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Eisenheinrich

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About Eisenheinrich

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    (3) Conjurer
  1. "Immersion" in the way mentioned by Stoner means, that a game shouldn't feel like a game anymore but a virtual reality where you can do everything as in real life, but instead of being a mere mortal you can be a knight, a neanderthal, a member of a special forces unit or everything else a developer comes up with. To me, this is not a game anymore but a simulation.
  2. This is a game, not a simulator. So, there is a distinct layer of abstraction. Most of the time, failing at immersing oneself into the game founds in a lack of imagination. Alas, this is so much more meat on the bone as, for example, a pen a paper-rpg where one has to pretend a green dice on a battlemat is a an orc while some black lines and tokens represent massive walls and barrels. Congrats, this is what CRPGS where all about back in the day. If your fantasy is so crippled you have problems immersing into the game because "text" and "isometric", maybe play some oh-so-immersive "RPG
  3. I never understood what nSpace was aiming for with SCL. For a game that had "NWN" written all over it, it met NONE of that expectations. Still sad seeing yet another stuido shut down with a failed D&D-game. I wonder how much WoTC had to do with the course that game went ...
  4. I remember this being a huge drag whilst dealing with Maerwald. Thx 4 adressing this!
  5. Makes my inner baby jesus cry to hear that Justin Bell considers "Caed Nua" one of the worst tracks he's done for the game. I think it's one of the best. I often hear it whilst doing studies or just for relaxing. It captures the soothing feeling of coming home, that I associate with my keep. Great track.
  6. Worst Pathfinding I ever experienced was in BG II ToB, the cursed Jail in Saradush. My god, what a pita.
  7. !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I WIN!
  8. Set sails indeed.... off to the islands of Rautaui! :D And your stronghold being.... a Ship! (Don't remember who suggested this but it was someone on this forum) EDIT: As for a Pillars of Eternity 2 High-Level Campaign (Some brainstorming): A) Continue with the "Watcher", now a Duke or Lord with troops and soldiers under his/her command. Hire low-level and mid-level adventurers to conquer the world. A Jagged Alliance, Battle Brothers, XCOM, Real time or Turn Based RPG hybrid. That could accomodate both the feeling of "The Watcher is really powerful now" and getting the Low-Level an
  9. I want it to be more in the vein of "Eye of the Beholder". Make it POV and fully set in a dungeon.
  10. Set sails indeed.... off to the islands of Rautaui! :D And your stronghold being.... a Ship! (Don't remember who suggested this but it was someone on this forum) EDIT: As for a Pillars of Eternity 2 High-Level Campaign (Some brainstorming): A) Continue with the "Watcher", now a Duke or Lord with troops and soldiers under his/her command. Hire low-level and mid-level adventurers to conquer the world. A Jagged Alliance, Battle Brothers, XCOM, Real time or Turn Based RPG hybrid. That could accomodate both the feeling of "The Watcher is really powerful now" and getting the Low-Level an
  11. Only based on assumptions and hints throughout the game and dev's chat: 1. They went extinct when creating the gods 2. From his perspective, he does good things. But the most evil things in history were committed with good intentions. He also is an Engwhithian. Or at least, his soul is. 3. don't know 4. yes 5. basically, it's a lovecraftian tale. Earl of Yenwood builds castle on an ancient engwhithian site and digs too deep in it's mysteries.
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