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Hazmy

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About Hazmy

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    (2) Evoker
    (2) Evoker

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  1. Hello! I would like to ask others on their perspective of playing Evil...I am kind of planning to do an evil playthrough, plan a character - his motives - morality and goal, but I always bump into a very basic issue : - How do you explain an evil ( not necessarily a douche, but evil is considered egoistical at least ) accepting all those sidequests? I just can't make up an excuse, apart from the usual be manipulative evil that just pretends helping people. My problem with that approach is that it tends to be quite similar to being good, so I am looking for a better alternative. This topic is more about roleplaying than actual mechanics in games. I am just curious of those who actually prefer playing Evil - How do you roleplay accepting all those sidequests? Cheers!
  2. Totally off-topic. Today I was thinking what if a no-reload challenge would go over the boundaries of 1 franchise... 1 character - BG1 - BG2 - PoE - PoE 2. ( The List can be as infinite and unqiue with different games as you want I guess ) If you die....back to BG1. ( Classes are limited to the ones that are present in all games ) I have to try that
  3. I don't recommend going to White March too early if you are unexperienced. Especially on POTD. There is a specific enemy type that will eat you for breakfast there if you don't know where to avoid them.
  4. Good luck to all the no-reloaders! I can't wait to join myself on this challenge, but first I must beat my very first Baldur's Gate saga playthrough. In a sense it's a great practice for the Expert Mode - Trial of Irons PoE run I plan to join here ^^
  5. I am by no means a veteran, I am very new in fact! - I would call myself an avid roleplayer, even too much for my own good. I am still experimenting on the "perfect" RP way of playing these games, that feels the best. The eternal struggle of roleplaying - powergaming - fun is something I can't balance well yet. On the BG forums I am mostly a reader ^^ In fact I just started my very first baldur's gate playthrough recently( yes for the first time haha ) - that's why I recognized you, as I read more about the game than I played!
  6. I think the no reload challenge is a great idea especially with the same rules as in Baldur's Gate forums. I would be up for participating ^^ Welcome @Alesia_BH !
  7. Hello fellow forumers! Prologue: I have been playing a new CRPG called Pathfinder: Kingmaker extensively recently, and I am really liking it, I spent a lot of time making builds and testing characters and roleplaying them on top of it. It's definitely a game that needs lots of work but I think it's really enjoyable and does things right. The game get's lots of criticism and people are asking for features in it. This is where the topic comes in. One of the features people are asking for is : Respecialization - at any point in the game, that can change even your class. Topic: Respec in CRPGs - Am I alone? (Clarification: The topic is about FULL respecialization that allows you to change your characters Attributes and even Class later on in the game, any time.) I've been discussing this request for respecialization with many people, and I quickly recieved lots of feedback that I am a minority in not wanting somthing like that in the game, especially if it's optional. As you probably have guessed I am against any feature like this in heavy RPGs - I'll get to my own reasons below - but what surprised me more is that most of my reasons were recieved as "unreasonable" and silly to most of the people I've discussed it with. So here I am, as a last effort, I'd like to share my thoughts and listen to what you all have to say about it aswell, so that I can change my view perhaps on the matter. My Opinion: So as I have mentioned I am greatly against anything like that, as I think it overall just degrades the game in different aspects and encourages people to play in a way that these games were probably not designed for. ( I understand this is thin-ice I am walking here, everyone should play how they enjoy games most importantly, but I think there is a point where some changes greatly affect an experience for a game. ) Game Design: From development point of view first of all I think, allowing the player to respecialize at any point puts a great focus on the fact that not every part of the game has to be properly balanced and designed as the game allows players to change their build at any point. This specifically comes to my mind in situations like, not every class or character being able to survive the lower levels of the game or specific difficulty even. With respec this is easily bypassed by just starting as a EASIERCLASSNAME and surviving the early sequence to later respecialize into HARDERCLASSNAME that is significantly stronger when it reaches higher level, such as Wizards. This brings me immediately to the next point that is : The Journey: I think it is very important in RPGs, just like in real life, the journey to an achievement is just as important if not more important than the achievement itself. If you can just avoid the hard part of a path, to just walk back onto it when it fruits - removes the importance of the journey that is fighting for becoming strong. I personally think it also degrades the accomplishment itself, as it becomes significantly easier to reach that point after that. While you can still say that you have reached that feat fair and square, it still leaves a sour taste behind that, it's way easier now to achieve that. Builds/Guides: This is a short and not so important part - it's more so for forums and communities. By adding a feature such as respecialization into the game, it also makes it "mainstream" in a way and more builds/guides will include respecialization in it, this way removing lots of theorycrafting and the joy of actually making builds that bypass the difficulty of not being able to respecialize. Less and less builds will bother focusing on not using respec, since the game allows you to do it way easier now. Bringing up issues with your builds will just prompt answers as "Well just play as EASIERCLASSNAME and respec into HARDERCLASSNAME later!". My personal opinion for this in CRPGs: If it can't level from 1-X level without respec, I just feel it's not as enjoyable. Roleplaying: This is an important part I think. I like to roleplay and min-max all the time, moreso I usually combine the two. Make a good story, follow really cool restrictions to my characters lore and min-max and powergame that. But somehow respecialization is just a complete immersion break, you can just delete everything your character has been and make up a completely new identity, it's just everything that is against roleplaying I think. If I want a new class, I multi-class into it and accept the consiquences and penalties that come with it. If I have a new idea, I make a new identity and a new character for it. Each character is a unique journey. These are RPGs afterall. Mentality: I think from all my points this is probably the most subjective part. For me respecialization in games is killing the "effort" part of games, where if you come up with a good idea you have to still work for it to reach it. Your mistakes matter and thus future attempts will make you more cautious and research more each part of your builds and playthrough. Having to fully consider your whole playthroughs for each character makes you respect the whole content in the game aswell instead of just focusing on later parts where the builds matter more. I consider full respecialization as a cheat really that is completely accepted now by the gaming community, but I understand that's just how it all evolved, so I am trying to train myself to accept it more aswell. Why does this all matter to me? I just feel more and more features are added into games that are making them less complex and less enjoyable to achieve goals and enjoy hard content. Maybe I am just having a bad day, who knows?! Final Thoughts: Well here we are. If you have read my thoughts I thank you for it, I appreciate it, I really do! Please do not think of anything I said as arrogant, that is the last thing I wanted to sound like. I just wanted to share how I feel, and I am interested what others think about this so I can learn to cope more with my feelings about it. Now I ask you to share your thoughts with me, as I am really interested to hear what others have to say about this! PS.: It's quite a massive post so excuse me if I have made errors! I hope I gathered my thoughts well structured. Thank you!
  8. Yeah I know the way most describe helping people can be considering manipulative Evil, but In games I simply consider that good as you are helping people and they thank you for it, the Evil manipulation part is most of the time just your own Roleplaying, very rarely an option in the game. Video games limit you on that I think. So I guess when I speak in Pillars of Eternity terms....A cruel character. Most companions dislike that afaik. Doing quests and choosing the Cruel options most of the time, or options that end with death.
  9. Sziasztok! ( Hi everyone in hungarian ) I would like to turn to you for help, as I am planning to start an Evil Playthrough for the game. On my first play, I felt that story companions fairly limit your choices as they always react negatively on your evil deeds...it bothered me. My question now would be that, can you play with story companions without them becoming too unhappy?( I don't understand negative relationship mechanics ) Or am I better off with custom adventurers who will follow me dead on into danger? Thank you for the help!
  10. My only question is....how is it pronounced? Is it Vampire? F-ampire? Fampyr? Vampyr? Whenever I talked about them, it was awkward
  11. Thanks for the attempt Boeroer! Appreciate it! Too bad really...Vatnir's Ending Godlike is badass really. Feels such a waste you can't use that race.
  12. Anyone has experimented and/or found good builds for Vatnir? Would be very interested in what you found
  13. Hello! I am curious, haven't found anything about this so far, but has anyone tried or knows a way with a mod or savegame editor perhaps to make your main character look like the unplayable godlikes? Use Tekehu's model for example.
  14. I sided with the Vailians. They seemed to be the most reasonable choice, as the Director seemed like a genuine nice person who had a healthy conscience. They would grind Adra whether or not you side with them, so that was not a deciding factor for me. Biggest point for them is : They were not some pretentious, I think I am superior then others douchebags. Just humans trying to make profit, and if they are also doing some good while making money, I can look away from them grinding adra. Obviously I am biased towards them, but I just can't stand the other factions, it was an easy choice for me. ( Also that accent is amazing ) Spoiler - The game ending scene resulted in a really positive outcome for the Deadfire so I am super happy I sided with them.
  15. After finishing my own playthrough, I can confirm. I sided with Vailians, I romanced Maia, maxed reputation with her and she still left. RIP. ( Screw the rauatai anyway )
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