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Showing content with the highest reputation on 08/15/20 in all areas
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I hate these lazy diagrams that don't fill in when 2 circles overlap.3 points
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am not certain why some kinda nebulous star trekness would be an essential quality for a best or favorite episode. chain of command, for example, were inspired not just a little by the movie closet land and had input o' amnesty international. watch closet land and tell us chain o' command were fundamental trek. just one example. we mentioned how we preferred family to best of both worlds--were a more complete and better executed bit o' storytelling than the more famous two-parter which preceded. no doubt amentep or some other hardcore film buff would be able to astound us with just how many tng episodes were remakes or heavily inspired by previous sci fi title from print or film. 'course again, am willing to admit we ain't the ideal audience as we prefer ds9 to tng and a large part o' the reason for our preference were the willingness o' ds9 to be different than trek and to play a bit loose with some o' what had previous been considered core values o' the trek franchise. HA! Good Fun! ps is noteworthy that the visitor episode, which has more than a couple parallels to inner light, would consistent make a Gromnir favorite ds9 list, though such a list would be a bit fluid and the order o' episodes would vary from year-to-year and perhaps even month-to-month. am a big fan o' ambrose bierce.3 points
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Birthday yesterday, ate too much, so probably should go for a long walk today3 points
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I would like to say that I've been playing the game for just over 10 hours now and i love playing it too. With that being said, i do have an idea that may help change the combat system in the game for the better, the idea to dual wield swords/daggers and have your 'weak hand' be swapped out with 'off-hand' so you can hold more than just a torch. It would be very cool, and useful to be able to use both of the Spider and Larva daggers in both hands, maybe a spear in one or the other.. Something to spruce up the fighting and have a chance at some good kills. Maybe a friend has the dual daggers and you have the maul for tanking the boss and blocking hits? why not! or you switch between the two daggers on your hotbar and the maul so you can tank / dps the enemy yourself? There's my idea explained. I'm open to any and all opinions / feedback on the matter, i think it would go a long way to making the game a bit more fun, and have you stand a fighting chance against some of these bugs.2 points
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I think it would be nice to have feet separate from legs. I would love to wear my aphid slippers with full armor. Also.. Maybe add pockets to certain armors. Gives a little extra backpack storage. It was mentioned that you plan to take armor slots out of the backpack when equipped and I would love you for that.2 points
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Laundry is done, yard work is done. Taking Sunny and going fishing/swimming in the river.2 points
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you just don't get it. oh sure, it's a game and as a game it should follow some kinda logic, and yes, there is nothing particular compelling about a frustrating bit of design, but you clear do not understand the hardcore gamer response to every poorly balanced feature or ack jass built area/level/encounter. your complaints is proof o' verisimilitude. every mistake is actual gleaming moments o genius you are too dense to appreciate. *insert eye roll* HA! Good Fun!2 points
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I remember watching the BCS National Championship in '05 with Texas and USC. I hate both teams. Mostly I thought, "Hmm. Maybe the stadium can be sucked into a vortex." Watching Apple/Google and Tencent I find myself thinking the exact same thing.2 points
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The Stun System is pretty good .... but I think this would be a good addition and synchronize well with it I've noticed that the spiders do get stunned if you time your attack and hit them dead in the face right as they start to attack reasonably positive it even interrupted them ... hard to say ... they were screaming ... I was screaming ... there was a lot going on ...2 points
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Megabosses have been discussed a lot for being too different from other encounters. And overall a bit tedious. This is not that they are simply harder, it's that they rely too much on sustainable/renewable builds and often deny a whole bunch of abilities or builds. Therefore, they only favor few tactics. Many of them are cheesy ones that I nerfed by my balance mod.I know that Phenomenon (one of the author of Community Patch) wanted to tweak Megabosses for less HP. After a feedback about my mod, I now wonder the same. If only a few builds can beat them it might be annoying, especially for Solo runs (people tend to be completionnist you know). That's why I wanted your opinion about the subject. If I lower their HP, I might consider buffing them in other ways (More Accuracy, PEN, new effects ?). My goal is to make them more interesting, not simply easier. Dorudugan might be the most critical case. Not sure there is even a problem with Belranga, Auranic or Hauani O Whe (even if less HP can make them less tedious). For Dorudugan, I think the following could be nerfed : 1) Less HP 2) Resistant to Perception instead of Immune. 3) Only 32 RES (-66% negative effect duration instead of -75%) 4) Can be interrupted. But I'm not sure what could be buffed to keep him challenging. Maybe something to counter summons spam more easily ? What is your opinion about this ?1 point
