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About Primislas

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    (2) Evoker


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  1. Galawain's way is actually probably the best for Dyrwood judging by slides. I'm going with Wael for Deadfire (that has to have some impact, right? RIGHT?), but all in all an ending that makes me stop and think long and hard on what to actually do is a great ending imo.
  2. They aren't absent, they either just won't talk to you or are in a group. The twins outside tell you straight up the gods aren't always "present" and even if they are don't always respond. I got the implication the altars were not dedicated to specific gods but were just there to commune with the god closest to that alter. That maybe you could come back next week and only berath and skaen might by hanging out and the others may be absent entirely. If that was so, then why have separate altars for each deity at all, instead of altars that you pray at, and pick your deity? And then wh
  3. Given the way Woedica intends to strengthen herself and given the final memory of Thaos used to activate the machine, it only seems reasonable to conclude. What else? The vision itself. (Apparently I can't wrap multiple paragraphs into a single spoiler. >.>) With a deep breath, you plunge into Thaos' soul, and where in Brackenbury it had been a maze of narrow corridors and dead ends, now it is expansive and borderless, its walls crumbling into heaps like the ruins of Engwith as you pass through them. You travel for what seems like ages, rushing to a known destination, a memory yo
  4. Can't disobey an authoritatively cute avatar. - The Grieving Mother draws back in horror. "What evil is this? To murder a child over a matter of politics?" Her face twists into a mask of fury. "We cannot allow this corruption... this madness... to thrive." - Her face is carved with stern, rigid lines. "We must not do this, Watcher... We have come to save the children... the future of the Dyrwood. I will not stand by you if you do this evil." - "Such evil this crisis has wrought... to force a child on the daughter of one's own blood... unthinkable." - The Grieving Mother's hands fly to her
  5. Pillars of adra - that green semiorganic material you encounter all around that has a particular property of being able to serve as a conduit and an accumulator of soul essence. So I figure the gods are actually adra pillars (as seen during dreams and conversations with deities) infused with souls by Engwithians.
  6. Before the final fight, Aloth asked my pc if the Leaden Key should remain without a leader once Thaos was dead. Ugh, by Rymrgand's hide, so now I have to bring him along for the final fight on my perfect playthrough? Oh well, maybe it's time to master all those "OP CC" spells everyone's swearing by.
  7. "Don't experience the world"? What about eye-witnessing and dealing with consequences of hollowbirths left and right, taking part in political upheaval of Defiance Bay, seeing Glanfathans first-hand with all their quirks, studying Engwithian language and exploring Engwithian ruins, observing all sorts of cults in action and finally communing with gods themselves? What constitutes experiencing the world?
  8. There's one additional annoying feature - hirelings don't recover their health between manual resolves. Not sure if intended.
  9. Well, the stash just needs a sort button for all the tabs. Group herbs together, potions together, scrolls together, sort each according to their levels (required lore). Group swords together, daggers together, pikes together, light armors together, necks separately from rings. Meats go with meats, herbs with herbs. And, naturally, books hug each other and are sorted alphabetically. Not sure how the ocd target audience didn't push for it during beta. On a side note, maybe merchants can stack otherwise unstackable items purely as a UI feature? Having sold gazillion xaurip shields and Doeme
  10. I believe there's a special auto-save generated for each separate character when you complete the game. So I'm willing to speculate it should carry over. Personally I'm waiting for bug fixes though anyways.
  11. Yeah, well, there're seven gods telling you that the souls, being severed from their bodies in such a brutal traumatic fashion, are damaged and unfit to make a return. So much so that six gods speculate the souls aren't even fit for the cycle. Whereas the Watcher can't rely on hindsight like we do here.
  12. That's correct. And I have a strong suspicion that Gilded Vale folks give the Watcher heads up should he choose to revisit. (E.g. to rest at an inn while after some bounties.) I have played Act 1 and 2 two times for that reason, but it seems like animancy can't really be saved. Does one have to pass a certain amount of checks during the hearing to achieve this ending? Or are there other requisites for it? I wish I knew. The images are taken from the wiki, wiki itself having no definitive answer yet. Vehemently defending animancy during the hearing didn't help i
  13. That's correct. And I have a strong suspicion that Gilded Vale folks give the Watcher heads up should he choose to revisit. (E.g. to rest at an inn while after some bounties.) I have played Act 1 and 2 two times for that reason, but it seems like animancy can't really be saved.
  14. Well, I killed her because I wanted to get as many achievements as possible on the first playthrough (including slaying all dragons, which didn't trigger :| ). ...and I would do it again. Too much Shadowrun. Never, ever cut a deal with a dragon. Besides, unleashing a beast, accustomed to feasting on souls, upon unsuspecting world perturbed me the wrong way.
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