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Showing content with the highest reputation on 06/14/21 in all areas
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Hellpoint free on GOG for the next 2 days.5 points
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If you play with Community Patch, such that FF attacks are classified as weapon attacks, you will trigger extra attacks with swift flurry and heartbeat drumming. However, these extra attacks are primary attacks using the main hand weapon only if you are dual wielding. This is the reason that Powerotti recommends wielding Magran's Favor in your main hand with the axe modal on. The idea is that you would rarely be auto-attacking, but would rather be mainly using the FF attack and also periodically using eternal devotion to renew the fire lash. When swift flurry/heartbeat drumming procs, you'll deal a powerful attack with Magran's Favor and bleeding cuts, without the recovery penalty that the axe modal would inflict if you were auto-attacking. This is one of my favorite builds, and I can tell you from experience that it works very well.4 points
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4 points
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So this years E3 is bollocks and stuffed with a ton of pre-rendered mood setters. I love that Obsidian chose to take the piss out of that.4 points
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4 points
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The vaccination in some parts of Brazil is now expected to happen much earlier. Last I had checked I would only be vaccinated in August or September. But now it seems it will happen in the next weeks.3 points
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That's fair! But then if it was refunding on Crit without limits, dual wielding Blunderbusses/Mortars could Crit 8+ times per Full Attack (not including Powder Burns, Blinding Smoke etc. just the main attack that is the only thing that counts for Gambit). That would potentially refund 16+ Guile per Full Attack, effectively making any Assassin a never-stopping cloaked Terminator. Therefore I guess it's OK as is, after all SC Rogue is still the only class in the game with a built-in God Mode. I think that having Gambit refund Guile without limits would be **almost** like extending Vanishing Strike with Strand of Favor: the most powerful thing in the game, but that removes immediately all the challenge.2 points
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i just gave this a test and alas, crits do not keep any persistent PEN bonus - they just constantly track your current effective ability PEN and the target's defensive AR and forget any effect that's not currently active - they don't even remember that you empowered them for purposes of PEN (but they do remember you empowered for purposes of PL-based damage bonuses [not the +15% empowered damage passive though]). So crits on DoTs are *only* useful for multiplicative duration increase. In a way, this makes sense within Deadfire-rules, because DoTs also do not wake up sleeping enemies from Call to Slumber or eliminate Takedown Combo - better to think of DoTs primarily as debuffs with a certain effect that causes health loss rather than as a damage effect.2 points
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The animation is really... actually it's really good, the few instances where elements look CGI'ed (and probably were) aside, the water in the show being the biggest "offender" there. There's an episode where an astronomy reserach institute hires 80 auto memory dolls to copy rapidly deteriorating books and scrolls that were just recovered. In the shot where you can see them, they're really different character models with different outfits. Meanwhile any of the war flashbacks has the soldiers all look the same, a deliberate contrast (both as a war metaphor, i.e. dehumanization, and a demonstration of Violet's point of view - people going from not mattering to her at all to being separate entities with hopes, dreams and feelings). While it looks really good, it's easily my least favorite episode (so much is made prior to this about how auto memory dolls aren't just typist, and now they're there copying books - important work, to be sure, but not what they're usually hired for). Like modern animation or not... ...but that took some effort. Pretty backgrounds. However... It does have a super important blink and you'll miss it moment for Violet. What you really need to know about it going in I already posted, I think. Violet is damaged, emotionally and physically, and that's what the anime is about. It is more of a series of short stories with a connecting cast of recurring characters. Violet is obviously in each one. The source material is like this too. The short story nature means that Violet's character arc, and what the show is about, is more observed then directly experienced, except for a few scenes where she is alone. It also means that the more short story type episodes spend a lot of time developing characters you'll never see again. It also means there's - out of necessity and for the plot device, ghostwriting, to work - a lot of dialogue that contains expositional stuff. Not like in Madoka where the storyline is told through (indeed) too many exposition dumps. It's there, and it is justified - how else would Violet know what to write for her clients, if they wouldn't tell her why and what they need. Violet's behaviour and mannerisms are exaggerated, but not unrealistic, and for me, in some instances, that was hard to watch, e.g.: Well that wraps up this particular post.2 points
