Jump to content

Boeroer

Members
  • Posts

    23109
  • Joined

  • Last visited

  • Days Won

    385

Everything posted by Boeroer

  1. Yes, it works with Carnage. And Heart of Fury. It's instant focus overflow.
  2. Very nice. This will def. go into my Deadfire portrait folder.
  3. There are a some really stupid topics, but yours is definitely not among them. There are some nice synergies between chanter and monk. Few examples: Combine "Her courage thick as steel" (30pt damage soaking shield) with a "Dance of Death" (generating wound every 3 sec as long as not getting damaged): since the 30pt-damage shield kind of stacks you can make sure little to no damage comes trough (every single hit over 30 dmg will come through, the rest will get catched). This is nice because you can get wounds without getting hit and also the nice ACC bonus (up to +12) and it won't stop soon because you'll suffer damage seldomly. You can even combine it with Blade Turning. Turning Wheel and Iron WHeel will come back at higer power levels, so it might be very benefical to keep up 10 wounds all the time because you don't get hit a lot. With 10 wounds a Helwalker can get +10 MIG and like any other monk, he can also get +10 INT via Duality of Mortal Presence. This boosts chanter's AoE and stuff like the healing of Ancient Memory, the damage and healing of Soft Winds, the damage of Dragon Thrashed etc. like crazy. Mith Fyr and Lightning Strikes stack so that you'll have +30% shocking damage and +25% burn damage on all your weapons. With Duality of Mortal Presence and 10 INT from it you can also make sure that your linger time is so long that you can have two different (non-stacking) chants running without a gap. For example Mith Fyr and that really neat weakening chant I forgot the name of. The Long Pain works with Sure-Handed Ila, making them shoot even faster. Long Pain with Ila + Mith Fyr is very good. Skald's special feat (gets phrases when he crits in melee - sorry, melee only) works well with Swift Flurry (30% chance to trigger an additional attack on a crit - which can also be a crit and so on). THis can lead to a fasteer phrase cumulation of the Skald. Especially if you cast "Killers Froze Stiff" on the enemies first - because in Deadfire a paralyzed target gives you a 50% hit-to-crit conversion(!). And so on. That combo has some nice potential.
  4. Yes, the damage penalty only affects the dagger, nothing else.
  5. The damage penalty only applies to that dagger. If you wield 2 daggers with the modal on you get +20 deflection instead of +10 and each of them is doing less damage.
  6. She grieves because she ran out of Coral Snuff...
  7. Riposte could always do Full Attacks - but they buffed it in PoE from "20% on misses" to "30% on grazes + 20% on misses" because it was too weak. It's deflection only. I understand why they nerfed it in beta1 (no grazes and lots of misses) - but now, with the graze returned, they should put it back to where it was in PoE or else it's a total bummer. Don't think about rogue/paladin but think abour single class rogue. It shouldn't suck with a single class rogue. It's hard to achieve high miss chance without a shield. And with a shield you can't do a Full Attack Riposte (except with bashing shields). The only setup that I found worthwhile was Badgradr's Barricade + Riposte in PoE. The only thing where it's okish in beta4 is when you stack a ton of bonuses against disengagement attacks (Chanter/Rogue - those from passives, including chants, all stack) and then provoke disengagement attacks that will miss a lot. But it's very gimmiyk and quirky and no fun to play. I didn't test how Blade Turning+Riposte work in combination. Maybe I will do today...
  8. Sure - typical Wood Elf with Coral Snuff crash.
  9. Extracted (correctly) by Yosharian from Josh's social media/stream statements.
  10. You changing your profile pic threw me for a loop. Hehe - I made it yesterday as a sort of recreational activity and wanted to see how it looks as an avatar.
  11. Devotions is still +20 and stacks with PER-inspirations - so it's still very good. Prayers are gone, but priests have a lot of low level inspiration spells that will remove the opposite afflictions (tiers don't matter) and they still have Suppress Affliction.
  12. Riposte got fixed? Because it only had a 20% chance to trigger on misses only.
  13. Right. It was confirmed that oc have fixed (unique) subclasses or none. So no choice when it comes to subclasses. There was a thread here that had all the quotes and answers.
  14. If you want max face-floor connection and min weapon-enemy connecting then yes.
  15. Not really - because official companions start one level above hirelings and thus have a big advantage in the early game. And in the late game some of them even get unique talents/abilities nobody else can get. It's a self-induced illusion or hearsay that min-maxed hirelings generally make the game easier. How do you know the difference if you never used any of the official companions?
  16. That seems to be too strong. Does it stack with Wounding Shot or Taste of the Hunt or the rogue's DoT upgrades of Crippling & Blinding Strike?
  17. Eh? They are simple: passives stack, actives don't (if they affect the same stat). I found no exception so far. All modals are considered actives.
×
×
  • Create New...