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About Ignatius

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    (3) Conjurer

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    Killing Dragons, solving quests, saving towns, y'know, nerdy **** like that.


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  1. When I walk into the Foundry he talks about Syri, though he has not mentioned her yet nor is she anywhere near. This dialogue seems to be meant for The Court where you actually find her.
  2. I think there's a bug right now where the fight ends early despite enemies still being present. It just fades out to cutscene. So you can lose Eder through no fault of your own. Ooowee. Fairly sure what happened to me. Luckily I restarted because I wanted to do proper save game import, which I didn't do stupidly, anyway, this time I got the chance to play the entire fight, and his wonderful self was there waiting for me. Still, bugs aside, pretty cool. Makes the game quite a bit more challenging at the start! (Provided you don't buy mercs.) Can you romance Eder?
  3. I don't get the need for full voice acting. Pillars is not a cinematic experience, it's clearly closer to a novel with the way it's presented. In a game like Skyrim you want it, because you're face to face with the character and that sort of immersion is important to the game play and standing face to face with a character as you read what they say doesn't work. Here you're like staring at a tiny diorama, so reading text is more fitting. Hell the writers even embrace this with additions of descriptions of character actions between dialogue, which is obviously more a reference to the written word than it is the cinematic experience, so this seems completely unnecessary to the game's overall presentation. I think they said they're only voicing key character dialogue, which I can live with. I don't think anyone needs a vendor yelling about cheeses for hours.
  4. Josh discussing five man party change. https://www.reddit.com/r/projecteternity/comments/8cnngy/i_am_so_glad_were_moving_to_five_man_parties/dxgxvdk/
  5. Hm, yeah, I think one handed style is at the heart of my problem. I'd like to make a character about that one day, but not with a rogue I think.
  6. OMG I think the weapon balance in this game is pretty good, but maybe too good sometimes, to the point it's really not clear what weapon you should equip. I'm running a 1h rogue build (thinking I should give it up and go classic dual wield but that's another issue) and I've got these weapons in my stash just driving me nuts because I just want to use them all! Drawn in Spring - HIGH HIT CHANCE, DOT EFFECT Vierina's Leaves - DAMAGE TO FLANKED Aattuuk - BIGGER CRITS Spelltongue - ATTACK SPEED It seems like Vierina's is the way to go, with it's extra flanked damage, which is the rogue's bread and butter, but... maaaan. I'd love for just a straightward dagger that screams, "This is THE BEST rogue weapon ever! Use it!" but I guess that's kind of bad game design. Still, Carsomyr had it's appeal for that reason. You picked it up and you were like OH YES I KNOW WHAT I'M GONNA DO WITH THIS. Well, I think it was Paladin restricted, but whatever. There is of course the whole use Bittercut GG thing, but let's just focus on these weapons for the purpose of discussion.
  7. I think it's around level 12 or so that you have so many spell casts per rest it is not longer even an issue, unless you're doing something majorly wrong. Even at higher difficulties, that's at least 12 casts per rank per dungeon. Not like getting more camp supplies is hard...
  8. I'm amazed people didn't get the message from available dialogue that Craigholdt is wicked hard. It is approaching immersion breaking as is. The chair was throwing up neon signs about how dangerous the place was.
  9. After I fought the enemies in front of his prison, I was badly beat up, so I slept before letting him out, and when I woke up, he had become hostile. Intentional? Or? Dude does not like being made to wait! EDIT: Name should be Terenat. Sorry.
  10. Pillars is the kind of game you keep coming back to due to quest decisions, party compositions, and yeah, the things that have been updated improved, etc. Plus with expansions you'll likely want to do another play through...
  11. I didn't like potions in PoE. They took too long to drink mid battle, they didn't seem to make much difference, or there was always a better action to perform. Some were pretty nice, like the crit or attack speed ones, but others were like, "Why would I ever use that?" I also think being able to craft bunches of them made it a requirement they not be TOO powerful, which in turn meant they weren't worth it in the first place. They were just kind of there and the only time you ever used them was when you had to remind yourself they exist. I don't think they should be craftable in the sequel. They should be a limited resource that you cherish and use at key moments to win big battles. I liked how it was handled in past IE games. They really made a difference and so were a lot more exciting to find, which was a nice addition to only looking for weapons and armor. Like right now I'm playing IWD and I've got this 8d6 Flaming Oils I'm holding onto, looking forward to the right enemy pack to unleash it on. If they are going to be craftable, I recommend the mats for it be harder to find. Maybe PotD players had a much different experience... I only played on Hard, so.
  12. This is all I care about, and I suspect having 5 characters will aid in reducing this issue. In the later stages of WM, and on higher difficulties (more enemies) fights could really turn into a bewildering mess of particle effects, particularly at the start where everyone launches their buffs at the same time. So I guess I'm happy about the change, though I understand the appeal of having a big adventuring party. I mean, big as in +1 larger...
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