Everything posted by Boeroer
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Form of the Fearsome Brute: recovery penalty of armor too high
Hey! I guess this is a relict from the times when all armors had higher recovery penalties and the ogre's armor was simply forgotten when penalties were reduced. The Ogre Form of the Transmuter gets a medium armor that has 6 AR at lvl 9 (if I remember correctly . it scales I assume), but has a whopping +100% recovery penalty. Is this a bug/oversight or intended? The form itself is very weak compared to Spiritshift anyway (which uses no spell resource, has no casting time, no weird alteration of stats, good armor with 0% recovery penalty and better weapons). So why gimp it further with that armor that's most likely made from durgan reinforced concrete?
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The strongest beta build
What? I don't know where you looked that up but here's a screenshot from 30 secs ago from the beta4: 0.5 base cast time and 0.0 recovery. Pretty great for a self buff that gives you +3 to a stat, +10% range and AoE and +1PL don't you think? Also lasts more than 100 seconds...
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What multiclasses have you played with so far?
That makes me want to check if the new Concelhaut's Parasitic Touch also gets a bonus from Transcendent Suffering. The Priests of Woedica might not get multiclassed with monks - but they will have access to Monastic Unarmed Training... The best solution would be to implement them like Ogre's fists (Transmuster): they are their own weapon (that look like fists but are not "real" fists - like spiritshift weapons basically) that scale with level but don't benefit from Transcendent Suffering/Monastic Unarmed Training.
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The strongest beta build
Erm... but it has a cast time of 0.5 base. What's your DEX? -500?
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What multiclasses have you played with so far?
Dunno, but the spiritual fist + monk is very strong as it is a enchanted fist that get bonus both from scaling and transcendent suffering It has same basic damage as monk fist, fast weapon, scaling and +25% raw lash. Ok, that's totally bonkers.
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The strongest beta build
The familiar isn't too bad generally. +3 to a stat, +10% AoE and +1 PL is useful stuff. The randomness of the stat boost sucks though. I would want to choose which familiar I want - like a ranger with his animal companion.
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Two handed style seems weak
I think that crits are severely underrated. If you only factor them in with +25% damage at 10 MIG this will not display their power in the actual game (as you already said). Crits very often lead to overpenetration which adds another +30% damage. For the same reason I think that hit/crit conversion is much better than most people think and surely 20% translates to more than ~3% dps in the actual game. I know it's impossible to calculate that without major efford. Just saying... That makes one handed weapon usage the best offensive melee option for auto-attacks (and primary attacks without ACC bonuses) in the beta in my opinon. And that's ok, because heavy dual weapon setups profit massively from Full Attacks. Two Handers a bit meh at the moment. Good option for primary attacks with dmg bonuses but not so good for Full Attacks and not for atuo-attacks. This could easily be changed with +1 PEN for Two Handed Style. It makes sense (weapons that get used with both hands have higher kinetic energy and due to their weight also more momentum and thus can pierce armor more easily) and translates to higher dps because you prevent underpenetration or can even overpenetrate. Or give the style a higer dmg mod if you fear the stacking of PEN. The only thing where (I guess) two handers will be the best option at the moment is with Blood Thirst (non-beta ability) if it works like in PoE (0 recovery after kill).
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The AI routine tactics and tricks thread
Maybe Josh meant with "inspiration trumps affliction" that you can always remove a high-tier-affliction with even the lowest inspiration (of the same stat). I mean it also works the other way round, but I don't know what else he could have meant. Or he had no clue.
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What multiclasses have you played with so far?
Why is the raw lash only half of the elemental lashes? With the new PEN system, lashes don't have to overcome AR anyways. Or am I missing something? So either they didn't understand their own mechanics or they just wanted to be kind since this is an ability for foes.
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What class/build did you enjoy the most in PoE?
This surprised me, Boeroer! From what I've seen you write in the past, I would have assumed your Monk Witch Doctor build would have won. For me, I tend to have the most fun with Melee wizards and the aforementioned ranged monks (using the long pain). I thought about the Witch Doctor, too - but the Ploi is so versatile.
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The Deadfire Scavenger Codes - WE FOUND THEM ALL - Cutthroat Cosmo! - Bonus Pets!
Boeroer replied to Ethics Gradient's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Ah, thanks!
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The Deadfire Scavenger Codes - WE FOUND THEM ALL - Cutthroat Cosmo! - Bonus Pets!
Boeroer replied to Ethics Gradient's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Quick question: is the code from Carrie Patel's shirt in? Can't find it in the opening post... Edit: or was it Kate Dollarhide's shirt? Can't remember. I saw a black shirt with a code on Pax...
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The Deadfire Scavenger Codes - WE FOUND THEM ALL - Cutthroat Cosmo! - Bonus Pets!
Boeroer replied to Ethics Gradient's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I'm trying to see what shirt he's wearing, if maybe that has something to do with it... It's a shirt of a German bike shop located in Berlin. No codes whatsoever.
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Consecrated Ground Bugged
"Pause on char hit" still applies - so I guess yes. I didn't pay attention to barking though when I loaded up that save.
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Deadfire will have FULL Voice over. It's ON!
Boeroer replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Worth to be cited for eternity.
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Deadfire will have FULL Voice over. It's ON!
Boeroer replied to TheisEjsing's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Did you realize that Edér and Aloth are done by the same voice actor?
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A Messy & Broken Launch
Boeroer replied to SonicMage117's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)We could post fotos of cats on bikes.
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Consecrated Ground Bugged
Hey, no problem!
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Single Weapon Style?
Only for auto-attacks though.
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A Messy & Broken Launch
Boeroer replied to SonicMage117's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Well I skipped some parts...
- The Deadfire Scavenger Codes - WE FOUND THEM ALL - Cutthroat Cosmo! - Bonus Pets!
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A Messy & Broken Launch
Boeroer replied to SonicMage117's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)But you have to admit it was a very, very weird post. I cringed a bit while reading it. PS: Hehe - good one!
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Josh Sawyer's tweets and teasers, part III
Boeroer replied to Amentep's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)ROFL Like Sonic in the flesh. But no - I meant something like "Told you so!" And he would be right - after I slapped him so hard for saying it last week.
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Consecrated Ground Bugged
Look at the left of the screen (small tooltip) and how I hovered over the combat log (Additional Effects is white - sorry no mouse cursor visible): CG pulsed every 3 seconds or so and healed every time for 7.8 health. I can't see a bug. Maybe it was just displayed differently before?
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Consecrated Ground Bugged
I loaded it up and it works just fine. You can see in the combat log that every time CG pulses your chars get healed. If you hover over the "Additional Effects" in the log the tooltip will show you how much helath exactly was restored. I don't know what else you expect it to do?