Leaderboard
Popular Content
Showing content with the highest reputation on 07/29/20 in all areas
-
I don't know if anyone feels this way, but the health reset feels really unfair sometimes. I was hiding in a can fighting three spiders, popping in and out shooting them with my bow. I eventually realized they were resetting every time I went back into the can. I even got one stuck in the can after it followed me in. I unloaded about 50 arrows, then started stabbing it. It's health reset after I moved around the can to try and stab it's legs which were protruding through. I understand that the enemy bug are supposed to be difficult, but they become near impossible when they require so much damage to kill AND reset their health if you try to recuperate. I was really looking forward to this game and enjoy a lot of the other aspects, but right now the combat is just way too punishing and my attacks feel ridiculously weak.3 points
-
3 points
-
The Outer Worlds: Peril on Gorgon is the first narrative expansion to the critically-acclaimed and award-winning sci-fi RPG from Obsidian Entertainment and Private Division. A severed arm and a mysterious message lead the crew of the Unreliable to the Gorgon Asteroid, formerly the site of one of Halcyon’s most ambitious and disastrous scientific undertakings, now a lawless den of monsters and marauders. Wealthy recluse Minnie Ambrose tasks the crew with finding answers about Dr. Olivia Ambrose, her mother and the doomed project’s disgraced director, but they are soon ensnared in an intrigue that will change the colony forever. Key Features: Intrigue and danger: Search an abandoned Spacer’s Choice facility and encounter a cast of new characters as you uncover the mystery behind the sudden cancellation of the Gorgon Project. New locations: Explore the treacherous canyons of the Gorgon Asteroid and encounter enemies that have been warped by science. More science weapons: Discover three outlandish new science weapons, including the P.E.T. (Pest Extermination Tool), an exciting new melee weapon that draws in enemies for close-range attacks. Expanded character customization and lore: An increased level cap, additional perks and flaws, wholly new armor sets, and several variants for existing gear. Plus, dig into the story of the Gorgon Asteroid with new Portable Phonograph audio logs that reveal the salacious secrets of a scientific experiment gone wrong. The Outer Worlds: Peril on Gorgon is the first of two narrative expansions that can be purchased individually or bundled at a discount in The Outer Worlds Expansion Pass. A copy of The Outer Worlds on the same platform is required to play expansion(s).2 points
-
As I’ve played the game I’ve run into a few things that would slow down my game a tad, or relatively would make me say “well this is taking longer than it should.” And I figured I’d post a few things here that I think would really improve the game on a seamed level. Granted, some of these features might be in the game and I have simply missed them. If that’s the case please inform me of my ignorance! 1. the containers need both a quick stack feature for moving things quickly into containers, and a quick take to remove them from said storage containers. I can only seem to add one item at a time, or have to drag and drop a stack into containers rather than a simple button click to take and leave items. 2. Dropping stacked items would be nice. When choosing to drop things I can only seem to drop a single item at a time. There is a feature for destroying stacked items, so why not for dropping them? 3. Using the smoothie maker can be a tad encumbering, having to drag a stack into a slot to drop an item into it then the stack resets to its original position in The inventory. I would enjoy an ability to quick process items into the smoothie menu. thanks for taking the time to read this!2 points
-
Thank you for playing Grounded! Grounded is currently in Game Preview/Early Access, and as such, unfortunately has a few… bugs, pardon the pun. The team is working hard to update the game often and below are some workarounds that may be helpful. To help make sure we share the most up-to-date information with you regarding current known issues in Grounded, we will utilize our Grounded Issue Tracker. Feel free to bookmark this page as it provides us with more opportunities to share the current status on known issues and when specific fixes have been applied. We appreciate all of these reports, and we will keep you up to date on the progress. Also, at any time please feel free to reach out to us directly at support@obsidian.net.2 points
-
Since I can't start my game without the login crashing, I'm posting this VERY SERIOUS BUG here. Namely, I have my house raised on scaffolds, and it turns out ants and gnats can fly UNDER my house and steal from the chest THROUGH THE FLOOR. Obviously this should not happen. Love the game otherwise. Update: Having looked at my base closely, it appears that the model for the chest can easily clip through the grass floors and be opened from the outside. Not good.2 points
