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Nixl

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About Nixl

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    (3) Conjurer

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  1. I understand your reasoning, but I still would expect Skaen, Woedica, or even Berath to put pressure on you in some form, such as trying to put the Watcher in enough pain or fear to comply. For example, if Magran is willing to erupt a volcano or Ondra is willing to conjure a massive tsunami, I imagine the gods would have no issue with threatening the Deadfire/Eora with natural disaster unless the Watcher complied. If I recall correctly, the Gods were rather brutal and indifferent to the suffering of "kith." Furthermore, such a vindictive response also would match the natural disasters ca
  2. If you want to believe the story is badly written because you want it to be badly written, go ahead. I won't stop you. But I have no problem to theorize that Berath sent the Watcher to talk to Eothas to placate the other gods from doing something early and make sure they don't have enough time to stop Eothas in the end. Rymrgand knew what Eothas was trying to do. Rymrgand only "ally" among the gods is Berath. Eothas plans was to destroy Berath's Wheel. Berath's reaction is *shrug*. If you pick the "power up a god" ending Eothas power up Berath. Berath has an amazing poker face too.
  3. I just finished my PotD playthrough and I found Thaumaturge incredibly fun. I thought I would miss out on upper level spells, but Avatar, Pillars of Flame, etc. did more than enough damage to compensate. Furthermore, you can just cast upper level spells through scrolls, such as meteor shower. With respect to stats, I have not decided on an optimal set up yet. You have a lot of buffs to choose that can enhance or mitigate you stat choices. For example, Infuse with Vital Essence is a second tier wizard spell on a .5 second cast that grants +5 to intellect and constitution. With Infuse w
  4. The scene where Eothas emerged from the volcano only to find a barren sea floor and a massive tsunami was one of my favorite parts. That felt like a struggle between gods. I just wished there was more of that in the actual game and not CYOA panels.
  5. That is what I thought, but after Neketaka docks I never saw another hint of it. Additionally, if Berath had the geas, she never seemed to use or reference it again. My only guess was that when Eothas returned part of your soul at Hasongo, you gained a defense, but the topic never came up again. It felt like a missed opportunity to give the gods a more proactive role in the story, whether that be in the form of Berath enforcing the geas/curse or the gods sending monsters/fanatics after you. Honestly, who does not want to see or fight an effigy of Skaen? I understand
  6. I just finished PoE2, and did anyone else find the interactions with the other gods to be toothless and without much consequence? I searched the forum for this type of topic, but I did not find one devoted to just the god interactions. Specifically, I sided with Eothas and openly disobeyed Berath with no consequences. I expected Berath or the other gods would send monsters/fanatics to punish me, but all they did was shrug it off. In contrast, when you arrive at Neketaka Berath was able to assert control and force you to reveal the spirits to the dock master. I never encountered a sim
  7. I definitely agree about passives or lack thereof. Your level choices are between spells and more spells for the most part, although that is not necessarily a bad thing in my mind. You potentially end up with a well-rounded caster that can switch between roles. You may not use all the spells consistently, but if you need to switch tactics, you can line up some solid options with the Thaumaturge. Also, Withdraw, Devotion of the Faithful, and Empowered Fireball/Minolleta's Concussive Missiles on the same character is pretty nice. You just need to bring a lot of dexterity and avoid hea
  8. I am running Priest of Eothas/Evoker on PotD as primarily an offensive caster, although I find I can rotate between damage, heals, buffs, etc as needed. Once PotD is fixed, I plan to run it again, because of how much I enjoyed it. In my opinion, Priest and Wizard spells work well together in a chain cast. Additionally, Priest of Eothas receives withdraw, revive, and other defensive spells for free. I find most of the Eothas deity spells to be very useful in critical situations, especially withdraw. I am focusing on fire-based spells (shining beacon, fireball, etc.). I obtained the r
  9. I think your idea of tying it into the existing crew injury/rest system makes perfect sense, it's just that as long as spending time is a non-issue it would just result in players putting their favourite injured party member into the recovery slot and simply waiting/resting the duration with little to no consequences. At that point the entire mechanic may not as well exist. If standing around waiting a few days actually cost me a significant amount in gold/resources when I'm trying to save up for a particular item, upgrade or whatever else, that would at least introduce some semblence of d
  10. I largely agree. In it's current guise the rest system may as well not exist - but maybe they were hesitant to completely remove what has been a component of the genre forever (for better or worse). I was kind of hoping Berath's Blessings could've been used for things like this though, something akin to XCOM's 'second wave' options. A couple of ways you could try and make resting relevant is by firstly increasing the occurence of wounds - a 'blessing' which enables a % chance for your party to receive injuries from attacks which take out enough % of their health in one hit. It could ro
  11. I just rested for the 2nd time in about 25 hours of gameplay:-). I think you idea could be interesting, but: you have to always have PC in your party. That’s the biggest issue I have, as rotating companion composition to let them heal could be an interesting mechanic. That’s sort of the problem, which previous system couldn’t get over either - you can’t really do a serious damage to PC and companions are they are crucial to enjoyment of the game. Imagine how this system could mess with players questing - even if they didn’t need to be inactive in order to heal, it probably would be undis
  12. On a related note, I also find the wound system far too lenient. Virtually no resources are lost from a character being knocked out. You just consume hardtack, which is not hard to find or buy, and which also carries the benefit of regenerating empowerment charges. It is borderline irrelevant in my playthrough due to all the food I have come across and the lack of any major resting restrictions. What I also find strange is that the crew system on the Defiant has a more complex version of the wound system than the player. When crew member obtains a wound, it can take several days to h
  13. That looks like a fun combo. You gain access to a nice mix of damage spells (Evoker), buffs (Avatar, Crowns of the Faithful), healing (Eothas spells), and summons (Priest). The cast times would be long, but you could combine Avatar (might, perception, intellect buff) and Meteor Shower and/or high pen spells. As a backup, you could reinforce the party with the Eothas defensive spells and summons.
  14. Has anyone had much luck with Priest/Cipher? I wanted to attempt a build, but I am not sure I see much synergy relative to Paladin/Ciper or Rogue/Cipher.
  15. PotD all day, every day. Personally, my favorite part of PoE1 was the first 6-9 levels on PotD with my Priest. I scrounged for every penny, potion, and scroll. Those Shades/Phantoms in the Temple of Eothas were a pain. Of course, once your Priest reaches a certain level, it can wipe the floor with most encounters.
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