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Boeroer

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Everything posted by Boeroer

  1. Hm, I wouldn't use Firebrand on a monk with Long Pain at all I guess. Since the monk has kind of unlimited Full Attacks I would like to keep dual wielding.
  2. Actually the difference between Exceptional and Damaging III is pretty neglectible. You shouldn't be too disappointed. Wounding does profit from crits and increased crit damage. Not directly though. Wounding works like a lash: 25% of the whole dmg (including crits, MIG bonus and so on) PRE DR will be the wounding damage. This will get affected by MIG. And then it gets spread over some ticks. So doing a crit will also boost your wounding damage (indirectly).
  3. Eh? Unbroken: +1 engagement, +10 Penetration on disengagement attacks, Shield Mastery (+1 AR while wearing a shield), -10% stride, -15 reflex. That's 5(!) changes to the vanilla class. And not really minor ones. It's the fighter subclass that gets altered the most.
  4. Lack of alternatives. No one else makes games like these anymore (though I heard some are coming). Yeah... "The Pizza is so bad! The Salami is rotten, the sauce is too salty and the cheese is rancid. But I have to eat it because I only have tasty burgers as alternative..." Another explanation would be that they are exaggerating and simply love to complain - while they secretly don't think it's so bad after all.
  5. Haha - the Cog of Cohh is an item of Coohcarnage: https://www.youtube.com/user/CohhCarnage
  6. I didn't say the item was laughable. I said 1% proc chance is laughable. Take away "Mind over Matter" and the usefulness of the cape wouldn't suffer much. It's not that being Brilliant for a short time will turn you into an invincible combatant. It's nice to have +5 INT, +1 PL and get some resource points back (what by the way is only useful for certain classes that have non-replenishable resources in the first place), but it's not nice if you can not control it at all an if it might happen thrice per playthrough (hyperbole). A better approach would be to make the proc chance higher and tune down the other enchantments if the overall power of the cape would be too high then.
  7. Hi, I just went to the Sandswept Ruins (southwest island of the world map) and entered the room with the altar that's sourrounded by flames. Because I'm wearing Rekvu's Scorched Cloak plus an injury (which turns all burn damage into healing and makes you basically immune) I thought I'd try and just step on the flames. I injured although I received 0 damage. I suspect that all traps will show that behaviour: causing injuries even though they can't deal any damage?
  8. The "problem" with PER in solo games is that you can't find traps and secrets with lowish PER. With bounding boots and good mechanics you can loot all chests of merchants with some of their unique gear they sell. Pick lock (this usually triggers no hostile reaction), retreat and stealth. Stay in stealth, leap right near the chest (press pause on landing, you will keep stealth), loot chest while stealthed in pause. Done! With this method you can make some good money (spare money of stuff you want while selling the stuff you don't need) that you can use for ship upgrades. Then go hunting. Ship combat doesn't care about char level. It's a great way to get tons of XP early. You only need a ship with decent upgrades (mainly good cannons).
  9. I play Deadfire (and PoE) mostly with headphones on. The music is great. Of course it hasn't the impact on the game like the music of Hotline Miami has (on Hotline Miami) - but it's a totally different type of game. In my opinion it's not beneficial if the music is too oppressive or gives you undying earworms all the time in an RPG (curse on you, PoE tavern music! ). Shanties are a nice addition. But it surely would be very nice to have alternative tracks (or just variations of themes) for day/night. With some people here who only post that a) music is bad b) narrative is bad and c) gameplay is bad (because of nerfs or whatnot) I really wonder why they still stick around? Can't be so bad after all, eh?
  10. Heh - but you will mess it up all the time because you will run to chapter x before even knowing about chapter c.
  11. Ondra's Challenge: you have to do the initial dialogue with Companions after every rest because they don't remember you. All their quests have been reset after rest. You are back to lvl 1 after rest.
