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Dark Elf

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About Dark Elf

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    (2) Evoker
    (2) Evoker

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    Ruling Terra-Arcanum with an iron fist.


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  1. Thanks for the replies everyone! As for the stats, I rolled up a Berserker with this: Might: 20 Constitution: 18 Dexterity: 10 Perception: 10 Intelligence: 16 Resolve: 4 I worry about the low resolve though. Would it be a problem?
  2. I finally finished PoE with my Barbarian, and I want his adventures to continue in Deadfire. When I made my PoE character, I was torn between a warrior and a spellcaster. The choice fell on the Barbarian, but since I can import my character to Deadfire and have the option to multiclass him, I'm considering making him a Warlock. I'm not sure about this though, and I have a few questions: 1) Does the world care what class I am? More to the point, do people treat me as if though I were a wizard, or does a pure Barbarian have access to the same dialogue options if he invests in the same skills? 2) Berserker will be my Barbarian subclass. Which wizard subclass (if any) harmonizes with this? I take it that buffing spells are the most important, and that nuking should be left to pure wizards. 3) In terms of power, is a Warlock worse than a pure Berserker? I liked pummeling through hordes with Heart of Fury and Abydon's Hammer in PoE1, can I expect a Warlock to be able to do this?
  3. Okay, my thinking around the character is to utilize the fact that barbarians like to be surrounded - One Stands Alone, Carnage etc sees to that. The idea is therefore to make a tank who can also give enemies a sound beating. Hence, I was thinking decent Dexterity and Perception to reliable dish out damage (I mean, characters with maxed out Might but poor Perception hardly ever achieve anything better than grazing hits anyway, or so is my feeling). So that was how I thought - using shields, heavy armour, veteran's recovery and whatnot to be able to stand in the thick of it whilst dishing it out.
  4. Thank you! I take it that I don't really need the accuracy buff from high perception then, and that dexterity can be safely lowered (face it, he's going to rock heavy armour anyway).
  5. Intended to be a barbarian tank, so sword and board, yells instead of frenzy and all that jazz. God, I'm overthinking this, but here we go again: Barbarian. Meadow Human Living Lands - Colonist Might: 15 Constitution: 15 Dexterity: 10 Perception: 15 Intellect: 13 Resolve: 10 So, a fairly balanced attribute spread, as to not incur any significant weaknesses that may make the character unwieldy. Might: Reasonably high to inflict decent damage (probably going for Weapon Focus: Knight because weapons like Edge of Reason and Sheathed in Autumn would seem to work well with this build, what with the draining effect and increased engagement, respectively). Also, to get a decent amount of healing from Veteran's Recovery. Constitution: He's going to tank and take on enemies head on, so this is high to make him sturdy. I wonder, however... Dexterity: ... if I should aim for 10 Con 15 Dex instead? Heck, being able to swing that sword or axe more often has its benefits, after all. Perception: High, because barbarians have lowish accuracy. Perhaps another argument for raising Dexterity - giving him Interrupting Blows could be a thing, after all. Intellect: Well, it increases Carnage radius. Resolve: Dumping it on a tank seems stupid.
  6. So... have I gotten this right? Aedyr - Equatorial England Deadfire Archipelago - haven't gotten into PoE2 yet, but what I see gives me a Maori Caribbean vibe. Rautai - Polynesia with mighty armadas, I suppose. Ixamitl Plains - South America and the savannah parts of Africa? Old Vailia - Italy The Living Lands - ????? The White that Wends - Greenland.
  7. So, Deadfire came out. Looks really good, and now I've decided to kick restartitis in the teeth and actually finish this game! Tried a somewhat unorthodox barbarian. Works surprisingly well so far. Then again, I'm playing on one of the lower difficulties, so it's not like I'm stress testing the build. Figured I'd just put it in here. What he looks like thus far: Barbarian Meadow Human Living Lands - Colonist Might: 20 Constitution: 18 Dexterity: 3 Intelligence: 15 Perception: 18 Resolve: 4 Barbaric Yell Veteran's Recovery Savage Defiance Weapon and Shield What I wanted was a barbarian who could tank with a shield. While I like lance barbarians, the way I built them they became horribly squishy, making their huge damage potential somewhat wasted since they would often be knocked out. Hence, I gave this guy tricked out Constitution. Yes, his Deflection is low for a tank, and that is probably the biggest problem here. Then again, his Health and Endurance pools are obscene. His attacks, while slow, are accurate and strong. He also interrupts like nobody's business, which seems like it should be a cool thing in conjunction with Carnage. I have no idea how many perks you get in this game, but I guess I'll pick up Blood Thirst and Bloodlust later on, to mitigate the attack speed issue. One Stands Alone seems like it should be a given too. Accurate Carnage, Stalwart Defiance, Interrupting Blows, Bloody Slaughter, Weapon Focus (probably peasant) all look good as well. Looks like I'll just have to carve out a path and see where it leads me. Anyway, the build works surprisingly well so far, which is kinda cool.
  8. Would I, for CC purposes, be better off with a Wizard instead of a Rogue? I reckon I could spec one of the chanters to scout ahead anyway.
  9. Okay, so how's this for an entire party then? TANKS Human Chanter 20/10/3/17/18/10 - Shield and Hatchet, Soft Winds of Death, waiting for Dragon Thrashed. Hunting bow when appropriate I guess. and Human Chanter 20/10/3/17/18/10 - Because why the hell not? The chants that hurt stack, don't they? THOSE THAT LAY DOWN THE HURT Kamikaze Barb: 20/3/15/18/18/4 - pikes and arquebuses. Bear Druid: 18/10/18/10/18/4 - for nuking and disabling, I suppose. Bear grants damage reduction, which might come in handy. UTILITY Human Ranger 20/3/18/15/18/4 - because there are guns in this game. Human Rogue 20/8/18/18/10/4 - because there are traps and locks in this game.
  10. Okay, how's this: Mig: 20 Con: 3 Dex: 18 Per: 18 Int: 15 Res: 4 We shall fight with pikes! Between the Int and the Per, I should get good dialogue options too. Any final tweaks? I figure I'll make an entire custom party, so this guy will be paired with a rock-hard tank or two.
  11. Meadow Human The Living Lands Mercenary Frenzy Might: 20 Constitution: 15 Dexterity: 18 Perception: 3 Intellect: 18 Resolve: 4 Pros and cons of this build? Should I use pikes or should I use something else?
  12. Meadow Human The Living Lands Mercenary Frenzy Might: 20 Constitution: 15 Dexterity: 18 Perception: 3 Intellect: 18 Resolve: 4 Pros and cons of this build? Should I use pikes or should I use something else? EDIT: Wrong forum, sorry.
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