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About spardeous

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  1. He crushed your keep, killed your servants, killed you, stole your soul, and worst of all, stole your freaking statue! There is no reason why the watcher couldn't have sopped up souls for himself and fought the 100m god. But hell, why stop at Eothas? Let's fight /all the gods/!
  2. Except at that point I feel that Durance only cares about his vengeance on Magran. He doesn't give a damn about Eothas, since he is so obsessed with what Magran did to him. I would have loved to see old coot, but I feel like he has even LESS reason to appear. Aloth for me had the weakest reason. Pallegina was alright since there was a big thing in Deadfire and she was called by the Republics, Eder is affected directly because it was his own god that rose from the dead, so its natural for him to follow with you. You seem to hold an overly-simplistic view of Durance's motives. My impression of him was that he truly believed that, by doing the bidding of the gods, they were looking out for humanity, therefore, he was helping humanity by following Magran's orders. He was acting as a soldier does, not questioning his orders, not questioning his beliefs, doing what he is told. His incredulity at Magran's seeming betrayal of him was such that, if you convince him to not give up his faith, Vengeance is definitely in there as a motivator, but I believe that, through certain dialogue choices(such as his reaction to you sacrificing companions to the blood pool, and his words about killing the wrong god) he hints at the idea that he really did feel morally responsible for what he did. The major problem with the interpretation that Durance just "wanted vengeance for being used" is that, if he truly believed in Magran's leadership, he would not have felt like he had been used. If he had truly enjoyed what he had done, there would have been no crisis of faith, because he would have felt satisfied. The fact that he had a crisis is proof of that concept in motion. Waidwen's legacy and Magran's silence was proof that the gods were not looking out for humanity, thus the crisis of faith. Coming to find out that the world was being run by what amounted to a clique of mean-girls-esque gods surely drove him over the edge about the gods. Remember, Eothas was the embodiment of what Durance wanted from Magran - the boy came down to end the wars and lead the Dyrwood to salvation. Juxtapose Durance's anger at Magran for cutting him off with the fact that he was used to kill the god who truly represented the ideal of what he thought a god should be, and it's obvious why Durance would choose to pursue nu-Eothas. I mention the weight of Durance's incredulity to point out how much he truly believed in what Magran had told him - his belief in Magran wasn't predicated on that it sanctioned him to act carelessly and without restraint. He was a deep believer in the most profound sense of the word. He's the one character whose faith is of central importance to his world-view. It goes to show the brilliance of Avellone's writing, and it's a hell of a shame that he never got to implement his "fix" quest on Grieving Mother and Durance.
  3. I posted this in another thread. It's really strange to me that the writers chose to overlook him since he is so much more integrally connected to the Eothas story than any other companion. When Durance found out at the end of PoE that the gods , his natural response - given his spiteful nature and as someone who had sacrificed a great deal in the name of Magran as well as him hinting at the possibility that killing Eothas was a mistake - should have been to eradicate the gods. If I were Durance, my first impulse upon hearing that Eothas had rose up out of the ground would be to track down the watcher(especially since it came from Caed Nua).
  4. Have you heard what Magran has to say about humanity? lol, Abydon and Eothas were the only two gods who actually cared about humanity. And for that, they were both murdered by the other gods. Durance was just following the dictates she laid out. Him saying he felt used is par-for-the-course with Magran's dictates. Eothas had to be eliminated "by any means necessary"; that's sort-of what the Godhammer represented. You think it was just Magran's followers who participated in those purges? lol, take look at the freaking Dyrwood, for christ's sakes. Hell, Woedica is the one who convinced a begrudging Magran that the Godhammer was a good idea - just let that sink in. Durance is the most tragic of your companions - by the end of POE, he seemed to deeply regret his actions, not because "people died", but because Eothas represented exactly what he was asking of Magran, and why he despised his god. Magran sent them on a wild goose chase to snuff out Eothas's influence for less-than-noble reasons. Eothas may have used his followers, but he came down to personally LEAD them, at his own expense. Durance didn't even personally believe the man claiming to be Eothas was the real deal, but as you unfold his story, he tells you flat out that he "may have killed the wrong god". That's his crisis of faith - if he truly believed that Magran's actions were just, then he would not have doubted his crusade against Eothas. When he finds out that the gods are actually just ancient Engwithian nobodies cut from the same cloth as the cast of the movie "Mean Girls", it's understandable why he is shocked - through that nature, the gods led the Dyrwood right into Waidwen's legacy, and he, along with the watcher, come to understand that in POE. The one god who could have stopped him - Eothas - was snuffed out by who? Woedica and Skaen, who were both working with Thaos, and Magran, who was "tricked" by Woedica. Maybe Durance didn't feel sympathy for those he killed, but this is beyond splitting hairs. Does Eder sit around and twiddle his thumbs over every random pirate he kills? What about all the ships the watcher sinks? How many of those pirates would have begged for their lives if anyone on the boat had given a **** enough to fish them out of the water? Thousands died under the eye of Eder - you can balance it out and say 'yea but he helped saved the Dyrwood so it's ok' - but then so did Durance. Which is my whole point.
