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Showing content with the highest reputation on 11/26/21 in all areas

  1. Programmers criticizing one another's languages is a war between glass houses where the only weapons allowed are trebuchets.
    3 points
  2. I dunno, when I bump my leg against something I might shake it side-to-side a little and that seems to repair it.
    2 points
  3. Last year I madea test-build on that way, with also the Magnera armor and Finality's Claim ring , and someone to cast Blizzard. I named him Time Parasite, and because of relativity, I estimate that was like I got env. 100 dexterity
    2 points
  4. They stack in a multiplicative manner. Think about it like this: If you have multiple sources of crit conversion they will get rolled one after the other - until a conversion happens or until all sources got rolled. This is basically how it's done in code. You can calculate the overall chance of stacked conversions rel. easily by multiplying the chances NOT to convert (CNC) - and then substract them from 1 like so: Berserker (0.3) + Dirty Fighting (0.1) + One Handed Style (0.15) --> 0.7(CNC)*0.9(CNC)*0.85(CNC) = 0.5355(CNC) --> 1 - 0.5355(CNC) = 0.4645 --> ~46% crit conversion chance overall Afaik there is no suppression when it comes to conversions since the stacking isn't linear and you can't reach 100% via stacking - so no need to limit it.
    2 points
  5. I use it sometimes to cast Screaming Souls, they are very resistant!
    2 points
  6. Do you know the Glacierbane enchantment Harder than ice, giving more 1pen (stack to 3), has no limit duration? Out of combat, in 3 ticks of Chillfog, your pen is to 15 when upgraded to Legendary, until rest. But just for the Glacierbane in main hand ; if you dualwiel Glacerbane, you have to switch the second in offhand to the main hand to have +3pen for each. (I try that to have +6pen but no) The pen bonus work only for Glacierbane. Furthermore Chillfog can proc Brilliant from Shroud of Phantasm, for soloing I mean.
    2 points
  7. Hi fellows, See the video below. I am wielding Sasha's Scimitar. I start an encounter and Empower an ability that is not an Invocation (in this case Forbidden Fist). I lose one Empower point, which is normal. I start another encounter and Empower an Invocation (in this case, Her Tears). I get back 2 Empower points, which isn't normal. I tested it several times. I can basically Empower everything including non-Invocation abilities for free... Have you seen this before? Is this something widely known that I somehow missed, or a quirk in my game? I am using CP, no BPM.
    1 point
  8. I liked Blade Runner 2049 better than Arrival. Technically I enjoyed Arrival more until it became so stupid it turned from a really good film into something not even Alex Kurtzman and Jar Jar Abrams could dream up while collaborating to create the stupidest movie premises of all time (and oh boy did they try, huh?). By the by...
    1 point
  9. I mean, if it's an Urban Mech, it was just a joke anyways.
    1 point
  10. When the article says " currently low numbers of COVID-19 cases in South Africa" that is inaccurate We dont know our true numbers because we have never had active, working testing. We respond when hospitals start getting full and from the testing that is only done from some public sector hospitals
    1 point
  11. And I just had a pirate Urban Mech spawn right next to me Was taking out pirate satellite dishes and once done, a mech just appeared among the buildings. Now you could argue it was there all along powered down in a hangar and it took the pilot that long to get to the building and power up. But yeah...
    1 point
  12. 1 point
  13. Rod of the Deep Hunter's "Crushing Depths" has a stack limit of 5. So it's only -5 deflection (and +15% recovery time) for each phantom or Living Ilusion. But it works on hit (not only crit) so that's cool.
    1 point
  14. Have you try with the Rod of the Deep Hunter (seems no limit to stack) and multiples phantoms from shroud of phantasm? As ranged, they are staying for more time
    1 point
  15. löl... I just discovered that if your phantom reached 5 stacks you can simply resummon one and open yet another stack of 5 ... and so on. Works with Willbreaker's will debuff, too. Why didn't I think of this before?
    1 point
  16. A couple of the potential issues they have with WoT... Having all "main" character share fairly equal time on screen and on character development so the audience can grow to like any of them - as opposed to making it the Rand show perspective and only having the others come to the forefront 3 years down the road... Having an actor play a five minute role in one episode, and have them return as a much more significant player 4 seasons later. Not really workable, so characters and their storylines will need to be shifted around if they do want to introduce them in the story. I think this is falling into one of those "inspired by" rather than a literal following. I'm trying to keep in mind it's a tv show, not my books, and that the showrunner has really been engaging with the fan community at large for the last two years to manage expectations and explain why and how changes are being made. Not just slapping you with a wet sock in the face and leaving it at that.
