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Showing content with the highest reputation on 06/04/20 in all areas

  1. Did... Did Joseph Kucan start aging backwards?
    5 points
  2. Did you see a dog while arguing about these camshaft things? If not, can't beat Skazz's day.
    5 points
  3. Irony is my favorite form of humor. Hypocrisy is a close second though
    5 points
  4. 5 points
  5. Pretty sure the joke is that Bethesda is all about gay rights except in countries where they are needed the most.
    4 points
  6. Sounds like something a douchebag named Cameron would name his junk. I had to cut out almost all of what I had originally written up. I had a full backstory for this dude and everything but I don't think it really added anything to this post and mostly just showed how weird I am.
    4 points
  7. A couple of packs actually! There's a doggy daycare next to my workplace though, so I don't want to count it, it's cheating. I'm more impressed by the girls that walk the dogs though...
    4 points
  8. Basic tips: 1. You need to kit out your ship a bit. 2. Pick on easy ships first. 3. Make sure you're in optimal range for your cannons. 4. It helps to HOLD POSITION the action before firing your cannons - gives you a huge boost in accuracy. 5. It helps to SAIL FULL SPEED when both you and the ship are parallel to each other - gives the enemy a penalty to accuracy (do this while waiting to reload). 6. JIBE-ing to me doesn't seem worth it unless you have very slow reloading cannons, or you have cannons with very different optimal ranges on either side of your ship. Jibe gives the enemy a minor accuracy penalty (depending on your helmsman levle I think) but nothing compared to sailing at full speed with good sails. 7. In case you don't know, the action right after you JIBE you have a massive penalty to accuracy for the immediate next action. For that reason it's not worth firing right after a JIBE most of the time - spend that action sailing full speed, holding position (for accuracy boost in next action), or using "report to..." to deal with any events that have occured. More advanced tips: 1. I like to use grapeshot the first few volleys - on lower-level ships ships, you can disable a lot of deckhands, helmsman and navigators. Surgeons on easy ships are very crappy so with fast cannons you can get the enemy to waste turns shuffling people into the ship's hold to be healed and then pummel their hull. 1a. Bonus: if in the middle of pumelling the ship you trigger events on the ship, and the AI sends sailors to deal with the events, sailors working on events count as "above-deck" even if they are normally below-deck (ship's hold, cannoneers, surgeon) so grapeshot will pummel them as well. 2. You don't need deck hands to deal with negative events - anyone will do. Just toss spare sailors up from your hold, or even cook or surgeons. 3. Cannoneer rank determines accuracy but also crucially how often they trigger negative events on the enemy when firing (which is 0% at rank 1, so getting up to rank 2 matters a lot). As such, if you find you can't even handle lower-level ships, it could help to do some world-map events or storms, just to get enough sailing experience so that your cannoneers get a rank under their belts. For more detailed breakdown of how thigns work: https://gamefaqs.gamespot.com/pc/227477-pillars-of-eternity-ii-deadfire/faqs/76599/ship-to-ship-combat
    3 points
  9. Every time I see Kane all I can think of is that he's actually the biblical Cain and an alien that just wants to leave earth.
    2 points
  10. You ain't nothing but a hound dog! EDIT: Also, I can't help but feel like "camshaft" is one of those inherently funny words. Damn it, brain.
    2 points
  11. Thanks a lot guys, with the help of mixed tactics just dropped Well-weathered Cormio (Beggar With Fruit wasn't around) Although he did land a few hits on me and I won basically by facing the side of his ship with only one cannon where I had two and going full speed-hold-shoot. Tried that jibe thing, still can't quite get it but ah well, it's just the first battle where I more or less knew what I was doing and with a crew straight outta Port Maje to boot. A question though -- how do I know if the enemy is about to fire? By counting turns since their last salvo or is there any other way to tell? Because that bastard always chose to fire right after my hold position.
