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morhilane

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Everything posted by morhilane

  1. BG3 is fully voiced the same way Divinity Original Sin 2 was: dialogue choices voiceovers are covered by a single narrator, but less text-to-speech than DOS2 was, it's more "dungeon master" in BG3.
  2. Alpha Protocol, Grounded and Dungeon Siege III. All games with predefined protagonists.
  3. Adam B. is directing Grounded (started right after Deadfire was done) and Josh is directing another unannounced game after taking a break from directing.
  4. First person with voiced protagonist don't work that much for me. It's not even a question of RPG/dialogue choices, it's because of the perspective. I hear the voice but it doesn't feel like it comes from the character I'm playing. It sound like its something beside my character that is talking and pretending to be them. In shorter words, it breaks my immersion.
  5. and yet that's no different than dodging all the time in 3rd person... Blocking with a shield is efficient in Skyrim too. Especially in first person as it's easier to block incoming projectiles, including dragon fire, under that perspective.
  6. It was super easy to hit enemies and not get hit while in 1st melee in Skyrim, the enemies were too slow to manage you running backward/forward while in combat. And unless you were rushing past enemies or alerting everyone in a camp after entering it, it's wasn't hard to keep enemies at the front. It's not like the corridors in structures were large enough to allow flanking anyhow and most camp force enemies to go through a specific entrance which makes them easy to funnel too. Now hitting allies, that one I understand. Most are idiots that love to stand in-between the enemies and you.
  7. The intro to that job request "experience creating ranged combat for first-person games". I wouldn't be getting my hope up if I were you. The 3rd person is most probably for enemies as "exceptional skills animating humanoids and creatures" is a requirement and the responsibilities are for creating combat animations for characters and creatures.
  8. The official website had Xbox 1 on it (I personally saw it), but all the other official Microsoft announcements regarding the game didn't have it. They removed it from the website a few hours later.
  9. I know one of them who is in total love with it (that person totally hated POE1 because it wasn't D&D enough). For some of the others, time constraint/kingdom management is a negative aspect. It will be interesting to see how Wrath of the Righteous do actually.
  10. I know a few POE1 backers who didn't want to use Fig and after the game released they were all "I'll wait until the game is finished (aka all the DLCs and patching is done)". As of this moment, they still haven't bought the game, they probably forgot about it. I also know people who didn't like POE1 because they wanted a reskin of BG2 and/or the dour setting and just skipped POE2. They are still complaining that nobody makes "isometric party rpgs" anymore might I add.
  11. AC Odyssey and soon AC Valhalla are RPGs as much as The Witcher 3 is a RPG. Odyssey just doesn't have the writing quality of The Witcher 3. Surprisingly, Jedi Fallen Order has a few dialogue choices (binary) to express how you feel about certain events in the game, but it's more of a Tomb Raider clone.
  12. They aren't favoring anything. There was always 1st person RPGs releasing. The real trend is that a few JRPGs, indies, Assassin's Creed Valhalla and Biomutants aren't on gamers's radars, but these games are despite being 1st person and from "niche origins" (Bloodlines 1/VTM and Cyberpunk 2020. I doubt 1% of the people hyping Cyberpunk 2077 up even know about the pnp, which is a problem because the setting is not for everyone...and going by the trailers, they really nailed it).
  13. It is found everywhere around Eora, it's just more abundant in the Eastern Reach/Deadfire, but that might be because people there are actively looking/digging for it. While Aedyr wouldn't touch it because of the Church of Woedica. And we saw no "dig out" Adra in that trailer, it's all covered by moss/rocks except for the little spot beside "Galawain".
  14. Oh I agree. In fact, reading the migration path of both races, the Aedyr continent is huge. 3500 miles for the wood elf, we are talking going from Northern Canada to Central Mexico/Central America. That continent isn't a single biome... On another subject of the "forest shot". I'm pretty sure that's a wet meadow beyond the forest. Also, I'm wondering if the right side Adra formation, I don't think it's normal rock, is Ine Sycthrua. That is the place where the fercönyings and mecwyns (first kings/illustrious queens of Aedyr) go to die. It's described as a circle of huge Adra stones discovered 800 years ago by the "Aedyran" in POE1 lorebook. I might have spent too much time look at still of that forest...
  15. Does it? When I saw the trailer, I thought of tropical/equatorial Asian country mountain landscape. Like Vietnam or Malaysia. The mountains with "Galawain" reminds me of the Ninh Binh area in Vietnam actually.