    1 point
  17. I've never built on it, but what do you guys think about Blade of the Endless Path ? The speed and accuracy bonus are solid, but the selling point should be this -4 Def malus on Crit for 45s and that stacks up to 5 times. All the party should benefit from such a cute effect. This sounds very appealing against everything that isn't immune to pierce or have enormous Deflection and Resolve.
    1 point
  18. Picked up Sekiro on Steam sale. Absolutely loving it so far. I wasn't sure how it will feel to play, looking at the gameplay videos, but like Dark Souls it plays much smoother then it looks. Love the setting. I am a sucker for stuff like this.
    1 point
  19. I meant the contrary : Beza's debuff only applies to Beza's Crits. But once applied, it benefit everybody. Blade of the Endless Paths -4 Def on Crit isn't bad for this either.
    1 point
  20. I haven't had enemies spawn right next to me. Well, they did once, but I got a warning of a troop ship coming in and the ship actually did swoop down and the enemy mechs were properly dropped. So that was cool. And my lance took up positions on the ridge to target the mechs the moment they dropped. A lot of combat will be pretty close. That is what will happen if you fight Firestarters or mechs equipped with SRMs or SLasers etc. Heck, I try to take out lighter mechs' legs so I can close in and punch them. But what I haven't seen happen anymore is the ridiculous circling that happened at release, where a mech would run up to you and then just circle around you until one of the two mechs blew up.
    1 point
  21. ...and the situation is escalating rapidly https://www.bbc.com/news/world-59427770 The UK, Singapore and Japan are among those rushing in stricter quarantine measures and banning flights from South Africa and neighbouring countries. The EU is proposing to ban flights from the region across the whole bloc. Scientists still have much to learn about the variant, but there are concerns it may be the worst yet. It is still so new to scientists, they are yet to give it a more memorable name, like Delta or Beta. Right now, it is known as B.1.1.529, but the World Health Organization (WHO) is expected to name it on Friday. https://www.bbc.com/news/business-59428927 Stock markets across the world have fallen sharply after the discovery of a new Covid variant raised fears over the economic recovery. In London, the FTSE 100 share index dropped by 2.6%, while markets in Germany and France also declined following overnight falls in Asia. Shares in airlines and travel firms were among the hardest hit. The UK and other nations have introduced a ban on flights from six southern African countries. https://www.bbc.com/news/health-59418127 The latest is the most heavily mutated version discovered so far - and it has such a long list of mutations that it was described by one scientist as "horrific", while another told me it was the worst variant they'd seen. It is early days and the confirmed cases are still mostly concentrated in one province in South Africa, but there are hints it may have spread further. ... In a media briefing Prof de Oliveira said there were 50 mutations overall and more than 30 on the spike protein, which is the target of most vaccines and the key the virus uses to unlock the doorway into our body's cells. Zooming in even further to the receptor binding domain (that's the part of the virus that makes first contact with our body's cells), it has 10 mutations compared to just two for the Delta variant that swept the world. Boldface highlight by me...
    1 point
  22. To show another example from a previous build: Disciplined Strikes and other Hit-To-Crit modifiers can get you to serious conversion rates, to complement your already high ACC. This is key to maximize because a lot of our crazy DMG bonuses are On-Crit. With Disciplined Strikes, Dirty Fighting, Uncanny Luck and Prosperity’s Fortune, you can get to almost 50% Hit-to-Crit conversion, and up to 61% with a potion of Perfect Aim on top. [1-(1-0.25)*(1-0.25)*(1-0.15)*(1-0.1)*(1-0.1) = 61%]
    1 point
  23. Think it happens if you get confronted in the text event.
    1 point
  24. That is great to know. Thanks. I really like streetfighters, so I will have to try this out! Great advice! I love having super fast attacks. Yes, the accuracy bonus is nice , right? Thank you ! I finally killed Megaboss Auranic with my swashbuckler (Streetfighter/Devoted) ugh it was really hard. I used a custom build for 6 quick slots, 10 invis potions, gouging strikes, and burst dmg. I forget about summons haha!