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Yeah, if it was edited to be more concise I'd recommend it but you do have to sit through too much anime seriousness to get to the appealing stuff. I'd just stick with Paranoia Agent because that's really good. After that you might want to check out Devilman Crybaby, which is really bizarre and sexual but works due to being well paced and just different.2 points
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2 points
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I am intrigued by "Replaced". If anything, it's a looker. I do like the animations.2 points
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Thanks @dgray62 I'll write about the build as soon as I've played a little more DLC stuff. Great weather and family fun have got in the way of playing Deadfire in the last few days . I am using the Community Patch but not (yet) Elric Galad's mod so I can't speak to that. In my version of the game, Wall of Flashing Steel doesn't regen Guile, it just adds a short DEF buff. Gambit is amazing but sadly, cannot give back more Guile than the 4 points it uses, even if you use Multishot or AoE weapons - at least in my version of the game. This is true with Mortars, Blunderbusses and Sun & Moon. It's still really good because you get more chances to Crit and get your Guile back, but you can't get more than 4 points. The best SC Rogue for Gambit IMO is Assassin, if you use Vanishing Strike then as many Gambit as possible before reapplying VS. You can get a long duration for VS (~15s), then Gambit will hit like a truck and crit all the time and every hit you also get an instance of Backstab... it's really strong, as long as enemies don't wander all over the place when you're invisible. Very strong combos include Magran's Favor + Sun & Moon with Ring of Focused Flame, but I've also loved using the dual unique Spears that you get in Sayuka/Cignath Mor. You want to wear the Cap of the Laughingstock. Throw in a Pernicious Cloud at the beginning and you will also enable Deathblows while dealing serious DoT to everyone! The SC Trickster I play makes a more selective use of Gambit in certain situations. For example, you have a pack of melee/close range foes: you can group them with Dazzling lights, approach in stealth and hit them all with a PL14 Ryngrim's Repulsive Visage (nasty!). Then switch to Fists with Monastic Training while everybody's Terrified for a super long duration each time the ability pulses, you can pummel enemies with Gambit with of course Persistent Distraction on (Deathblows), reapply Repulsive Visage as needed... very efficient use of Guile and can completely destroy a whole pack of melee/close-range enemies. But for this build Gambit is not the primary tool, just because Trickster has so many other, well, tricks up his sleeve. Anyway more to come soon .2 points
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S1 of AoT. It was 25 episodes but felt like it could have been 12. There's a lot of stuff that feels way too stretched out but something about it kept me going. I don't think @Bartimaeus would like it, but @majestic may enjoy it. Though none of the Titans can compare to STANDO POWAH!2 points
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Finally enjoying Fallout 4 after five years. Yes the dialogue sucks, and the lack of skills is galling. But now that there are mods available to fix the dozens of other niggles I can actually enjoy it for what it is rather than comparing it to New Vegas. 7/10 Bethesda...you c***s.2 points
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2 points
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At this point Obsidian should just make a team, that just makes trailers for other companies games. Obsidians trailers have been the best in the business for a long time now. ^_^2 points
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2 points
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Devolver taking the piss, as per usual: Phantom Abyss looks great. Here's the trailer in case you don't want to watch the 30 minute Devolver presentation: You should probably watch the entire presentation, though. The Devolver Cinematic Universe is more compelling than the MCU, DCEU, Star Wars and the dead on arrival Monsterverse or whatever WB Universal was going to call it. Edit: Also, I suddenly have an urge to eat a chili cheese dog.1 point
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with the improvements to builds thus far, am not confident o' anything beyond chapter three and even such content will be buggy by the standards o' most crpg titles. am thinking is kinda a given crpgs is gonna be buggy at release, which is why for any game we ain't already purchased via kickstarter or fig or similar, we always wait 6 months before purchasing and playing. inevitably we get cheaper and more stable games by waiting. the thing is, we contributed to the wotr kickstarter, a fact we almost forgot as we disliked much o' kingmaker. at this point am assuming the first few months o' wotr release will be a functional extended beta. even so, am admitting the first couple chapters, which has now been community tested extensive, has already been improved to near acceptable levels. chapter three is still kinda hit and miss for stability but am gonna assume improvements is being made before september. chapter four? not close to full cooked. am steeling self to the reality chapters five and six, with no community feedback, will be a mess. if one ain't purchased already, then wait six months is a good idea. having already purchased and clear committed to beta testing, the september release date, if it sticks, will be viewed by our self as just another beta build. 'course playing mechwarrior five has us wanting to play more battletech. never did play heavy metal. after we finish chapter four, will likely do a bit o' battletech. HA! Good Fun!1 point
