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Boeroer

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Everything posted by Boeroer

  1. First it was put on the bug list by Cdiaz and then it got removed by the devs. The case is clear. In general, single class chars gain a power source point every 2 levels. Multiclass chars gain 1 power source point for both classes every 3 levels. At level 7 the single class char will have 6 power source points to use for active abilities per encounter, the multiclass char will have a total of 10 power source points. And so on.
  2. You could write a PM to Fluffle. He's the contact person of the BiBs to Obsidian. If somebody besides Obsidian knows something then it's him. But as I know Fluffle he would have posted news about the BiBs immediately.
  3. You can write a PM to Aarik D or Mickey Dowling and will most likely receive an answer. But the "official" and save way is to contact email support. There is very little chance that a forum post is going to do anything.
  4. Still a multiclass caster has more active ability uses per encounter which should balance the more powerful spells a single class caster might have. There are also other synergies besides lashes that can be very good: Assassinate + spells, Thunderous Blows + spells, Confounded Blind or Arterial Strike with certain spells, Disciplined Barrage + upgrades with spells and so on. The appliances of weapon lashes to spells was identified as bug right from the start (see technical support subforum of the beta). No surprise they removed it.
  5. Wow. What an elaborated answer. Very concrete. It's basically like saying: "Because I really really think they are powerful." Concelhaut's Staff only adds draining. So how can it cause +30% damage in a playthrough? Most likely because you will attack with it more often because you have the feeling you have to since you invested summoning time and a spell use. You would do the same damage with a regular quarterstaff of the same quality. This only shows that melee and offensive spells are still poorly balanced (assuming the staff wasn't buffed in Josh's game version). Or that you can't find a good quarterstaff... No word about WHY they are supposed to be powerful. Firebrand is total crap. Not because of its values alone (it's a scaling great sword with a different damage type) but because you use summoning time,a spell use and an ability point for something that is as powerful as a normal weapon you can carry. Minor Blights and Lance are powerful because: - Blights profit from dual wielding speed if you carry a one handed melee weapon in your offhand - Blights and Lance apply afflictions/lashes/on hits to all enemies that are hit in an AoE - Blast does the same with all rods (there will most likely be very broken combos with unique or soulbound rods). But the power of one or two summoned weapons don't make all summoned weapons powerful. Concelhaut's Staff is ok in its current form if Draining works. It's lvl 1 and draining, besides the scaling, is good enough I think. But Firebrand is crap. Instead of saying that summoned weapons are powerful "well because!" over and over again I would like to see some more differentiated approaches.
  6. There are three companions that also appear in Deadfire as potential party members: Aloth, Edér and Pallegina.
  7. Form of the Fearsome Brute: it works like Spiritshift (you transform and your gear is gone temporarily). You'll have a club as weapon and can't switch. Other than Spiritshift you also get -4 INT but +MIG and +CON (can't remember the exact numbers).
  8. Combining AoE attacks (Minor Blights, Blast or Spirit Lance) with offensive abilities and Swift Flurry and/or Cleaving Stance seems to be the most broken thing right now. Also: Blade Turning with high INT and high DEX. You can make yourself invulnerable against melee attacks 100% of times while reflecting the enemies' disengagement attacks back at them.
  9. Once the Spike Flinger is fixed and upgraded it's quite fast. The only drawback is that stacked reloading bonuses have reduced impact with every added bonus. That's because it is calculated like so: 100 frames reloading time (just an exemplary number) with Gunner (-20%) = 80 frames. 80 frames with Sure Handed Ila (-20%) = 64 frames. 64 frames with Spike Flinger's bonus (-50%) = 32 frames (I assume). And so on. But maybe the Flinger does it differently because it's a bonus on a weapon. But generally you can't reach 0 reloading time because those bonuses get multiplied, not added. Of course every bonus still does something, but it's effect is diminished the more bonuses you stack.
  10. No, but if you use heavy armor and a slow weapon your recovery will be long after an attack und you have to wait longer until LoH will get casted. With low recovery on weapon attacks you can be more spontaneous with active support abilities.
  11. There are Death Knights in the game (those are vessels - see lvl 8 Endless Paths and also Concelhaut's Tower) but I always had the feeling that they don't really fit into the game's lore (other than Alguls and such).
  12. With Gunner and Sure Handed Ila you can reduce reloading times a lot, too.
  13. Thing is: if you post a build that you played on PotD and which worked pretty nicely, the chances that this build will perform well on all other difficulty settings is very high. It doesn't work that well the other way round. That's the main reason I always play on PotD and talk about mechanics/gameplay/viability of builds with PotD in mind. I don't think that a lot of people who intend to play PoE or Deadfire once or maybe twice will play on PotD. I started my first PoE playthrough on normal, too (because I wasn't part of the PoE beta).
  14. Please elaborate... On your "full first game?", I don't believe it's that high. Even for this forum.I've put 200 hours into the Deadfire beta so far - most of them with PotD as well - and I don't find Deadfire's PotD to be particularly different from PoE's PotD. Why shouldn't I start with PotD when Deadfire comes out? For me it's not very difficult (based on the experience with the beta) for obvious reasons. So why should I start with classic or veteran? Thus I think that calling me a liar is a very strong (and wrong) statement. My hours for PoE are 4800+ - can't say how much of it is actual gaming time. Maybe 3/4th or so.
  15. Miss/graze/hit/crit was a great step forward. Can't understand why people wouldn't like it.
  16. By the way: I never bothered to check if there are weapons that have a particular big damage difference between min/max. I imagine that for example fists with Novice's Suffering are not that good with Confident Aim or Comtessa's Gage (min damage is only 5 and the variance is only 3 points). But are there some weapons (maybe unique or soulbound) where the difference/variance is especially high?
  17. Yes - nicely explained. When I said "works like Confident Aim" I only meant that it adds something to your min damage. The way it gets calculates is different of course. I actually didn't know how Confident Aim and Comtessa's Gage work together (like - what comes first and so on) - now I do.
  18. It works with Blast. So if you hit 5 enemies with Blast the chance to dominate is ~41%.
  19. I have not seen the high level spells nor do I know which impact the earlier gain of higher level abilities will have in the early/mid/late game. Therefore I can't say if a single class nuker is better or worse than a multiclass one. I can only say that Fury/Evoker was fun to play in the Beta (with MaxQuest's casting speed mod).
  20. I'd go for a Citzal's Spirit Lance Wizard, then a priest of Skaen with Firebrand (Belt of the Royal Deadfire Cannoneer + Forgemaster Gloves) and a Priest of Berath with Tidefall. All of them would use Veteran's Recovery I guess.
  21. Slow? You mean running here and there for resting bonuses? If you have meta knowledge you know exactly where high mechanics is needed and you can rest accordingly. You don't need mechanics 15 all the time. There's also a rite scroll that can help from time to time with mechanics.
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