    1 point
  25. Star Dreck, Venal Disease, Season 4, Episode 2. Current Burnham crying counter is at 1 from last episode's almost cry face at the very end. Should that devolve into actual crying at the start of the second episode, I shan't increase the counter. Opening flashback features Ni'Var (formerly Vulcan) and Gray being seen by Dr. Culber, so we're probably going to advance these two stupid plotlines in this episode. Well, here goes nothing. Burnham cry counter is now one to three. That's one for real, and three time she had an inward sad. One minor positive thing, this one was less offensive than the last one, but it cranked up the stupid writing and terrible science to eleven, evening it out. Terrible performances by all the actors, except for Abe Sapien, who continues to give it his best even through all the makeup and prosthetics.
    1 point
  26. Komi can't Communicate 4 or 5 I think. Probably one of the best ones, the cat ears get deployed quite a bit. Dog girl and the stalker are more bearable. JoJo Stardust Crusaders 19 and 20 Mannish Boy's Death 13. One of the creepiest stands to date. Lali-ho!
    1 point
  27. I realise, like for the Cap of the Laughingstock, the will debuff aroma from the Keeper of the Flame is considered to Beneficial effect for ennemies, with obviously no limit duration. It is interesting for Wall of Draining.
    1 point
  28. this. i don't even use it to steal. leap is just such a good mobility effect to give to non-barbarian classes. has made me appreciate the barbarian ability more, too (but this way you don't have to spend ability points on it). use it to escape engagement, use it to debuff enemies (daze), use it to get into perfect positioning, just great. i had a recent run with mantle of the seven bolts, and uh i'm stupified i haven't used this earlier. it would be utterly broken with the mod that turns per rest items into per encounter. for most of the game, the bolt spell is a room-clearing effect, especially indoors where you can bounce it off walls. I also like charm of bones. +2 intellect is always nice, the vessel bonus is very relevant against some very tough enemies throughout the game (esp neriscyrlas and dorudugan), but the cherry on top are the summons you can get which are a) extremely freaking powerful [you can summon some high-level fampyrs or priest vessels with high level spells for example] and b) not limited per encounter. You are limited to ten total over its lifetime, but you can either make some early fights a lot easier, or save them up for some rough fights later (in my most recent one I used 8 charges just to drain megaboss Auranic out of all her spells). i don't see a lot of chatter for this item, but it really has lasting value and you can get it potentially really early.
    1 point
  29. My starting lance is made up of a Griffin GRF-1S, 55t carrying the standard 1 LLaser, 2 MLasers, 1 LRM5 and fitted with Jump Jets 2 Commandos, 25t each. One a COM-1B with it's 1 LLaser, 1 MLaser, 1 SRM2 - the other a COM-2D with 1 MLaser, 1 SRM4 and 1 SRM6 and for harassment a Locust, 20t LCT-1V with 1 MLaser and 2 Machine Guns. I am taking easy missions for some quick cash, though I always negotiate for damage coverage, so I am losing money on that if I do really well, like in the latest mission, where the COM-1B and Locust never took any fire at all. I had 400.000 damage pay and my repair bill was 65.000. Had I instead asked for a flat increase of 200.000 of my payout, I would have covered my month's expenses through the difference. The plan though to each around 5mil credits and some reputation to be able to negotiate for ~11 salvage shares. I need around that many shares to salvage a 30t mech. Currently I could go up to 9 shares if I didn't negotiate for any damage coverage or extra pay. But seeing how it may cost me an arm and a leg to repair and refit the salvaged mech, it will do me no good to salvage it if I can't use it. Would have loved a chance to salvage the Panther I fought last mission. But at least it was a fun (as in laugh out loud) fight. We were defending a Steiner outpost from a Peripheral Realms attack (I don't care who pays the bills, as long as I am defending (it's my company's code of honour, we only take missions which do not have us attacking non combatants - so no attacking settlements - but we'll take any defense contract)). It was a newer defense map, so the base wasn't in the middle of the map, but actually on the edge, with opponents coming in from 3 sides. My scanner momentarily picked up an enemy mech approaching, before the ridge on the south side of the outpost obscured it again. So I jogged my Griffin up the ridge where I expected the enemy pilot to try and cross. We reached the top of the ridge at the same time at the same point. So his 35t Panther suddenly had a 55t mech right in front of him. And instead of firing I just started punching him. Managed to get 3 good hits in before he could get any distance. At which time I blasted my lasers at his schlongpit (as Keyrock would call it). At that range not even I can miss. Shortest mech fight I have had. Of course after the beating it took and the tumble down the ridge, there wasn't anything left to salvage even if we had the shares.
