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Samugol

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About Samugol

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  1. Hi, as I am finishing PoE1, I realized that I really love the game, even more than I thought. So even though I am going to start playing Deadfire soon (I still need to finish a few things in PoE, but I am really excited to play Deadfire) I am 100% going to replay the game in the near future. And I am constantly trying to find new and cool ways to improve my characters and optimize things here and there. The thing I realized is, that A LOT OF THE TIME, many characters do very little, because I am saving their abilities and spells. At this point I know the game really well and I know which
  2. That actually helps a lot :D. The thing is, that if I take a whole lot of Rational and a Couple of Cruel options, I do not think it will affect the defenses of a character that much. Even if it would be something like 10 in all defenses vs 15 in all defenses, I do not think it would be worth it, role play wise. I also do not plan to play on the highest difficulty, so it will probably work out anyway...
  3. Thank you very much sir, and yes, I may have been misinformed about the PoE1 dispositions a bit. I want to play The Steel Garrote paladin. I actually really like "rational" but I am not a huge fan of "cruel". I do not mind being cruel to some bad characters, or to those that deserve it. What I am worried about is that the "cruel" disposition = puppy killer disposition. I remember in PoE1 you could attack a child and kick him on the ground... That is not a nice option. It is great to pick the safe neutral dispositions though. I will check the math you posted, hopefully, it will become clea
  4. Hi, I am about to finish PoE1 and I am close to starting Deadfire. Since I decided to play a Paladin multiclass (based on some nice feedback from the lovely people here). I do have some question about the paladin's Faith and Conviction, more specifically: There are some dialogue options in PoE1, where it is simply impossible to choose the right conviction answer. For example if I play a kind wayfarer in PoE, whose favorite dispositions are Benevolent and Passionate, I am not able to choose these in some conversations as only Cruel, Rational, Aggressive and Stoic options are available
  5. Mmmmm is it not what I wrote? "so adding simple crafting system was a great addition". I did not play too much of the game yet (I am waiting for all the DLCs so I can get the GOTY edition) I was under the impression that you can only add some things to weapons from what my friend told me (like a scope or something). If you can completely craft new things, it just underlines the point I was trying to make If decent crafting can be in a budget title, it sure can be in a much bigger project.
  6. Since we are talking about crafting, I would like to offer my two cents. I have some experience to offer, as I have created a few mods and I feel that since I started playing, I have experienced pretty much every crafting system there was in an RPG. I agree with people here: 1. If done poorly, it is just a resource hog and it hurts the game more than it helps. 2. I completely get, that some players love it and would die by it, and others do not care whatsoever, maybe even to a point that the existence of a crafting system insults them. Since I have been an advocate of "try to sa
  7. So would you say that I should play the turn based mode? How is it? Divinity Original Sin (both 1 and 2 ) are turn based, the new Baldur's Gate 3 is going to be turn based. PoE1 is not, so I suppose it would feel a bit strange. That is a perfect summary I totally want to be that unkillable battlemage standing on the front line. I always feel that in the world of magic, where you can rupture the sky with your thought, create earthquakes, summon demons...etc. Why would you even have a weapon? It should be nothing but a back up for those "I cannot cast no more" moments or maybe s
  8. Is there some specific way to build this guy? How does he deal with health loss? Having the siphon spell cannot be enough... I feel he would be too reliant on the other party members (which is not necessarily a bad thing). I am decided on this. Playing Iron Man is my favorite, playing self sustaining caster is my favorite, I like armors,,, It just looks too nice to play anything else. Is there a good way to build any of those? Like The Steel Garrote + Whisper parry blade. Steel Garrote seem pretty evil (they are tight with Woedica). Would another paladin work? Lay on Hands, Whit
  9. Would you care to share how exactly you played your bloodmage? I am decided on a bloodmage at this point. Do you think this would work with a fighter's unbending? I mean wall of draining + unbending should be lots of HP...if I understand the effect right. Also you suggested a fighter multiclass with bloodmage and I am starting to think it might be even better than the paladin.
  10. I have been looking at some ways to keep blood mage non-reliant on healing from others. So far I have: 1, Draining Concelhaut's Corrosive Siphon - a wizard spell that heals so it is automatically available 2. Steel Garrote + Whispers of the Endless Paths combo @Boeroer suggested 3. Shield bearer paladin and their lay on hands 4. Kind wayfarer paladin and their white flames 5, Fighter and their unbending, which maybe could prolonged with a wall of draining... no idea if this could work, I am just looking at the ability + spell 6. Using Concelhaut's Parasitic Staff
  11. I thought a lot about it yesterday. Since I actually have not played the game, these assumptions may be wrong but here I go. regular single class wizard ADVANTAGES: probably the best AoE damage can one shot some of the bosses with empowered spells (so single target is also great) can destroy trash encounters easily gets strong spells earlier DISADVANTAGES: can have issues with managing spells in a prolonged fights like mentioned megabosses has to be a lot more selective when using spells, because of their limited uses more difficult early-mid g
  12. Man the more replies the better I am going to check those out. I wanted to hear Boeroer's opinion but I am happy you replied. The lich seems interesting, but being at the edge of life and death in iron man... hmmm not sure how I feel about that.
  13. Wow, so many great ideas Damn, I am not sure what to pick now I will ask Boeroer since he is the GOD of PoE games (I am not dimishing other people's knowledge, but this has been giving me awesome advice since I started playing PoE 1 on PS4 His life draining cipher is to this day my favorite cipher build). So in your opinion, which wizard combination is (and since there are many answers) 1. Most overall powerful 2. Most fun and synergystic 3. Most castery (heaviest casting of spells) 4. Most survivable 5. Most thematic in some cool way 6. Most suited for iron
  14. Both of you guys I really appreciate the advice. I do not mind the text, just keep it coming. For me the fun is exactly this process of creating a fun thematic build, thinking about what is cool. What plays best. I am well aware of the fact that the game is totally beatable with a single class, just playing reasonable but... that extra depth, synergy, that is the gravy. Since I have no knowledge in Deadfire here is a PoE1 example: wizard with a wand is OK...casts spells and uses wand a bit add blast talents... it is better now, because it affects foe AoE, cool but nothing great ad
  15. Not at all my friend I totally welcome the information. I am sitting here, pondering what the best course of action would be. I am deciding now: 1. Pure wizard - I get reasonable survivability because of defensive buffs, I am able to unload amazingly strong spells. All round an interesting choice. 2. Wizard/paladin - (be it kind wayfarer or steel garotte). Much more more survivable than just a wizard, sacrifices some spells. Giving up wizard casts to buff oneself instead of offense may be a problem. 3. Wizard/fighter - pretty great from all the reasons you described above.
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