Jump to content

Boeroer

Members
  • Posts

    23050
  • Joined

  • Last visited

  • Days Won

    383

Everything posted by Boeroer

  1. How could that be your first PC's face? I made that old one myself as well. With the overpower of the Gimp!
  2. That would be so hilarious with the Chanter's invocations...
  3. Well a first idea one can get from the immunities of fampyrs in PoE: Immunity to: Charmed, Confused, Disease, Dominated, Poison, Sickened, Unconscious If we look at the Devil of Caroc who is a "Living Machine": Immunity to: Charmed, Confused, Disease, Dominated, Poison, Sickened, Unconscious (same as Fampyr). Cannot use food, drinks, or drugs They can get healed/resurrected in the game. I think it's mostly the blood they are after since that is the main source of the essence. Since they are immune to unconscious I guess they don't sleep as well. There is Necromancy in PoE which is not the same as animancy (Necromancy = magic, Animancy = science). Concelhaut and Helig are Necromancers - I don't know if they are also "official" animancers but I guess not. Maybe they use the term "undead", but I haven't seen it in the game (or more precisely: can't remember).
  4. Good research. If I'm not mistaken this also happens with the draining/healing of Soft Winds of Death. THe first tick is 15 in my case while the rest is a lot lower. Might be a global problem with the implementation of ticks or so?
  5. The rewards are already known and it doesn't sound like they are in DLCs. But it could be that they will get unlocked after release (although it's kind of weird that you might not be able to get all the items when you start your first playthrough).
  6. Funny- One question though: where's the difference between 5 ghost bears and 5 normal ones (I mean besides that you pay with Bond for the summoning)?
  7. I also wonder what happens with Cleaving Stance if you kill an enemiy with a Riposte as a Swashbuckler...
  8. Nalpasca is the most powerful monk subclass in my opinion (in the beta). Even the lousiest drug lasts for over 600 secs with decent alchemy and the Nalpasca will gain wounds so quickly you might have problems to spend them. Thus, he's totally ok as multiclass material. I'm thinking about Nalpasca/Ascendant - expansion of consciousness and ascension with drugs and so on, you know. Also, Hammering Thoughts and Thunderous Blows stack and the +10 INT from Duality will be great when it meets the ascension when at max focus.
  9. Kalakoth's Minor Blights are one-handed. If you put a melee one-handed weapon in your offhand and summmon Blights you can attack with 30% attack speed bonus and even use Two Weapon Style (for additional 20%). Or you use one-handed Style and gain +12 ACC and hit-to-crit conversion. Besides that (in the beta) all other summoned wepapons are two handed.
  10. Hello and welcome! I'll answer your questions one after the other, using your quotes: Yes, Backstab can be done from stealth and invisibility. There are several ways to turn invisible (talent, items, ability). Backstab doesn't need to be done from the back by the way. Sneak Attacks need afflictions on the enemy to work. They also work in the first 2 secs of combat automatically. So usually you get Sneak Attack + Backstab bonus when you attack from stealth and picked Backstab as an ability. Since rogues already have a lot of damage bonuses you can go with less MIG and put more points into DEX. You can go with a hireling party- no problem. Maybe you'll lack some money right at the start to buy them all at once though. Party compisition looks nice. I'd recommend a druid as supprt caste because he has all the things you mentioned. Depends. If he's more glassy he can do more damage - but if he's too glassy he'll do no damage because he's knocked out. However, if you don't drop RES and CON to 3 you can babysit him enough to get along without defensive talents. Just don't rush into melee. Let the tanks engage first. There are several ways to lower enemies DR and/or to stack some DR bypass on your rogue - like Vulnerable Attack and special grloves that give you DR bypass or spells. For non-main-character paladins or priests it doesn't matter. Except that every priest "subclass" has a different set of favored weapons. It's a talent that you can pick if you want a preist who also attacks with weapons and gives you +10 accuracy with two favored weapons of the god (kind of). You can look those up in the wiki. They are listed on the priest page. Hope that helps - I did a much moire detailed thing but it got lost when I send the answer - stupid forum - this is the somewhat shorter answer. If I should elaborate on points please let me know. One last thing: please give your paladin the Belt of the Royal Deadfire Cannoneer and Forgemaster Gloves and then melt everything with Firebrand + Flames of Devotion + Intense Flames + Scion of Flame.
  11. Yes, it works with Carnage. And Heart of Fury. It's instant focus overflow.
  12. Very nice. This will def. go into my Deadfire portrait folder.
  13. There are a some really stupid topics, but yours is definitely not among them. There are some nice synergies between chanter and monk. Few examples: Combine "Her courage thick as steel" (30pt damage soaking shield) with a "Dance of Death" (generating wound every 3 sec as long as not getting damaged): since the 30pt-damage shield kind of stacks you can make sure little to no damage comes trough (every single hit over 30 dmg will come through, the rest will get catched). This is nice because you can get wounds without getting hit and also the nice ACC bonus (up to +12) and it won't stop soon because you'll suffer damage seldomly. You can even combine it with Blade Turning. Turning Wheel and Iron WHeel will come back at higer power levels, so it might be very benefical to keep up 10 wounds all the time because you don't get hit a lot. With 10 wounds a Helwalker can get +10 MIG and like any other monk, he can also get +10 INT via Duality of Mortal Presence. This boosts chanter's AoE and stuff like the healing of Ancient Memory, the damage and healing of Soft Winds, the damage of Dragon Thrashed etc. like crazy. Mith Fyr and Lightning Strikes stack so that you'll have +30% shocking damage and +25% burn damage on all your weapons. With Duality of Mortal Presence and 10 INT from it you can also make sure that your linger time is so long that you can have two different (non-stacking) chants running without a gap. For example Mith Fyr and that really neat weakening chant I forgot the name of. The Long Pain works with Sure-Handed Ila, making them shoot even faster. Long Pain with Ila + Mith Fyr is very good. Skald's special feat (gets phrases when he crits in melee - sorry, melee only) works well with Swift Flurry (30% chance to trigger an additional attack on a crit - which can also be a crit and so on). THis can lead to a fasteer phrase cumulation of the Skald. Especially if you cast "Killers Froze Stiff" on the enemies first - because in Deadfire a paralyzed target gives you a 50% hit-to-crit conversion(!). And so on. That combo has some nice potential.
  14. Yes, the damage penalty only affects the dagger, nothing else.
  15. The damage penalty only applies to that dagger. If you wield 2 daggers with the modal on you get +20 deflection instead of +10 and each of them is doing less damage.
  16. She grieves because she ran out of Coral Snuff...
×
×
  • Create New...