-
I would like to see weather and climate control for character status. Maybe even a rain mechanic that triggers a warning to run for cover to hide from large water droplets.( Forcing players into spider infested holes) Make nights cold and days hot.2 points
-
2 points
-
2 points
-
I can't comment on your main character concerns - I haven't played Ciphers in Deadfire yet. I can say that a Berserker can be really dangerous to itself if you have high might. But well scripted companions will heal them and you eventually get a sense after many fights of when to pop the athletics heal or drink a potion. Eventually Berserker gets at ability level 4 an ability called Savage Defiance, which grants the Robust inspiration for a base 25 seconds. That inspiration makes you heal over time while it lasts, and the power of the heal is affected by your strength. It's a good offset to frenzy self damage; I usually activate it right before I activate Frenzy. I have also experimented with using the Amra axe, which can grant the default Frenzy power (not the Berserker self-damage version) on a crit or on receiving damage, as a way of having my cake and eating it, too - I can Berserk when I want to, or, for fights that don't need it, I can just let the axe Frenzy me. It's not the most satisfying thing, but it's an option in a build I made for myself that isn't working out the way I had hoped Gorecci Street: I always do this last. I take Eder and Xoti straight to the Engwithan Ruins, pick up Aloth, finish the Ruins, then clean up the island - explore all the little areas, go to Vilario's Rest with Xoti and let her clean up the spirits who for some reason didn't follow the Watcher, and then head to Port Maje and walk to Gorecci Street. That does two things. First, it means I am approaching the fight from the south end of the map, which is huge. You can engage and fight the southern group of looters while the two non-ranged people from the northern group slowly slog their way into melee range. It does mean the spellcaster and an archer start far away, but you could even stealth a melee MC up toward them before the fight starts and engage them in melee if you wanted. I don't usually. Second, it means you have a fourth party member and a spellcaster of your own. Aloth is a dps boost to your party and will help. He usually attracts aggro and gets KO'd after doing some big damage, but that's ok for me in that fight. I should mention that I don't micromanage my companions, I let them roll with their scripts. If you micro them, the fight should go better. I do have a lot of experience with companions. Here are my thoughts: Eder: I always go with a Swashbuckler build. Early on with PotD, he can be knocked out, but you can make him tougher. The most obvious things you seem not to be doing are: 1) sword and board. This is a big boost in survivability. 2) Having the board be a Medium Shield and activating the modal. Another big boost in survivability. 3) Defensive stance. Your third big boost in survivability. Doing all three of these make Eder rather tough, even for difficult fights like Gorecci Street. That's not to say he won't be knocked out - Port Maje Isle is rough times on PotD. Taudis' post in this thread is good advice for building Eder as a tank: Pallegina: I always use her as a paladin/chanter with a two hander as a utility player: she does damage from behind the tank and has the frankly amazing Paladin suite of heals, buffs, and utility powers to deploy when things get rough and selected Paladin Chanter chants to keep the party going with passive healing, which I have found makes a big difference in PotD. This build wants to be micromanaged but I have found it works well with even default AI scripting: Aloth: I take him as a SC wizard, because every party I build, even ones with an MC wizard, appreciates another wizard. I choose spells for him that are party friendly, because the AI targeting is not always forgiving. I also customize the AI - the default wizard AI is pretty weak. If the only thing you do is add a set of instructions to get the .4s casting time / 0s recovery time wizard buffs cast at the beginning of the fight, Aloth survives many, many more battles. Or just micromanage him yourself. There's a build for Aloth here that is very focused on the lategame, but enables some pretty decisive actions against megabosses on PotD: Xoti: Ascaloth's Valkyrie of Gaun build is strong and uses some synergies from Xoti's custom subclasses to do things that a main character Contemplative could not do. It starts out fine and gets very good with the right gear. It even comes with a provided AI script, although I wouldn't use the script until you have the two handed sword and bow, because it focuses very much on Xoti's "offense is also defense" abilities that require those weapons to shine.2 points
-
