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Boeroer

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Everything posted by Boeroer

  1. Summons scale with level. So I guess (?) that they are not so low on endurance once Death Ring is available. But Beckoner's summons do have reduced health by design, so who knows. Maybe it works. Isn't there a level restriction, too? I mean that only enemies below you char level can be destroyed?
  2. Just some random ideas: Maybe use Munacra Arret, then charm the dragon that's not immune? Drop summons, use Withdraw from Black Sanctuary and then switch to a one-handed setup while withdrawn (+12 ACC) for Dragon Thrashed.
  3. Soft Winds if Death is superbuggy atm.
  4. ROFL Dammit - now every other solution they come up with will be bland and boring.
  5. You slipped on a khoki peel, fell flat on your watcher face and suffered soul amnesia?
  6. Dude. It's not about other languages being voiced over. It is about English VO only. Korean was included in the stretch goal as localization, not VO. The links that were posted had a video that said that the complete Critical Role team will do voice over for Deadfire. No word about FULL voice over. The stuff in articles were just assumptions with no source given. Hence my question if you know more about it.
  7. Because listening to boring scripts is much more enjoyable...
  8. What I really meant: why do you think you were right? Full VO is not confirmed yet. Actually I guess there will be no full VO. The 2.4 million dollar stretch goal was Korean language and more VO: Emphasis on the last sentence. Further stretch goals had nothing to do with VO and I also read no more definitive statements concerning full VO. So, saying "I was right - Full Voice Over!" is like saying "In always knew that you would die from lung cancer!" when your chain-smoker friend tells you that he has a sore throat. Except! Except you know more than I do concerning VO of Pillars - hence my question.
  9. Yes, and then back up due to caused damage. If you use FoA it's only -1/+1 all the time. Other monks will have the same issue - they just can't get back the wounds instantly. If they spam FoA they will hit 0 eventually. Rooting Pain doesn't cost wounds at all. And I'm pretty sure we will again see some items with retaliation. Since the wound threshold is bigger with Shattered Pillars (and that already is kind of a drawback) I would say max 7 is more fair than max 5.
  10. That's a good idea actually. Give two handers or two handed style +1 PEN and it's balanced better AND also makes some sense.
  11. That would be highly abusable. Because if everybody in the party could place two or more traps you would just lay out 10 traps as a party and then lure enemies into them, making balanced encounter design impossible.
  12. That's only if the monk doesn't use any wounds at all. A Shattered Pillar will most likely generate the same amount of wounds that he spends when he has Lightning Strikes + Turning Wheel running (especially if he also has Rooting Pain). So he will most likely be near 5 wounds all the time even if he's spamming abilites. Other monks' wound count will raise/drop more if they want to spam their stuff. So maybe all in all they are not so far away from 25% in average.
  13. You are right. I totally forgot about the description itself and put St. Ydwen = St. Waidwen for obvious (but wrong) reasons. Well, the whole light, dawn, kindness and rebirth shebang still makes me think that he doesn't like "undead" at all (vessels who have to consume living flesh of kith for essence - like guls, fampyrs, darguls and the like). Funnily all priests burn vessels to death equally well with their "Holy Radiance"... Berath just has too many followers in the game who are actually undead themselves.
  14. I haven't checked in beta4, but doesn't a trap cause an injury to enemies if you lure them into it? Good thing is that enemies now trip their own traps - you don't even have to disarm and place them again.
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