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Boeroer

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Everything posted by Boeroer

  1. Dude... "God Lord"? I think first of all there should be a balance around Full Attacks: give two handers max dmg roll on Full Attacks and give single one handers increased crit damage on Full Attacks or so. Then I would like to convert Backstab into a fixed raw dmg bonus that scales with Power Level. Not an additve weapon dmg modifier and not a multiplicative one like a lash. Atm Backstab favors heavy hitters like two handers and arquebuses etc. which is weird. A weapon-independent bonus would finally make using a dagger, club or stiletto useful when backstabbing. It would be even cooler if the dmg bonus would be higher with light weapons and/or if heavy weapons and armor would lower your stealth skill - but for starters a flat but PL-scaling raw dmg bonus would be fine. Amor/Penetration still has too much influence in my opinion. I also find it bad that in PotD not only types of enemies changes and numbers of enemies and stats like health, accuracy and defenses get raised but also AR(!). Why is that? It wasn't so in PoE and for a good reason: It means that certain weapons are worse for PotD - which I find really bad. You have a more narrow choice of weapons for PotD if you want to play efficiently. For example great sword (the modal also doesn't help at all) have a really hard time on PotD while suddenly estocs are great (if you prefer two handers). Those are the things I would want to see balanced/changed first.
  2. Or introduce some stuff that adds some spells per encounter - like the wizard has (Grimoire of Vaporous Wizardry). There is one item that gives you +1 levl-1 priest spell. Yeah!
  3. It is the shift key. In PoE and in Deadfire as well. Sadly Obsidian didn't take the time to make a visible (even interactive) queue of commands where you can see what the character plans to do next (and interactive: where you could insert/delete a actions).
  4. I couldn't stand it (the book). But to each his own.
  5. Nature's Mark lowers deflection and reflex. Morning Star + CON affliction + MIG affliction will lead to -45 fortitude I believe. A Witch with Spirit Tornado/Leap, Willbreaker and Secret Horrors, making use of Brute Force should have 0 problems. Willbreaker also lowers will on hit and applies a RES afflicton. So fort AND will will be down.
  6. Fury's weapons are now one-handed now (dual wielding like all others). It got patched. I don't know about Tekehu's Spiritshift but I guess that got altered as well?
  7. I haven't checked pistols for some time ... but is the recovery/reload cap bug for pistols fixed in the current state of the game? see: https://forums.obsidian.net/topic/98617-bug-attack-frequency-on-guns-capped-at-36-sec/ Yes, it works like it's supposed to for some time now.
  8. Moning Star's modal "Body Blows" brings fortitude down by a whopping 25 points.
  9. One-handed pistol + modal is pretty decent. Not really a crit build since you lose 3 ACC, but you gain 20% hit-to-crit conversion which makes up for it and gain 50% recovery speed. I guess with Priest/Streetfighter (for the very long blooded state) you might be able do great things with it since you will add +100% crit damage and another 50% recovery speedup. Or using a ranger with Driving Flight/Twined Shot and Eccea's Arcane Blaster for amazing and rapid multishots?
  10. Erm... That's like saying: "Coffee quenches thirst best because I never get thirsty when I drink 2 liters of it per day".
  11. He should get +10 Fortitude no matter his CON value. This seems to be a bug. One thing you could try is to enter combat once to see if it activates then (and stays). Also unpause. Sometimes this helps. If not it would be nice if you could search the technical support subforum here and file a bug report if you don't find a similar bug report. Or a mod moves this thread there.
  12. PotD in Deadfire is very tough until you leave the first island and level a bit. Later on it's easier than PoE. It's not you, it's the front-loaded difficulty of PotD.
  13. Arterial Strike + terrify is pretty strong. Also Arterial Strike + immobilize - because most enemies are just too dumb to realize they can't move and try desperately to get somewhere. Arterial's DoT also triggers then - even if they don't move, the action/intention seems to count. Wahaī Pōraga + Arterial Strike, then Force of Anguish is also cool. Or with WotEP. Arterial + Ram's Sprint is also very nice.
  14. I also thought about this "kill enemies with three injuries" - but I couldn't test because I can't find the thing anymore. Maybe I just imagined it or something.
  15. That would be nice. Doesn't even need to be 30% like in PoE.
  16. I was speaking in defense of Ansalon in this case which he might have missed.
  17. I think there is one item that causes injuries on hit. But I can't find it anymore. That would most likely be the most convenient way if the injuries are not too severe. Console would be addinjury play<tab> AFF_Severe<tab> false
  18. Dirty Fighting, I guess? Fighter and Barb both have access to higher hit to crit bonuses than Dirty Fighting. Also self accuracy buffs which the Rogue lack. In other words; they don't. I admit is was a trick question. Players might still think that the rogue is the king of crits in Deadfire because he was in PoE.
  19. Just compare the 1H/2H weapons that have the same advantages: Sword/Great Sword: dual damage, higher base --> Great Sword gets +1 PEN War Hammer/Morning Star: dual damage, medium base --> MS +1 PEN Stiletto/Estoc: higher PEN, single damage type, lower base --> Estoc +1 PEN Battle Axe/Two handed Battle Axe: medium base, single damage type, higher crit dmg --> ??? The +1 of all two handers (see how they behave compared to their one-handed variants in terms of game mechanics) was added because the higher base damage alone was not sufficient to balance them with dual wielding, +shield or one handed wielding. This was discussed here in length prior to 1.2 and it seems that Obsidian listened and chenged it in 1.2. Which is great. Now, with that in mind it is obvious to me that Obsidian simply forgot to put +1 PEN on the Oathbreaker's End. But on the other two handers it seems to be just fine now? Can't see how they have too low PEN...?
  20. Knock yourself out via corrosion spell (e.g. Necrotic Lance) or fire spell and you will get an Acute Rash or Severe Burn. Or let party members do it. Both are light injuries that don't do that much harm. You can do it outside of combat where you'll have unlimited offensive spells. Don't know if that is the "best" way but it works nicely.
  21. Why does a Shadowdancer crit more than other Monk multiclasses with Stunning Surge?
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