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morhilane

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Everything posted by morhilane

  1. The Deadfire Archipelago are massive, the game doesn't cover all of it. It start at the equator and go all the way to the White that Wends which is basically Antarctica. Nassitaq is near The White that Wends, we don't go that far south in the game.
  2. I walked in circle in that quest, it's like full of "path" that leads nowhere. I couldn't convince the Roparu to abandon the plan. I couldn't convince her to only let a few of them leave because the ship had no more room in it. I think I didn't even have an option to pay Orron to not take the trip. I found the money but only Dereo had anything to say about it too. In the end, it took Maia intimidating the ship captain for her to accept to bring 3 only and then went to tell Orron how awesome 3 kids are in cramped space. "This will not do, this will not do at all".
  3. I think he means going to a port which would mean the anchor icon on island when in sea navigation mode.
  4. I don't get the poke lines much either and I actually tried to generate them. It's like they said something for every 10 pokes. Is there a setting or something for how often that triggers?
  5. Gave it to Vektor, recruited him as ship cook. Those ideas are safe away from greedy hands without scruples. Beside, my keep has no more adra status I could work with to test them out. Also, I can't wait for POE3 and learning that the Vailian have been sacrificing people to adra pillars...
  6. They are aiming for early June. It was mentioned here (that's the first patch release notes).
  7. Like having Ymir dance with Aloth at the Wild Mare....no it doesn't happen (unless I missing something that would make me roll on th floor laughing).
  8. From memory, I checked that yesterday. Level 14 (I skipped a lots of stuff and combat), all single classed. MC Skald: 27k (highest party single hit damage at ~136) Maia: 24.5k Aloth (used him for CC and a bit of damage): 23k Edér: 17k Pallegina: 11k Maia was last to join.
  9. At the start of POE1, you have a convo tied to your background, all the choices are a version of "I left that place because things got bad". I don't think the dev intended "home" to mean anything else but the Dyrwood in the last slide. Saying that, it doesn't mean a POE3 would be set there, the writers clearly have no issue moving characters thousands of miles. The Watcher of Caed Nua is a Lord/Lady and rather well known now. They (might) have "friends" in a few nations that could call for help. They could be called all over Eora to helps with various things. Especially valuables. They could decide to do an expedition to wherever with all the gold they made while sailing around the Deadfire. We could also see a different set of returning companions. So instead of Éder, Pallegina and Aloth we get Hiravias, Ydwin and Rekke.
  10. A note about the gods's appearances, Berath male/female duality and the Usher aspect are ancient, but The Pallid Knight aspect is only ~300 years old... Back to the two "missing" bodies. Going by the conversation, Ondra was the one to suggest that they leave their bodies behind after she "killed" Abydon. Hylea and Woedica complained about the "no body" thing. Eothas had to take over Waidwen and a statue. We can exclude these from the missing 2 I think. Rymrgand, per the lore, travels around the White that Wends as a huge aurochs that kills everything where he goes. After Deadfire, that sound very much like Eothas-status soul siphoning to me, which seems to have been how he sustained himself. He looks like a good candidate. Wael would probably be the first to ditch its body because "mystery!". Magran doesn't seems to have hers, otherwise she would have used it instead of blowing up a volcano or suggesting to drain their children. I'm not sure why Skaen would keep a gigantic body, makes it hard to be sleazy or a slave if you tower over everyone. Galawain might have stashed his somewhere. Berath is very tied to the Wheel and seems to prefer "normal sized". hmm, maybe one of the alcove was empty because we couldn't see the normal sized skeleton at the bottom?
  11. The NPCs, which include Edér, can die on the intro boat fight. You can't, but it ends the fight early if you fall unconscious.
  12. She didn't know they were assassinations requests until after the fact. She didn't know what was in her missive until she opened it after she left the party and never opened the other missives. How could she tell you beforehand? Thinking the other two missives were assassinations after the fact is speculation from the Watcher and her too. She's shifty because the missives are part of her spy work and she hates being a spy. Really, what kind of spy goes everywhere telling everyone they are a spy? Please Don't be so naive. But whatever, personally, I wouldn't have minded her being a spy so much if she did just that, quietly spying on other factions, gathering info. But no, she had to drag the Watcher into this as well, fully expecting him/her to help even though as you say she's not a friend or comrade. I guess her joining the party somehow automatically supposes the Watcher supports her faction, even if that is not true. You call me naive because I choose to believe her when she tells me she didn't know until she opened her missives which she's done after she left the party? Maia sucks at hiding what she feels and thinks which results in saying inappropriate things or super awkwardness all over quests and tasks. She's too honest with her feelings to be a liar. and people are overblowing the "dragged the Watcher". She ask you to play postman. It was clear as day that those people were also spy and you don't have to help them with their other problems. Hell, if you hate Rauatai so much, why are you keeping one of their spy in your party?
