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Showing content with the highest reputation on 05/24/20 in all areas

  1. I imagine this is how my Hell will look like -- eternity of doing DS boss fights. Sometimes devils would grant me a reprieve with a pivot table or two in MS Excel on dependency between climate and agriculture in Faroe Islands, just so that going back to DS was more painful.
    3 points
  2. So we did our long 7 mile walk this morning, it was great and well worth it but I learnt some lessons and things to avoid Firstly we weren't able to finish it due to certain delays and due to our 9 am curfew we had to take a taxi home the last 20 minutes or so. Secondly there were just far too many people on the beachfront roads ...it wasnt pleasant as you spend more time avoiding people than appreciating the actual walk. So we will avoid busy routes in future My partner took the pictures below, its a nice summary of this hike which starts off in the suburbs, takes you around a local mountain and you end up at the beach in a coastal town called Camps Bay and then you head back to town where I stay
    3 points
  3. Second DS2 boss down. Only 2 and half minutes long fight, but took me 9 attempts to not get hit by that big halberd of his. I am still officially bad
    2 points
  4. Seems Obsidian put together a developer diary for Microsoft's Game Stack Live event back in March, but it never aired. Microsoft quietly published it on their Game Stack blog earlier this month. https://developer.microsoft.com/en-us/games/blog/obsidians-gameplay-design-kept-possibilities-endless/ The video isn't on YouTube, but these bonus segments are:
    2 points
  5. You needed multiple tries to beat bosses in Dungeon Siege 2? (also Dungeon Siege 2 was better than 1 )
    2 points
  6. I'm pretty sure it's 'cause they didn't initially plan to make DLC considering the last few games they pre-approved the production of DLC the extra content didn't sell well and with Tyranny and Deadfire the games themselves didn't sell well.
    2 points
  7. Face masks are fantastic. Wearing them in public helps protect from such dangers as mass surveillance and are also helpful against hay fever.
    2 points
  8. Hi everyone, I have just finishined the first complete version (1.0) of my own mod which will aim at making the game more balanced. My main objectives are the following : - Make all abilities/subclasses worth including in a build, - Ensure that Tier VIII and Tier IX are interesting enough to go Single Class, - Correct a couple of weird mechanics to make them more consistent with generic rules. I plan to deliver it on Nexus Mod a bit later probably within a couple of weeks. Important notes ; - This mod is designed for RtwP. I "think" most of its content should work for TB, but I haven't tested it, - This mod is in English only. It will work with any language setup though, but modified texts will appear in English, - This mod has been designed and tested with the content of PoE2 Community Patch (I own no rights on CP, but I wanted to promote it). - This mod will apply to any newly created character. For existing ones : The files, version 1.0 : The ones with most of the changes, mostly buffs or minor corrections : BalancePolishingModBuffs 1.0.zip The ones with nerfs for a couple of broken features (such as preventing Salvation of Time abuse, or Troubadour nerf). They will be described in red in the notes below. You may not want to use this package. BalancePolishingModNerfs 1.0.zip The one with Summon Rebalance, with a lot of tweaks (buffs and nerfs) delivered as a stand-alone package : BalancePolishingSummonRebalance 1.0.zip Installation instructions, In order to get the intended experience : Detailed list of changes : I didn't include the full explainations in this thread, but feel free to read them in the "Project for a Balance Mod" thread. Most of the descriptions should be up-to-date, but there might have been a couple of changes. Therefore, the release thread should be considered as the reference. Discussion References per topic : 1) Class changes : A) Fighter Inspired Discipline : 3 Discipline -> 2 Discipline Power Strike & Inspired Strike : 4 Discipline -> 3 Discipline 6s Stun -> 10s Stun 6s Staggered -> 10s Staggered Inspired Discipline only : +200% damages -> +300% Take the Hit : 4s Recovery -> 0s Recovery Into the Fray & Upgrades : 2 Discipline -> 1 Discipline 10 – 14 damages -> 5 – 10 damages Mule Kick : Most upgrades use the