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Showing results for tags 'arquebus'.
Here is another build I am using in my current playthrough, as a custom companion. Tested in Veteran difficulty with upscaling, in Turn Based mode. I'd like some constructive feedback on what I can improve. I want to turn this into a proper build, since there are so few 5.0 Turn Based builds out there. Rogue/Ranger (Scout) Subclasses: No Subclass Rogue/Ghost Heart Race: Human Background: Deadfire Archipelago, Hunter Weapon Proficiency: Arquebus, War Bow, the rest does not matter Attributes: 10 Mig - 10 Con - 19 Dex - 14 Per - 18 Int - 7 Res Skills: Explosives, Surv
[CLASS BUILD] Commander Shepard Sharpshooter/Bleak Walker Description: I'm Commander Shepard and this is my favorite gun build on the forums. Word of warning, you will need to pull mobs carefully! This is my attempt at creating a sniper arquebus build. What this build promises is an insane amount of accuracy (138 with passives), a cuddly meat tank you can lay your hands on and the ability to deal 200 dmg(around there, depending on immunities) per shot. To be honest, I just wanted to call it Commander Shepard and make stupid jokes. You can snipe squishy targets with this build tho
Hello, I think I've found a problem with Fine Enchant on weapon Arquebus. In the screenshot I have correctly listed +4 Accuracy bonus from enchantment, but in total accuracy (left window) I have -1 from this "upgrade". Other weapons with same enchant are Ok (like Fine Arbalest gives correctly +4 accuracy), only this weapon in combination with this enchant seems to not like each other. Have anyone experienced similar issue? I have the latest patch 3.07, WM2, Win10 - steam version. Thank you!
Do you think that build with Sharpshooter/Assassin focusing only on arquebus or other big ( base damage ) kind of firearm will be viable? Im thinking about sth like sniper or character that can focus on single "soft and important" (like mages) target from stealth and take them out as fast as possible with as few attacks as possible.