I finished The Quarry it was freakin' great. It took me 20 hours to finish, keep in mind that I'm a super slow gamer and I tried to find all the tarot cards (I got 14/22). The death toll:
Abigail, Emma, Kaylee, Caleb, Chris, Constance and Silas died. I'm pretty sure I can't save Kaylee, Constance, or Silas. I'm iffy on whether Chris can be saved.
The most important thing is that my girl Kaitlyn survived.
This is easily the most impressive game I've ever seen visually. There are 2 very brief hiccups that stand out. A scene where a pair of teens are in a lake. The water looks good except for a brief moment when they are having a splash fight, the water being splashed... it's not the greatest effect. There is another scene where a character briefly uses a blow torch. The jet of flame doesn't look great. In a different game with 6/10 visuals these 2 5/10 effects wouldn't stand out, but when absolutely everything else is 10/10 those 2 effects look placeholder. That's like 0.1% of the game, though.
The other 99.9% of the game the production values are LEGENDARY. The graphical fidelity, attention to detail, facial animations, lighting effects, cinematography, sound design, writing, voice acting, they're all off the charts. The bar has been raised, The Quarry is the new gold standard in production value. Where is @Bokishiwhen you need them to post 16K screenshots of this game? Guess y'all will just have to settle for the 4K screenies I posted.
Gameplay wise, there's not a whole lot to this. It's basically an interactive movie. It even has a movie mode where you can just sit back and watch it as a movie. I haven't tried movie mode yet, but I read that you can set parameters on how characters act and watch it play out. Once I save everyone I think can be saved (hopefully) on my 2nd playthrough, I'll give movie mode a spin. Anyway, gameplay consists of QTEs with fairly generous timing, choices, interrupts/actions which you may or may not chose to make (sometimes it's better to not act), and a few moments where you can fire a shotgun, but these wind up being sort of like the interrupts/actions given how generous an amout of time the game gives you to line up a shot and decide whether to pull the trigger or nor, except for 1 time near the very end where you have a much smaller window of time to take the shot. The game lets you walk around freely at times. Sometimes it's over the shoulder 3rd person with full camera control, other times it's fixed camera. It's during these times that you can look for tarot cards, clues, and evidence.