PL of the original ability. A PL 3 upgrade of a PL 1 ability used by a PL5 character will for example get a scaling of +4. There was a glitch that counted Mule Kick as PL3 instead of PL1, so I corrected it for ruleset consistency. This basically gives Mule Kick +2 PL. Toughened Fury :25% proc chance, as announced by CP (CP implemented only 20%) B) Paladin Light of Pure Zeal : 5 Zeal -> 4 Zeal Exorcism : 4 Zeal -> 3 Zeal Healing Chain (complete rework) : 2 Zeal Range 5m + 4m Jump Friendly Target + 50 Bounce (yes, 50) Heal 10 health per bounce (no reduction per bounce) Can bounce several time on the same target (0,3s delay) Hastening Exhortation & Upgrades : 2 Zeal -> 1 Zeal - Hastening Exhortation : Nimble for 15s- Zealous Exhortation : Swift for 15s- Hastening Command: Nimble and Strong for 15s Liberating Exhortation & Upgrades : 2 Zeal -> 1 Zeal 20s Duration -> 15s Reinforcing Exhortation & Upgrades : 2 Zeal -> 1 Zeal 12s Duration -> 10s Glorious beacon & Upgrades : 3s/4s Cast -> 0,5s/4,5s Cast 1,5m AoE -> 2,5m AoE 8s Duration -> 12s Duration (for all effects, including upgrades) Sacred immolation & Upgrades : 4 Zeal -> 3 Zeal 32 raw damages per tick -> 20 damages (I overrode the 3,5m radius from Community Patch) Wrath of the Fives Suns (Pallegina special ability) : Penetration : 7->12 Penetration properly scale with PL (currently it does not) Damages : 5-7 -> 5->15 (x5 Projectiles) EDIT : 2 Zeal -> 1 Zeal Greater Lay on Hands : 8s Duration -> 10s Duration Hands of Light : 8s Duration -> 15s Duration C) Chanter Also refer to Summon Rebalance for changes specifically about summons. Troubadour : Brisk Recitation phrase take 4s instead of 3s. Set to Their Purpose, They All Knew Their Part : 6 Phrases -> 5 Phrases (as unupgraded version) (this was justified when it provided Brillant...) Far from Defeated, His Heart Filled with Joy : 6 Phrases -> 5 Phrases (as unupgraded version) +3 Phrases -> +2 Phrases Far from Defeated, His Heart Filled with Joy and Their Companion Braved the Horde Alone are now considered Offensive instead of Non-Offensive (important for Skald) ...Each Kill Fed His Fury : Contrary to the ability it is upgraded from, this ability provides mere +5 stats boost instead of inspirations. As it seemed really random, I replaced the stat boost by actual Strong, Fit and Steadfast Inspirations. Boil Their Flesh From Skin to Bone & Upgrade : Secondary Cones replaced by simple 2,5m radius AoE. This enables the Acid Explosion to be properly centered on the victim. ( I learned that the secondary Cones originated from the caster instead of from the actual victim. This changes also correct this glitch) His Laughter Rang Through the Halls : 8s Daze -> 30s Interrupt on Hit -> Interrupt on Graze His Heart Did Fill With the Light of the Dawn : +1 Ressource -> +2 Ressources Does not affect the caster anymore. D) Rangers Sharpshooter : +20% Range with all ranged weapons Hobbling Shot : Hobbled for 10s->15s Heal Companion & Upgrade : 2 Bonds -> 1 Bond Cast time : 3s/4s -> 0,5s/4,5s Range 4m -> 10m Note : I didn't follow Community Patch change for this one. Revive Companion & Upgrade : Revive with 50 health -> 100 health Vengeful Revival : +20% damage -> +30% Deadly Surprise : +100% damage -> +300% Bonded Fury : 3 Bonds -> 2 Bonds Cast time : 0,5s/4s -> 0,5s/0s Range : 6m -> 10m Twinned Shot : 2 Bonds -> 1 Bond Vengeful Grief : Duration 15s -> Infinite (note that DEX and MIG affliction still dispell the Inspirations you get) Heart Seeker : 4 Bonds -> 3 Bonds Shadowed Hunters : Pet's first bite after using the ability apply a 30s DoT effect (20 raw damages per 3s tick). Note that first pet attack doesn't break invisibility (this is true in the base game). Distracting Training : 6s -> 15s (not that this is the base duration. It will be lower in general because the ability use pet's Intellect) Pet Abilities Keyword :Added Beast Keyword to all pet abilities cast by the Ranger so they benefit from equipment with bonus to Beast abilities.Applied to Heal Companion, Revive Companion, Bonded Fury, Master's Call, Shadowed Hunters & their upgrades.Not applied to Takedown and Play Dead cause they are cast by pet themselves (and PL can be detrimental to Play Dead cause it rise its duration) E) Barbarian Mage Slayer : Removed the Spell Resistance entirely. Added -25% Hostile and Beneficial effect duration. Corpse Eater : Greatly buffed special food (and also replaced bonus MIG and malus INT by more varied effects) : - Kith Meat : -5 