Most of their employees in Belgium might be Dutch-speaking, although I assume that their work-language is English by now, with three studios over the world. Owlcat definitely have my respect for working on text-heavy crpgs with a group of mostly Russian employees ( I assume) and small budgets.
I actually backed WOTC and I'm curious to see what follows.. but don't know if it's going to be my cup of tea.. I tried DOS1 and DOS2 and put them away after 1 or 2 hours. I can see how people might appreciate these titles and I am certainly looking forward to BG3, but if I compare these games to POE1 and POE2 I think they are inferior in every aspect:
The PoE's outclass them in setting, world building, lore, art design, combat gameplay, companion depth, itemization and dialogue for sure. I cannot speak to the pacing of the other recent CRPGs, but it might be Deadfire's biggest design flaw. However, providing a compelling main story in an "open world" is a notoriously challenging task (look at the elder scrolls titles...).