-
Posts
23048 -
Joined
-
Last visited
-
Days Won
383
Content Type
Profiles
Forums
Blogs
Everything posted by Boeroer
-
Ascended applies to non-cipher spells
Boeroer replied to dunehunter's question in Backer Beta Bugs and Support
Dudes! And that's after a whole week of playtesting at Obsidian... Is there nobody with an eye for (mechanical) details? -
Debateable. First of all you wouldn't be able to conceal a two handed sword. Then the effect of "dagger in the neck" or "great sword through the upper body" is the same: he's dead, Jim.
-
Totally agree. Also nice idea - but that makes Full Attacks superior. In my opinion Backstab should yield the best results with a small (concealable), one handed weapon. Maybe a flat (scaling or upgradeable) bonus would be best (see Soul Annihilation or Envenomed Strike in PoE). Then the weapon wouldn't matter that much.
-
Since it doesn't matter which weapon you use for Soul Annihilation I could see myself using a single handed rapier + modal just for the Soul Annihilation. Dual weapons for the focus, (quick)switch, single rapier delivers SA reliably. Too bad you can't tell the AI to switch weapons.
-
Argh. At least: one thing less to patch.
-
Sounds really nice. Ascended are go!
-
I guess I got c No, abilities no longer get the 1 ACC per level bonus now. Guess I got confused with some PoE testing I ran the other day. Man, I can't even remember what I tested...
-
Awful tree talents.
Boeroer replied to Darkmind's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
That was the impression in former betas: no real choice (obviously mostly for single class characters). -
As a sidenode: you can't stack graze-to-hit or hit-to-crit conversion like so: 50% from Tactical Barrage and 50% from Killers Froze Stiff = 100%. Actually you can never reach 100%. Conversions are calculated like so: 0.5 * 0.5 = 0.25 chance NOT to convert. So your chance is 75%, not 100%. THe more conversions you add the lower the impact of each additional conversion. If you could stack 50% + 50% + 20% (like fighter/rogue attacking a paralyzed target) your chance would be 0.5 * 0.5 * 0.8 = 0.2 chance to NOT convert or 80% chance of conversion. And so on... YOu can test this while attacking a paralyzed target (50% hit to crit) while being inspired by Intuitive (same). You will not convert all your hits to crits but more like 3/4th of hits. Same as with proc chances from weapons with mutliple hits (see Stormcaller with ranger, Silver Flash with Divine Mark and whatnot). Edit: shouldn't Soul Annihilation have an (1 ACC * char level) advantage over autoattacks?
-
Maybe NC did it because of this: - in PoE the AoE size was influenced via radius - so +30% AoE size meant actually that your radius was increased by 30%, which transaltes to a much bigger growth of area than 30%. - in Deadfire it's the actual area that gets increased, not the radius anymore. Because if that the percentage-gain wa raised to 10%, but it's still less powerful than in PoE. IN beta 3 and before is was even worse because it was only 5% to area (not to radius). That means tha dumping INT didn't reduce your AoE size a lot while raising INT didn't enlarge it much. - and as others already said: Power Level can balance out short durations. Also if you have unlimited resources (wounds, focus, phrases) a shorter duration doesn't matter that much.
-
Awful tree talents.
Boeroer replied to Darkmind's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
Although some of the "new" old abilities may be lackluster: better to have some meh stuff in between ok stuff than having no stuff to choose from at all. And if it's only for the weirdos like me who like to do weirdo builds. Sometimes they really work out, so where's the harm? Better have some redundant abilites than watching at a nearly empty tree of abilites while you do your third playthrough with the same fighter build because there's nothing else to pick... Of course it would be better to have lots of really nice, unique abilites with interesting effects. This would have been easier if OBS just polished the mechanics of PoE and added some new stuff here and there. But for several reasons they decided to make a complete redesign of all mechanics and of course that leaves no time to invent and test a lot of new abilites which may need new sound effects, vfx, balancing and so on. Understandable I think. Still: the beta4 is the best beta version so far. And I still miss my old PoE general talents pool... -
I agree. In its current form DAoM is not worth an ability point - mainly because Swift is... lame.
-
Exactly. So you can have three healing bursts during an encounter. Nothing will happen - it's only 1/encounter for that "border". So if you drop below 75%, Silver Tide triggers and heals you back to 100%. Then you drop below 75% again: nothing happens. But if you hit 50% you will heal again... and so on. Yes, correct. And St. Borragia's Tears (+15% healing done) and items with a 25% healing received bonus (Fulvano's Amulet/Maneha's Armor/Belt of Bountiful Healing - don't stack, so one is enough) as well.
-
What do you mean? They scaled from beta 1 on. Or wait - I guess you mean that the scaling is new in Deadfire (compared to PoE): then you're absolutely right. Yes, pure nukers are not top notch. At least they felt underwhelming up to beta3 because of slow casting times. No it's a bit faster, but still: I miss my fast Fireballs and Iconic Projections...
-
Hehe, don't know. But you can trigger the on-kill upgrades of Berserker's Barbaric Blow with your own skeletons - so probably yes. I was really speculating for a Berserker who skyrockets his number of Heart-of-Fury hits with a Beckoner's skeletons.
-
Ah - never mind. I confused charmed/dominated enemies with summons. In PoE you couldn't cast "ally" powers on charmed/dominated enemies but on summons. I have no reason to believe that Deadfire is different.
-
Your Tiers List [Base Classes, Subclasses]
Boeroer replied to theBalthazar's topic in Backer Beta Discussion
Priest of Wael/Bleak Walker should work. Since the Blast also gets all the bonuses like lashes an FoD shot with +50% shock, +30% burn and +20% corrode in an AoE would be devastating I guess. I actually never tried, only Wael/Monk with +80% shocking lash with Blast. Swift Flurry + Blast is still better though...