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Everything posted by morhilane
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Holy cow. Game needs to get much more difficult. I beat Steel Preacher a long time ago. Level 8 maybe? I felt it was the right level of challenge (playing on veteran). I had some enjoyable fights but in this case I might have been tackling areas way above my level. It has been a snooze fest for a while now. Steal Preacher destroyed me in a few seconds right off after I left tutorial island at level 5 on normal. It pretty much went "no pen", "no pen", "I can't do anyt.....", dead. I'm actually starting to wonder if Veteran isn't easier than normal. Especially with people claiming you can defeat everything by letting the AI control your character at that difficulty. I have some issue believing that, my Chanter AI just love casting invocations out of range...
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Why would you do that to yourself though. Aloth used to have a sense of humor too to make it worse I said almost no fun. These 3 aren't goofy like Edér, exuberant like Xoti, fabulous like Tekehu or flirty pirates like Serafen. They are serious which means deadpan humor abound, a ymmv thing (I prefer it to "Uranus" type of humor personally). I like playing serious sarcastic character so we are all peas in a party. Also, Maia and Pallegina have the most hilarious banter I heard in the game so far. Familly tragedy: yes and in some cases you can make it worst instead of better Murder/torment: yes Sex content: there is nudity, innuendos and "courtesan" in the game, but that's not necessarily gloomy. I also didn't talk to everyone, I'm keeping stuff for replay, so I might have missed some great sex scandal.
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Empowered Woedica
morhilane replied to Sceptenar's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Woedica is a backdoor app that lost admin access before the system started meant to keep everything in order. Skaen is an honeypot trap. Berath is the process that keep the system running. Ondra is the process that periodically empty the trash and defrag the hard drive. Abydon, Magran, Galawain and Hylea are apps in charge of upgrading the system. Wael is an obfuscating app. Eothas is the start up application. Rymrgand is "rm -r /."- 83 replies
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Steel Preacher is like level 14 or 15. The main issue here is that "upwards level scaling" remove the skulls warning you something is too high level (it's a bug and will be patched, also, dev said in yesterday Q&A that they will add the exact level eventually). So while waiting for the patch/change, you can determine enemies level by using the combat log, mousing over on an attack and holding shift to expand. In the accuracy panel there is going to be a + XX level accuracy bonus. You gain +3 accuracy each level, so you just divide the level accuracy bonus by 3 and do +1 because there is no bonus at level 1. You can do the same for your attacks and checking their deflection. As a bonus, you'll be able to tell if their weapon/armor is fine, exception, superb, etc or what their AR is and if they have some buff.
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No it isn't. The fact that he has a piece of your soul and that your continued existence is contingent on you finding Eothas for Berath is not what I would describe as allowing you to just do whatever. I haven't encountered a single conversation where someone told my character he was going to die (again) if I didn't find Eothas right away after Berath resurrected him. I got no timetable from Berath either. You are asked to find Eothas, you are given "he has a piece of your soul" as a motivation to do so among others (revenge, divine mission, stop Eothas destruction, etc) along a reason as to why finding Eothas should be easier at least until he cut the cord and you lose the connection. Once you get a ship you can go "I'm gonna be a pirate" instead of "Lets hunt Eothas"...and if you could break vows to gods in POE1, I don't see why you should feel like what Berath is demanding is imperative and urgent in POE2. Also, Berath doesn't even need you to find and talk to Eothas, if you pick the "take the Wheel" choice at the beginning you learn that they will simply find another Watcher for the task.
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In college a quarter of my class were openly and legitimately LGBT. And I was studying Psychology, not queer studies or something. And as us gays all know, there are also TONS of bi or curious people on the down low. Tons. Y’all really have no idea. Of course, anecdotes trump statistics 99% of the time. Isn't the statistic 20-25% which is pretty much "a quarter"? Note that I'm asking, because I remember someone saying that somewhere, I never bothered checking the real statistic.
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They are more fleshed out. It's not all "click companion and trigger conversation" like in POE1. They comment a lot more (or do things) when you visit places or during quests. They change barks depending on disposition. Some have ship only stuff to say. They have auto-dialogues based on disposition with the watcher and companions, although they seems to trigger too fast in many cases which probably cause others to never trigger and some disposition are bugged as well. There are a few adventure-text where they will have opinions. They have banters which aren't all about saying funny things. The biggest change is really the quests/places commenting though. I don't think I've done a single quests where there was no companion comments and it's not all flavor one liners. For example, Maia intimated the Ruatai ship captain in All Aboard for me without me asking her.
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I did that last night, I explored the Old City before talking to the questgiver and found the other conch early and in the last dialogue before leaving to do the quest I could pick an option about something that should clearly happen later. So I'm kinda spoiled about what is going to happen now. It seems more like there are missing checks to certain dialogue options which seems to be a trend...