  5. Is he dead because you told him to renew his faith? Or because he actually died? You kinda need to re-frame your view of him slightly to understand why he's relevant - he killed the ONE god(at great personal expense to himself) who actually took a stand for the mortals(besides Abydon). Eothas represented Durance's utopia, and Durance slowly comes to that conclusion throughout POE. Maybe it wasn't clear at the time, but his regret lies not just in the fact that he was used, but that he was instrumental in destroying the one (living)god who actually gave more of a **** about the mortals. He is by far the most tragic character in POE, because he brought about the destruction of the one thing that he truly desired from his deity(direct intervention to benefit mortals) with his own hands. And now, the mistake he made has been undone. Why wouldn't he jump on the Eothasian bandwagon at this point, or the "lets just destroy heaven in general" bandwagon? Durance is highly relevant to what is going on in Deadfire, perhaps more than any of your ex-comrades, because Eothas is up marching around. In POE, his whole story is him coming to terms with the fact that that his actions brought up the destruction of his ideals, including his personal connection with Magran. He was used and discarded. He hated the idea of being used more than anything, so much so that he makes his position about the god's continued existence(if he had his way) well understood near the end of POE. The fact that Magran stopped commuting with him after the Godhammer messed his soul up, combined with that all of his brethren died mysteriously just adds fuel to the fire. IIRC, he even hints at the idea that he blew up the wrong god. His redemption arc would be awesome, because he is the one character in POE who would gladly sacrifice himself for that vengeance. And I would personally not mind weaponizing that zeal. I feel like this is a missed opportunity, because in Durance, you have a character with a real chance at achieving his redemption and real motivation to do it. He's the only one with the same sort of skin in the game that the Watcher has.
  6. lol, him and Eder were the best characters. He's the Archie Bunker of POE, except meaner and more intelligent. His hatred makes so much more sense when you actually sit down and talk with the gods. I would probably turn into a cynical bitter old man too, If I devoted my life and sacrificed part of my soul to these louts -- with the exception of maybe Galawain, Abydon and Eothas(so far).
  7. After the "round table" scene, I so want to help him get his vengeance. I would forge a cannon to launch his soul into into the cycle if I could weaponize his hatred towards this gaggle of bickering little bitches they call "gods". It's clear to me at this point why he hated them.
  8. Well, the reason why I picked a single class over a multi-class is this: I want to get access to my most powerful abilities as early in the game as possible. Builds which are great only at or near max level don't have the same draw for me as builds that are as powerful in the beginning and middle as in the end of the game. Isn't this typically the opposite of how caster progression works? They start out weak and vulnerable, and by end-game they are head of the pack. In Deadfire, they start out weak, but don't seem to improve enough (in comparison to other classes and multi-classed characters) to justify single-class. If the level 8 and 9 spells were truly great, maybe it wouldn't be such an issue. But to me, it seems like the advantages of being say, a Wizard/Fighter hybrid and getting all of those nice modal abilities and excellent survivability outweigh the small gains of full spell progression by a lot. I'm playing a pure wizard right now, and have specced Aloth as a Battlemage, and so far -- compared to the durability and damage potential I have seen from Aloth -- not multi-classing my main has seemed like a huge mistake.
  9. I could appreciate the laid-back feel of the original POE OST, but honestly, it just feels kinda depressing in Deadfire, and not in a good way. I think you guys should lighten it up a little bit in the expansions - make it sound a bit more adventurous and provoking, and less like something that would be acceptable to play at a funeral. IMO, it's just feels.... flat.
  10. The thing is, caster 'utility' has already been nerfed with the shrinking of Grimoires from 4 to 2. "Cooking the books" seems to be a largely unnecessary and overly limiting nerf. Spellcasters were not THAT much more powerful in PoE. Is there a perception that level 8 and 9 spells suck so much that multi-class characters ride shotgun over basic classes? I mean, even if you were to pick a specific theme(buffing, DD, CC, etc...) with 2 spells, you barely have enough room to cover that one category; you don't get the "for every occasion" utility from such a narrow range of spells. Priests and Druids aren't as squishy as Wizards, and don't have the same issue because they were already physically versatile.
  11. I am largely in agreement with the OP here. Limiting the Grimoires to a "read-only" state by-and-large defeats the purpose of them in the first place. Limiting Grimoires to 2 spells achieves the outcome of reducing a caster's situational utility by approximately half - there was no need to 'hard-roll' them.
  12. I realize that, but it's not really what I was asking in OP. My thoughts on the matter have basically been confirmed(since the statue had enough juice left in it to k'now, facilitate the resurrection of a god). In the OP, back before PoE2 was announced, I was wondering why it was never addressed in PoE, since some of the ending choices have to do with the topic of diverting soul energy to "repair" the Dyrwood, and it also could have been potentially used to weaken Thaos. I mentioned it above, but the Adra Dragon said she could live off the statue for another couple centuries, even with the roots severed. More obvious to that is that firstly, it's right underneath the keep you live in and lord over, and second, because certainly there are still beings capable of harnessing the power of the it, I mean that's what attracted the Vithrack and most of the critters that inhabit the paths, yea? The machine in defiance bay should be(and lore-wise. most likely is) a pittance of soul energy compared to the statue.
  13. PoE2 had not been announced when I wrote this post. Check the date. As it turns out, my thought process seems to have been in line with the writers here.
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