Just a couple Quality of Life suggestions, I know I've seen a master thread trying to do this, but all it devolved into was "i agree" not a clean thread at all. 1. When equipping armor, the armor takes up an inventory slot still, this should not be the case. 2. When transferring items from inventory to storage, a move stack option would be nice. Bugs/unintended exploits 1. When on top of the mysterious machine, you can stand in the middle and range attack larva and other ground based mobs and have no threat of being attacked by them. 2. Gotten stuck in grass blades and Clovers a few times. Seemed like a geography glitch more than anything.2 points
-
A lot of stuf! Responses inline: I assume this is Eder, not Aloth. I would say Gorecci St is the hardest fight in the game with just three. You'd have to split the encounter in two. Even with two hirelings, I still split the fight, and a few unlucky hits from the crossbow can be a nightmare. Gorecci is pretty well-known to be brutal though, so no shame in stealthing past it. This is roughly my experience. I don't use mods in general, so by default there's no easy AI trigger on when to hit ascendant. When I tried an ascendant out (it was an ascendant/priest for salvation of time shenanigans) it was alright, but it definitely meant me hyperfocusing on my ascendant at the expense of everyone else (even with aggressive pausing) just so I could make sure I could squeeze everything out of ascencion. Ciphers just have this larger action economy issue, simply because they *have* to attack to generate focus, and that takes time. Ancestor's Memory is very good in the right combo builds, but can be a waste if all you do is get back a few mediocre spells or one high-level martial ability on a party member. Reaping Knives is much better - the opportunity cost is really not so bad because on one of your front-line characters you get back the focus you spent on it pretty quickly; on two party members (helps to have a high intellect) you can easily keep your focus topped up. These days I really like the psion, even single-classed, because they are basically immune to action economy issues - they generate focus even when using cipher powers! It won't be as strong as an idealized cipher attacking enemies in melee, but it is definitely much more consistent, and can do things that a normal cipher can't (at mid to high level you can endlessly spam their tier 1 interrupt power or something like mental binding, which a normal cipher can't do because they eventually have to stop and attack for a while). A beguiler should be able to do some setup to generate a ton of focus in big fights though. fun fact: AI scripts can see through any hidden health. If you set up use of consumables/second wind or party member healing on health thresholds, they'll still be activated even though you as a human being cannot see your character's health. xoti makes for a highly cromulent monk. Not always the most ideal monk subclass, but monks in general are consistently good super stars. a single-class monk xoti pretty much carried my last party (whispers of the wind + ajumaat's stalking cloak + dance with death + +3 wounds upon a kill; even hauane o whe the megaboss goes down pretty fast). you're playing potd with upscaling on, and that's going to be par for the course for the early to mid game. the +2 PEN and bonus accuracy that enemies get (for more crits at 1.5x PEN), coupled with consistent extra boosts as they scale up means that there's an arms race between your armor and their PEN that you basically cannot win for a while. Heavy armor is rare early on, and magical heavy armor even rarer. So what heavy armor you do find will likely not give you much damage reduction, if any (the fact that heavy armor has weaknesses as bad as medium armor doesn't help), all while giving you huge recovery time. Prepare to quaff a lot of potions and heal a lot, and things that give you AR (hardy, zealous endurance, ironskin potions, spirit shield potions) and things that reduce the enemy PEN (dazed mostly) are very important. Eventually things get better with more talents such that even medium armor (properly enchanted/leveled) is good, and heavy armor makes you tough as nails. But it takes a while to get there and you have to be diligent about upgrading your gear because however much a spike in defense some exceptional heavy armor might be in mid-game, in late game it might as well be unenchanted medium armor for what it does for you again high-level upscaled enemies. shields are also extremely important. medium shield and higher can do an awful lot for your survivability especially early on - the medium shield modal is a straight 30% weapon resist, which isn't nerfed by difficulty, which can make it pretty invaluable for surviving hard fights involving weapons. the bonus deflection (with weapon and shield style) can be huuge. i manually use it coupled with shared flames to keep a bit of uptime on the shared