  16. Unreal engine support Linux, but I don't see Microsoft ever releasing a game on Linux.
  17. The suggestion works on PC, when it comes to console ports the developers leave the narrow console FoV in the PC version. I have to change it for every 1st person game I play. As well as disabling motion blur and other blur effects like depth of field and turn off headbobs otherwise I turn green and gets crazy headaches. I was quite surprised that We Happy Few had a motion sickness effect toggle, which disable most blur effects. Some developers are more aware than others it seems.
  18. With the amount of lore/content design they did for both PoE games, they already had a solid base for Avowed. It's not like creating a whole new IP. In fact, they might have a few "we can't put everything in" issues considering the amount of species/sub-species, weapons, powers/spells, etc that already exist. This should have speed-up the pitch/pre-production design process. And the biggest question wasn't answered yet : classes/sub-classes, the TTRPG classless version or something new?
  19. It haven't ben two years yet. Avellone did a rant on RPGCodex in November 2018 about how Chris Parker was now able to "make Skyrim" after Microsoft bought them (based on info he got from people still working there). And there is also a quote from the Head of Xbox Game Studios that place it post acquisition (source)"Avowed is an expand first-person RPG set in the fantasy world of Eora," head of Xbox Game Studios Matt Booty said. "When Obsidian Entertainment joined Xbox Game Studios, they told us that this epic game is the one they want to make."
  20. Another idea if the Living Lands is true. Maybe we have a Greedfall type of story between Aedyr and the Living Lands. That would mean Aedyr tried to colonize the place in the past, build fortifications and statues and after years things went south "magictrally" and they left the place. Animancy was used and they tried to hide it. Now decades/centuries later the place was rediscovered and Aedyr is rushing there to make sure others don't find what happened. Still doesn't match with the "fight incoming tyranny" but works better with the trailer. Saying that, I'm not sure I want a colonization story so soon after Deadfire regardless of what happens.
  21. I don't buy the Living Lands either. Living Lands is a lawless wild place with eccentric inhabitants. It's not a place where I would expect to see a huge statue of "noble Galawain" on the side of a mountain or stone fortifications. Then you add the supposed story of the game: "Fight against incoming threat of tyranny". In the Living Lands? It's a lawless place, everyone is a threat of tyranny. That "storyset" doesn't fit the Woedica/Aedyran references in the trailer anyway, unless that poster misunderstood and it was "be the incoming threat of tyranny" (from Aedyr). Going by the intro paragraph, that person received vague descriptions of where the game start and decided it was the Living Lands based on them. Green hills, forests, mountains and adra fits most of Eora landmass. The poster doesn't appear to know what is a Spore/Sporeling thought...
  22. Some of the gods have different names and/or appearances/manifestations depending on the region/culture or even time period. There is also a difference between how the gods are depicted in carvings/statues in an area and what they decide to show themselves as to someone. For example, Berath is the Aedryan name. But it is Cirono for the Vailians, Rikuhu (Kohopa/Tangaloa) for the Huana and Bewnen i Ankew/ Ankew i Bewnen for the Glanfathans. For the appearance, Glanfathan use two skeletons (one male/one female). Huana use two eels. The Pallid Knight is the youngest manifestation of Berath and the one It use to talk to people. The Usher is one of the oldest and can be human or dwarf, but doesn't talk. Fishtits-Ondra is Ngati, the Huana manifestation. It's quite unlikely we will see her outside of the Deadfire Archipelago. Or even see her at all, she never talks to kiths, the Deadfire plot is an exception.
  23. I'm also in the boat that Avowed is not set in the Eastern Reach. Too much Woedica symbolism in that teaser for that. Queen/king have been linked to Aedyr too. As for Galawain, history claims he used to be Woedica's enforcer when she ruled all the gods. I can see the Aedyrans building statues in his honor if they believe that even if they do not actively worship him. Another point, all the adra in the trailer seems covered by rocks/plants, you can see a patch on the mountain face near the "Galawain" statue for example. It might be what undisturbed Adra looks like, as the Eastern Reach and Deadfire area had people play with the Adra a lot and we mostly just see exposed crystal formation.
  24. Romance option? The setting has a precedent. It's probably just a "sword of office", that tells people whom you are working for...might be soulbound. Kinda sucks if you can only use a sword thought.
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