Everything posted by Boeroer
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Cipher PotD advice
Two different afflictions stack most of the time if they are not too similar in nature. Two times sickened doesn't stack of course and some afflictions override their weaker siblings. For example: terrified overrides frightened and dominated overrides charmed. But that is mentioned in the description. So blind and paralyzed stack and so do sickened and weakenend.
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Where did I go wrong this time?
The jump is really big. I startet my first game on normal and stopped when I reached Twin Elms because it was just too easy. Then I created a new hero and chose PotD. When the wolves in Valewood shredded me like I was made of crackers I thought "WTF???". But after a while it's ok. You have to use some powergaming though.
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Where did I go wrong this time?
Or cipher. I use three of them and it's absolutely awesome. Especially if some enemies break through: Ectopsychic Echo on my tank and they go "pop" in seconds. I also use the echo for main dps on PotD: three ciphers cast echo on a fast running offtank which runs skips through the enemy's lines and tacles the foes from behind. That's extremely powerful and ends most fights in seconds, but I won't recommend it for trial of iron because its also risky. Sometimes the runner gets stuck or proned or the way is blocked and then all the focus is wasted and the fight usually gets messy. But three times Mental Binding at the start of combat is always a winner. So I recommend ciphers.
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So, what's the new no-brainier Barbarian build for 2.0?
Also: you can get both weapons quite early and there are some other nice spears in the game. Even one with speed mod if I remember it correctly. "Danyula" or something like that. You get that in Lvl 11 of the Endless Paths I think.
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So, what's the new no-brainier Barbarian build for 2.0?
Nice combination on a CC-Barb: dual wielding spears. Right hand: "Vile Loner's Lance" which is interfering and causes -5 defenses an hit - left hand:Cladhalíath with stun-on-crit and extra-damage-on-stunned-enemies. First you hit with the Loner's lance and lower defl. around you. Then you hit with Cladh. and stun them if you crit. Then again -5 def. and stun plus extra damage and so on... haven't tried this out though, but it sounds nice to me. Only thing is the weird look of wielding two spears.
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Where did I go wrong this time?
Not enough DPS and CC capability, I would presume. Two full tanks and an offtank seems to be a lot of tankiness. Nobody besides your druid can control crowds or kill enemies really quickly. Barbarians are fun but in the early game they're not supereffective. They start to shine later on with the right equipment - which you don't have yet. You also lack the ability to kill enemies with a ranged damage burst when they break through the line. Four melee guys are also difficult to handle. Sometimes you can't position them because there's not enough space.
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Cipher PotD advice
...on PotD that is. Amplified Wave also crits all the time.
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Cipher PotD advice
Yep. It's minus 40... plus: some stats are also lowered by sickened, which lets will and fort drop even more. Don't know the exact numbers. These slime-things in Cliban Rilag end up with 12 fort. Then comes the Barb. :-D
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Cipher PotD advice
When you want to use Amplified Wave (or other spells that target fortify) a lot and will based spells like Mental Binding, try to combine it with the priest's Painful & Empowered Interdiction. This hits most of the times because it has +25 Acc. The weakening effect lowers fort and will by 20 (besides other nice debuffs like speed penalty). Once it hits, cast Secret Horrors with a cipher (or some other wiz/druid spell with high +acc bonus that adds sickened and targets will or fort) - this will hit more often now because of the lowered defenses of the enemies. You can also use Threatening Presence with a Barbarian. This will add the sickenend affliction on top of weakenend. Now you have a crowd with more than -40 Will and Fortitude. All will and fort based spells hit like trucks. A Barbarian with Brute Force will cleave through these mobs like a LSD abuser thrashes through a foam party (the only case in which Brute Force is worth it). I'm doing that at the moment on PotD and it so rocks... ore raves... not sure. ;-)
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Rapid Recovery Question & Suggestion
I also think that rapid recovery is ok when you stack it with the special fighter's cape and the trollhide belt or something similar. That's some fine recovery rate in the end.
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Chanters made...worse?
He's a good tank though - even in PotD. Much more interesting than a Fighter. And if you debuff the mobs around him, his 3rd level chant which does hazard slash and burn damage hits super hard. Best thing is: his chants don't care for DEX or recovery time.