flames buff. make sure you properly specify in the AI script dialog box how to determine what to use. A simple thing to do is to put the paladin AI script first, and then the fighter, and then make sure you select "by list order", this will basically guarantee you'll use from the paladin script so long as there is a valid paladin action to do, only falling back on the fighter if there's nothing to do from the paladin script. If you have both of them in the same script, make sure the FoD trigger is higher up on the ocnditionals than the knock down trigger. pallegina works better not as a front-line tank but as a sort of mid-line short stop. That way she has flexibility to move in and out of healing range because lay on hands is such a limited range ability. pallegina also has miserable dexterity (a flat 10 iirc) so she's going to be really slow. Using medium armor and armored grace goes a long way to letting her be more responsive in fights; give her some rum/rymsjodda lager (+drunkard's regret optionally) or koiki fruit to help. Paladin and especially paladin/fighter are so inherently tough as nails that by middish game that by that point I just put Pallegina in light armor (on top of action speed-boosting food if I can swing it) and that erases most of my issues with her responsiveness. make sure your other party members have potions and/or athletics, or else you may find yourself forced to make xoti a heal-monkey. One that thing that doesn't help is that obsidian NPCs don't get any reputation scaling, so xoti's holy radiance won't do as much healing as a mainchar or hireling priest's holy radiance (not as big a deal as in poe1, but just tossing it out there). judging by what you're saying there are also some real action economy efficiency issues. litany/prayer of the body isn't great just for clearing status effects - pretty much only worth it to clear enfeebled on someone who is going to need healing, and litany to help someone put enemies around them into underpenetration. litany/prayer for the spirit is better all around, but typically you shouldn't be using it to wipe out confusion, and possibly not even charmed (the enemy AI is bad enough that a charmed party member may not even stay charmed for long, and it may not even do much). how are you gearing eder? between constant recovery, a fighter's inherently higher deflection, superior deflection, armored grace + medium or heavy armor (properly enchanted), and the option to put on a shield and switch to e.g. defender stance (along with a perpetual -5 accuracy debuff to enemies if you have persistent distraction), and possible escape support (for +50 deflection), swashbuckler eder should be pretty tough mid-late game.2 points
-
2 points
-
Fortunately, Axe modal is bleeding cuts so You have an easy source of raw damages.2 points
-
2 points
-
Oh I agree. In fact, reading the migration path of both races, the Aedyr continent is huge. 3500 miles for the wood elf, we are talking going from Northern Canada to Central Mexico/Central America. That continent isn't a single biome... On another subject of the "forest shot". I'm pretty sure that's a wet meadow beyond the forest. Also, I'm wondering if the right side Adra formation, I don't think it's normal rock, is Ine Sycthrua. That is the place where the fercönyings and mecwyns (first kings/illustrious queens of Aedyr) go to die. It's described as a circle of huge Adra stones discovered 800 years ago by the "Aedyran" in POE1 lorebook. I might have spent too much time look at still of that forest...2 points
-
Only Hobbits start in the Shire but you can go to all the starting areas for cheap at the stables in Michel Delving. Men and Man-bears start in Archet in Bree-land, all Elves start in Celondim in Ered Luin, and all dwarves also start in Ered Luin but in the north at Thorin's Hall. When I start a new character I pretty much always complete all the starting areas before moving on. I'm always amused by how low stakes the Shire is in general.2 points
-
Different people experience things differently. 1st person might be immersive to you, but to me it is not immersive at all.2 points
-
2 points
-
This thread is for fans to share ideas of what they might like to see in the game as Grounded continues to develop through the upcoming Early Access release.1 point
-
I'm not sure if the trail markers are supposed to show up on the map; however, mine definitely do not. When I click the trail markers text from the map, my game crashes completely.1 point
-
hey guys, I've been base building for the last 8 hours solid and I've left most creatures alone, except larvae, they appeared in small numbers around my camp to start with so I cleared them, and now there are 20+ and they've destroyed 80% of my base, any ideas? I cant kill that many with getting killed and they just chew through everything, even my spike traps, I'm loving the game but this is ruining it for me, 8 hours work for nothing1 point
-
