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About Tencatta

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  1. It doesn't sound like there's a POE3, so not sure how much canon matters. The TTRPG might make some canon choices but reactive RPGs are notoriously slippery to pin down the "actual" ending for everyone (as POE2 proved both design and technically since a lot of the choices initially didn't work and wasn't correct with what had happened in POE1).
  2. I thought there were Obsidian people on this and it was an Obsidian product, but my apologies, I got it wrong. I would not rule out crowdfunding, a number of developers do crowdfunding when there game or product is at 75% (or whatever point the TTRPG is at, it seems to be in limbo).
  3. I think you can't argue with having a feeling - if you didn't enjoy it/it hurt the experience, then that feeling is genuine, and sometimes you have to dig for the facts and reasons why - but those facts and reasons don't often change your feeling on the matter.
  4. This last sentence sums it up perfectly. I felt like I was playing some history book trying to make a historical point, but I didn't want a lesson, I wanted to play a role-playing game.
  5. Agreed on this. I felt these characters didn't really transition well to PoE2 (although I never liked Aloth). I felt like some of them were phoned-in and some were just written strangely, as if the tone from PoE1 to PoE2 got lost somewhere along the way. I know the original writer for Eder left and was on contract for PoE2, so that may have had something to do with it.
  6. I think they alienated the company doing the port (Grip Digital). I'm just really disappointed in how these ports were "farmed" out and the companies they went to clearly are going for cash-first, patch-later to an extreme degree. It could have been a great chance to showcase the franchise on other platforms and instead we get these crappy poorly-ported wrecks (including Outer Worlds).
  7. I don't think there's a release date for it, it's just "whenever." If they did crowdfunding, they'd probably have to use Fig because the CEO is on the board (it's why they used it for Pillars 2, despite problems). Lords of the Eastern Reach (6.5/10, I noticed) was Kickstarted, though, although I didn't even realize it was out and likely wouldn't get it except for the Pillars tie-ins, otherwise seems pretty forgettable.
  8. Yeah, (i) watching a TV series and getting inspired to play the game that's a lot like what you just watched vs. (ii) playing a game then going back to an earlier, cruder (isometric) version is more comparable to the Fallout 3 scenario and then gauging how many people got curious to try F1 and F2 (I doubt it was much). Witcher is also just more accessible than Eternity was, and even if it has generic tropes, it still manages to find an identity because it has a protagonist for people to relate to (plus, it doesn't hurt that Henry Cavill is the face for Geralt on Netflix, which is a huge p
  9. Good to hear, I thought there was some hints he was getting back into the Obsidian games, which from a manager standpoint, isn't always a good thing. I thought they had pitched the idea to Microsoft before and got shut down.
  10. Fair enough - there's an argument to be made that if you enjoy something, maybe not look at the underpinnings too closely.
  11. Obsidian pushed the port work to VsEvil, which was responsible for the first Switch port of Pillars 1, which wasn't well done, and as I understand it, still has numerous issues to this day. Both companies encouraged pre-orders of a broken product, and I for one, am not going to give any money for another poorly-done port that both companies don't even seem to care about getting right. The fact they are doing pre-orders on Deadfire Switch when the first port doesn't work, is really questionable. I seriously doubt you'll see it until Pillars 1 Switch is "fixed," which is likely to be n
  12. Yeah, for a player to care, it needs to impact them or they need to see some danger/effect on the world to care (preferably a change that affects them). It seemed like in Deadfire, no one really cared in the first place, and the Eothas "chase" isn't very urgent, so the revelation kind of loses its strength. The fact the gods aren't actually gods doesn't change the fact they have considerable power (so much so you can't even fight them without a Godhammer bomb, and even that doesn't quite work).
  13. Seeker Slayer I largely avoided because I didn't really want a "combat challenge" DLC for a game that's story heavy (it's why I hated the Foundation DLC for Control and thought it was a bad move - like Deadfire, it takes the worst aspect of the game and forces you to engage with it at an obsessive level). For those who liked Deadfire combat, though and enjoy super hard difficulty, knock yourselves out.
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