    2 points
  12. 2 points
  13. You need two master cannoneers (on the sloop) and then you're set. you can hire one at the Kraken's Eye with BErath Blessing Points or just train some guys who only have a star with cannons (and nothing else). Those can become master cannoneers as well if you don't use them for something else. I start with Iron Thunderer cannons - but Royal Bronzers or Vaillian Hullbreakers are better. Ship combat usually starts at a about 300 meters so the short range of the Hullbreaker isn't a problem most of times. With the Sloop you can use cannons with up to 6 turn of reload because: Fire Jibe Hold Position (gives extra ACC) Fire Jibe Hold Position Fire Royal Bronzers have 6 turns reload speed and that's why they are especially good (because they can fire as often as Iron Thunderers but do way more dmg). Hullbreakers only need 4 turns to reload but only have 250 range (farther away: you will get some ACC malus). They do trememdous damage. Since you can't buy Royal Bronzers nor Hullbreakers everywhere I ususally end up with a mix of both. If you have Haeferic's Nose from an event: very good cannon as well. Keep it. Cannons with under 6 turns reload are best for ships who don't jibe after shooting (because they are slow). Which I never use because it's a waste of money. Exception for me is the Hullbreaker. Obviously more cannoneers and more cannon ports would increase the chance of tiggering a special event per salvo - but on the other hand you will jibe so slowly that your rate of fire will be very low - so actually your are not causing more special events during a fight (only per salvo). Faster cannons without jibe will result in more special events - but the dmg is so low that it takes too long to take out the enemy ship (for my taste). Master cannoneers have a high chance of causing some special effect on hit (man over board, knocking cargo loose, start fires, hull leaking and so on). As soon as such things happen the enemy captain will send crew to fix the problem instead of fighting you, loosing a turn. Often ships get into a stupid "turn left-turn-right-uhhhm, what to do?" modus because you shower them with special on-hit effects. Sometimes (very seldomly) I die when taking on the really hefty ships because my cannoneers screw up the first shots - but most of the time my sloop just sinks them because they can't do a lot of stuff while they have to send crew here and there to fix stuff. At some point I will buy the Red Dream hull in Dunnage because it makes you sturdy as heck - you can then affort to screw up a little because you are sturdy like a galleon but with a tiny hull (fast jibes and turns, low chance to get hit). Then later some better sails (like Stormwind or even Goulskin or whatever). If you can't buy a master cannoneer right away you can train your cannoneers in easy fights against such wussies like Beggar Winfrut and such. They are exceptionally weak - and all what your guys need is some practice in order to increase their skill. Nowadays I don't use any other ship than the sloop. I used to buy a Voyager in the past because it's fun with Flamethrowers on the stern - but the sloop is very good as well (because of the low chance to get hit and the fast turning) and costs nothing, so... Ah - if you jibe and the enemy is about to fire: don't hold position! You will be easier to hit then. Instead go full speed (parallel to the enemy ship). Often the enemy will not fire then but hold position and wait until you stop going full speed. You can do so until your cannons reloaded and then just fire "from the hip" without holding your position first. The chance will be lower but the enemy ship was holding its position which should give you some accuracy. If you ar lucky your cannoneers will trigger a special event and the enemy ship won't want to fire at you anymore but send crew. Time to jibe, hold and fire.
    2 points
  14. So that's where the deep voice announcer went.
    2 points
  15. Today in games that probably only Shady plays
    2 points
  16. 2 points
  17. Civ6 is one of my fav games, I'm playing it right now
    2 points
  18. Thanks for your feedback. However, I still feel that these abilities may be useful at low level but could be less significant later on. Do you guys think that a bonus based on class level (to end up around 20-30) could be OK ?
    2 points
  19. I mean, the goal of all of this is to not overwhelm our medical system. The virus is here until we have a viable vaccine. But if we've slowed the spread enough, we can handle it until that vaccine arrives. We will see if it starts to spike again as we open back up.
    2 points
  20. Well, akshually... "There are known knowns. These are things we know that we know. There are known unknowns. That is to say, there are things that we know we don't know. But there are also unknown unknowns. There are things we don't know we don't know." -- Donald Rumsfeld So sometimes you do know what you don't know.
    2 points
  21. this is fake, everyone knows that wheat sharks have stripped fins
    2 points
  22. So after years of boarding I decided to see what's with that ship combat. And I keep losing because, I suspect, my strategy of "turn the left side cannons at the target, shoot, turn the right side cannons at the target, shoot" is a little faulty. Thing is, my whole naval experience consists of Obra Dinn the game and The Terror the TV series, so none of them fancy ship words make any sense. Google doesn't help much here, because it offers me Wikipedia pages where fancy naval words are explained using other fancy naval words. I remember Boeroer posting some cheesy strat times ago, but didn't think to bookmark it then and now its buried under under sands of time and poorly working search keywords. So any tips in simple, comprehensible words would be greatly appreciated.
