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About Stargazer86

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    (1) Prestidigitator
  1. You know, automated things you can set up, like "If character drops below 50% health, cast this spell" and such. They were really quite useful in Baldur's Gate and would help reduce a bit of the micro-management the game requires. I also find myself pausing after nearly every attack just to make sure everybody is doing the optimal thing. It'd be nice if there was an orders queue where I could queue up a number of actions that'd all be done one after the other. "Cast this buff, then this buff, then this buff" and so on. I know you can sorta do that with the shift key, I think, right? But I'
  2. This whole forum has a spoiler warning on it. Or does the "Pillars of Eternity: Stories (Spoiler Warning!)" forum title not count? I mean, it's a little late for me to edit things now, and I do genuinely apologize, but I figured that if people wanted to avoid spoilers about the story they'd stay clear of the forum that's based around talking about the story.
  3. The story gets a tad hard to follow at times, but fro mwhat I've gathered it can be summed up with: Engwithans use animancy to create the gods in order to give people something to believe in and unite them. Thaos spends his entire prolonged life keeping this secret, creating the Leaden Key to make sure no one ever discovers the gods are fake. Since animancy was used to make them, animancers become a threat, so he needs to discredit the whole practice to prevent the secret from being exposed. He does this by siphoning the souls from children and creating an epidemic that they can't solve, using
  4. Wizards are the best at AOE crowd control. Slicken is by far one of the best abilities at keeping your guys alive in bigger fights. Call to Slumber is just as awesome. They also get plenty of debuffing abilities that help the rest of your party kick butt. Confusion is good, Chill Fog, Blackened Sight, Miasma, you just get solid debuffing abilities all around. And their utility spells are fine too. Essential Phantom, Spirit Shield, and such. Now, the issue as I find it is that their damage dealing potential is not exactly the greatest. Most of their attack spells just seem, well, useless. R
  5. I'd be careful about sticking everyone in robes. There are some enemies that are difficult to maintain control of. Spirits like to teleport in behind your lines. Beetles like to dig their way past your tanks. If one of your character gets mind-controlled and starts wailing on your other squishy party members you could be in for a rough time. The damage reduction of heavier armor helps, but without a good deflection/reflex score they're still going to be squishy. So I like to pick somewhere in the middle, giving my mage/ranger/chanter medium-ish armor that doesn't detract from their attack
  6. Same thing happened with me from the ogre druids in Elmshore. Permanent swarm debuff until I saved and reloaded.
  7. The tiny, itsy bitsy little icons beside the character portraits just aren't enough. There needs to be a more visible means of seeing when characters are feared, terrified, ect. As it stands, the majority of the time I don't even bother attempting to remove debuffs since I have no idea they've been hit by them in the first place. "Oh, my guy isn't moving. Why isn't he moving? Oh, he's been stunned." isn't exactly the best way to indicate that they need help. At least that gives me a visual indicator, though. But dazed? Terrified? Sickened? Nope, just a tiny icon that you barely notice. Lik
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