I don't usually post to game forums, but my friend and I love playing this game so much, we can spend hours together in this beautiful world Obsidian has crafted for us. So I really wanted to sign up and give my input on what to see in future updates. My friend and I both play on PC; they play with a KB+M, I play with an Xbox Series S controller. I'll go through my thoughts one by one.
I'm a bit of a slow reader so I skipped to the last page of this thread, and so if I repeat anything already suggested, consider it a +1 from me!
As @PhilKill2 already said, one thing my friend and I are always wanting is a minimap. I can see the argument against it, but I think it would be cool if you could toggle it in the settings. The menu is kind of cumbersome to get through even with a controller, and the map is something I am constantly having to bring up even when utilizing markers. I have a hard time with spacial orientation and even after hours of gameplay I have a really hard time figuring out where I am without using the map at some point in my journey.
We like the idea of being able to "farm" aphids. Looking at the Grounded Feature Board, I see something called "Insect Pets Phase 1: Aphids" and I'm not sure what that will entail, but I like these ideas: being able to lure them into a fenced off area, using them to farm meat and aphid dew, and also having to protect them from ladybugs and ants.
My friend was quite disappointed to hop into Creative mode and see that there are no bug spawns. We both hoped it would be similar to another game, where you would have the ability to craft and have non-hostile mobs, and it also sounded perfect for a future photo mode, to be able to get cool shots set up with bugs. We would love the ability to have Creative mode with non-hostile mobs (although, maybe they could become hostile if you attack first?)
A list of bugs we'd be thrilled to see added to the game, even if the idea of some of them terrify us: mantids, butterflies, and centipedes; as well as seasonal bugs, like june beetles during the day and cicadas at night in the summer. Cicada shells would be an interesting material to craft with. They also aren't all bugs, we also discussed worms after rain, and seasonal frogs in the pond during summer, after a spring of tadpoles. One idea that I love is being able to reach the picnic table, and the wood being infested with termites, which is that region's ant replacement.
I see that Weather is already on the Feature Board, but I hope that seasons are too. Maybe not extreme winter with snow as that might be too difficult and kill most insects, but a light frost would be neat.
One complaint we have is that our first server was set to Medium difficulty, and at a certain point we were kind of stuck in a rut because we couldn't get strong enough to take on more powerful bugs like wolf spiders. Actually, my friend almost wanted to stop playing due to how often they were being massacred en masse by groups of mosquitos. We were also both wearing acorn armor in this instance. So we made a new Mild save and it's almost too easy. It is still very fun, obviously, as we spend hours playing it, but we don't hold much fear if at all for the mobs. Maybe we're just bad players lol, but the spike in difficulty seems pretty extreme to us? We would love to see a system that scales difficulty based on the amount of players with a hard limit set by the server host.
I actually end up changing my SCA.B themes quite often for fun and would love even more! I would like more diverse colours, too.There was one SCA.B suggestion I have that is new, which is the ability to play music tracks.
We would really like to be able to swim while holding grass planks or weed stems.
This is just a flavor text thing, but me and my friend was really hoping that if we both pressed X on BURG.L at the same time, we could revive him faster. We wanted to help him together, lol!
Also, at one point in the game, my friend played as Max and I as Pete. I was halfway across the map, and Max triggered the explosion of the Oak Lab. This triggered Pete and Max's dialogue, but the dialogue is saying Pete pressed the button. I assume this is because there isn't more dialogue yet to work with, or is a bug. But, we would love to see more interactions like that. Right now the voice lines are pretty repetitive and we savour all the little moments when the kids talk to each other and interact. Maybe branching dialogue options depending on if other characters are in the lobby while there's a dialogue currently going. So that if it's just characters A and B, the dialogue ends, but if character C is in the server, there's more dialogue. The kids all have personality even with the little lines we have so far and we'd love to hear more of them interacting.
Finally, it would be cool to have a way to purify dirty water, as well as more food sources that require higher tiers to mine, like totally unbranded nacho cheese flavor-blasted tortilla chips (cough), or a blue electrolyte sports drink that gives you a small, temporary boost to stamina.
If you made it here, thanks for giving my post a read and listening to my input. I'm looking forward to whatever you guys are gonna put out!