Jump to content

morhilane

Members
  • Posts

    1155
  • Joined

  • Last visited

Reputation

762 Excellent

About morhilane

  • Rank
    Chanter and Keeper of Truth of the Obsidian Order
    (8) Warlock

Badges

  • Pillars of Eternity Backer Badge
  • Pillars of Eternity Kickstarter Badge
  • Deadfire Backer Badge
  • Deadfire Fig Backer
  • Black Isle Bastard!
  1. BG3 is fully voiced the same way Divinity Original Sin 2 was: dialogue choices voiceovers are covered by a single narrator, but less text-to-speech than DOS2 was, it's more "dungeon master" in BG3.
  2. Alpha Protocol, Grounded and Dungeon Siege III. All games with predefined protagonists.
  3. Adam B. is directing Grounded (started right after Deadfire was done) and Josh is directing another unannounced game after taking a break from directing.
  4. First person with voiced protagonist don't work that much for me. It's not even a question of RPG/dialogue choices, it's because of the perspective. I hear the voice but it doesn't feel like it comes from the character I'm playing. It sound like its something beside my character that is talking and pretending to be them. In shorter words, it breaks my immersion.
  5. and yet that's no different than dodging all the time in 3rd person... Blocking with a shield is efficient in Skyrim too. Especially in first person as it's easier to block incoming projectiles, including dragon fire, under that perspective.
  6. It was super easy to hit enemies and not get hit while in 1st melee in Skyrim, the enemies were too slow to manage you running backward/forward while in combat. And unless you were rushing past enemies or alerting everyone in a camp after entering it, it's wasn't hard to keep enemies at the front. It's not like the corridors in structures were large enough to allow flanking anyhow and most camp force enemies to go through a specific entrance which makes them easy to funnel too. Now hitting allies, that one I understand. Most are idiots that love to stand in-between the enemies and you.
  7. The intro to that job request "experience creating ranged combat for first-person games". I wouldn't be getting my hope up if I were you. The 3rd person is most probably for enemies as "exceptional skills animating humanoids and creatures" is a requirement and the responsibilities are for creating combat animations for characters and creatures.
  8. The official website had Xbox 1 on it (I personally saw it), but all the other official Microsoft announcements regarding the game didn't have it. They removed it from the website a few hours later.
  9. I know one of them who is in total love with it (that person totally hated POE1 because it wasn't D&D enough). For some of the others, time constraint/kingdom management is a negative aspect. It will be interesting to see how Wrath of the Righteous do actually.
  10. I know a few POE1 backers who didn't want to use Fig and after the game released they were all "I'll wait until the game is finished (aka all the DLCs and patching is done)". As of this moment, they still haven't bought the game, they probably forgot about it. I also know people who didn't like POE1 because they wanted a reskin of BG2 and/or the dour setting and just skipped POE2. They are still complaining that nobody makes "isometric party rpgs" anymore might I add.
  11. AC Odyssey and soon AC Valhalla are RPGs as much as The Witcher 3 is a RPG. Odyssey just doesn't have the writing quality of The Witcher 3. Surprisingly, Jedi Fallen Order has a few dialogue choices (binary) to express how you feel about certain events in the game, but it's more of a Tomb Raider clone.
  12. They aren't favoring anything. There was always 1st person RPGs releasing. The real trend is that a few JRPGs, indies, Assassin's Creed Valhalla and Biomutants aren't on gamers's radars, but these games are despite being 1st person and from "niche origins" (Bloodlines 1/VTM and Cyberpunk 2020. I doubt 1% of the people hyping Cyberpunk 2077 up even know about the pnp, which is a problem because the setting is not for everyone...and going by the trailers, they really nailed it).
  13. It is found everywhere around Eora, it's just more abundant in the Eastern Reach/Deadfire, but that might be because people there are actively looking/digging for it. While Aedyr wouldn't touch it because of the Church of Woedica. And we saw no "dig out" Adra in that trailer, it's all covered by moss/rocks except for the little spot beside "Galawain".
  14. Oh I agree. In fact, reading the migration path of both races, the Aedyr continent is huge. 3500 miles for the wood elf, we are talking going from Northern Canada to Central Mexico/Central America. That continent isn't a single biome... On another subject of the "forest shot". I'm pretty sure that's a wet meadow beyond the forest. Also, I'm wondering if the right side Adra formation, I don't think it's normal rock, is Ine Sycthrua. That is the place where the fercönyings and mecwyns (first kings/illustrious queens of Aedyr) go to die. It's described as a circle of huge Adra stones discovered 800 years ago by the "Aedyran" in POE1 lorebook. I might have spent too much time look at still of that forest...
  15. Does it? When I saw the trailer, I thought of tropical/equatorial Asian country mountain landscape. Like Vietnam or Malaysia. The mountains with "Galawain" reminds me of the Ninh Binh area in Vietnam actually.
×
×
  • Create New...