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When I was home a few days ago I did all my bike rides in the morning before the temperature got too high. Prime riding conditions are October through early December and March through early May where I live. Not coincidentally, those are just plain the best parts of the year.1 point
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We are having a heat wave as well. I did track early and it was already hot and humid by 7. I was going to flake on a bike ride, but one of my riding buddies was sitting in my driveway when I got home, so I had no way out of that. Now we are all huddled in our one room with the AC unit.1 point
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I still have the DLCs to try. Owlcat included them in my backer version even though the tier didn't specify anything about getting any DLCs for free. Was a nice move. Something to look forward to once I get myself a better PC. With my current setup the loading times are so atrocious that I really don't want to play the waiting game again. I did that, and then...1 point
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Spoilered because even though this doesn't really matter as it's romance related but will give away a few possible outcomes. Like most things in this game I'm not sure if it just glitched or was an intentional outcome.1 point
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Unfortunately not, no way to host a local server atm. This needs to be addressed ASAP as well I pay for 1 gb of download speed yet I experience all these same issues whenever I am not hosting a server. Solution play solos I guess until a future patch arrives to stabilize these janky servers.1 point
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I'd like to see new building materials like brick walls and windows. You could maybe use clay and sap to build them.1 point
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I agree. And that's why I backed WotR. I have somewhat a soft spot for the game, even if sometimes I want to tear my hair out (if I had any left that is). I sunk 123h as of writing. I think there is plenty of good in it to justify asking price, but I am not so sure if it has been worth the time investment. There is a bit too much space between moments when I am having fun. Anyway. I ended up tinkering with the difficulty option as "challenging" difficulty was boosting enemy stats even further. With that brought down, I actually had a chance to land a hit and with a lot of touching from Harrim she died. Restoring all my companions sucked out all my remaigning funds . Sorry villages, you shall have to remain barren for a wee bit longer. Next step - DLC dungeon to resture some of the funds. Lesson learned - never compromise on party composition in order to trigger continuation of your tiefling's romance.1 point
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Security vulnerability in GOG Galaxy disclosed https://www.positronsecurity.com/blog/2020-08-13-gog-galaxy_client-local-privilege-escalation_deuce/1 point
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There is a reason why the state of the game is in EARLY ACCESS. Like any beta we play the game to try things out. The game isnt even done yet and wont come out until 2021! Most of us like what we see already. Some people just need to learn patience and anticipate the updates. I played many early access games and have been a beta tester as well. You just play it, break it and report it. Good luck with life dvsnathan.1 point
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I wonder who's behind this "We're really stressing that it might be in your interest to side with one these factions, but even though you're going to be able to live without them, they're going to be around for much/most of the game anyway" thinking that is very prominent in PoE, Tyranny and Deadfire. At least. (Any other games?) I think Obsidian could toss that aside.1 point
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I'd like the ability to dual wield 1h weapons simply due to their durability being equivalent to a wet roll of toilet paper...1 point
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I finally made an EGS account yesterday so I guess their persistence finally worked. No reason to install the client just yet to so I have no idea how good it is. As long as it's more reliable at actually downloading games than the Microsoft Store app, I'll be happy, as that's all I ask of a distribution platform. I will treat it like any other non-GOG platform though, in that I'll buy from it if it has the best price. Based on my recent shopping that seems unlikely, since I almost always end up buying from the likes of Fanatical, WinGameStore, Voidu, etc. (I'm willing to pay around a 10% premium for GOG though) P.S. I didn't know it didn't have achievements, but that's a plus in my book. Hate 'em.1 point