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Yeah what I said earlier: Eothas is just a McGuffin for you to roam around Deadfire and get involved in interesting stuff. Not the most exciting critical path, but at the same time not a bad thing by itself. I know of an even worse RPG than Deadfire though:https://m.youtube.com/watch?v=tlxRCi9OvZo Inb4 you get crucified for touching fallout, holy grail of all rpgs! But I agree with you lol. Classic rpgs developed some sort of double standards, we treat old rpgs like fallout or baldur's with awe and we tend to idealize them but towards newer creations we're approaching it with guns raised. I mean its not very fair, sure expectations can only go higher but I'm very grateful for the eye candy that comes with deadfire. I know story and char development used to be main bag of potato for these kind of games but you gotta understand that nowadays companies have to make games look good. Imagine if pillars 1 was done in baldur's gate graphics but made 20% longer with maybe better writing... it wouldn't grow as big as it is. My bet is it would be criticized for being "mere bg clone that tries to cash on old ideas". I think that's more that RPGs moved into the interactive movie/adventure game direction with very limited role-playing, super focused narrative where everything is connected and emotional moments for the player (using sob stories mostly). The amount of thread complaining about Deadfire story all have the same thing in common: I don't feel like the savior, the side content isn't connect to the story which make the story feel too short and the story doesn't make me feel anything. Except that the same complains can be given to pretty much all the classic rpgs, like BG1 and BG2. I never cared one bit about the step father in BG1, you have like 5 lines exchange with him at the start of the game, but my character have or have not depending how I'm role-playing them. Most of the side content has nothing to do with the Iron Throne and even less with the final. The main story is pretty short too, I finished the game in 20 hours and that wasn't just focusing on the main quest (there was minimal side quests done). Same goes for BG2, once I'm out of the dungeon, I don't care about revenge or saving Imoen, but my character have options to how they might feel about it. If BG1 was made as a modern RPG. It would have 1-2 hours of content doing cool things with the step father showing him as caring and nice before giving him a gut wrenching death so the player do feel super bad about it and want revenge. 90% of the side content would involve the Iron Throne or God of Murder cult(s) instead of being just local stuff. The role-playing aspect of the game will be limited to "I want revenge" and "I want to stop the bad guys" with no option to say "don't care, I didn't like my step father anyway". The final fight would be an epic battle against a god-Saverok where you just curb-stomp him with an epic cutscene. The entire game will be 100% in 25-30 hours, 10 hours of that being cutscenes.
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The plot is written so that you can role-play that you want to hurry or that you don't care and go do other stuff. Dialogue options support those choices all over the game when you talk to NPCs. Maybe some people here should be more consequent with their role-playing instead of asking a "fix" so that every characters are railroaded into the same decisions. How urgent the plot feels is left to the player. If you decided that Eothas is urgent business go after him and don't bother with exploration and doing side content more than necessary, that's is what role-playing is about.
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That is side content, not Main Story, or if you prefer "Critical Path"/Campaign etc. There is a lot of content around, but Main story is weak, short and unimaginative in my opinion. I hoped to follow Giant for quite long, learn new things, start new Acts (longer acts), meat new people etc. Instead I got cliche, short main story. You can finish Morrowind in 30 minutes by killing Vivec to steal wraithguard and then killing the last dwarf to take Keening and go straight for Red Mountain. You can finish BG2 in a few hours by going to the cemetery, cleaning the tombs and selling the loots instead of doing long side quests to get the money. You can finish ME2 in a few hours by just recruiting the min amount of companions and not bothering with their loyalty quests. How many people actually do that? Deadfire main story ask you to align with a faction at some point. Doing that requires doing their quests chain and gaining reputation with them, so doing a bunch of side quests. While their help is optional in case you pissed them all off, optional doesn't mean it's not part of it.
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Eotha steal our soul..that's really not a choice lol You still can say "screw it" to Berath and leave it at that. There seems to be enough of your soul left for a new life, so you can just run away. There just won't be a game :D. I picked that choice the first time I started the game. I really like that it exist, too often in RPG picking similar options result in "you are our only hope" trope and you continue on even if your character don't want too. I also like that most of the time Eothas is brought up in-game you have multi-choices like: - it's personal - the gods ask me to do it - I'm just here for the booty - screw you
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Main+Extra leisure is 10 hours longer than Completionists leisure, it should be the other way around. Completionists Rushed is just as long as Leisure which makes no sense. Seems like some people just put the same time everywhere. I saw two person claims it took them 70-75 hours to finish the game and neither claimed to be completionists. You won't have a lots of people who play slowy done after just one week. Not only do they play slow, they also usually can't spare that much time per day to play games. I'm a fast player (I always end up in the rushed range for all games) POE1 Main+Extra (no White March, level 5 endless path only, only a few bounties, not all companion quests) took me ~37 hours. I am ~15 hours into Deadfire and I don't see me ending this in just 37 hours like POE1 for Main+Extra. I probably could finish it in 20 hours if I focused just on the main quest right now, but I love all the other stuff. On top of it, there are people who play Deadfire on double speed out of combat. Put that in any game and the how long to beat with be halved. I play on normal speed... edit: I forgot the time for POE1 is based on the save time, so that doesn't include reloads.
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Why do people keep thinking that POE1/POE2 were meant to be power fantasies ego-massaging save the world stories? Or that they should be? They are meant to be on scale of a pnp campaign modules which are a mix of personal stuff and local troubles that has a random person end up seeing dead people that you can role-play almost how ever you want. Sure, in Deadfire, you are the Herald of Berath. The title might looks grand, but heralds were just messengers for rulers in the past during wartime and less or more the ancestors of diplomates...
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I can't standing a main story that is over 30 hours, over that the story is full of pointless filler and I get tired of it not moving along. I also don't know a single RPGs that took me that long to just do the main story. Games that take me over 50 hours to finish have more side contents than main story content usually.
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Empowered Woedica
morhilane replied to Sceptenar's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
There might be other stuff than the Edér HP bonus, the pledge don't all results in items, but their might be other stat bonus. I'll have to try the cake one day though, but if I do that I won't hear Hylea say "It's...you" so disdainfully, nor Magran's sarcasm that follows. -
They never stick to something because Pillars of Eternity is their first owned intellectual property, everything else was contractual work. There will be more Pillars of Eternity games, but probably not soon.
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Empowered Woedica
morhilane replied to Sceptenar's topic in Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
Edér is supposed to have a HP bonus if you pick that. At least, that is what I read. -
Deadfire's skill tree is just PoE's level up design with everything displayed on the same page and a few more abilities and upgrade.