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Boeroer

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Everything posted by Boeroer

  1. They were underpowered before a certain patch that made class/tusks/etc. and armor scale with level. Same patch also raised animal companion's damage and DR.
  2. It's a parole for a gem trader in Ondra's Gift. He's located north-east of the Salty Mast in a back alley and he's only there at night. Besides that I have no idea what it means. It sounds like "I am an elf" in Low German though.
  3. Sagani is also great with Persistence. Its wounding enchantment can be used to trigger Predator's Sense 100% of times. It's also the ranged weapon with the highest single target dps.
  4. All those except the Sabre of the Seas come pretty late...
  5. Inspiring Radiance stacks with itself, so I'd do two priests and a wizard.
  6. Scon Mica's Roar doesn't reduce enemies' defenses by -30. Disorienting no longer stacks, so it's just -5. The best scroll user in terms of accuracy is a fighter (30 starting + 20 from Disciplined Barrage) or a rogue in terms of damage (Deathblows + Deep Wounds). Paladins are good against one single target with Sworn Enemy.
  7. Yes, overseeing influences chant radius, but also the size of invocations (usually cone shaped, so the length of the cone will get influenced). The racial ability of Wood Elves named Distant Advantage is fixed. Watch out: using multiple accounts is against the forum rules and can get you a warning strike. I personally don't mind, just saying.
  8. If you don't use a ranger then I'd give him Stormcaller, use Wengrith & Sure Handed Ila, light armor and spam Killers as often as possible.
  9. You have to get Gloves of Manipulation and use resting bonuses when solo. That way you can get +5 to mechanics which is enough for nearly all traps and chests (with lockpicks). So putting 10 into mechanics is more than enough. You'll also want at least 4 in survival and you also need some points of lore for the most important scrolls for boss fights (Moonwell and so on).
  10. My suggestions: - Bleak Walker with Tidefall or Firebrand - Barbarian with Tidefall - Chanter with Soft Winds of Death/Endless Host as phrases and all those invocations that cicrle around fear, death and decay, wielding Tidefall - Priest of Skaen with Firebrand
  11. I like it that there's both among them: religious fanatics/zealots (Steel Garrote, Fellows oSWM) and mundane ones (Goldpact, Darcozzi and so on). That way everybody could play their favorite types of paladin (in theory). I just don't understand why OBS didn't take the chance and introduced more paladin orders (and also more priests) as playable subclasses with Deadfire. I hope they do it with expansions.
  12. Ah - Muscle Wizard! Finally I can play the game as myself again...
  13. Right, maybe not. But it also can get you Weapon & Shield Style as well as other nice defensive passives. Those don't come automatically of course. I can't remember: what's the difference in starting values in Deadfire nowadays for wizard and fighter?
  14. Even in this case where a paladin order is connected to a god (Woedica) I would say that "hands of light" and "Sacred Immolation" don't fit. It's Woedica...
  15. You can't go to WM after you jump into the pit to get Thaos. WM is meant to be tackled at lvl 6-8, WM II would be ok at lvl 12+. Those are not expansions you play after the main game, but in between. They are woven into the main game.
  16. If you do Gilded Vale (pick up Aloth+Edér) -> Mangrans Fork (pick up Durance) -> Caed Nua Entrance (pick up Kana) -> Valewood -> Analög's Compass -> Madhmr Bridge -> Temple of Eothas -> Esternwood -> Raedric's Hold and finally Caed Nua/Maerwald the phantoms are whimpy sausages and not hard at all.
  17. They 4m are fixed and don't get altered by anything. But 4m is not very far. Wood Elf is a solid choice. His accuracy bonus also works with enemies that are >= 4m away from you and get hit by invocations like Killers Froze Stiff. The cone of invocations does get influenced by Overseeing. Yes, if you want to chain-paralyze enemies then lvl 1 phrases only would be best. But since Sure-handed Ila is very good you can also do that + a level 1 phrase like Wengrith. Note that crits will prolong the duration of Killers by 50%. It targets will defense which can be lowered a lot by weakening for example (Painful Interdiction...) and stuff like Miasma of Dull-Mindedness. Also buff the chanter's accuracy (Inspiring Radiance, Devotions...) to generate a lot of crits. Note that invocations have recovery that stops chanting and is influenced by armor penalty. So if you want to dish out Killers faster you need light to no armor. Everything that lowers recovery helps (Gauntlets of Swift Action, Outlander's Frenzy...).
  18. Actually you don't know a whole lot of things about the mechanics for a solo player. But that might be even more fun and result in a more intense feeling of accomplishment. Just keep asking! By the way: you need at least 10 mechanics to discover certain items and disarm most traps. Don't put everything in to stealth. For a solo player items with +2 to a skill are very useful. Using a single one handed weapon will not raise spell accuracy.
  19. Active abilities like spells get +1 ACC per level. Most spells get a flat ACC bonus like +10 or sometimes even +15 as well. At spell level 3 you might want to have a look at Kalakoth's Minor Blights. It's a summoned wand that does high AoE damage and has an ACC bonus of +20. It also works with Blast. Minor Blights will trigger a Blast for every AoE hit. So it's a Blast-fest. Hitting 5 enemies will generate 5 Blasts, so every enemy will get hit 6 times from only one shot. If you combine Binding Web, Pull of Eora and Combusting Wounds with Minor Blights + Blast you can annihilate whole groups with less risk. Combusting Wounds is also good with Chill Fog and Wall of Flame as well as Ray of Fire - everything that generates a lot of hits really quickly.
  20. 99% of the Players probably didn't play on Story Mode // Relaxed, where you could have x99 Camping Supplies.Others had to manage their ressources with Two Camping Supplies only on PoTD. Rest-Spamming... lol Oh Yeah ! Now it's Deadfire that has indeed bacome a Rest Spamming Festival. Since there are no Ressources to manage anymore, & all of that, regarding the Difficulty on top of that. Great Improvement ! [Get yourself two stacks of x99 Hardtacks & you're good for an entire Playthrough, on any difficulty ! xD] My dear Dex, you don't even make much sense. What exactly is the benefit of sleeping in Deadifre and feeding your party with Hardtacks (except loosing resoures on your team and time, which in Deadfire is money, as while you party after every combat stuffing your face with hardtacks your crew eats as well... preferably not hardtacks). Considering Obs changes in WM1&2 and Deadfire my guess would be that the issue PoE had was people not using spells enough. Frankly, PoE1 gives resting supplies like candybars. I fail to see what great depth PoE1 has what Deadfire doesn't offer right now, except spells being an "I win" button with marity of the game being balanced around not using them. The benefit is that you can remove injuries at will without a real restriction. So they are not a good substitute to the health system of PoE. You also get the benefit of refreshed Empower uses - which in case of casters can be very powerful. It's per rest casting in the disguise of a per encounter casting system. At PotD PoE gave you a limit of 2 camping supplies which could get you into trouble in some places like example Endless Paths. 99 hardtack will get you out of everything. Just use empowered Bounding Missiles every fight.
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