  12. But don't forget the double inversion that turns the "official" -35% into "real" -55%. It is pretty severe. Not as bad as a graze, but still bad. If you graze with a Full Attack then: enemy laughs and says he fears your misses more. 1% proc chance is laughable. I think some people don't understand how the math behind it works. They think that you will have 100% proc chance after 100 hits. Or 50% proc chance with 50 hits. That's not the case.
  13. Yes, Stunning Surge in an AoE is great - also delivers lots of focus.
  14. I am. Sasha's Singing Scimitar + all the passives for empowered abilites + Eld Nary is great.
  15. Why? Because he's not in his natural habitat? He used the console to spawn it - it is Neriscyrlas. You really should watch the videos before commenting. Lol
  16. I don't think so. Would you file a bug report? This seems to be unintentional. You could also check if summons count as allies in this case (which would make the cape less useful for summoners). Good find!
  17. The lash of Torment's Reach only applies to the initial target, not the AoE. The AoE has its own crush damage that is not influenced by weapon damage, only accuracy. I only wanted to point that out. Because ofthat your overall dps will be much higher when you use fast dual weapons. This is against groups of course. Any lash is a multiplicative dmg bonus (albeit is has to overcome DR and doesn't use DR bypass so some dmg gets eaten away most of the time if it's not raw). But Scion of Flame on Firebrand is not multiplicative. In this case Scion of Flame is additive to weapon base damage like all the other dmg bonuses like MIG, crits and so on. If we don't want to mix up therminology we should call Scion of Flame on Firebrand an additive damage bonus and a lash a multiplicative one. Just to prevent confusion. Scion of Flame will raise all burn damage by 20%. If the burn damage is a lash like Turning Wheel then it works as a multiplicative damage boost, yes. But it's not a 20% multiplicative damage bonus on the damage roll - just to make things clear. Turning Wheel going up from 50% to 60% is correct. Just remember that you don't always have 10 wounds. Not even close especially if you spam Torment's Reach. It works the same on a normal burning lash enchantment: 25% becomes 30% multiplicative dmg. A 30% mutiplicative lash is not immaterial - especially if your attack speed is higher than that of Firebrand. Durances's Staff doesn't profit from Scion of Flame (except the bunring lash of course) since the first damage that's mentioned is crush, not burn. Thus the base damage will not get an additive dmg bonus of 20%. The weapon has to have the elemental damage as first damage type to profit from an elemental talent such as Scion of Flame (see Stormcaller/Heart of the Storm or Bittercut/Spirit of Decay). Because of that your calculations might be flawed? If you redo the math and compare Firebrand with a fully enchanted Tidefall (can have two lashes: one elemental one at 30% max and the other one raw at 25%*MIG bonus) or Blade of the Endless Paths (speed) or even a fully enchanted Hours of Saint Rumbalt (Annihilating like Firebrand with prone on crit) you might get different results just because of attack speed, additional lash and higher accuracy/more crits. Monk with Turning Wheel and Blood Testament Gloves (up to 20% raw lash) at 10 wounds may be an exception. But since Torment's Reach is a Full Attack I highly suspect you would be better off with something like dual fists, dual Bittercut or dual Drawn in Spring - or even better: the Long Pain. Its base damage scales with level and reaches crazy values (for a fast/light one hander): 24-36 crush. it has +5 base damage compared to Firebrand then. And accuracy scales as well (+20 at lvl 16 - +16 compared to Firebrand). And sure: Firebrand is awesome becaue of the reasons you mentioned. It's my favorite weapon. I even keep it until the late game although other alternatives are better in the late game. I'm loyal. Carnage does not hit the initial target. That would make the barbarian a very potent single target killer (nearly +100% multiplicative damage minus 2*DR with two chances to proc on-hit/crit effects). Which he 's not.
  18. Well - I can see a single class Unbroken with very high burn AR (or even better Rekvu's Scorched Cloak) standing in somebody's Wall of Flame.
  19. afaik Unflinching grants resistence to all body afflictions (while over 50% health) and Rekvu's Stained Grasp grants immunity (when injured).

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