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Everything posted by Boeroer
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Uh? I also missed it I think. Did I put it into the list?
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It also depends on your party composition. If you have a priest you can keep the Berseker alive pretty easily. Later Savage Defiance helps as well. Priest can also cast Barring Death's Door + Salvation of Time onto your Berserker/Streetfighter and he will deal tremendous damage when flanked and bloodied with Barbaric Blow (big crit conversion, Sneak Attack + Deathblows with Persistent Distraction, +150% crit damage). Note that the self damage of Berserker gets worse with Power Level and high MIG. A ring named Voidward can be used to reduce the self damage. Thick thick armor helps the Berserker to stay alive. Since he can get Frenzy + Bloodlust + Blood Thirst and also Heating Up (50% recovery speedup from Streetfighter) and you most likely will use dual weapons (another 30% & 15%) the armor penalty will not hurt that much. Generally speaking the Holy Slayer is adier to play while the Marauder does more damage but goes down more quickly.
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I meant the healing. It's substantial because of the dual source. As mentioned before, when using Sacred Immolation and then healing yourself with Greater Lay on Hands and Exalted Endurance + healing bonuses you merely lose 50 health overall. The Cascade of Immolation + Ghost Blades is pretty awesome.
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Oh dear - I forgot that the Espir also heals you when you proc Ghost Blades. I don't even need Greater Lay on Hands to survive Sacred Immolation. As long as I kill with it I stay at high health. Kind of my own private Triumph of the Crusaders: SA procs Ghost Blades who also can proc themselves if they kill... I get +1 zeal for each kill. Meanwhile the chanter sends in squishy skeletons who distract and get roasted for +2 zeal. This is truly awesome... Have to do a build description after playing one of these I guess... Of course the Estoc also works very nicely with every other class that can kill quickly. Not paladin-specific. But the combo of infinite zeal + Sacred Immolation + heal on kill is pretty awesome.
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Yeah - endless Zeal is totally overrated. As I already explained it would be an offensive support Paladin. I would cast FoD, Inspired Beacon and Divine Immolation over and over. With a Kind Wayfarer I could spam White Flames endlessly while healing with Divine Immolation and preventing my death with Greater Lay on Hands. I'd put Brand enemy on everybody and let Light of Pure Zeal rain on all vessels and spirits...
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Dammit, I totally misremembered Divine Retribution... It gives you +2 zeal when an ally goes down, not an enemy. Superoops... well... does it work with summons...? Edit: Hahahahaha - yes it does. Put a Beckoner, Ghost Heart, Druid and/or Wizard in your party and you'll get +2 zeal every time a summon gets killed. Now suddenly that thing went from meh passive to AWESOMEST passive. Virtuous Triumph does only work on enemies, so you don't need to kill the summons yourself. Just send them on a suicide mission...
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Toxic Strike with high INT does tremendous damage. Each tick added ~10 dmg (can't remember exactly) for me. So it's like 5, 15, 25, 35, 45 and so on. That was with the Deep Leap Scout. With high INT it's a lot stronger than Ring the Bell if you like to apply it and then attack another target (because the one with Toxic Strike might die anyways most of the time).
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During (exhaustive) testing sessions I never had any problems with it though. Just note that it often summons a pet - like a cat or a dog - that can't do anything and neither takes part in combat nor anything else. It's just there and can be overlooked easily. It might be that those bug reports were from people who missed this - or the weapon is really bugged. But as I said: not when I use it (at least not yet).
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I want to try a SC dps Paladin with the Espirs Estoc - because its Ghost Blades proc on kill. And they proc on all kills (Sacred Immolation and Brand Enemy etc. included). They even proc off themselves. I can imagine that with Sacred Immolation, some +PL stuff like Otto Starcat and so on and Greater Lay on Hands/Exhalted Endurance/Voidward I could wipe mobs quickly without dying. Not for solo obviously - but healing party emmbers while damageing/killing enemies and triggering Ghost Blades all the time should be fun. This would also work with any other class of course, but together with the zeal refunds it might be good - and obviously it would be very fitting thematically/lore-wise.
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That is totally up to you. I merely showed some advantages. The high level stuff also works for any other cipher who uses will based spells. Doesn't need to be a Beguiler. But the fact that nearly all deception spells target will and you can get 10+2*PL focus per crit is kind of cool. I used the Beguiler for CC mostly and almost never ran out of focus after a certain point.
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I like a single classed Beguiler. He not only gains +5+PL focus when using deception spells on targets that have an afflcition or are flanked, but can also regain focus when he crits with a spell (like other ciphers that take "The Complete Self" as PL7: chance to regain +5+PL Focus on crit with a power). In combination with "The Empty Soul" (+10 ACC with powers vs. Will) and "A Soul's Echo" (15% hit to crit vs. Will) you can fill up your focus very quickly when casting Deceptions spells. "Shared Nightmare" can make sure you hit/crit a LOT of enemies with your deception spells, giving you back +5+PL focus per enemy hit and +5+PL when you crit for every attack roll in the AoE.
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I don't think Lord Darryn's Volgue will be good without Heart of Fury and you can get that only with a pure barbarian (the only good choice is berserker tho). And there is Grave Calling just better with the perma paralyze you get. Static Charge works with Carnage, so the Voulge is plenty good with a Barbarian.
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Grab a large shield with modal - works wonders against ranged volleys. Ihave a Warlock with <100 deflection atm and he can survive lots of stuff just with the modal on.