Everything posted by Boeroer
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Letting the game do the fighting for you - PoE2 in slacker mode
Why?
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How to build a melee wizard?
ROFL Dammit - now every other solution they come up with will be bland and boring.
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What multiclasses have you played with so far?
Erm... what? Sorry - I don't understand what you are trying to say.
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DONATIONS CLOSED - Brace yourselves, the Black isle Bastards are coming!
Boeroer replied to Fluffle's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Vote, vote, votedy-vote! *hitting dat melee weapon option*
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Necromancer themed character
Boeroer replied to Heijoushin's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)They called him... ...The Micromancer!
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Character Import
Boeroer replied to wpmaura's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You slipped on a khoki peel, fell flat on your watcher face and suffered soul amnesia?
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What class/build did you enjoy the most in PoE?
Counselor Ploi
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What multiclasses have you played with so far?
It's called Something Awful for a reason, right?
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Voice acting in Pillars @
Boeroer replied to Maziga's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Dude. It's not about other languages being voiced over. It is about English VO only. Korean was included in the stretch goal as localization, not VO. The links that were posted had a video that said that the complete Critical Role team will do voice over for Deadfire. No word about FULL voice over. The stuff in articles were just assumptions with no source given. Hence my question if you know more about it.
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How much DLC is planned for POE 2?
Boeroer replied to Stardusk78's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Because listening to boring scripts is much more enjoyable...
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Voice acting in Pillars @
Boeroer replied to Maziga's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)And there's the misinformation.
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Voice acting in Pillars @
Boeroer replied to Maziga's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)What I really meant: why do you think you were right? Full VO is not confirmed yet. Actually I guess there will be no full VO. The 2.4 million dollar stretch goal was Korean language and more VO: Emphasis on the last sentence. Further stretch goals had nothing to do with VO and I also read no more definitive statements concerning full VO. So, saying "I was right - Full Voice Over!" is like saying "In always knew that you would die from lung cancer!" when your chain-smoker friend tells you that he has a sore throat. Except! Except you know more than I do concerning VO of Pillars - hence my question.
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Your Tiers List [Base Classes, Subclasses]
Yes, and then back up due to caused damage. If you use FoA it's only -1/+1 all the time. Other monks will have the same issue - they just can't get back the wounds instantly. If they spam FoA they will hit 0 eventually. Rooting Pain doesn't cost wounds at all. And I'm pretty sure we will again see some items with retaliation. Since the wound threshold is bigger with Shattered Pillars (and that already is kind of a drawback) I would say max 7 is more fair than max 5.
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Letting the game do the fighting for you - PoE2 in slacker mode
Haha - so true.
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Single Weapon Style?
That's a good idea actually. Give two handers or two handed style +1 PEN and it's balanced better AND also makes some sense.
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Rogue rework thread
That would be highly abusable. Because if everybody in the party could place two or more traps you would just lay out 10 traps as a party and then lure enemies into them, making balanced encounter design impossible.
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Your Tiers List [Base Classes, Subclasses]
That's only if the monk doesn't use any wounds at all. A Shattered Pillar will most likely generate the same amount of wounds that he spends when he has Lightning Strikes + Turning Wheel running (especially if he also has Rooting Pain). So he will most likely be near 5 wounds all the time even if he's spamming abilites. Other monks' wound count will raise/drop more if they want to spam their stuff. So maybe all in all they are not so far away from 25% in average.
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Necromancer themed character
Boeroer replied to Heijoushin's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You are right. I totally forgot about the description itself and put St. Ydwen = St. Waidwen for obvious (but wrong) reasons. Well, the whole light, dawn, kindness and rebirth shebang still makes me think that he doesn't like "undead" at all (vessels who have to consume living flesh of kith for essence - like guls, fampyrs, darguls and the like). Funnily all priests burn vessels to death equally well with their "Holy Radiance"... Berath just has too many followers in the game who are actually undead themselves.
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Rogue rework thread
I haven't checked in beta4, but doesn't a trap cause an injury to enemies if you lure them into it? Good thing is that enemies now trip their own traps - you don't even have to disarm and place them again.
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I really dislike ship-to-ship combat
I want a surrender button for the enemy ship... Exiting the game is fairly easy, even if nothing else reacts: alt+tab to desktop, right click on Deadfire, shut down.
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Monk beta analysis
You could wait for the Long Pain - despite being ranged it works with monk's melee abilites (as long as they didn't nerf it recently). Wait - I never tested if it works with other classes' melee abilite as well. Stupid me. I only tested it with Driving Flight (works).
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Your Tiers List [Base Classes, Subclasses]
Also note that it's called "Twinned Shot" now instead of "Twinned Arrows". Wonder if the Long Pain or Minor Blights work with it...
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Your Tiers List [Base Classes, Subclasses]
Also Blood Thirst (yay it's still in!) comes pretty late for multiclasses. Berserker may indeed be better off as a single class for the second half of the game. But who can really know since we have no idea how those abilites got implemented...
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Launch Date For Pillars of Eternity II: Deadfire Announced, Pre-Orders Now Live!
4 weeks from now the game will be released. Not a great deal to spend 20$ for 4 weeks of a limited beta experience. The beta of Deadfire is only a very small portion of the full game, unlike other betas where you can see the whole game.
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Single Weapon Style?
And remember that Confident Aim is a passive. That means even if you don't have any more Discipline to fuel Disciplined Strikes: Confident Aim will be there as a backup. You will drop from 75% to 50%. With no Confident Aim you drop from 50% to 0%.