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Speaking generally; you have to have enough virus there for the test to detect. If you've been exposed and are incubating but have a low initial viral load you'll still test negative. The good news though is that that also means you'll have extremely low infectivity since you need a decent viral load to be shedding it. That's why you have sporting or other events where you need a negative test result before going; you may be infected and get sick later but you won't (shouldn't) be infecting people at the event with a viral load low enough to get a negative result. That's the idea behind the testing regime we have for our quarantine. You have a test before traveling from most places and can only travel with a negative test. That doesn't guarantee that you don't have it, but if you do at least you're not infectious while aboard a plane and infecting more people there. They'll then do a series of tests during a two week isolation, and if you test negative to all of them you're free to go. There have been some unlucky people whose incubation has been longer than two weeks, but it's very rare.1 point
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Disclaimer: I only just started on the game, made it to level 3 (level cap is 10), so my impressions are what I got after a few days play. With the settings cranked up (3800x2100 or thereabouts and all effects, the game is visually pretty). Now art direction... yes, like humour, i suppose that is also a matter of taste. Not so much childrens cartoon style as old French and Belgian comic book style, which i grew up with (Danish translations) and loved very much and still do to this day. Very different from for example US comic art styles. Closest "style" I can think of would be Asterix.1 point
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I'm expecting a delay of a couple of months and if not then I'd advise holding off playing for at least that long. Not confident their last two chapters are going to be well polished especially with only internal testing. I'm not entirely confident the first four chapters will be decently polished at launch either.1 point
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am taking a break from mechwarrior 5 play as we kinda felt like we were doing little more than grinding c-bills and mechs. so we finished chapter three... again. surprise. break enchantment still doesn't end petrified condition. lucky for us, this lesson were learned with an animal companion. aivu is the winner in our azata run. the favourable magic sooper power combined with our feyspeaker is working well particular coupled with the ascendant element (fire) mythic feat. am enjoying the tree hugger azata mythic story elements even if some o' the whimsy feels a bit forced. that said, am gonna admit the angel mythic path with a mostly oracle or cleric build is just an all-out wrecker o' wotr boss battles. is a fair amount o' bugs and seeming broken quests. is near halfway through june and wotr releases start o' september. is hard to imagine the chap five & six content is more stable and refined than four... and owlcat didn't bother to address many o' the class feature bugs with the recent build, but they did add a couple. using kingmaker as our baseline for owlcat game stability, am thinking the class feature stuff is gonna require community fixes over some number o' months (years) following release. nevertheless, we do foresee wotr as being playable come september, and given how pokey is our tb gameplay, am hopeful much o' the anticipatory broken quests in later chapters will be fixed before we get close to accessing such content. HA! Good Fun!1 point
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I'm not really much for giving games "ratings". My world view is a bit too binary sometimes. Either I like it or i don't (i.e. 100 or -5). I like this game. Very much so. East to learn mechanics, which can still involve some rather convoluted thinking and strategies for skill choices and party deployment. At a certain point, your party grows from 7 to 8 and you have to make a binding choice from 3 candidates, a bard, a paladin and a priest, which one you want to add permanently. I let my glorious party leader, the ranger, have the final word and went with the priestess. In his own words, she has some enormous attributes. An interesting mechanic is how party member can passively buff each other depending on who they stand next to. A simple example, if the magician is standing next to the wood elf (the party "dumb blonde"), she feels even smarter than she normally is by comparison and get a +5 to intelligence Similar with other stats and attributes. The skill system a mix of primary skills and derived secondary skills. It took me a bit to figure out how to get your party to scout for traps, but that turned out to be surprisingly simple. Just make your thief the party leader and the party sill move slowly, scanning for traps. Nice and easy like that in many ways. Your ogre is the party inventory, as his massive strength is what carries all the party's loot etc. (the in game explanation for how it works). While it is a 3D isometric system, the camera can be moved freely, rotating around the action, zooming in and out etc. But... no matter how nice and easy to learn the interface and game mechanics are, it doesn't matter if you don't dig the writing. I believe (without having investigated too much) it's based on a French comic. I found a single video on Youtube showing somebody's interpretation of the comic and I would recommend watching the 7 minutes or so video to judge if the visual style, voice acting (which sounds like the game voice actors) etc. is to your liking. Also the humour... always a hit or miss thing, I think the cartoon catches the style of the game. Edit: Someone else's 'lets play' video showing the introduction and the start of the game. Showing much more than I can tell in several long paragraphs1 point
