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StuperStar

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  1. Still having this problem... is this character irrecoverably screwed? (Also not sure how to attach save file since it's over the size limit)
  2. Whenever I try, whether from elsewhere in Neketaka, within Kahanga Palace, or the world map, I get kicked back to the main menu with the message "There was an error loading the next map. Returned to Main Menu to prevent save game corruption." I don't seem to be having any trouble traveling elsewhere. I can successfully enter the map with a different Watcher. I keep 5 manual saves and even my oldest one has the same problem, so that's terrible. Search results showed that sometimes people who come across this are able to keep trying to load the map and eventually they get through, but so far I've had no luck with that (I've also tried validating game files, restarting steam, and rebooting). Anyone else run into this?
  3. Has anyone else tried this option? I think you might need a certain level of shadyness for it to appear because I don't remember it from my first playthrough. You can lie and send Orron downstairs, leaving you alone with his crew. None of them say anything other than "..." so I figured the implication was that I should kill them. Having done so and with Orron still missing, I went downstairs to check on him and he was headed back up. He strolls right back into his room without so much as a glance at the corpses of his former crew and offers the same dialogue about how he doesn't want to give up his spot on the ship. I also tried following him downstairs. He walks to the center of the bar, then heads back to the room. If you try to talk to him during this he simply says "I have business to attend to" and continues on his way. Definitely a bug/oversight that Orron doesn't react to his dead buddies. But other than that, I wasn't sure what the interaction was supposed to be. Maybe new dialogue was supposed to pop up with his crew after he leaves the room. UNLESS... I thought about his response again. Is he implying that the guard job was really a cover for sabotage? Or is this an OCD thing related to task completion? Either way, I headed over to the adra mill. But nobody had new dialogue, and I found nothing suspicious in the building's containers. Damn you, Wael.
  4. I'm experiencing an unusually high amount of what seems to be my characters' AI stopping completely in combat. Usually this means that at some point I'll notice a character has had a blank action icon for a while and is just standing in the middle of combat not attacking (doesn't seem to happen to characters actually getting hit, which makes me wonder if they've reverted to the "Defend Self" behavior) -- but occasionally, I'll tell someone to do something like drink a potion away from combat, check on them a few pauses later, and notice they've just been sitting there with the potion action icon lying to me (easily resolved by making them move an inch and then telling them to drink the potion again). Reading the patch notes, I'd be very surprised if the patch was the actual cause of the problem, but I mention it because I coincidentally had finished a playthrough right before the patch was released and hadn't experienced any notable issues. I suspect this has something to do with the fact that this time my party includes 4 melee characters + Itumaak -- maybe if they get blocked for too long running around behind the frontline trying to get in on the action they give up? Anyway, not a big deal, but I thought I'd report it just because the repro rate was so surprisingly high I also just wanted to mention that I was surprised when 3.06 popped out a few days ago and, though it's a minor patch, I really appreciate that you guys haven't completely shut down support now that the sequel is in the works!
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