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Everything posted by Boeroer
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The Phantasm's Brilliant chane is very, very low. Even if you get damaged 50 times in a row (by whatever dmg sources) the chance of triggering Brilliant is only 39.5%. With 100 times damage it's 63.4%. Meh... At the moment it seems that the best way to get a proc would be to stand in somebody's Wall of Flame: very low damage per hit and 1 hit per second.
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That's right and nice - but that's not really a special synergy with the barbarian, is it? Anyways... Chanter/Barb is surely a good combo. Maybe Soft Wind is kind of special with a solo Berserker: help to heal your self damage while adding raw damage to Carnage's one. The nicest synergy of Berserker/Chanter for me is indeed that if you kill your summons with your confused attacks you trigger Bloodlust and Blood Thirst. Wear the Woedica necklace and you quickly get +4 to MIG and RES, too. Damaging AoE spells (like White Worms) do trigger Staggered from Spirit Frenzy. Which is really nice. I wonder if this also works with the damaging chants. Did somebody test this?
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Thanks! Meh - Nalpasca already gets +10 and more if he invests in Alchemy (which I always do). So not really great for a Nalpasca. Soul Void seems to be much better. It's potentially good for solo though because you can take drugs out of combat: Put on that thing, take drug, take it off and put on your "real" necklace and start the fight...? Like Sould Void basically can do with resting.
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v2.1.0 is now available on the Beta Branch
Boeroer replied to David Benefield's question in Patch Beta Bugs and Support
Every Full Attack is affected by this change. I have to agree that the rest of the patch notes are a pleasant read though. I always like new items and spells. Thanks for providing us with new build material. You only did the same mistake as with the Whispers of the Endless Paths: the new Battle Axe hits the initial target twice: once with the initial attack and twice with the AoE attack. That's like Carnage also hitting the main target (which it isn't). There's already a bug report for that. -
God I love it! Where do I have to throw money at so that this goes into the game as a backer spell with a future patch? "D'Orphteq's Finger of Assumption"
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I agree that Berserker/Helwaker is really not optimal for solo. In a party it can work and be fun (if you make sure he gets lots of healing attention) but in a solo game... THing is the self damage of Frenzy scales with Power Level and gets influeces by MIG as well. While the Power Level scales the base damage up the immense MIG or the Helwalker + Frenzy give this increased base damage another boost - AND then comes the 50% additional damage you receive from the Helwalker passive. It's already a bit tricky to keep a high level Berserker alive - even without the Helwalker part. I actually liked a Corpse Eater on my first solo attempt with a barb. The +2 power level from certain food is great and the occasional healing and rage regain are nice as well - while the increased rage costs aren't too severe because you use a lot of auto-attacks when soloing anyway. I mainly used rage for Frenzy and Savage Defiance.
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The Watershaper's Focus and here especially Ondra's Wrath have been altered for patch 2.1 (beta). Ondra's Wrath implemented a "hidden" ranged attack to proc its effects - which worked with Driving Flight and the Focus' own jump which caused a lot of procs of Ondra's Wrath and could lead to recursion if a lot of enemies got hit - which made my build "The Deep Leap" so powerful. THis ranged attack now has been removed. I haven't tested it in the patch beta yet, but I suppose the build will take a serious nerf. Once the patch gets released I will try again and update the build accordingly (or remove it if it's beyond help).
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v2.1.0 is now available on the Beta Branch
Boeroer replied to David Benefield's question in Patch Beta Bugs and Support
It was the easy route. That bothers me a bit. What we discussed in the dedicated "Full Attack" thread was more interesting and also not hard to implement. And the concern that it would make the late( r) game even more easy: well that doesn't really matter much since that will not be solved with less potent Full Attacks anyway. -
v2.1.0 is now available on the Beta Branch
Boeroer replied to David Benefield's question in Patch Beta Bugs and Support
That -35% on Full Attacks... I don't know. I mean I would have taken any bet that Obsidian chooses nerf over buff (for 2handers and single 1hander), but can't you surprise me pleasantly only once when it comes to balancing? Now there's the weird situation where a dual wielding setup does more damage per swing with autoattacks than with a Full Attack. I means that when I'm doing a Full Attak my swings are a lot more whimpy. Nay... Instead increased dmg for 2h would have meant that with a FULL Attack I go all in and do more damage than with auto attacks. Or that FULL Attack with the one handed Rapier was so thrusty and well aimed that it did a lot more crit damage. Which mysteriously makes more sense if you ask me. Sure, you don't ask me, but still... -
I don't know how you tested it but it's not true at all. You have recovery with the scepter in the OH or reload if the pistol is in the OH.Don’t make assumptions, TEST it. He means scepter in mainhand and pistol in offhand. In this way since full attack abilities use offhand recovery time and firearm has no recovery only reload. You actually CAN spam full attacks without recover. Imo it is a bug and should be fixed. Have you tested yourself? What makes you think I didn't test? I also tested this after I read the bug report and it is like dunehunter et al. describe. I guess that's why they think you didn't test it yourself.