    1 point
  30. @Schadel Diazif you want a dune like creature might I suggest a predatory leech or a hammer worm Maybe earthworms would be good. It would be like a Kaiju battle.
    1 point
  31. I guess he meant unreachable without getting spotted (when not having good stealth). Since you can leap out of combat you can start the leap out of stealth, land right besides the chest and loot it while your stealth is still up.
    1 point
  32. How do you use Boots of Leaping to open unreachable chests? And which are unreachable?
    1 point
  33. I was talking with my 7th grade students about this the other day and asked how many of them understand cryptocurrencies and NFT's. A few raised their hands and I asked them if they could teach me, because I could use the money. They all put their hands back down. Either they don't really understand or they are holding out on me.
    1 point
  34. Hi MrSeriouscat, Yeah, it is totally worth it but it also comes down to personal choices and gameplay style. The video below explains everything you need to know about the Forged Upgrades and to what 12 top creatures are vulnerable.
    1 point
  35. https://www.blogto.com/city/2021/11/dancing-cactus-toy-walmart/ "The toy sings in English, Spanish and Polish, but it's the inclusion of the track "Gdzie jest biały węgorz?" by Polish rapper Cypis that is really ruffling the feathers of concerned adults. The song's title translates to "Where is the White Eel?," with 'white eel' listed on Urban Dictionary as a reference to lines of cocaine."
    1 point
  36. I second this. It's my favorite armor choice for a psyblade. And add there the Nalvi pet equipped on Eder, for an additional party wide armor recovery time reduction... So you are really faster in armor, than would be without it. ---------- Regarding other items: it's really hard to say which are overlooked, but can say which I like a lot:
    1 point
  37. One of the most underrated items is maybe The Magnificent Escape Cape imo - at least when you are a Wizard or Priest. Its Escape does +50 deflection like the original Escape. But unlick the original it stacks with everything except Escape itself. And as a Wizard/Priest you can prolong it with Wall of Draining/Salvation of Time. It's quite fun to use it with a Streetfighter/Wizard to get to 50% health and then "Escape" + buff up like crazy and stay there at blooded status but in rel. safety. Also nice for humans (Fightng Spirit) and Barbs (Blooded). Maybe also Death Godlikes - but I didn't try that. Same is true for Mask of the Weyc (stacks with everything else but Arcane Veil itself) - but that's a late-late game item so I don't consider it often. I really like the Upright Captain's Belt because immunity to push & pull effects is so great to have for your tank if you make heavy use of Pull of Eora or other similar effects.
    1 point
  38. Up to interpretation, someone's overlooked or rarely used item may be a staple of another's. But off the top of my head, some underrated items: Contender's armor (med armor): can get upwards of -30% recovery time unconditionally, while the medium armor +35% penalty is negated down to +6% with abraham pet + fighter armored grace. Basically an even stronger version of abraham + miscreant's leather for lowering recovery time (for Eder, or fighter classes) Bounding boots: Leap can be cast from a huge distance,. Can also leap to steal from otherwise unstealable chests. Death's Maw (helm): Damage reduction that stacks with other sources of DR, available immediately at game start Pallegina's armor variations (med armor), especially Desgraza Breastplate (partywide effect): another source of stacking damage reduction that improves as health decreases (similar to undying burden and nerian's ward), intuitive and hassle-free mechanism for improved survivability at low hp
    1 point
  39. Not sure Python programmers should be making jokes with their indentation based scope blocks.
    1 point
  40. This is a good idea, giving an excellent reason to use this spell. There is not conjuring weapon at tiers 2 (and considering Concelhault's Draining Touch as, there are 2 at tiers 3). This is a level 1 spell with 14-20 freeze with 9pen for 3.0s-4.0s, with -10acc for 15s. Spears, sabres, battle axes, sword and maces get a base 13-19 with 7pen for 0.7s-4.0s, with innerent bonus (+10%damage for sabres, +5acc for spears...). Another damage type for the coast of 1pen to swords. +2pen for maces for -20% damages to 11-15. tiers3 summoned weapons Kalakoth' Minor Blight seems equivalent to the Grasp, with 14-20 elemental damages, 7 pen but 0.7s-4.0s, +1.3m radius for the -10acc. Better than a summoned pistol, 15-19 with 7pen for 1.1s-5.0s and +20%lash. Modals that increase the pen by 2 give a penalty of +50%recovery time, without break the game balance. So a vanilla sabre with Windmill Slash is 13-19 with 9pen for 0.7s-6.0s. AS a Grasp a summoned weapon, I suggest, on the Mace model, 11-16 freeze with 9pen to 0.7s-4.0s and -10acc for 15s. But as a spell only add a freezing (paralyse) effect for a shorter duration than the acc penalty, like 6.0s base, would make this one more attractive. What do you think about?
