Jump to content

morhilane

Members
  • Posts

    1155
  • Joined

  • Last visited

Everything posted by morhilane

  1. I purposely never finished the place in beta, I learned from my experience with POE1 beta...
  2. As good idea as any for the sequel. Btw, gods are total **** to their godlike. It was mentioned by the gods that Eothas drained most of his while stomping to Deadfire, and other gods were discussing doing the same or possessing them. So if I were Pallegina I'd want to kill them too. It's not that they are **** with their godlikes. It's that the gods don't have enough power to deal with Eothas without siphoning more soul energy and their godlikes have direct tethers to them making that easy. The other choice is what Thaos was doing in POE1 to power up Woedica and they don't have the time for it. Hylea even mention that if they haven't left their bodies behind it would have been easier. As for Pallegina, I can see her coming back among a faction of the Republic who wants to fix the Wheel and cut it from the gods.
  3. I used to believe they were like AI after POE1, but not after Deadfire. Now I believe they were the leaders of the Engwithans god project who powered up themselves with weaker souls for a specific purpose which is tied to "strong souls" and at some point they abandoned that purpose to just enjoy their "godhood". They all had their own idea for that "specific purpose".
  4. She's ~5, but Orlans are considered teenagers between 5 and 13 years old, looks like they age faster. I learned that today. I recruited some of the sidekicks, but didn't use them. They shows up during naval combat with the other not-in-the-party companions. Fessina has some comments with her ex-boss too.
  5. They should probably start with fixing the "boat compass". Half the time, it's not showing the right orientation..or I want those ship that aren't Voyagers with front canons. Pressing 1 right at the start and ignoring the rest is fastest and lowest damage way to deal with ships.
  6. Except you can't, because there is no way to stop Eothas from destroying the Wheel. Well, actually, there is, but because of plot armor, Magran won't do it, even if you ask her to. The Wheel being destroyed is Eothas kicking the ass of Eora to force them to make a choice between traditions and innovation. The choices you can make is to support traditions (gods in charge, Huana in charge, Principi in charge, etc) or go for changes and innovation (VTC in charge, Rauatai in charge, getting the kiths empowered by Eothas, etc).
  7. It does have a driving theme: traditions vs innovations. Both at the faction level and what the various gods wants. Your final game choice is a disguised choice between pushing for innovation or enforcing traditions.
  8. Cheater! The damage is just a tiny money sink. Beside, once you get a few captain level, you get barely damaged while doing the TB combat and just doing full sail to get in range of boarding (take max 3 rnd too).
  9. She bugged, she's supposed to have dialogues where we can talk to her. Is she? Didn't Josh say that she's not supposed to have standalone dialogue (only companion banter) on the Q&A? Working as intended if that's the case. So, her being a cardboard cut out with no reactivity isn't a bug, it's a feature. I changed my post after looking for the "source" and realized I misunderstood it.
  10. She bugged, she's supposed to have dialogues where we can talk to her. She only has companion banter, sorry, misunderstood something.
  11. Enemies health is a big issue. My chanter was "one-shooting" Rathun with Seven Nights She Waited While the White Winds Wept because they sometimes get hit twice for 70-80 damage. That means about ~150 hp at level 12-13 (that was my level). Only Aloth in my party had less hp than that when I encountered them... In POE1, Dank Spore at level 4 has 216 endurance. Ogre, level 6, over 300 endurance. A Bug Lurker, level 15, 600 endurance... Hard CC do happen, I was paralyzed, charmed/dominated and terrified (against the guardian mostly). But there is a general issue with enemies scripts to use abilities, It's like they are on "cautious".
  12. That is not a good solution at all, there are ship bounties. And there is a main story mechanic where enemy ships (fire giants) guard one place on the map using ships. Removing the mechanic completely would break those interactions. It would also break at least one quest which has an alternate path of pirating ships to get something.
  13. The "don't join anyone" ending is just what was going to happen if you didn't show up in the Deadfire. The VTC just wants to exploit the place, RDC just want to conquer it, the pirate just want to pirate and the Huana wants everyone under their thumbs. There is also a factor of second strongest faction in the game that affect the ending (i.e. the faction that shows up after you at Ukaizo). Xoti ended up as the Dawnstars High Priestess in my playthrough, I'm the Lord of Caed Nua. That's either a very long distance relationship or we dump each others because we have duties elsewhere half across the planet. The only one that stays with you are Aloth, because he as nothing else to do and Maia, but only if she returns to the Navy which means she's very busy and don't see you that often (if she quits she dumps you).
  14. I'm torn between POE3 having a new main character, because you can return to the Wheel early in it, and following with the same character in a new area with a few returning companions again. Eothas told Edér to take care of the Watcher. duh. Aloth is basically free to do whatever. Pallegina, something Eothas told her at the end makes me think she is due for another chit-chat with her mom. Serafen/Tekehu are locked to the Deadfire I think, I don't really see them moving away from it. Xoti, I kinda don't see coming back, her endings aren't exactly sound "go travel with the Watcher again". Maia, she either return to the Navy which can send her anywhere or quit it to travel alone. As for the Maia/Xoti, note that it only mention what happens in the Watcher's ship and Maia always leave to return to the Navy while the "leave the Navy" options makes her cut ties with everyone from the looks off it (sound super depressing). You'll get one as a sidekick soon.