I was playing the game was playing earlier with a friend and he had to go so i tried to load up the game and I couldn't find a save file for it, only one I had done earlier solo. When he got back I was able to rejoin him and all my stuff was there. Are multiplayer game saves based on the host, so I cant play with that save file unless he is on?1 point
-
1 point
-
It's when you pick up a $12 128 GB memory stick... and then remember the day when you picked up that aaaabsolutely massive 20 MB hard drive to put in the IBM/PC Compatible desktop back in the early 90's that you were never going to manage to fill.....1 point
-
This is very hard to understand -- but then it's also off topic, so maybe we should just stop. I mean, it's impossible to understand what "poetry modified" might mean without seeing any examples. Also, most authors use language in a very specific way -- Tolkien's use of English is quaint and erudite but not especially problematic to translate. James Joyce's English is problematic to translate, for example.1 point
-
You're very patient, lol. I just reinstall 2 times and I gave up. And yes, I got the same problem as you. Steam player seem to get less attention when it comes to help request, I join grounded official discord group and the devs only answer those who play through xbox (pc or console). The diffirence is mine doesn't show any pop up to explain any kind of error so i don't know where to look and how to fix it. I'll try to reinstall like you did and see what happening. Keep it up, we steam player are in this together.1 point
-
1 point
-
It seems like the Axe is pretty much the weapon of choice.... When attacking bugs it can take less hits to take them down with the axe. Like for example the spear leaves a small portion of health with Gnats with one hit, but the axe is a one hit kill weapon. And the axe vs spear on the weevil is that the axe is faster so the bug just flinches instead of running away from the spear. Maybe its just circumstantial with the speed, but the power is certainly not.1 point
-
You could say that the spear can be used for throwing instead, but once you get the bow and arrows the spear would become obsolete. So really the bow should get a boost or the axe be nerfed a bit? At least make them equal if not make the spear the weapon, with axe being reserved for chopping materials?1 point
-
do self a favor and use your favorite search engine to discover stella immanuel. is better if you learn story for self if you ain't already aware o' the recent covid-19 kerfuffle she inspired. HA! Good Fun!1 point
-
Yeah I just got the floor blueprint from the robot in the lab under the tree. Interesting how they made an entire video on building and specifically said that it unlocks from cutting down grass, then completely changed it. Seems kind of dumb since it's the most basic floor and isn't very good. I was told that it is to promote exploration, well that's kind of the whole point of the game anyway, no need to nerf building.1 point
-
You actually have to learn the floor blueprint from Burg. There is a cassette tape near him. pick it up and turn it in. then you can trade raw science for the floor.1 point
-
1 point
-
Hello i had it downloaded and it gets the main screen where is says press any key, i click it says loading in... crash then it wants to reinstall which i have done 3 times and it does it the same way.. also all drivers are completely up to date1 point
-
1 point
-
Yea...as stated in my op, there is zero purpose on console for the action bar at the bottom. I would prefer to remove it now even more than the demo because it covers our characters legs in third person in the game release. In the demo I was able to adjust the field of view enough so that in third person the action bar would no cover our character's legs. It all comes back to immersion, we need HUD options. Thanks.1 point
-
terrible part is how the marlins, as a team, decided to move forward w/o taking additional precautions after realizing one pitcher were infected... 'cause everyday is already a risk, or some similar bs. mattingly in particular deserves a very long and dirty swirly. baseball is a business and is not touching fundamental right issues. the mlb and nfl need to reconsider their approach, but am thinking given the length of the seasons for both, is no way the players agree to appropriate but draconian isolation protocols. all too often it is a mistake to treat intelligent adults like intelligent adults... and am not just talking 'bout players. owners and coaches is being idjits as well. mattingly. HA! Good Fun!1 point
-
Xbox platform 1) Can’t turn off subtitles. Even though you select ‘None’ subtitles stay on. 2) Voice seems to stay in the place it originated . If you run after speaking, your voice is projected at the area where you started to speak. As for the forum here...I can only make 4 posts a day? What? It says I’ve reached maximum posts for the day.1 point
-