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Happy Birthday, I didnt realize you are a fellow Leo Malc you know its now been scientifically proven that Leo are the best star signs.....you lucky fish being born into privilege1 point
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Wow, the forum software just ate my 10000 word essay on how I can understand why The Inner Light and Darmok were left off Mike and Rich's respective lists. Sigh. Not going to type it up again, but I argued that The Inner Light was a great episode but "merely" an interesting sci-fi story that could have happened in any other sci-fi show as well and that Darmok has a premise that is too similar (even if executed in a wildly different manner) to Arena and that the popcultural impact of Arena far exceeds that of Darmok. TNG's Arena would be Best of Both Worlds. So, anyway. No mention of Schisms, The Chase or Frame of Mind. I'd put one or two of those on the list. edit: I think Mike's approach to creating the list based on episodes he looks forward to the most during a rewatch is sound. Might be a fun exercise. There, called it! Sort of.1 point
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I think the ability to retract the bow is needed. Let's say Im using the bow and aiming at something but it flees. Now, Im stuck with the only option is to shoot my arrow then retrieve it. I should be able to retract the bow and not waste that time shooting the arrow at nothing since my target fled.1 point
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If you have that conversation with a New Zealander, it can get very spicy1 point
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I had a couple beers went fishing with the family and fixed the ol' generator :America:1 point
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So, I've tweaked Dorudugan with the values above. I also decreased : - Resolve by 5 - Base Deflection by 15 (so -20 because of -5 Resolve) - Base HP by 1000 (around 2k less with CON bonus) I've checked in-game if the implementation was correct (except HP because too tedious to do). Now since this is more a pb of suitability than pure mechanics, it would be greatly helpful if someone could test a bit the change using following file. I'll be on holidays now so there is no hurry. That would be very kind because this is the only change that is too subjective to be properly self-evaluated. gn.dorudugan_nerf.gamedatabundle I think even with the cheese nerf from the mod, Doru should still be manageable using Revku Cloak, some immunity to Pull or engagements, Essence Interrupter and some lasting movement speed.1 point
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I completely agree with you on the health reset aggro thing. I know it can be a non cheese mechanic but I think it should wait X amount of time after the aggro resets before their health goes back up. That's my suggestion Oblivion.1 point
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Making the battle shorter, does also make it "easier" without trivializing it because it becomes less tedious. This is why I'm going to go back and suggest reducing defenses (AR mostly, but you can also reduce other defenses) more so than reducing HP. The net effect is similar (Dorudugan dies faster), but the "psychological" effect is that more party builds and character setups will be capable of doing a not-frustratingly-low amount of damage with a not-frustratingly-low hit rate. (Maybe for the rare person who plays megabosses on normal difficulty, you can also provide a small HP nerf as well.) Dorudugan is the megaboss that reminds me most of the classic WoW raid bosses of old, and not in a good way. A huge HP sink and a very minor technical dimension that once you can get down you do ad nauseum with little challenge (in fact, Dorudugan reminds me a lot of a boss like Thaddius in WoW--pay attention to some icon or visual effect on your screen, and then run to a specific location). I'm not sure what you get from having the player do this over 30-45 minutes instead of, say, 20 minutes. My separate (and slightly related) suggestion of making the special fire attacks and vacuum attack more frequent (in concert with making Dorudugan killable in a fraction of the normal time) is based on the idea that the battle would be much shorter and thus more viable for various parties, but also much more "intense" whereas right now you have fire attacks spread out with a long series of melee attacks which--by necessity by the length of the fight--you have to metagame into being trivialized, which not only limits party viability but also means once you have metagamed it properly it's just a long tedious sequence that is relatively uninteresting.1 point
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To be more generic, I would say "do they need tweaking to be beatten without cheesing" since most of my mod's nerf are about cheesing. I don't think Auranic and Belranga need tweaking. Their HP pool is huge but appropriate for their "puzzle". I wonder about reducing Hauani 2 first form hp by a third and raise their attack. They feel more tedious than dangerous.1 point