  13. When I finished the game, I took this Maia's ending slide "She looks forward to seeing her brother again. So does Ishiza." as a clue that Kana is coming back in a sequel (as does Maia, otherwise she can see him again). It only appears if you recruited Kana and that slide stand out among everything else because it's just her feelings and "now" instead of "Maia was very happy to see Kana again once back home" which is how every other slides are written. But outside the end with the Watcher starting the voyage back toward the Dyrwood, I'm not sure the next game is going to be there. But then this game had "teleportation" being invented so we might travel all over Eora anyway.
  14. It’s self-evident. Millions of new people can and have jumped into the franchise at each successive installment. If they hadn’t felt able to do so they wouldn’t have and it would have sold less. If you want to think it’s a coincidence that all of the most successful studios and franchises deliberately make each new game welcoming to new players and don’t require the player to have intimate knowledge of the preceding installments I’m ok with it. I can’t prove that it isn’t. Likewise I can’t prove that having Deadfire revolve around the continuation of an on-going philosophical discussion about the nature of faith in a world with a convoluted quasi-sci-fi reincarnation system will put off new players, but I’m pretty comfortable saying that it will. He asking you to explain how having no idea who Triss, Yen, Vernon Roche, Ves, Zoltan, Dandelion, Philippa, all the other Witchers and more are and being totally ignorant of The Witcher 1 plot (TW3 plot is a direct continuation of it) means that TW3 is accessible while not knowing who Edér, Aloth, Pallegina and Caed Nua are is a real accessibility problem for POE2.
  15. There is a reference to that in POE2, in the dialogue exchange of a "random encounter" tied to a quest. The only other "random encounter" I got beside Laethärn.
  16. She didn't know they were assassinations requests until after the fact. She didn't know what was in her missive until she opened it after she left the party and never opened the other missives. How could she tell you beforehand? Thinking the other two missives were assassinations after the fact is speculation from the Watcher and her too. She's shifty because the missives are part of her spy work and she hates being a spy. Really, what kind of spy goes everywhere telling everyone they are a spy? Also, I think some people are forgetting real fast that Maia is told to join you by the RDC when you are sent to investigate one of their port. She's not some subordinate you hired or an old friend who is supposed to tell you everything. And yet, the games has a few "conquered people" in it and I have yet to find one that hates being under them. Rauatai main cause for their militaristic way of life is Ondra's Mortar. If you side with them, they control Ukaizo and stop the storms ravaging their homeland. That cause a cultural shift away from warfare into fixing the reincarnation cycle. They still take over the Deadfire, but that is the surest way to make sure nobody takes Ukaizo from them and start back Ondra's Mortar.
  17. Torment sold poorly because it was super niche from the start. Even the original was a poor seller (I know its vocal supporters would have you think otherwise though). It's performance has nothing to do with 2 action titles releasing near it.
  18. How long have you been playing? I got none of that. Well except Laethärn, but that's tied to a main quest. In 31 hours...and most of these hours were in Neketaka.
  19. Xoti and Tekehu stay in the Deadfire. Xoti writes lots of letters. Serafen isn't a real romance Aloth stick around if you tell him to not bother with the Leaden Keys anymore, leaves otherwise. Maia has duties with the Rauatai Navy, but she makes time to visit. If she leaves the Navy, the romance turns cold. If you didn't complete the romance (and didn't break up I suppose), the slide ends with "If there isn't time now, someday there might be".