    1 point
  23. Kane lives!!!! also platforms please? Do will I get my GoG?
    1 point
  24. just like every other company, they kept quiet about gay rights while the gays fought for them and were all proud supporters of the gay cause once the gays won... of course in countries where the gays do not have rights, the companies do not support their cause... they wouldn't want to lose profits after all for the sake of a minority. same goes for every other cause they claim to support. their support is just a PR stunt for the sake of marketing "look how much we care, come buy our products"
    1 point
  25. LotRO definitely has a very clear story line that you are working towards. It just took them like 10+ years to get there, whereas the movies got there in 10 hours. Speaking of which, my Mordor dwarf has just reached level 40 and fought the evil dwarf Skorgrim alongside Gimli. I've been sticking mostly to the book quests, so things are moving quickly. I remember it took about a year of regular play to get to 40 when the game first came out. I'm excited to reach Moria at 50, but I want to try and finish all of the book quests before I do that. I bought some of these coins that let you jump directly to certain quest givers, since I know they can send you all over the map and it gets pretty tiresome trying to hoof it everywhere. I also have a Beorning delivering mail in the shire and and avoiding nosey hobbits. I think I might just stay there with him, it's such a nice change of pace to just wander around there.
    1 point
  26. In what gametable file(s) is the basic class info contained? I would like to mod the Arcane Archer class to remove the -5 Accuracy penalty for non-Imbued attacks. But I cannot find where that is in the Characters, Abilities, or ProgressionTables files. Unless it is in one those and I just don't know what I am looking at?
    1 point
  27. Awesome! Thank you so much! I stopped going through the lax folders at around laxd or e.
    1 point
  28. So, hm, @Gorth, you're from Denmark, then went on to win Microsoft awards and are an ERP developer. You don't happen to have worked at Damgaard, Navision or the combined NavisionDamgaard at some point in your life, have you? Or... say, still work with their product(s)? (Pretty please just say no)
    1 point
  29. That's the problem with those rich people. They give their kids all the money to buy whatever they want, but, as the Beetles know, money can't buy 'em love. (edit: mind you, the Beetles dude still worked like a dog to get her money to buy her things (but that's OK because the things she do, they make him feel alright))
    1 point
  30. You just know that he'll get dragged in for questioning in some Law and Order episode. If he is lucky, not SVU. Benson and Stabler would hate him. Then again D'Onofrio would have been all clever on his ass. Of course it could be a Cold Case. Then Lily Rush would keep seeing his young self as flashbacks.
    1 point
  31. Wait, inexpensive industrial cleaning agents are harmful? Shocking.
    1 point
  32. And I got asskicked by Mytha and lost 20k souls on her. I will have to skip her for now, because I do not have a clue how to fight her now Please no spoliers yet
    1 point
  33. The Subclasses added in patch 4.0.0 are (annoyingly) located in the laxg_exported folder which is why they are hard to find If you specifically want to edit the accuracy penalty, you can find Arcane_Archer_SE_AccuracyPenalty (bed4d99f-8d93-4a8e-b1e7-b3765a31cbf0) in laxg_statuseffects.gamedatabundle!
    1 point
  34. This is really helpful and I humbly think that this post should be pinned.
    1 point
  35. What makes you think this is the case? Also, the claim is extreme exposure From the manufacturer
    1 point
  36. Usually they hold position before firing. I don't pay much attention to their cannons and their reload cycle. I just know that when they hold position they will most likely fire on the next turn.
    1 point
  37. Dozens of public health and disease experts have signed an open letter in support of the nationwide anti-racism protests. "Infectious disease and public health narratives adjacent to demonstrations against racism must be consciously anti-racist, and infectious disease experts must be clear and consistent in prioritizing an anti-racist message." Protesting is wrong, irresponsible behavior that puts everyone in danger until the right people do it for the right reasons.
    1 point
  38. Well, just read cop forums for a laugh most of the time and a lot feel like resigning if that happens and based on past events I can see many stomping their feet about their jobs being harder or something. The other big pushes are to defund them, not quite sure that is the solution - sort of odd how things switch with this, conservatives seem to want more money to a service and liberals don't, hah. Also, Mattis criticized Trump, also rightfully takes Esper to task for the 'battlespace' remark (nothing like corporate speak, hah) - https://www.theatlantic.com/politics/archive/2020/06/james-mattis-denounces-trump-protests-militarization/612640/
    1 point
  39. Agreeing with dgray62 here, but adding on some extra notes: INT and DEX are basically king stats in general, but especially so for ascendant. The only thing that makes ascension last longer (without a priest or the Ooblit pet) is intellect. Dex--by making your actions faster--will let you squeeze more in during that ascension period. The returns here are effectively non-linear; the difference between four powers during ascension and squeezing an additional fifth might be just one more dexterity point. Perception and Might are roughly equal in most cases (so typically you want to balance them), but for a witch perception is much better - so much rides on you actually hitting the enemy that perception becomes more powerful (and with carnage actually gives you much better returns than might - barbarian is an exception where--contrary to most barbarian builds you'd naively expect--perception is much more important than might).
