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Dark Elf

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About Dark Elf

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    (2) Evoker

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    Ruling Terra-Arcanum with an iron fist.


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  1. Thanks for the replies everyone! As for the stats, I rolled up a Berserker with this: Might: 20 Constitution: 18 Dexterity: 10 Perception: 10 Intelligence: 16 Resolve: 4 I worry about the low resolve though. Would it be a problem?
  2. I finally finished PoE with my Barbarian, and I want his adventures to continue in Deadfire. When I made my PoE character, I was torn between a warrior and a spellcaster. The choice fell on the Barbarian, but since I can import my character to Deadfire and have the option to multiclass him, I'm considering making him a Warlock. I'm not sure about this though, and I have a few questions: 1) Does the world care what class I am? More to the point, do people treat me as if though I were a wizard, or does a pure Barbarian have access to the same dialogue options if he invests in t
  3. Okay, my thinking around the character is to utilize the fact that barbarians like to be surrounded - One Stands Alone, Carnage etc sees to that. The idea is therefore to make a tank who can also give enemies a sound beating. Hence, I was thinking decent Dexterity and Perception to reliable dish out damage (I mean, characters with maxed out Might but poor Perception hardly ever achieve anything better than grazing hits anyway, or so is my feeling). So that was how I thought - using shields, heavy armour, veteran's recovery and whatnot to be able to stand in the thick of it whilst dishing it ou
  4. Thank you! I take it that I don't really need the accuracy buff from high perception then, and that dexterity can be safely lowered (face it, he's going to rock heavy armour anyway).
  5. Intended to be a barbarian tank, so sword and board, yells instead of frenzy and all that jazz. God, I'm overthinking this, but here we go again: Barbarian. Meadow Human Living Lands - Colonist Might: 15 Constitution: 15 Dexterity: 10 Perception: 15 Intellect: 13 Resolve: 10 So, a fairly balanced attribute spread, as to not incur any significant weaknesses that may make the character unwieldy. Might: Reasonably high to inflict decent damage (probably going for Weapon Focus: Knight because weapons like Edge of Reason and Sheathed in Autumn would seem to work well with t
  6. So... have I gotten this right? Aedyr - Equatorial England Deadfire Archipelago - haven't gotten into PoE2 yet, but what I see gives me a Maori Caribbean vibe. Rautai - Polynesia with mighty armadas, I suppose. Ixamitl Plains - South America and the savannah parts of Africa? Old Vailia - Italy The Living Lands - ????? The White that Wends - Greenland.
  7. So, Deadfire came out. Looks really good, and now I've decided to kick restartitis in the teeth and actually finish this game! Tried a somewhat unorthodox barbarian. Works surprisingly well so far. Then again, I'm playing on one of the lower difficulties, so it's not like I'm stress testing the build. Figured I'd just put it in here. What he looks like thus far: Barbarian Meadow Human Living Lands - Colonist Might: 20 Constitution: 18 Dexterity: 3 Intelligence: 15 Perception: 18 Resolve: 4 Barbaric Yell Veteran's Recovery Savage Defiance Weapon and Shield
  8. Would I, for CC purposes, be better off with a Wizard instead of a Rogue? I reckon I could spec one of the chanters to scout ahead anyway.
  9. Okay, so how's this for an entire party then? TANKS Human Chanter 20/10/3/17/18/10 - Shield and Hatchet, Soft Winds of Death, waiting for Dragon Thrashed. Hunting bow when appropriate I guess. and Human Chanter 20/10/3/17/18/10 - Because why the hell not? The chants that hurt stack, don't they? THOSE THAT LAY DOWN THE HURT Kamikaze Barb: 20/3/15/18/18/4 - pikes and arquebuses. Bear Druid: 18/10/18/10/18/4 - for nuking and disabling, I suppose. Bear grants damage reduction, which might come in handy. UTILITY Human Ranger 20/3/18/15/18/4 - because t
  10. Okay, how's this: Mig: 20 Con: 3 Dex: 18 Per: 18 Int: 15 Res: 4 We shall fight with pikes! Between the Int and the Per, I should get good dialogue options too. Any final tweaks? I figure I'll make an entire custom party, so this guy will be paired with a rock-hard tank or two.
  11. Meadow Human The Living Lands Mercenary Frenzy Might: 20 Constitution: 15 Dexterity: 18 Perception: 3 Intellect: 18 Resolve: 4 Pros and cons of this build? Should I use pikes or should I use something else?
  12. Meadow Human The Living Lands Mercenary Frenzy Might: 20 Constitution: 15 Dexterity: 18 Perception: 3 Intellect: 18 Resolve: 4 Pros and cons of this build? Should I use pikes or should I use something else? EDIT: Wrong forum, sorry.
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