    1 point
  41. Ok, I was wondering the same. It doesn't require to be a Cipher to detect your thoughts about abusing it shamelessly with Phantom spells à la Draining Touch. Reducing the cast/recovery of weak spells is a good way to make them relevant at high level without making them too powerful. Well, as a general rule, I try to avoid changing the purpose of an ability unless required for redundancy with another ability. Sunless grasp isn't the best spell of the game, but with a fast casting, it would fit its purpose as a minor mid-duration debuff. For those who wondered : Jolting Touch has -25% damages per bounce, and can bounce several times on the same target. For me, it is ok as WIzard's version of dancing bolt (friendly multi-targets Electricity spell).
    1 point
  42. [CLASS BUILD] Vorpal, The Quiet Executioner – Assassin Devoted with Amra 2H Axe - Solo PotD Class: Assassin/Devoted (technically Amra gives you 2 Barbarian-like abilities that will proc in almost every fight, so this is more an Assassin/Devoted/Mini-Barb!) Concept: Very synergistic mix of stealth and melee dealing high damage and CC to multiple targets. Can be crudely summarized in 6 words: Clear Out With Amra From Stealth. This is a No-Rest build. Game Version: RTwP. Works with latest updates and DLCs as of v5.0.00040. I recommend the Full Community Patch and the No Forced Rests mod (otherwise just metagame around them, it’s fully viable but just a bit annoying). PotD Solo Viable: Yes. However be advised that you will NOT be able to best Hauani o Whe… at least not without a lot of tedium and RNG luck involved. Not that it really matters to this build anyway. Companion: Nope (meant to be played solo by definition). Maybe Edér could approximate but he would be noticeably weaker. As always, this is going to be a somewhat long post so please bear with me. I’ll explain briefly why I think this toon is interesting, go over the specs and key abilities, and detail some useful strategies throughout the game. -----INTRO------ I won’t bore you with my long thought process on trying to build a strong solo melee MC Assassin, but I’ll just explain why I ultimately landed with this one and why I find it interesting enough to share with the community: It is one of a few melee glass cannon builds that is viable to play solo on PotD. Also one of a few strong MC Assassin combinations that is neither a ranged weapon user nor a spellcaster. It makes optimal use of the 2-handed Axe Amra, which is a super cool weapon obtainable very early, but that can be somewhat hard to build around effectively. It is very synergistic: the end result is noticeably stronger than the sum of its parts. You start with a typical Fighter/Thief archetype, but you end up with a cloaked meat grinder from Hel. It has a very fun playstyle, feeling both very dynamic and powerful. Once you get the hang of it, you’ll have very few reloads. Tearing groups of enemies apart with a well-placed Clear Out leaving sturdy opponents prone with half their health missing while you turn invisible for a second round is some of the most fun I’ve had in melee with this game. Before going through the specs, I’ll just mention a couple more things: Devoted is optimal here in combination with Assassin + Amra and other items because together they concentrate a lot of goodies that are important to this build: on one hand piling up a ton of Accuracy, (Crit) Damage, Penetration and Sneak Attack/Deathblows-enabling Afflictions to kill very fast and on the other hand having Invisibility, Crowd Control and lots of passive Healing to stay alive. The downsides are almost nonexistent because: you can still use other weapons with pretty good accuracy if needed, there are very few enemies strictly immune to Slash DMG and you can punch through virtually any Slash AR. Plus as a backup before getting Amra, Devoted bonuses also apply to your fists (hello Monastic Unarmed Training). It has been said before but for those who are wondering: Assassin builds can somewhat counter-intuitively benefit more from a high DMG 2-hander than from dual-wielding, even if most of their offensive abilities are full attacks - and this build is another one to prove it. This is mostly