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Everything posted by Boeroer
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Deadfire: Would you like to know more?
Boeroer replied to Tattyblue's topic in Backer Beta Discussion
As far as I know it's like the spell resistance of the Mage Slayer: 5% chance that the graze/hit/crit is canceled completely (maybe turned into a miss? Don't know how it's done). But I didn't test it. I guess the blocking of the medium shield modal works the same way? Also didn't test that one yet. -
Fun Fact with summoned weapons: when you summon Concelhaut's Parasitic Touch (is a one-hit summoned weapon that disappears after use) and use it with Taste of the Hunt you will deal good corrosive and raw damage and the weapon will stay with you and not disappear. Wonder it that also happens when you do other primary attacks with it...
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Oh ****. You are right. I totally forgot that I reinstalled it the other day. Gods, how embarrassing. Sorry! Then you are totally right: 3 secs is not so nice.
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Defensive Roll doesn't dodge anything. It just makes you immune to engagement after you got slapped with a crit (which can be great if you want to flee or just move over the battlefield unhindered - great in combo with move speed bonuses). Yes, the duration is ifluenced by INT. At 14 INT I have a duration of 2.4 secs (only visible on the char sheet, not in the ability tree).
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Hey! I guess this is a relict from the times when all armors had higher recovery penalties and the ogre's armor was simply forgotten when penalties were reduced. The Ogre Form of the Transmuter gets a medium armor that has 6 AR at lvl 9 (if I remember correctly . it scales I assume), but has a whopping +100% recovery penalty. Is this a bug/oversight or intended? The form itself is very weak compared to Spiritshift anyway (which uses no spell resource, has no casting time, no weird alteration of stats, good armor with 0% recovery penalty and better weapons). So why gimp it further with that armor that's most likely made from durgan reinforced concrete?
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What? I don't know where you looked that up but here's a screenshot from 30 secs ago from the beta4: 0.5 base cast time and 0.0 recovery. Pretty great for a self buff that gives you +3 to a stat, +10% range and AoE and +1PL don't you think? Also lasts more than 100 seconds...
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That makes me want to check if the new Concelhaut's Parasitic Touch also gets a bonus from Transcendent Suffering. The Priests of Woedica might not get multiclassed with monks - but they will have access to Monastic Unarmed Training... The best solution would be to implement them like Ogre's fists (Transmuster): they are their own weapon (that look like fists but are not "real" fists - like spiritshift weapons basically) that scale with level but don't benefit from Transcendent Suffering/Monastic Unarmed Training.
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Erm... but it has a cast time of 0.5 base. What's your DEX? -500?
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The familiar isn't too bad generally. +3 to a stat, +10% AoE and +1 PL is useful stuff. The randomness of the stat boost sucks though. I would want to choose which familiar I want - like a ranger with his animal companion.
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I think that crits are severely underrated. If you only factor them in with +25% damage at 10 MIG this will not display their power in the actual game (as you already said). Crits very often lead to overpenetration which adds another +30% damage. For the same reason I think that hit/crit conversion is much better than most people think and surely 20% translates to more than ~3% dps in the actual game. I know it's impossible to calculate that without major efford. Just saying... That makes one handed weapon usage the best offensive melee option for auto-attacks (and primary attacks without ACC bonuses) in the beta in my opinon. And that's ok, because heavy dual weapon setups profit massively from Full Attacks. Two Handers a bit meh at the moment. Good option for primary attacks with dmg bonuses but not so good for Full Attacks and not for atuo-attacks. This could easily be changed with +1 PEN for Two Handed Style. It makes sense (weapons that get used with both hands have higher kinetic energy and due to their weight also more momentum and thus can pierce armor more easily) and translates to higher dps because you prevent underpenetration or can even overpenetrate. Or give the style a higer dmg mod if you fear the stacking of PEN. The only thing where (I guess) two handers will be the best option at the moment is with Blood Thirst (non-beta ability) if it works like in PoE (0 recovery after kill).
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This surprised me, Boeroer! From what I've seen you write in the past, I would have assumed your Monk Witch Doctor build would have won. For me, I tend to have the most fun with Melee wizards and the aforementioned ranged monks (using the long pain). I thought about the Witch Doctor, too - but the Ploi is so versatile.
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Quick question: is the code from Carrie Patel's shirt in? Can't find it in the opening post... Edit: or was it Kate Dollarhide's shirt? Can't remember. I saw a black shirt with a code on Pax...
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- Scavenger Hunt!
- Codes!
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I'm trying to see what shirt he's wearing, if maybe that has something to do with it... It's a shirt of a German bike shop located in Berlin. No codes whatsoever.
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- Scavenger Hunt!
- Codes!
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"Pause on char hit" still applies - so I guess yes. I didn't pay attention to barking though when I loaded up that save.
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Hey, no problem!