  15. I don't know about the rest of the questions but this one is answered in the game for the current situation (if the gods are to be believed) - kith have few generations at most, then the consequences will start to show. A few generations for the Beyond to empty of all souls now, yes, but I'm suggesting that there was a time when the Beyond was brimming with new souls that had yet to enter the cycle; that old souls and new souls used to pass from the Beyond and into Eora. This serves as a potential answer to his question of how populations could have grown without the fragmentation of a living soul dying. He seems to be approaching it from the viewpoint that all souls were just dumped into Eora at once, which would mean there'd be no waiting souls in the Beyond if anything on Eora gave birth. Things don't die or get born at the same speed...and even plants have souls. Thinking about it, I think there is going to be an increase in blights with the Wheel broken...and probably undeads too.
  16. I believe you need master captain and a few master level crewmen too (not all of them, I had a few at expert) which means hunting ships. I never did drugs and I find the plot better paced and more interesting then POE1 because it pace revelation along the plot instead of dumping everything in the last 20 minutes. I liked POE1 plot too. As for why I love POE2 story, I love lore and learning new things and I got a lots of stuff to think about now. I don't need a game main plot to be about "me, the chosen one has to save the world ASAP". In fact, I find those stories boring these days. None of what the gods were saying was nonsense, but I can understand that people who don't pay attention to lore, refuse to immerse themselves in a gameworld and actually role-play would be totally lost. Also, thematically both POE1 and POE2 were the same: chase after X to get answers to your question(s).
  17. I was looking at the unique on the wiki and there is at least one random encounter while travelling in the city (a girl attacked by Skuldr and cave grub). Anyone ever triggered it?
  18. Same here, both games on GOG, not sign of Gaun's Pledge. edit: Here is what I found on GOG: Note: If you already own the first Pillars of Eternity on GOG, go to your library and look under Serial Keys. You should see a bonus code which you can use to redeem your Gaun's Pledge DLC for Pillars of Eternity II. For people who don't know where that is, go to you GOG account game library, click on POE1, click more and pick serial key.
  19. Did you find a merchant ship ransaked by the Wahaki with him in the party? Maybe if he doesn't know where to go, he doesn't get in over his head. Or it could be totally bugged, like those ending slides I got for Tekehu made it so as if my Watcher dumped him, when in fact I didn't even romance him. I didn't find any such ship. For the record, I finished the game with like 40% of the map unexplored, about 15 quests not finished in my quest log and without talking to any of the factions leaders outside the forced plot critical point. Oh and going to the final area at level 14 with poor gear is not a good idea. And I got probably the crappiest ending for the Deadfire possible. For the record, my first POE1 playthrough also ended with an awful ending (I pledged to all the gods, they were not happy about that). I like keeping stuff not done so replay aren't too boring. Edér, Maia and Pallegina had their quests finished. Edér went to "raise" Bearn. Pallegina friend died (I didn't reload to retry the fight), she got a crap posting in the Republics because I didn't support the VTC but she's my best buddy so I don't care. Serafen just left (I was at 0 with him). Tek went to do sculptures. Maia went back to the Navy, there was some changes (because I told her assassination was bad), but the last slides made her seems so lonely. She miss her brother (he's not dead in my legacy, just travelling)...and now I kinda want her and Kana in POE3, lol. Aloth had the "the leaden key will fall by itself now that Thaos is gone" ending.
  20. Aloth does. And not all companions in PoE1 had terrible endings if you didn't finish their quests either, only Kana and Durance, iirc. I didn't finish Aloth quest and that's not what happened. I didn't move past getting his quest though. Xoti ...I was totally expecting the bad ending there. And you forgot Aloth for POE1, sorta, you have to banishing him... That's less or more the idea. My current character was a smartass scientists Orlan Chanter. Explaining what was a storm to the ship crew was like trying to explain a painting to someone blind...I want my next character to be more brawn than brain.
  21. Finished the game, skipping a lot of the content (like most of the faction stuff, lol, I didn't even explore all the map). Kinda sad that if you don't do companion's quest, they don't have terrible endings like in POE1. At least nothing was spoiled this time, in POE1 I benched Aloth the whole game and never did his quest and I learn his secret while watching the ending slides. Now waiting for patch and maybe the first DLC before making a Magran follower with a Rauatai background who is going to romance Maia, go RDC4Life! and use guns. My biggest problem here is that I love Pallegina and going RDC is a big no-no for her. I guess we can't have everything.
  22. She hangs out at the Court of Penitent with all her new friends that comes over time... edit: I just played through the ending (instead of watching/hearing others) and there are 11 alcoves with giant bodies and 3 are empty. There are 11 gods and Abydon's body is in the White March and his destruction is what caused the other gods to leave their bodies behind. That pretty much means 2 of the other 10 still have physical bodies. One is probably Rymrgand because the lore says he hangs out in the White That Wends and move around causing destruction. Who is the other one?
  23. I have no issue with Pallegina not liking the gods, it's her blind fanaticism for her country that is scary. Maia has an interesting sense of humor which doesn't trigger "lightheartedness" flags. She told an NPC once that his house would look great sliding on the side of the mountain (Neketaka). It was pretty much the intro line and that NPC wasn't an enemy, not someone she knew or anything. It's not the only such occurrence. Sometimes I feel like she's just trying to cause encounters to turn into fights. But I <3 Maia.
  24. lol, I finished her quest and her boss told me that everyone did their mission successfully and I did Tikawara after that and the leader was still very much alive. What part of "ending slides" did you miss? I was told in-game that everyone completed their missions successfully. The person assassinated is still alive after the mission is successfully completed. There is a problem with the narrative.
×
×
  • Create New...