because of stealth and recovery mechanics and how they work with initiating combat, but also because in our case we will use a lot a certain Fighter ability (Clear Out) that is a primary attack anyway. -----SPECS------ Race: Aumaua (Coastal probably optimal, doesn’t matter too much) Background: The White that Wends – Hunter FINAL STATS WITH ALL PERMABUFFS AND NO-REST BUFFS AS OF 5.0 (without combat buffs): MIG 30 (18 Base +2 Aumaua +2 Berath +1 Gift from Machine +2 Alchemic Brawn +2 Hot Razor Skewers +2 Woedica’s Strangling’s Grasp +1 Chameleon’s Touch) CON 10 (3 Base +2 Berath +2 Alchemic Brawn +2 Konstanten Boon +1 Upright Captain’s Belt) DEX 23 (16 Base +1 Chameleon’s Touch +2 Berath +2 Alchemic Guile +2 Amira’s Blessing PER 28 (18 Base +1 White that Wends +2 Berath +1 Konstanten Boon +1 Effigy: Sagani +2 Alchemic Guile +1 Savage Cunning +1 Cauldron Brew +1 Ajamuut) INT 24 (17 Base +2 Berath +1 Konstanten Boon +2 Alchemic Wits +2 Charm of Bones) RES 11 (3 Base +2 Berath +2 Alchemic Wits +2 Nature’s Resolve +2 Rikuhu’s Blessing) ADDITIONAL PERMABUFFS: Food: Hot Razor Skewers Adratic Glow All Trainings Dawnstar Blessing Luminous Adra Potion Nature’s Resolve (Accuracy) Savage Cunning (Survival) Galawain’s Gift x3 (Acc. against beasts) Infamous Captain, Bonus Skills, Champion Stats, Port Maje vendor, Fully discovered Map, Bonus Money… invested all 105 Berath’s Blessing Points SKILLS This time counting all the bonuses and items I invested to have 13 Athletics, 13 Mechanics, 12 Stealth, 12 Diplomacy, 18 Survival, base + bonuses on others). Temporary focus on Arcana as needed to steamroll certain big end-game DLC fights. ----- ABILITIES ------ ASSASSIN (+GENERAL) Crippling Strike, Backstab, Fast Runner, Smoke Veil, Blinding Strike, Dirty Fighting, Two Handed, Arterial Strike, Gouging Strike, Combat Focus, Persistent Distraction, Tough, Uncanny Luck, Deep Wounds, Improved Critical, Deathblows. DEVOTED Disciplined Barrage, Warrior Stance, Disciplined Strikes, Rapid Recovery, Weapon Specialization, Conquerer Stance, Unbending, Armored Grace, Clear Out, Unbending Trunk, Weapon Mastery. OPTIONAL/SITUATIONAL Until you get Amra, you should go Monastic Unarmed Training and 2 weapon style. The Rogue’s Deep Pocket is helpful if you temporarily switch to Arcana-heavy to remove a bump in the road with a barrage of scrolls. I will comment on those choices in Strategies further below. Note that I have tested a lot of the other passive/offensive abilities and none seemed to bring a lot of additional power or utility - happy to discuss though! -----GEAR------ Weapon Set 1: Amra! Mythic, Wanton Gore, Tempered Fury. Weapon Set 2: Nothing critical here but I like to keep handy Oathbreaker’s End, Magran’s Favor, Slayer’s Claw, The Red Hand, Dragon’s Dowry... Head: Helm of the Falcon. Keep handy Acina’s Tricorn. Neck: Charm of Bones. Keep handy a couple Fireball Necklaces for fun with Boeroer’s stacking trick. Chest: Devil of Caroc! Mythic, Heart of Bronze, Devil’s Due. With permabuffs, it gives us 12 Guile & Discipline / Encounter. Cape: Ajamuut’s Stalking Cloak! Gloves: Woedica’s Strangling Grasp. Keep Burglar’s Gloves and Firethrower’s gloves handy. Ring 1: Chameleon’s Touch. Keep handy Ring of Focused Flames. Ring 2: Ring of Prosperity’s Fortune. Keep handy Ring of the Marksman (keep Kuaru’s prize handy) Boots: Slippers of the Assassin! Keep handy Rakhan Field’s Boots for fun, and Sandals of the Water Lily. Belt: Upright Captain’s Belt Pet: Abraham. Keep Eviee handy. Potions: Invisibility, Ryngrim’s Repulsive Visage (this potion is always amazing in tough fights if your enemies are vulnerable to RES afflictions), Ascension, Healing. -----GENERAL STRATEGIES------ The general strategy until you start fully solidifying this build is to use Rogue abilities to focus down targets one at a time, and reset the fight as appropriate with Smoke Veil. Do not keep the fight up for too long at a time. At the beginning, you will use your fists, which are surprisingly effective and will carry you well into level 12-13. Buy all the nice stuff in Port Maje, the Necklace of Fireballs from the optional vendor in particular can be nice to quickly dispatch the drake and its buddies at the Digsite