Aha! I failed to notice that the Enfeebled affliction from Heart Seeker is permanent. That definitely changes my opinion of it; I see the utility for boss fights. Thanks for explaining!1 point
-
First person shooters (unless they're monstrously slow-paced) are pretty much the only game-type I won't touch with a controller. I can do singleplayer RTSes with a controller using some creative binds (not that it'll be optimal or anything, but it'll at least be playable), but not using a mouse and keyboard for a FPS literally makes me want to kill myself - I'm not kidding at all, there is nothing more depressing and defeating-feeling than trying to play a first person shooter with a controller, it is an abjectly terrible and desolate experience that has made me all but give up the genre entirely.1 point
-
Thank you very much for taking your time to respond, Boeroer! I'm going to ponder some more about which character to make so I can enjoy the lore to its fullest. I'll be ditching the pale elf idea then, since it is not very consistent with the game's plot, to avoid losing interest in yet another character. May you have a wonderful day and week!1 point
-
I second this 100% , one of my favorite parts of survival games is exploring the map and finding all sorts of biomes. Right now, there isnt much variation in the map aside from the pond and gas area.1 point
-
As a former SWO, I can attest to those being to the two most devastating weapons in the Navy's arsenal. Anyway, I can totally envision the corporate guards questioning the judgment of randomly changing up the uniforms. Especially those poor guys that work for Rizzo's: Rizzo Guard 1: You see the new uniforms? Guard 2: Geez. Pink and white. WTF, are we expected to blend into a pile of taffy or something? Guard 1: All the other corporations went and switched to cool camo. I guess this is what Rizzo's came up with. Guard 2: So you know those big vats of Purpleberry we patrol? Guard 1: What about 'em? Guard 2: One slip, no-one will ever see you wearing that! Probably wouldn't even notice you missing until some suit in Halcyon complains about ceramic fragments in their hooch. Guard 1: "Woah, Woah, Woah, that's Dark!"1 point
-
Cyberpunk 2077 installation. _______............................. 32% Please insert disk 478436 of 987364321 point
-
1 point
-
Y'all are gonna make me put in a 5 1/4 floppy drive so that I can out-grognard you.1 point
-
1 point
-
An external DAC pretty much is a sound card, just connected via USB instead of PCI. There is a belief that this is superior anyway because it isolates the circuitry from any electrical noise inside your PC. From there it's the same thing, connect it to ye olde powered "computer speakers" or better yet, a separate amplifier and proper hi-fi speakers. I'm of the belief that it's pointless to spend the money on a good sound card or DAC unless you're also investing in a pair of good speakers - and they are an investment, being something that can easily last you decades. You don't need to have all the bits separate of course. A very good option is to go for a combination DAC + amp combo for convenience. Sure the amps contained within are generally just cheap T-amps, but in truth, plenty of this type of amplifier is sold by even high-end brands as "digital" amps for 10x the price. I use a budget Topping VX1 personally - probably discontinued now - but plenty such devices exist, some even with a headphone amp included. __________ Important: a DAC and an amp are completely different things and fulfil entirely different functions, and you need both functions to actually make sound. It's just that they can both be in the same box. If you buy a DAC only, then you will need some sort of amplification later. If you buy an amp only, then you are implicitly using the DAC inside the PC (i.e. onboard sound). To generalise how digital sound reproduction works, there are four links in the chain, and all the links are necessary. It goes source -> DAC -> amplification -> output. Any and all of these elements can be separate, or they may all be in the same device. Some examples: 1) One of those ubiquitous CD boomboxes in the 90. It is a source, DAC, amp and output together in one box. 2) A typical 90s PC would have the source (the CD-ROM drive or just audio files) and DAC (sound card) be inside the PC, and the amplification and output be within the powered speakers you plug into the PC. 3) Playing music through your smartphone. The phone is a source, and if you use wired headphones, the phone is also the DAC and the amp, with the headphones being the output. If you're playing through Bluetooth headphones, then actually your phone is only the source, and the headphones act as the DAC, amp and output. 4) A typical home theatre would have a Blu-ray player as the source, connected to an AV Receiver which acts as the DAC and amp, and the hi-fi speakers would purely handle the output. (In the pre-digital days, e.g. for vinyl or tape, the DAC is omitted of course).1 point