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Faytte

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About Faytte

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  1. Can you explain how you did this? Which console commands can add Pallegina back to the party after she departs?
  2. Did the family quest with her in it and opted for a bloody result. Forgot she might not like that---I realize the answer might be to stash her and repeat the fight but, as she might be keen to leave me again for other reasons, is there a way to force her back into the party using console commands? Have not had any luck via google.
  3. at the moment, what INT does is simply for larger AoE, I have Tekehu druid, casting Foe Only magic that encompasses most of the map is kinda insane. For now I stat INT at normal default value of 10 for my main. Agreed. I gave up on a chanter build when I realized I could not get any of my summons or debuffs to last extra rounds, because of how short duration things are by default on Chanter. You are meant to constantly apply low duration abilities, but that really does not work in turn based very well.
  4. Yeah I stopped my chanter play through for similar issues here. A lot of their debuffs are also very short duration, and playing around with the console, to ever get my stun or paralysis to gain an extra round beyond 1 I would need something like 30+ intelligence. Basically there is almost 0 value in increasing your intelligence as a chanter in turn based outside of area of effect, and that alone is not as attractive as duration + area of effect in the normal mode. I also think it makes the Skald a real chore to play, since before all of their spells were relatively 'quick' to cast at melee, allowing you to swing your sword around and take a brief pause to unload your phrases. In the new system you give up a full turn for it however, and probably is no doubt what dual wield players are feeling where being fast no longer feels very impactfull. On the other hand, it is great to feel like two handed weapons are now actually the meta choice, after Pillars 2 being so dominated by attack speed and dual wield builds. I think it be nice however if turn based mode (if it does not take a FF10 approach to turn order) gives you a a move, 2 free actions, a lesser actions (for a quick action) and a normal attack. Lesser actions could be used to cast 'quicker' spells as well as maybe strike with your off hand weapons.
  5. Thinking about my next potd play through and a monk or monk mc is appealing to me but I wanted to avoid ranged weapon cheese. Any suggested builds?
  6. Is there any gear that is really beneficial for a solo shifter I should be on the watch out for? Is there any way, without multi classing, to get reliable aoe on a shifter?
  7. So in Solo POTD you fire with Artelial then just run away? Seems cheesy, but I guess its also really effective.
  8. Thank you. That helps a lot. Since Whisper and Heart of Fury as so late game, I guess I'll stick with holy slayer for now. So you think going DOTS (aterial/gouging) is better than pierce the bell + its upgrade for ranged? Do you think Monk/Ranger is stronger than Holy Slayer in the early/mid damage? Or only when it gets driving flight?
  9. Question: I'm doing a SOLO POTD playthrough right now as a Paladin/Street Fighter. Do you think Solo Monk is stronger before HoF? It certainly seems to have some yummy advantages. I was relying on the hand mortars making my flames of devotion and rogue abilities into AoE',s but there is certainly no crazy aoe stuff I see in your build. Against normal groups of enemies in POTD though, what do you think is stronger? The Rogues straight up high damage modifiers from street fighter, death strike etc, or the monk shenanigans?
  10. 1. During the buff period of shared devotions are all your attacks considered fire attacks for the purpose of the fire accuracy ring and penetration passive? 2. How is fire pen passive interacting here? Does only the fire lash portion of the damage benefit, or all of it?
  11. Thank you. Yeah checking out the calculator, swift strikes does next to nothing for attack speed. It doesnt seem to stack with coral snuff, potion of relentless strikes or deftness. Not sure if its an issue with the calculator or just how it works. That said, Hunting Bow module looks incredible. -15 accuracy seems nasty but you are getting so many more strikes off.
  12. I see. Well that certainly helps, though I still come back to the trouble of comparing effects. I imagine the lashes will be stronger in general, since penetration is a bit binary; as long as you can pierce, then it doesnt matter until you can double (which probably aint happening anytime soon). Do Nelpazza have easier access to wounds then Hellwalkers?
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