Jump to content

kbot

Members
  • Content Count

    18
  • Joined

  • Last visited

Community Reputation

5 Neutral

About kbot

  • Rank
    (1) Prestidigitator

Badges

  • Deadfire Backer Badge
  1. I just joined 1.1 with my lvl 15 party and my faction with Huana took an enormous hit. The prince and queen accuse me of killing all the watershapers (they are still alive and the guild master chats with me friendly) and neither talk to me further. I don't think I've ever killed a Huana, even, ever. I am about to travel to Ashenmaw.
  2. Can anyone confirm that level scaling is actually implemented? I've heard rumblings that, regardless of patch notes, it is not.
  3. Rogues and rangers are still-that-one-class-you-only-multiclass. I don't know how wizard sub-classes are unchanged. Monks and chanters look super awesome. Bets are on beckoner being nerfed. I don't have any at-a-glance complaints about the rest of the classes, they seem mostly fine and/or more interesting than their PoE1 counterparts (I'm looking at you, fighters). I really just don't understand the wizard sub-classes.. was there anything ever said on the rational for them being so.... meh?
  4. Boeorer (you probably know this but to reiterate): Mirror is essentially the same thing as reflection (30 deflection for X amount time. The deflection being reduced by 5% per hit, just with different triggering mechanism, being hit vs. casting). Just one (mirror image) invalidates the possibility of the other one (reflective) EVER working in combat. They both stack but cannot a) be renewed while either exists and b) if mirror is cast first , although reflective mirror will trigger later if mirror expires, you will never actually gain any benefit. Combat log says you gain reflective mirror but
  5. So, I sort of have egg on my face, but unfortunately noticed some other things annoying about the effect, one of which I am sure is a bug. In line with SaruNi's question about interrupts, I ran out and did some testing. Attacking some of the poor villagers after character creation (they're monks, fyi), as well as boarding a pirate ship and running head first into his death on my illusionist, repeatedly. Rather embarrassingly, I noticed displaced image and mirror image were stacking. I'm not sure if I was imaging things in my earlier test or missing some debuffs dropping my deflection.
  6. It's hard to tell because it doesn't trigger until after you take damage (that also .... defeats the point of an avoidance ability). Honestly, suspect like any other spell - it can. It just casts so fast you'd need to be getting hit at the same time. I think in beta there is only "1" or 2 NPCs with mage slayer, and they have long recoveries, so I don't know how to test mage slayer easily. That being said, unless NPCs with mage slayer are just everywhere in the full game, is that really a strong mark in it's defense?
  7. I get that there are still some advantages. It being reactive and recovery free is nice. However,just off the top of my head, it is still: 1:) The only wizard subclass ability that does something that is not unique 2:) The only wizard subclass ability that can be easily replicated by a spell (at the same tier or others) and I'd argue extremely likely to be so. A show of hands everyone that is going to cast, or depend upon, mirror image over displaced image in PoTd or harder fights in hard when getting mob'd. 3:) Does not benefit from empower (enchantment has the same issue but to
  8. I get that there are still some advantages. It being reactive and recovery free is nice. However,just off the top of my head, it is still: 1:) The only wizard subclass ability that does something that is not unique 2:) The only wizard subclass ability that can be easily replicated by a spell (at the same tier or others) and I'd argue extremely likely to be so. A show of hands everyone that is going to cast, or depend upon, mirror image over displaced image in PoTd or harder fights in hard when getting mob'd. 3:) Does not benefit from empower (enchantment has the same issue but to
  9. I get that there are still some advantages. It being reactive and recovery free is nice. However,just off the top of my head, it is still: 1:) The only wizard subclass ability that does something that is not unique 2:) The only wizard subclass ability that can be easily replicated by a spell (at the same tier or others) and I'd argue extremely likely to be so. A show of hands everyone that is going to cast, or depend upon, mirror image over displaced image in PoTd or harder fights in hard when getting mob'd. 3:) Does not benefit from empower (enchantment has the same issue but to
  10. I get that there are still some advantages. It being reactive and recovery free is nice. However,just off the top of my head, it is still: 1:) The only wizard subclass ability that does something that is not unique 2:) The only wizard subclass ability that can be easily replicated by a spell (at the same tier or others) and I'd argue extremely likely to be so. A show of hands everyone that is going to cast, or depend upon, mirror image over displaced image in PoTd or harder fights in hard when getting mob'd. 3:) Does not benefit from empower (enchantment has the same issue but to
  11. Well, the hour is very nigh, but.. The wizard: illusionist subclass - casts mirror image upon first being hit (a .5 second cast spell). It's a spell that's easily overwritten by higher spells with the same cast time and similar, over very, superior effects, e.g Llengrath's displaced image (that's just a single rank higher), and I'm sure other stuff as we get higher than is visible in beta. Why does this one subclass get such a redundant skill when all the others get unique ones (automatically being freed from dex afflictions, an ogre transformation, possible double damage from evocatio
  12. Would it be too much to have some very obvious indication you have concentration (I'm not logged in atm, so if there is, disregard this post)? I don't mean the buff icons. I mean like a "C" in the corner of the character portrait. Something obvious but not intrusive.
  13. Soft is healing for each target hit and I believe stacking with itself. It's almost (maybe is) broken good. I can't see it not being good and wonder if you have tried it out.
  14. Have you ever shot a gun, like a pistol, one handed vs. two handed? Big difference. Ok, fantasy game, don't bring in RL examples, etc.
  15. Wizards, and casters in general, feel like they're in a good place now. Maybe too good in some cases (looking at you, fury druids and evoc wizards).
×
×
  • Create New...