and save some time. You can go to Gorecci street at level 4+ and punch everybody to death, which is nice. After Port Maje, you can start getting a lot of levels under your belt quickly, while starting to pick a lot of the items and permabuffs that will enhance your combat abilities. Pick Amra when you want to go to Dunnage, there’s no rush. At this point already, you can virtually kill anything with Gouging Strike if you take your time. The Slippers of the Assassin are a great early add for a free invisibility once per fight. Helm of the Falcon + Abraham + DoC breastplate + Armored Grace is going to put your recovery in a really sweet spot. From an item point of view, Ajamuut’s Stalking Cloak is really a big upgrade when you get it (increased ACC, DMG + free Stun on hit from Stealth/Invisibility). Things start to be really strong when you get Clear Out. Then of course Deathblows with Persistent Distraction/Clear Out and Unbending Trunk when needed will drastically improve your combat potential. Let’s discuss some cornerstones of the build: AMRA: what a beauty. Very high base DMG and PEN, bonus crit DMG, a situationally nice weapon modal when you want to boost your DoT, a no-drawback Frenzy proc that puts our MIG to the max of 35, a Carnage-like proc that can seriously boost your DMG output on all enemies around… In practice, those procs will always trigger in serious fights. The build is entirely well, built around this weapon. SMOKE VEIL: Absolutely crucial of course. Can be used to run away and reset a fight, or more honorably to ignore incoming attacks, deaggro enemies and prepare your next devastating attack. ARTERIAL STRIKE AND GOUGING STRIKE: The bread and butter of most Rogues, these abilities are useful from beginning to end. Arterial Strike is really nice when you can make the enemy run around or chase you without taking nasty disengagement attacks. Potions of Ryngrim’s Repulsive Visage and Clear Out will be helpful for that, and of course you can create a horrible DoT-fest between Arterial Strike, Gouging Strikes, Deep Wounds, Bleeding Cuts… Gouging Strike is cheesy but so powerful of course. It can simplify a lot of fights and help you effortlessly farm Mythical Adra Stones with Dorudugan and Belranga. DISCIPLINED STRIKES: Disciplined Strikes and other Hit-To-Crit modifiers can get you to serious conversion rates, to complement your already high ACC. This is key to maximize because a lot of our crazy DMG bonuses are On-Crit. With Disciplined Strikes, Dirty Fighting, Uncanny Luck and Prosperity’s Fortune, you can get to almost 50% Hit-to-Crit conversion, and up to 61% with a potion of Perfect Aim on top. [1-(1-0.25)*(1-0.25)*(1-0.15)*(1-0.1)*(1-0.1) = 61%] CLEAR OUT: I could write a poem about this ability. A weapon ability that hits in AOE is always great. If it pushes and inflict prone on top, even better. Clear Out actually hits enemies twice with damage for some reason unknown to me, which bumps it up a tier. I think there are a couple funky things happening with those double hits in terms of the interactions with Sneak Attack, Deathblows, Assassinate and Backstab (the Raw DMG lash version from the Community Patch) but the bottom line is that in almost all situations you are going to hit like a truck. DMG per target will very often be in the 200-300 range, and you can of course prone-lock opponents. Now this ability is supposed to be balanced by the fact that it targets FORT, which is usually the highest defense on PotD. But we can reach an ACC of 173 from invisibility and a high Hit-to-Crit conversion rate so… yes, this ability is insanely powerful with this build. Clear Out alone with a few Smoke Veils can win a surprisingly large amount of harder fights. UNBENDING TRUNK: With such high MIG and Dawnstar’s Blessing, your healing is so high that this ability becomes essentially a “Cannot Die” effect for as long as it’s up. As simple as that. -----THE END------ Always happy to read your thoughts and potential for improvement! If like me you’ve ever wondered what would happen if we gave a giant battle axe to The Predator and dropped him on Eora, then I think you may have fun with this toon!
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