    1 point
  40. And another bossfight in Dark Souls 2 successfully behind me. The fight was not complicated, but it brought few surprises to me, during the encounter. Which in the end meant me corpsrunning few times It might take a little bit longer to learn the fights that way, but I really enjoy the learning process of some encounters, even if it might feel sometime little bit frustrating. The successful attempt ended up pretty long, but I think, I played to cautious this attempt, after wiping the floor clean in last two attempts during the last wave of chariot wheel skeletons rolling everywhere
    1 point
  41. No, I won't tell you. But I'll speculate (because I don't know), that those who murdered her had an agenda. As for which one, it could be racism, it could be to keep the unrest going or even escalate it. One thing we can hopefully agree on is, people can be scumbags.
    1 point
  42. https://github.com/electronicarts/CnC_Remastered_Collection For people that like reading source code, the C&C and Red Alert source code is on Github.
    1 point
  43. Nalpazca monk has to be high, but not necessarily tall. He has to be wasted to lay waste to his enemies. Must be smashed to smash someone's face in. When wrecked he wrecks everybody else. And when stoned his fists turn to stone. Ok, that's it for "drugged" slang synonym puns unless you ask for more in comments. ^^ =============================================== Flying Focused Flurry (flying on coral snuff or sth ofc) =============================================== Difficulty: PotD v5.0.0.0040 ----------------------------------------------------------------- Solo: Untested but not recomended (two glass cannon classes make suprisingly a bit less glassy one but stil not enough for solo I'd say) ----------------------------------------------------------------- Berath's blessings: +50K Gold/Start at level 4/Bonus attributes(!)/Fine equipment/Pet for Eder(cause you know he really deserves it)/Unique item vendor/Infamous Past/Mythical discovery (I picked level four cause i just jumped ship from battlemage build and did not have the patience for the fight at digsite again at low level, but it is not absolutely necessary) ------------------------------------------------------------------ Class: Transcendent (Cipher+Monk) ------------------------------------------------------------------ Subclass: Soul Blade/Nalpazca (Soul Blade can be changed to Ascendant but loosing all focus after some time seemed overly tedious to me. Nalpazca can be substitued with no subclass if you want to cut on the micromanagement or Helwalker if you want a stronger more glassy cannon) [not tested with Helwalker, but the synergies are still there] ------------------------------------------------------------------ Race: Human (The Fighting spirit can be of great help, but other than that any will do) ------------------------------------------------------------------ Background: Any will do, for RP purposes I chose deadfire and explorer (when I list attributes, they are all base, meaning that deadfire background bonus (+1DEX) is added later. ------------------------------------------------------------------ Attributes: MIG:13 CON:11 DEX:14 PER:16 INT:11 RES:10 ------------------------------------------------------------------- Proficiencies: Rapier(!) (+20 Acc modal with -50% Recovery penalty, works great with full attacks and rapier's low 3.0 sec recovery time) ------------------------------------------------------------------- Skills: Alchemy/None other than for RP (or History if you want to go Giftbearer's Cloak way) ------------------------------------------------------------------- Abilities: Legend: essential-(!), sugessted-(s) otherwise situational and can be changed Monk PL1: Swift Strikes(!), Lesser Wounds(!) PL2: Clarity of Agony, Weapon and Shield Style(!), Two Weapon Style(!) PL3: Swift Flurry(!), Torment's Reach(!), Stunning Blow, Soul Mirror(s) PL4: Duality of Mortal Presence(!), Thunderous Blows(!), Rooting Pain(s) PL5: Raised Torment(!), Stunning Surge(s), Tough(s), Enervating Blows(s) PL6: Turning Wheel(!) PL7: Heartbeat Drumming(!), Skyward Kick (or Cipher's Echoing Horror, i just like kicking Engwithan Titans in the air. [although it looked like a kick in the sock drawer, reading Prattchet's "Monstrous Regiment" explains this bit.]) Cipher PL1: Whispers of Treason(s) (helps in the digsite damned fight), Iron Will PL2: Draining Whip(!), Weapon and Shield Style(!), Two Weapon Style(!) PL3: Hammering Thoughts(!) PL4: Body Attunement(s) PL:5 Borrowed Instinct (Finally!)