My current Steam review for Evil Genius 2.
It may be unfair.
But do I care?
The game looks pretty. Prettier than many base building games. Sadly that is what it has going for it.Controls are wonky. Having recently replayed the original game, everything about the controls in this one felt off.The game allows you to rotate the camera by keyboard with the Q and E keys or by mouse by holding the mouse wheel. Pretty standard - until you try to rotate while in build mode. Then keyboard rotation is blocked. Why?Some menues I can close with ESC. Not all menues.The UI is intrusive. It takes up too much of the screen when I would like to have room to see what I am building. The tutorial pop ups make things worse. Especially as, after having popped up, you can't make it go away. Traditionaly, when a message pops up, you are allowed to click OK. Not here. It is there to stay until it decides that it wants to leave. Of course it won't stay gone. It pops right back up. Again and again. Because large flashing messages increase your enjoyment of the game...Alerts for the world map will show up, but you can't tell what they are. Yo jsut know something is going on, not what.You may get a generic alert icon persistently sitting there on your screen that doesn't alert you to anything. So within the first couple of hours, the game is training you to ignore it.In preview videos - and there were a lot of amazing preview videos - the developer talked about the old game and how it forced you to build rows upon rows of lockers to get minions. How you ahd to build so many power generators. This game would slim that all down. Indeed. You build multiple lockers at once. Generators are slimmer. Yet, I have in the first hour, build rows upon rows of lockers, just as I would in the first game. Perhaps more. And I definitely have build more generators than I would throughout a whole game of Evil Genius 1, while still following the tutorial.I am not going to criticise the changes to the world map. I haven't seen enough of it to judge whether long term they make sense. Do I want to find out?There may be fun down the road. But with the way the UI is and the controls work, my eyes are too tired and I am too frustrated to care.