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My devouted/trickster crithunter is pretty tanky: * 22 Swashbuckler * 57 level * 10 resolve * 20 Refreshing Defense * 4 Tuotilos * 8 Legendard (Tuotilos) * 7 Cloak * 6 Weapon+Shield Style * 4 Superior Deflection * 30 deflection from Mirrored Image --- 168 Could be pushed to more with rest and escort bonus, items etc, but the main focus was high crits. Also persistent distraction could be considered another +5 bonus (debuffs engaged enemies perception). Double chance for riposte (rogue+shield), high base penetration and better crits for weapon and shield from devoted (
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The Deck of Many Things sells a potentially interestring ring called "Ring of Prosperity's Fortune" that has the ability "The Power of Money" Imroves hit to crit rate based on current wealth. However, the ability does not show up on the character screen, and its completely unclear how it actually works, i.e. how much money is required for what rate improvement. I don't even know whether it works at all. -> Does anybody know how to view total hit to crit or how the item works exactly ?
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Beast of winter problem
pstone replied to laivindur's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Is this really a question? Don't know how you managed to even get the DLC without updating the game. -
In the Beast of Winter DLC, several important skill checks that have no reason to be main character only (normal conversations with NPCs, strength checks etc.) are tagged to use the main characters' skills and abilities only. For example diplomacy and religion with Brythe in "The Higher Ups" and Nyvardir in "Toasting the Dead". Was quite unsatisfying to have no good options (except respeccing the main character) despite having great diplomats (Pellengrina, 23) and religion experts (Vatnir, 19) in the party. Same for examining the frozen statue next to the vytmadh - why can i not ask party memb
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[2.0] DLC: All skill checks are main char only
pstone replied to pstone's question in Patch Beta Bugs and Support
OK will do so, thanks didn't consider that. -
I'm very sure those checks were not Watcher-only for me, at least not all. I specifically remember boosting Tekehu's religion skill with drugs to pass the check. So I guess at least party assist must have worked. Party assist does indeed work, but if my main character has 3 religion then party assist from a member with religion 20 only pushes it to 10, 2 more from consumables but still not enough for the very high skill requirements. Don't really understand why the checks cannot be made by other party members here, especially since it works just fine outside the DLC. E.g. make a st
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Really hate all those high level skill checks that are main character only. Why can i not ask a diplomat like pellengrina to convince the brewer that adding caustic poison is a bad idea, or let a priest with high religion skill get me lore background for certain checks. Makes no sense and took all the joy from the DLC for me. Stopped playing at the gate when yet another main character only check prevented me from finding out more about the frozen guy there, despite my party standing right next to me with all the necessary skills and stats. Combat is fine, some great animations, interesting
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[2.0] DLC: All skill checks are main char only
pstone posted a question in Patch Beta Bugs and Support
In the Beast of Winter DLC, several important skill checks that have no reason to be main character only (normal conversations with NPCs) are tagged to use the main characters' skills only (in part with party assist, but that doesn't help for religion 16 checks, religion 3 + party assist from religion 19 is still too low). For example diplomacy and religion with Brythe in "The Higher Ups" and Nyvardir in "Toasting the Dead". Was quite unsatisfying to have no good options (except respeccing the main character) despite having great diplomats (Pellengrina, 23) and religion experts (Vatnir, 19) in -
However fighting 24 people is quite fun. If you keep all companions and sidekicks up to date and well equipped, those fights can be won. However the DR is a bit high. I usually leave fighters for last due to high DR and regeneration ability. Use my main char with invisibility to get to the squishies (mages, priests, crew) and keep everyone else in my killzone (circle of protection, friendly chilil fog, paladin aura). Summoned Wurms (by Pellengina=pal/chanter) to focus crew and ranged. Also i give everyione 2 sets of weapons (including crush) to make sure i don't have to hit the highest AR... (
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As i clearly stated at the beginning of this thread, i wrote an opinion on a mechanic of the game and asked other users for their opinions. And you know what ? Turns out that many people have interesting ideas. The one who is not constructive at all here is you. You are not giving an opinion, nor a suggestion. You are simply stating that in your opinion i'm ranting. But even if i were, telling me that will surely lead us nowhere. If you think i'm wrong, state clearly the reasons. Be constructive, show me why i'm wrong. I was on the verge of writing a similar pos
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Cipher has lots of unique dialogue options due to their mindreading, but in general those specific areas of expertise are covered using skills like insight, history, metaphysics, arcana, religion etc. My recommendation: get beraths blessings (+2 all class skills), rest at neketaka brothel (200gp, +1 to all skills till rest), be entertained by lady in dunnage inn (+1 to all skills main char till rest), get skill training by trainers (+1 to all skills main char) and develop the "interesting" skills at level up. Also, many items add skill boni, too. Mystic, scholar etc don't seem to have
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Aloth missing - can' recruit him
pstone replied to Skye's question in Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
Just to be sure, you didn't kill him/sacrifice him in PoE I right ? If you did, he will stay dead in Deadfire..