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Samugol

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About Samugol

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  1. @Haplok I am speechless. Thank you ever so much. I will make good use of this information. You took your time to write all of it while you did not have to. Time and time again I am amazed of the amazing community here. I generally do not play games in early access or when they are initially released, I consider them incomplete so I always wait until all DLCs and updates are done and there is no more active support of the game, but it is this amazing community that is making me reconsider and jump on the early train so I can be part of it. Once again, thanks my man, it is appreciated.
  2. @Haplok thank you so much for replying. I think I have enough info to give it a shot and try some turn-based experimentation. I do have a few questions in reply to your post. Do you recommend to lower might so you are not as hurt when you use Blood Sacrifice and control it better? Wouldn't the spell dmg suffer? Just as healing would? (which I imagine is important for a blood mage). How much CON/PER/INT do you recommend? What do you recommend as a best way to deal with loss of health? You know... so I can manage HP reasonably well. How about multiclassing? I am pretty set on a
  3. @Boeroerthat is exactly how I feel. I am not THAT old (early 30s) and I can still handle some shooters (I like to play CS GO from time to time), but I absolutely agree with everything you said about turn based. It is a lot more relaxing, I can think about the tactics and I think it is a lot more enjoyable. I replayed PoE numerous times but I always found the combat...hectic, clunky and I often was in a situation where I was not using each character very well due to all the chaos on the screen. It sometimes took me hours to realize that I took some spell or ability and I just completely forgot
  4. Thanks for replying @SArgentus. I have not realized that about ciphers in turn based. I normally prefer wizard and the only reason I consider ciphers is because how I hated managing per rest abilities/spells in PoE, now that is gone in Deadfire, I really want to play a wizard, unless someone makes a really strong argument for a cipher build.
  5. Oh I know Boeroer. No worries. You have previously said on numerous occasions that you prefer RTwP and do not have much experience with turn based. It is not a big deal, I will play and see what is up. I was just hoping someone might share some knowledge that would make things a bit easier. Thanks for replying though, you good person Edit: So do you think it would be too nosy to contact Haplok directly? Or does he see this thread as you added him name? (sorry I have been for a year or two, but I have little experience with how these forums work).
  6. Hi, I have been playing some PoE 2 and even though I really like Boeroer's Steel Garrote/Wizard build (thanks Boeroer great build), I feel I am gravitating a lot more towards turn-based combat in RPGs these days (I have recently finished DOS EE and wrote a 130+ page guide if you are interested, coming back to RTwP does not feel right after playing that game). I have more time to plan, I enjoy each character a lot more and I find it less hectic and a lot less clunky. Therefore, I want to complete a PoE 2 turn-based playthrough. There are some things that I would appreciate some help with:
  7. Hi, as I am finishing PoE1, I realized that I really love the game, even more than I thought. So even though I am going to start playing Deadfire soon (I still need to finish a few things in PoE, but I am really excited to play Deadfire) I am 100% going to replay the game in the near future. And I am constantly trying to find new and cool ways to improve my characters and optimize things here and there. The thing I realized is, that A LOT OF THE TIME, many characters do very little, because I am saving their abilities and spells. At this point I know the game really well and I know which
  8. That actually helps a lot :D. The thing is, that if I take a whole lot of Rational and a Couple of Cruel options, I do not think it will affect the defenses of a character that much. Even if it would be something like 10 in all defenses vs 15 in all defenses, I do not think it would be worth it, role play wise. I also do not plan to play on the highest difficulty, so it will probably work out anyway...
  9. Thank you very much sir, and yes, I may have been misinformed about the PoE1 dispositions a bit. I want to play The Steel Garrote paladin. I actually really like "rational" but I am not a huge fan of "cruel". I do not mind being cruel to some bad characters, or to those that deserve it. What I am worried about is that the "cruel" disposition = puppy killer disposition. I remember in PoE1 you could attack a child and kick him on the ground... That is not a nice option. It is great to pick the safe neutral dispositions though. I will check the math you posted, hopefully, it will become clea
  10. Hi, I am about to finish PoE1 and I am close to starting Deadfire. Since I decided to play a Paladin multiclass (based on some nice feedback from the lovely people here). I do have some question about the paladin's Faith and Conviction, more specifically: There are some dialogue options in PoE1, where it is simply impossible to choose the right conviction answer. For example if I play a kind wayfarer in PoE, whose favorite dispositions are Benevolent and Passionate, I am not able to choose these in some conversations as only Cruel, Rational, Aggressive and Stoic options are available
  11. Mmmmm is it not what I wrote? "so adding simple crafting system was a great addition". I did not play too much of the game yet (I am waiting for all the DLCs so I can get the GOTY edition) I was under the impression that you can only add some things to weapons from what my friend told me (like a scope or something). If you can completely craft new things, it just underlines the point I was trying to make If decent crafting can be in a budget title, it sure can be in a much bigger project.
  12. Since we are talking about crafting, I would like to offer my two cents. I have some experience to offer, as I have created a few mods and I feel that since I started playing, I have experienced pretty much every crafting system there was in an RPG. I agree with people here: 1. If done poorly, it is just a resource hog and it hurts the game more than it helps. 2. I completely get, that some players love it and would die by it, and others do not care whatsoever, maybe even to a point that the existence of a crafting system insults them. Since I have been an advocate of "try to sa
  13. So would you say that I should play the turn based mode? How is it? Divinity Original Sin (both 1 and 2 ) are turn based, the new Baldur's Gate 3 is going to be turn based. PoE1 is not, so I suppose it would feel a bit strange. That is a perfect summary I totally want to be that unkillable battlemage standing on the front line. I always feel that in the world of magic, where you can rupture the sky with your thought, create earthquakes, summon demons...etc. Why would you even have a weapon? It should be nothing but a back up for those "I cannot cast no more" moments or maybe s
  14. Is there some specific way to build this guy? How does he deal with health loss? Having the siphon spell cannot be enough... I feel he would be too reliant on the other party members (which is not necessarily a bad thing). I am decided on this. Playing Iron Man is my favorite, playing self sustaining caster is my favorite, I like armors,,, It just looks too nice to play anything else. Is there a good way to build any of those? Like The Steel Garrote + Whisper parry blade. Steel Garrote seem pretty evil (they are tight with Woedica). Would another paladin work? Lay on Hands, Whit
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