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merkmerk73

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About merkmerk73

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  1. yes everyone who enjoys potd but doesn't want to do stupid **** like making tavern adventurers to get past the first island are just a bunch of princesses nevermind many of us have beaten the first game on potd with trial of iron (and had several deaths end those runs) just a big ol princess. gimme some cake, make me fat, and carry me off
  2. Saying it's a T3 debuff is kind of meaningless because blind is given out like candy in Deadfire - in fact it's actually difficult to find the T1 or T2 perception debuffs on most characters. I'm pretty sure my fighter/ranger/paladin/druid/priest party doesn't have a single perception debuff that isn't blind. The cast time is ridiculous when lots of other cipher abilities cast much faster and are more powerful. IIRC it also targets fortitude, which tends to be the highest defenses of targets you're going to want to blind in the first place Long cast times are also awful because they
  3. Who would win, the slayer of Thaos/Dragons/Concelhaut/Llengrath, or 8 shooty bois from the grocery gang?
  4. I was ambivalent about her over the original guy until He Waits In Fire and then I was sold that she was amazing
  5. for the record, you did have a bottleneck starting area in PoE. In Act 1 there are like 4 major quests (get the potion, find the lost supplies, deal with raedric, deal with eothas dungeon) and then a minor task to find the cook and resolve the grain dispute and then you're gated by needing to do caed nua. there's literally no way to do anything else until you do that, and you basically need to do those 4 quests/2 tasks to be strong enough to handle maerwald/caed nua. It's not literally an island like Port Maje, but it was for all intents and purposes an island. (in Deadfire the equivalent is r
  6. false PotD rebalancing was tuned for people who like to powergame. The most trivial part of powergaming is to have a full party of five. A casual PotD-er could get away with just one hireling, but otherwise I would assume from beginning to end that you are expected to have a full party, unless it's physically impossible (i.e. Vilario's Rest where at most you just have Eder). In my mind, people who are stubborn about not using hirelings for Gorecci St or the Engwithan Digsite are making the game harder for themselves, intentionally or not. Those encounters aren't balanced for a par
  7. I'll take JE Sawyer's stat system over most other stat systems I've ever seen in an RPG. It's not perfect, but very few are good enough to have even what little flaws PoE/Deadfire has. It's almost like the very fact that one of the main complaints is about...drumroll...strength checks using might...is a huge indicator of the system's success and lack of flaws.
  8. Re: some of these comments about POTD POTD is supposed to be hard and challenging. Not borderline impossible without metagaming strategies such as * using dialogue/stealth as your only option (bathhouse street fight, grocery street) * using the tavern to make a full party on Port Maje * skipping the drake and all the other engwith pit stuff to sneak into the dungeon and finish the quest there so they're all gone when you exit Or, at least, the game should be consistently that stupid across the board - it isn't. POE1 had some fights like the bear cave or Raedrics hold you needed
  9. Yeah you point out some silliness but Sawyer's stat system is genius and the best stat system in any RPG, period Yeah you can still dump some stats, oh well, it's better than anything else.
  10. I really, really like what you've done here and I want to save this post. I'm sure you might have some further iterations but it seems like you solved the biggest, glaring problem with the AR vs Pen system - the deadzones. There are massive deadzones in penetration for the player, as well as massive deadzones in armor for the player If you watched Josh Sawyer give the GD conference talk about deadzones in D&D - this was the #1 problem he wanted to get rid of in the stat system, only to re-introduce the same problem in Deadfire! So well done. I think I will try this mod out
  11. I would personally not recommend ironman unless you can mod in autosaving. Deadfire is way more stable than PoE1 but still not stable enough. In PoE1 I lost a few runs from soft-locks and hard crashes, and I would still prefer doing ironman in PoE1 than in Deadfire because of the presence of autosaves that I can backup easily. (In fact, I may never do ironman in Deadfire for precisely this reason, even though I could count on one hand the number of crashes I've had in 600+ hours of playing. All you need is one to ruin your day.) Also as asnjas recommends, if you have to ask about possible
  12. Ya i beat it before no prob. This time i swear it got up rolled big time. These skeletons have 60+ deflection. Did you last play before PotD got rebalanced? Because yes the entire first act got much harder. This - after everyone complained, they did another POTD pass - most of the game got way better (esp with scaling on), but there's a bunch of broken ass fights on the first island that are just incredibly dumb unfortunately Stuff that I found so far that is completely out of whack with the recommended level on POTD: - grocery street - street fight after luminous bathhouse
  13. I agree 100%. The difficulty complaints are absurd. If you want to break the game by rolling a custom party with a bunch of stupid 20/20/3/20/3/3 type builds, then that's your fault. If you want to try and find the most overpowered multiclass and spam combusting wounds + wall of fire or w/e to beat every encounter, that's on you. I play with story companions and use a mixed party and with POTD and level scaling the fights are very hard - in fact I just barely beat the first blight boss in SSS with my level 17/18 party - everyone was out of gas, consumables were used, and he was barely fini
  14. I guess I'm one of the few that doesn't mind the naval combat at all, my only real criticism of it is that the system probably cost a lot of development time and energy that may have been better spent elsehwere. I mean, do we expect them to build an elaborate ship combat system for a game that is an isometric IE inspired game? Well no, of course not What's there is already pretty complex - with the crew / cannons and maybe loses a little steam where the ship battles become a text-adventure
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