  20. I went back to the last save of my playthrough to check the party summary. Note that my party finished at level 15 (yeah, yeah, I didn't do a completionist run). My chanter had the most total damage (5k over next place), most crits (skald so I mostly used a single weapon), highest single damage. Maia was second in all of that and she joined last (I had Tek for a while and then replaced him for her)...and she used a simple exceptional/superb arquebuse (don't ask). Aloth was third, in all of that (and the poor guy got his AI disabled at some point because I preferred to manage his spells manually, he would probably be top of the list otherwise). Pallegina was dead last, but Edér wasn't far from her. Every party member was wearing their starting armor (upgraded when I could) and I never switched Aloth's starting weapon either. I was in Miscreant leather. None of them left the party after joining. So based on this, either I don't know how to build a Paladin or Warrior...or Wizard, Chanter and Ranger rocks. The funniest was total enemies defeated: 143. lol
  21. Well first he threatens you. Then if you keep being an ass he just kills you and goes on with his life. How many time do you have to tell him to "do it" before he does? I had the options like 5 times while talking to him. Also, Rymrgand wants Eothas to succeed, I'm kinda surprised he didn't interfere more (but he's the first DLCs so). His suggestion is also the best ending.
  22. Did getting to -3 do anything? I think. At least one of the merchants didn't want to trade with me and Rust didn't want to talk to me (checking the Wiki, I had the quest he can get involved in).
  23. I understand your reasoning, but I still would expect Skaen, Woedica, or even Berath to put pressure on you in some form, such as trying to put the Watcher in enough pain or fear to comply. For example, if Magran is willing to erupt a volcano or Ondra is willing to conjure a massive tsunami, I imagine the gods would have no issue with threatening the Deadfire/Eora with natural disaster unless the Watcher complied. If I recall correctly, the Gods were rather brutal and indifferent to the suffering of "kith." Furthermore, such a vindictive response also would match the natural disasters caused by the gods in PoE1, if the Watcher broke an oath with a god with respect to the souls. If I recall correctly, they were more than willing to harm innocent people to vent their anger and/or teach the watcher a lesson. Hence, I was expecting more out of the gods. Woedica tried to kill me once and Berath stopped her. I'm not sure how Berath's blackmail them, but they clearly don't want to cross Berath too much.
  24. This. Maia will stay on the ship, and I am going to sabotage RDC as much as I can. At least Pallegina is honest about Vailians. But also I found it strange that the only two options in a later dialogue were to either "not talk about it" or discuss how to better do her job. Unless I am missing something. You can't outright tell her this is wrong, what RDC is doing is wrong. You can either not talk about it at all or support RDC and advise on how to better break the Huana for conquest. No thats not it. He is not giving territory, he is only inviting Vailian cooperation to establish a trading post and to help their settlement because he is no longer adhering to tradition. The one who wants to stick to tradition in the Priest lady, and RDC are the ones who take land from Huana. Vailians are actually less invasive, they work in cooperation, not through submission. Thing is Tikawara can't survive without trading post because of how scarce the natural resources are. Kokti grows badly there and from what I remember there are troubles with the fish as well. An alliance with VTC is that of necessity and survival, not because the chieftain is stupid. I could tell Maia that the assassinations were wrong in her post quest convo. The option wasn't a straight up "it's wrong" yelling thing though. It was closer to "Rauatai is better than this" option. As for the Vailian not conquering lands. I think someone missed a side quest (well task). There is an Huana who wants his tribe contract with the Vailian to be changed because the current terms are that once their chieftain dies the VTC owns the entire island they live on. They steal via bureaucratic, plunder all the resources and then leave.
  25. Fort Deadlight, Engwithans Waystation, Oathbinder's Sanctum and maybe Drowned Barrows going by the wiki (I haven't explored it yet). Either you are blind or your memory is distorting the actual size of Raedric's Hold. I've done Raedric's Hold 3 times. Last time was two weeks before Deadfire came out. None of the "dungeons" you listed are anywhere near the size of Raedric's Hold, nor do they have the complexity. Fort Deadlight is the only one that even comes close, and it is far shorter and smaller by comparison. Before calling others blind, why don't you go to the wiki and compare the size, number, and complexity of areas in both. I'm gonna need some proof on that one. When I got to Fort Deadlight my reaction was "oh a wannabe Raedric's Hold", the exterior is basically a copy-paste. After resolving the quest that sent me there the way I did, my reaction was "this is much better than Raedric's Hold". I think you are paying too much attention to the amount of enemies, in term of floor pace both are comparable, even if Deadlight is not straight 3 floors like Raedric. It's like the Oathbinder's Sactum, it's larger than the Temple of Eothas in Gilded Vale (3 floors vs 2, map size similar, yeah I compared it last week) but with a lot less enemies...because everything has a lot less enemies in Deadfire, people complained about that. Raedric's Hold in ~5 minutes:
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