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mcjarvis

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About mcjarvis

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  1. ...though I will say, being a resident of Minnesota now--- if somebody comes along and tells me that we haven't been selling beer/wine on Sundays for a good reason all these years, I'm just gonna lose it.
  2. As a thought experiment, what happens in the real world when someone tells a religious person that their one of their religious beliefs, even a relatively minor one, is false/nonsensical etc. and backs up the statement with verifiable facts? Do they say, "That is an excellent point you bring up, I will stop wasting my time with that belief and get on with life" or do they tend to get upset? I have quite a bit of experience with talking with people who are dealing with these issues with regards to Protestantism. Sometimes folks respond with a sense of betrayal--- but more often i
  3. As a thought experiment, what happens in the real world when someone tells a religious person that their one of their religious beliefs, even a relatively minor one, is false/nonsensical etc. and backs up the statement with verifiable facts? Do they say, "That is an excellent point you bring up, I will stop wasting my time with that belief and get on with life" or do they tend to get upset? I have quite a bit of experience with talking with people who are dealing with these issues with regards to Protestantism. Sometimes folks respond with a sense of betrayal--- but more often i
  4. Making a story which is counterintuitive and unjust while claiming that choices are not good or bad---- this isn't worthy of praise. It just means the game is designed poorly.
  5. If this were a book, I'd agree with you. But it isn't, and in a game I expect the PC's choices and decisions to make a difference. In my game, my PC had a pretty close to negligible effect on the overall plot, and there were no game elements giving negative feedback along the way. As far as I knew I was playing the game correctly, and at the end I got the news that I wasn't. As far as these being the natural results of my choices--- if this were real life, again, I'd agree with you. But instead what this is is an unseen author arbitrarily deciding that the choices I made would end up with
  6. I feel like most people just wouldn't care unless the gods were causing some kind of harm. I talked to my wife about this, and her counterexample was Stargate--- but there, the only fake-gods people really objected to were the ones that also persecuted. The asgarde posed as gods as well, but because they didn't do anything super evil no one seemed to really care. Like I said, I think the NPCs are super-weirdly upset about the "fake"-gods thing. I think Obsidian also assumed that most players would also be on board with this outrage, since when in-game I said I didn't think it mattered one
  7. That's kind of a part of the problem then--- If you just happen to never get that quest, then the game is just kicking you in the face for no reason whatsoever. I actually liked the way it occured, the dude in the inn has an NPC description of "Frightened villager" and do appear to be sort of afraid in the dialogue from all that occured and not overaly earer to talk with you. And was kinda nice to simply find out about it in manner, no big waving alarm flags or forced dialogues, just a frightened dude in an inn. Made me feel more immersed in the game world. I've read somewhere that
  8. That's kind of a part of the problem then--- If you just happen to never get that quest, then the game is just kicking you in the face for no reason whatsoever.
  9. I didn't even know the king had returned as undead--- when exactly is that revealed? I thought it was just end-of-game epilogue. You'd think that someone would have sent a messenger for me or something--- I'm the hero of the Gilded Vale, after all. And my keep is in a well-known location.
  10. If you tried to enter Defiance Bay from the north bridge(which I didn't find until much later in the game), people there will talk about all the flooding that has been happening lately in the area. This explains(and as far as I know is the only explanation) the high waters at the dam. I forget who you talk to hear about the waters declining after a major plot development in Defiance Bay, but someone does mention it.
  11. This is partially a rant, so bear with me. I finished my first run of Pillars of Eternity yesterday. I thought while playing that I would end up playing the game again, but now I'm not so sure. After reading through all of the end-game stories, I'm left with a feeling that very few of my decisions mattered in the game or made a difference at all. To top it off, I feel like several of the endings were strangely focused on bad things over good things. Some background on my playthrough: * I was very thorough in completing every quest I could find until the riots in Defiance bay. A
  12. I wish there was more of a tutorial surrounding stronghold mechanics. For instance; the mini-quest I sent one of my PC's on was never fully explained in either story-mode way or in a game-mechanics way: I still don't know if I potentially risked that party member's life or not, even though he did return successful. Similarly, what happens during an attack isn't very clear. I'm manually resolving fights because I don't fully trust the auto-resolve: does auto-resolve auto-lose if I don't have people hired in the barracks? If it's not an auto-loss, how do individual defense improvements help
  13. There's another forum topic on this: http://forums.obsidian.net/topic/72139-possible-bug-in-sanitarium/
  14. I have only tested this with rolling flame in the endless paths dungeon: Since rolling flame can be cast outside of combat, right before engaging Zolla's room I decided to start the fight by casting rolling flame from off-screen. After casting it, I noticed my fighter was at half-health, so I decided to rest. I was somewhat surprised that the rolling flame spell was nice enough to stick around mid-roll until I was done resting, effectively giving my wizard an extra 2nd level spell. It seems to me that when resting, all active spell effects should be cleared away. [And really, resting w
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