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The broom is unfortunately my guess as well - hope that doesn't happen, because this Denver team doesn't deserve it, but boy, the Suns have just been on fire and the Nuggets overmatched. Hope they get a game here, but I certainly wouldn't feel comfortable betting on it.1 point
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TOW's trailer certainly got people talking a lot more than a 'serious' trailer would have, and was a great idea for a 90 sec video when you have basically nothing to actually show- and I do rather like a bit of meta (Throne of Bhaal's gamer party, the fast simulation scene from Person of Interest's If-Then-Else etc). Happy to focus on Stalker 2 having a bunch of negative indicators like skins etc since it's probably a steam exclusive, so I'll assume it's a buggy mess riddled with mtx.1 point
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Well for being nothing more than an announcement trailer that was pretty good.1 point
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1 point
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Last day of Netanyahu - may it last. The incoming unity government is a fragile alliance composed of 8 different left, right, and center parties that have literally the bare minimum amount of votes to pass (61 of 120). *That* probably won't last, but hopefully it doesn't bring back Netanyahu when it does collapse.1 point
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Playing Dungeon of Naheulbeuk… I just dispatched the cheese guarding chef and his henchmen (and henchrats) followed by a showdown with the cultists of Dlul, the god of boredom. Looks like my party may have been cursed by the latter, constantly yawning and suffering from lethargy1 point
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You made this happen: https://www.nexusmods.com/pillarsofeternity2/mods/5221 point
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Hm, this is worth re-testing. I did some playing around with Pernicious Cloud back in the day (huge corrode aoe makes it easy to hit a lot of enemies and players and get lots of results), don't remember how that played out, and then checked my guide, and based on the wording I put I don't actually remember what I intended to mean about how DoT + PEN works or if i just had some oversight. I suspect the boosted PEN lasts the entire time, and dynamic adjustments to your PEN while the DoT is going will adjust the base that the crit is based off.1 point
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Repeating myself from the last 15 years... I wish they could work out something with Games Workshop (and someone who wants to publish it) some day. The world needs more games featuring tentacle violence and ritual virgin sacrifice1 point
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Well, IMO another point against Evoker (and Godlike races) is the existance of Deltro's Cage Helmet. Provides a % Shock damage lash equal to damage you've taking from a lightning spell. You can target yourself (!) with your own Chain Lightning for a extremely potent damage bonus (can use Jolting Touch for a lesser bonus ~30% until you get Chain Lightning). The bounces of the spell reaching enemies will already carry this lash! ...but you rather don't want to echo this (now lash boosted!) spell....1 point
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Does this build still works or it was nerfed? It’s exactly what I was looking for Edit: I play on Xbox, so I can’t use patches1 point
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sorry, to disappoint, but i'm almost 100% sure it's the double-inversion fiasco. i had a max-resolve character once. 35 resolve (19 starting + 1 background, +5 cloak of poverty, +1 ring of solitary wanderer, +1 chameleon ring [priest], +1 shorewalker sandals, +2 token of faith, +5 a resolve inspiration) = -75% reduction ring of solitary wanderer: -35% when far away from allies Almost any negative number (regardless of what it is, e.g. con healthy penalty, int aoe penalty, reputation effects on deep faith) undergoes inversion. So what actually ends up happening is (1/(1-.75)) + (1/(1-.35) - 1 = 4.54 => 4.54 is > 0, so 1-1/(1 + 4.54) = -82%. this is not as good as a purely multiplicative effect, which sould have been 1 - .25 * .65 => -83.75%. (edit 2 - though the closer the numbers involved are to 100% and the closer any positive modifiers are to canceling out the inverted negative numbers, the more closely it approximates a purely multipliative system) edit: what's important to keep in mind is that the resolve effects on duration are applied during the same step as intellect bonuses, they don't happen in isolation. so if an enemy has +100% duration to their effects, having your hostile effect reduction this high doesn't merely reduce it to +18% duration bonus, the double-inversion overwhelms that +100% and you still end up with something like -50% duration penalty (ballparking, because i'm too lazy to do the math) effect reduction. in the combat log, the duration of effects you see is the "final" number, and if you hover over it you get the number of what *would* have happened ignoring resolve effects altogether.1 point