(!), Tough(s) PL6: The Empty Soul(!) PL7: Ancestor's Memory(s) (or Echoing Horror and AM can be respec back in for Mega Boss fights if needed) ------------------------------------------------------------------- Items: Weapons - Rannig's Wrath(Later highly recomended to change to Seeker's Fang)/Tuotilo's Palm(Enchants: Precision Striker, Balanced Shield), before getting stunning surge Head - Death's Maw (Later can be changed to Champion's Helm or Heaven's Cacophony if you can spare the tankness) Neck - Protective Eothasian Charm (I made a tiny mod that changes it to use par encounter because it was a bit tedious for me, I'll upload the mod and add the link here when I find some extra time today) Torso - Devil od Caroc Breastplate Ring - Power of Money Feet - Rakhan Field Boots (available a bit late, before that, all resistance boots, leap boots or boots of speed are a good alternative) Cape - Shroud of the Phantasm (or Giftbearer's Cloak) Trinket - Muatu's Aid Gloves - Mortification Bindings Ring - Entonia Signet Ring Belt - The Undying Burden Pet - Abraham (Cutthroat Cosmo before getting to Neketaka, and Abraham can be changed to Dude the Six-Toes Cat for double the healing if you give Eder the Nalvi. But let's be honest, giving him Concelhaut's skull is much funnier given their convo in Bekarna's Observatory) ------------------------------------------------------------------- So there you have it, now for the more in-depth part. The monk is a primary melee class and even though cipher isn's, the Soul Anihilition ability gives us something to start with. This build revolves around two things 1.As much accuracy as we can get, and we have some nice tools for that. And 2. lowering recovery as much we can (the rapier modal might seem couterintuitive but we'll get to that). This build has some crowd control with torment's reach (and proper positioning) and very good single targer dps. It can tank surprisingly well given it's gear, and extremely well with nemnok's cloak, but then again, with it, anything can. Most of the equipment is available early on but this build is still a mid-late bloomer. Basically, when fully kitted out, we want to have rapier modal active at the start of combat, gain some focus, cast borrowed instinct, and crit enemy to death. As long as we have borrowed instinct we turn modal off, the bonus does not stack, it will give the same acc bonus but also +20 to all defences which is huge (best to cast with full wounds for +10 INT). If the chance-to-hit gets below 95% it is better to use tormen't reach to gain focus and spike the damage with soul anihilation, unfortunatelly, we lack acces to Intuitive. Remember also that hit-to-crit chance does not stack, they have a chance to proc independently (no suppresion either). Now about weapons, Rannig's Wrath gives us +10% Action Speed with +4 Acc bonus from Thrusting (that goes on top of rapier native +5 Accurate bonus). This makes it a grat way to start the surging striking. Tuotilo's Palm gets transcendant suffering scaling bonuses so it will end up with more penetration at PL7 then legendary rapier which is kind of funny if you ask me. It has lower base damage than fists so it will be a bit weaker but the "mythic" accuracy bonus (and one of it's upgrades gives it +5 accuracy with unarmed attacks, which it itself also uses, making it great for crits). Honestly it's almost a reverse shield, made for hiting, gives bonus to accuracy instead of a penalty, while still giving bonuses to def and ref. But most importantly, it allowes us to take advantage of two diffrent Fighting Styles (two weapons and weapon and shield) at the same time. To say nothing about increasing wound gain. When does it stop? Well, here, but you get it. Closer to the endgame you get acces to Seeker's Fang. It is cipher boundable and well, guess what. Does damage over time on crits that scales with current focus (that stacks) AND another raw DoT when hitting enemy with any affliction. If only we had acces to stun or sth. ^^ It's Spider's Flurry ability also works great to gain early focus (being per encounter) and immobilize enemies for raised torment positioning. Important thing is to keep your AR as high as possible because well, we're a bit glassy. This makes a fairly versatile character that can even further increase his AR (+2) while debuffing one enemy (-2AR) with body attunement and supply allies with brilliant for long fights. High penetration, high crit chance and good to great speed with a high chance at peak to chain attacks with Swift Flurry and Heartbeat Drumming. And it's not very complicated to play with, only a bit of positionig gimmicks. That would be for it. My first build. <yay!> I'm writing this after not sleeping through the night so if I missed something or you feel something is unclear, please let me know in the comments. Allllriht, ya scalywags, get yer hands to the rigging and hoist those sails! Hard to larboard! And all that. Keep deadfire safe from green man lads! PS. I copied Ascaloth's template for describing build, I hope You/He don't/doesn't mind but it was just very clear and transparent so I couldn't resist. Also quite tired.
    1 point
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