Gary1986 Posted August 6, 2015 Share Posted August 6, 2015 Is Rapid Recovery worth the +1 endurance per tick? It doesnt seem like it is. My suggestion is why not make it +2 endurance per tick? Link to comment Share on other sites More sharing options...
Nobear Posted August 6, 2015 Share Posted August 6, 2015 Is Rapid Recovery worth the +1 endurance per tick? It doesnt seem like it is. My suggestion is why not make it +2 endurance per tick? Not worth it IMHO. Sounds like a decent suggestion, but personally I'd rather see engagement mechanics and Hold the Line make more of a difference in tanking. I've written about this before, though, and it gained some acceptance among players but no answer from a dev. It's not an either-or thing, though, so I won't try to steal your thread . Link to comment Share on other sites More sharing options...
alexis13 Posted August 6, 2015 Share Posted August 6, 2015 (edited) I dunno, I think its immensly worth it, that + that cape u get that increases rapid recovery anymore and the belt that gives 15% more healing+ might that gies more healing u can have like 10 (9. 8 hp a tick) lol. I personally don't think engagement should even be a thing, I'm glad IEMod removes it, it makes combat WAY too still and stagnent, you can just never move, cripples tactics. Edited August 6, 2015 by alexis13 Link to comment Share on other sites More sharing options...
Boeroer Posted August 6, 2015 Share Posted August 6, 2015 I also think that rapid recovery is ok when you stack it with the special fighter's cape and the trollhide belt or something similar. That's some fine recovery rate in the end. Deadfire Community Patch: Nexus Mods Link to comment Share on other sites More sharing options...
L4wlight Posted August 6, 2015 Share Posted August 6, 2015 Yeah it's especially good if you go for the off-tank/ dd-tank-hybrid route, which is more useful in PotD than building a full tank imo.This and a good DR value and you're quite sturdy. SHARKNADO Link to comment Share on other sites More sharing options...
Raven Darkholme Posted August 6, 2015 Share Posted August 6, 2015 Having high might actually makes your recovery more than enough without the talent. 1 My twitch: https://www.twitch.tv/victorcreed_twitch My youtube: https://www.youtube.com/c/VictorCreedGaming Link to comment Share on other sites More sharing options...
Gary1986 Posted August 10, 2015 Author Share Posted August 10, 2015 Having high might actually makes your recovery more than enough without the talent. So the healing bonus that might gives affects recovery rates of fighters? Link to comment Share on other sites More sharing options...
Nobear Posted August 10, 2015 Share Posted August 10, 2015 Having high might actually makes your recovery more than enough without the talent. So the healing bonus that might gives affects recovery rates of fighters? Yes, this game is funny like that. Might tends to be a melee-only stat in other games, but not in PoE! Link to comment Share on other sites More sharing options...
Gary1986 Posted August 14, 2015 Author Share Posted August 14, 2015 Having high might actually makes your recovery more than enough without the talent. So the healing bonus that might gives affects recovery rates of fighters? Yes, this game is funny like that. Might tends to be a melee-only stat in other games, but not in PoE! Will the multi-talent rapid recovery also benefit from might? Link to comment Share on other sites More sharing options...
Nobear Posted August 14, 2015 Share Posted August 14, 2015 Will the multi-talent rapid recovery also benefit from might? I assume so, since Might applies to every source of damage or healing, even potions and scrolls. Link to comment Share on other sites More sharing options...
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