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Cipher PotD advice
I was using Tactical Meld and Borrowed Instinct with both of my ranged ciphers, sometimes added Body Attunement on high DR enemies. The last will be eben more useful for a melee cipher. Too bad you would need another cipher to cast Pain Block on you. Also be sure to use Sura's Supper Plate and Hiro's Mantle (or Vengietta Rugia), since Retaliation of weapon (shield) and armor/cape stacks. If you eat Carow Golan, you will get +4 Focus when you hit something. So if you get hit by melee attacks, your stacked retaliations will generate focus so quickly you can't run out of it. Retaliation never misses and always does some damage. Combine it with Shod-In-Faith so you don't go down quickly. Dual wielding sabres will possibly be the best option for generating focus when you don't get attacks and nobody hits you. They have huge base damage to punch through DR and are not too slow. Switch to the supper plate when you get mobbed. Maybe it's nice to have draining weapons, but with Shod-In-Faith I don't think it's necessary. Basically you should play him like a melee rogue. Antipathetic Field and Mind Lance are nice powers for melee ciphers too. And Mental Binding of course. The Ring of Wonder is also very nice, since it will give you Second Chance and some minor stat boosts. I found melee ciphers not only to genereate a ton of focus, but lots of fun too. Enjoy! )
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Please fix the item attack speed enchant bug.
Maybe that's the reason it's not easy to fix: all other speed mods apply to the character, not the weapon itself.
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Priest mob?
Barbarian: build for max DPS, Shod-in-Faith boots, Sanguine Plate and Tidefall plus Vengeful defeat and a second chance ring = maximum fun. Goes down sometimes, but dishes out so much AOE damage and is still a good offtank.
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Heart of Fury murdering my rogue haha! What gives?
Right. When you dual wield sabres or other one handed weapons which have just average speed, this turns out to be even better because Blinding Strike, Crippling Strike an Withering Strike all result in full attacks, which means you will strike with both weapons very fast. The normal weapon speed doesn't matter. I had two hearth orlan rogues with deathblows, one dual wielded sabres (purgatory and resolution) the other battle axes (edge of reason and we toki). They always engaged the same enemy and spammed these special strikes. What can I say? Thaos was dead in seconds and here had even better abilities than heart of fury.
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ANIMAL KINGDOM BUILD! [POTD]
You would lose one pet (let's say Ernie Boar) but you would sort of gain another. Meet Gary the Chanter and his occasinal pet Gustav the Drake. You wouldn't even have to bother with pet talents. Gustav also needs no poop scoobs, because he just drops by when Gary whistles and then quietly dissapears after his work is done.
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[Class Build] Blunderbuss Cipher: Hard/PotD difficulty
Yeah - after I found that accidentially I turned every stone in Twin Elms. But generally I think that the unique robes in PoE are not so much better than the ones you can enchant by yourself (excluding the superb enchantment because it's very limited).
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Question about Task - Against the Grain
You have to get the round from the bartender. It's a dialogue option when you speak to her after talking to Sweynur. That's it. Go back to Sweynur and present the beer via dialogue option. You don't have to buy four beer manually. Would be better if this also worked - but it doesn't.
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Question about Task - Against the Grain
You have to get the round from the bartender. It's a dialogue option when you speak to her after talking to Sweynur. That's it. Go back to Sweynur and present the beer to him via dialogue option. You don't have to buy four beer manually. Would be better if this also worked - but it doesn't.
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[Class Build] Blunderbuss Cipher: Hard/PotD difficulty
There are. Just go bounty hunting.
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ANIMAL KINGDOM BUILD! [POTD]
Damn typos. Where's the edit button? (
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ANIMAL KINGDOM BUILD! [POTD]
I would be lion if I said this doesn't look like fun. I think it will rock the early game but then afterwards the pets will go down all the time. Maybe it's just enough if they distract the enemy for a while so that the rangers can transform them into hedgehogs. But let's see - at least it's not boaring... I personally would go with one chanter as tank and 5 rangers so it would have one reliable tank who can even summon more pets (a drake for example).
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Heart of Fury murdering my rogue haha! What gives?
Great ability. A shame it has only one use per rest. (
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Heart of Fury murdering my rogue haha! What gives?
I think it depends: if you're surrounded by friends and the barbarian uses "Heart of Fury", he will hit every char with a full attack and every hit will trigger carnage that hits you and your friends. So if you are a group of let's say four guys surrounding a barbarian and he dual wields, you and your friends will each be hit by two normal attacks and six additional carnage attacks. If he hits you first for about 20 damage, you can forecast that another 20+12+12+12+12+12+12 will follow. That means 112 damage... and then imagine some of those are crits...
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Tactical Meld and Borrowed Instinct questions
It's useful against bosses or otjer enemies with very high DR because it inflicts a lot of raw damage