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lower resolve doesn't seem like it would matter. dorudugan just has an enormous amount of health, that basically nothing matters except just damage or resource regen simply because the fight is so damn long. and wow, i was going off the wiki which put dorudugan's health at ~6k (~7.4k on potd). no wonder my 200+ stacks of resonance didn't do much on my last attempt... way for the wiki to be off by an order of magnitude. this is my general opinion on dorudugan. I've never heard Titan Souls, but it sounds about right. The hardest part (and the "trick") of dorudugan is just being able to position your characters appropriately to avoid the fireballs and the ground explosions, and to gear up appropriately to survive the vacuum/fire explosion attack at <bloodied. the fact that dorudugan has so much health just makes it tedious, when most players have already demonstrated that they know how to survive the fight after a few of each attack. maybe dorudugan should have like half the health and slightly lower defenses, but use their abilities more often. players would still need to handle the main "tricks" of the fight, but they wouldn't have to do it over a huuuuugely long play session. with lower health and slightly lower defenses, maybe some buffs and debuffs would actually be useful without needing brilliant backup. edit: as far as the other megabosses go, i dont' think they need much tweaking. my last attempt was slightly more optimized (using a monk and a beckoner) and i could clear hauane, sigilmaster, and belranga rather quickly (wotw with ajumaat's stalking cloak is stupid against hauane). however, even being more optimized for megaboss content, there's just no getting aroudn the fact that i have to set aside like half an hour to an hour just to tackle dorudugan, even though the basic trick of the fight is muscle memory at this point.1 point
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I am entirely in favor of lowering Dorudugan's resolve. I always find him an extremely unsatisfying boss because there's no "cracking him open". Between high defenses, immunities and his resolve it feels hopeless to meaningfully debuff him.1 point
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For reference, all Megabosses HP (based on Gamedata files, +/-1 because I'm not sure about rounding, but it doesn't matter) : Dorudugan : Normal : 13 450 PotD : 16 825 Belranga : Normal : 5 504 PotD : 6 880 Auranic : Normal : 2 457 PotD : 3 072 or 2 572 (Auranic is a Kith who has probably normal HP for a lvl 28 Wizard. She benefits from a status giving her 2 000 additional HP. Since "Tough" ability is coded the same, I assume these 2 000 hp doesn't benefit from CON but I don't know how this interacts with PotD +25% HP. Sigils : Normal : 1 250 PotD : 1 563 Hauani O Whe : Normal : 7 201 PotD : 9 002 Gigantic Black Ooze : Normal : 3 746 PotD : 4 682 Agreed. This would completely change the nature of the fight. I'm not sure. Dorudugan is already denying many player's ability, and this would deny its ability to react. And it won't be easy to balance. Still interesting to consider.1 point
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Personally I would reduce both Dorudugan's hp AND his resolve, but keep the immunities. The immunities make it so lower resolve is not gonna make him too easy all off a sudden, but atm certain classes like ciphers are utterly useless vs him with stuff like borrowed instinct. Him losing will would be fine, it's bloated anyway. maybe his deflection could be edited back to the original manually? edit: Oh and agree with what others said give hi more movespeed and make his specials go off faster.1 point
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If you drop its RES then its Will and Deflection would automatically drop as well. You would have to raise them back manually again (if you want to keep them at the same level as before). I don't like Megabosses simply because of the bloated HP. If you have a build that can hit them reliably and at the same time survive most attacks then a Megaboss could go down quickly for all I care. There is a game called Titan Souls - it only has boss battles and you only have one arrow for each fight. So it's more like puzzles. You have to figure out how to beat a certain boss. If you do it's one hit and it will die. The game's great and the battles are designed really well. I wish Deadfire's Megabosses would be more like that. Most of them already have a puzzle-like approach (except Dorudugan I guess - if you dismiss his fire-healing). Now I don't want them to drop after one hit obviously - but once you figure out how to beat them it's just a grind that heavily favors replenishable resources. That's no fun at all, at least for me. 16K+ health... I mean wtf?1 point
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I don't think you should do this. Any single target that can be interrupted is trivially dealt with. The other megabosses have other mechanics that make their interruptibility not debilitating (e.g., auranic has uninterruptible final attacks and a death shield before she releases all the sigils, making it basically required that you deal with all the sigils first; belranga has all the spiders and really high defenses at first; hauane o whe splits and merges so you should be able to interrupt as part of the fight). I think less HP and defenses are fine. If you can survive each of a few of Dorudugan's attacks, then its massive health is mostly just tedious. Alternatively, keep the health but lower defenses, so that more weapon types and approaches are viable at doing any reasonable amount of damage. Idea: lower its engagement limit or give it no engagement. More parties become capable of maneuvering around the attacks without being demolished by disengagement.1 point