Diplomacy, -15% Damages received, +3 Corpse Eater PL - Corpse Loaf : -3 Diplomacy, +3 Health per 6s, +10 Fortitude, +4 Corpse Eater PL - Forbidden Pie : -3 Diplomacy, +4 Resolve, Mind Affliction Resistance, +5 Corpse Eater PL In addition, Kith Meat and Vessel Flesh can be bought from Vithrack and Imp vendors (Kith Meat price set to 100 gold) Instruments of Boundless Rage : 3 Rage -> 2 Rage Added Fire Keyword Heart of Fury : 4 Rage -> 3 Rage Savage Defiance & Upgrades : 15s -> 25s Stalwart Defiance : changed to Gain Concentration every 6s Leap & Panther's Leap : 6s Dazed -> 4s Stun Dragon Leap : 6s Dazed -> 6s Stun Panther's and Dragon Leap are now correctly tagged as Leap upgrades (which basically makes them scale as PL5 abilities -> effective +3PL) Carnage : Can now Crit (so can apply Blood Frenzy ) Accurate Carnage : +5 Accuracy -> +10 Accuracy Blood Surge : 25% Chance -> 50% Chance, but only apply to Hostile Targets (same change as Community Patch did for its Paladin equivalent) Blood Thirst : Cleaned the mess that causes it to proc twice on the same target and prevented it from being stackable with Crushing Blow. Now proc only once except sometimes when 2 targets are killed in a row (it applies twice then, cause Recovery is cleared before second target is killed, so you keep one charge) Barbaric Blow & upgrades : Removed the PR and Damages bonus to make the ability more focused. Now Barbaric Blow & Upgrades do : - 75% Hit to Crit chances - +75% Crit damages bonus (note : Crushing Blow do get this bonus, even if it does not get Crit Damages Bonus in the base game due to a bug) - +200% Carnage AoE (so roughly 2.5m radius instead of 1.5m) - Barbaric Smash : no refund, but cost reduced to 1 Rage - Crushing Blow : no recovery (not conditional anymore) Spirit Tornado : Spirit Tornado applies Stagger on any hit, not only Weapon Hits (as the unupgraded version) F) Wizard Conjurer : Summon Familiar cast time : 3s/4s -> 0.5s/0s (It's not very well known, but Familiars provide a +1 stacking and generic PL Bonus, as well as random +3 to one stat and a minor bonus.) Transmuter : Form of the Fearsome Brute changes : - Form of the Fearsome Brute Armor : +100% Recovery -> +20% Recovery - Form of the Fearsome Brute Fist : 13-25 damages, 6PR -> 18-24 damages, 7PR - Form of the Fearsome Brute duration : 30s -> 20s - Form of the Fearsome Brute duration : +1 Engagement -> +3 Note : these changes also apply to Form of the Fearsome Brute Potions Bewildering Spectacle : Cast time : 3s/4s -> 0.5s/3s Confusion : Added Interrupt on Hit AoE : 2.5m -> 5m Note : these changes also apply to Confusion Scrolls, Wael's priest and Trickster's versions. G) Cipher Wild Mind : Miscast : set to foe only, but damages lowered to 0.5 x Focus. Tenuous grasp : 0.5s/4s cast time -> 0.5s/2s Fractured Volition : Change Weakened for Enfeebled. Haunting Chain : Duration 20s -> 40s. Soul Ignition : Target Fortitude -> Target Will (due to Cipher's passive, this is a buff) 16 damages per tick -> 20 damages Duration : 15s -> 18s Mindweb : Now break after being damages 3 times. Note that this erases the changes from CP that were supposed to make Mindweb break after a Hit (but didn't work) H) Rogue Trickster : Sneak Attack 20% + 5%/PL -> 10% + 5%/PL Streefighter : Indirect nerf : Blunderbuss Modal : Distracted for 10s -> -10 Accuracy for 10s Smoke Veil : 2 Guile -> 1 Guile Shadow Step & Upgrade : 3 Guile -> 2 Guile Paralysis 6s -> 8s Shadowing Beyond & Upgrade : 3 Guile -> 2 Guile +50 Deflection that was weirdly cancelled on 1st or 2nd attack (without any explaination) -> +25 Deflection for whole duration Smoke Cloud & Upgrades : Interrupt on Hit -> Interrupt on Graze Finishing Blow & Eleminating Blow : +3% damages per % health lost from 50% -> +1.5% damages per % health lost from 100% Devastating Blow : +6% damages per % health lost from 50% -> +3% damages per % health lost from 100% I did not change the max value, but I made these abilities count from 100%. Sap : Hobbled for 30s -> Shaken for 30s Added impossibility to receive Concentration debuff on target for 30s. Perplexing Sap : Removed the weird Confusion on target's attack effect. Upgrade Skaken from changed Sap to Fighten. This version of Perplexing Sap is basically a Silencing attack, or a cheap source of Tier 2 Affliction for Resistant foe. Strike the Bell & Upgrades (complete rework) : - Still Full Attack that Interrupts on Graze, with +25% damages and +2 PR. - Now all versions adds a 15s Dazed effect - Melee 1 Hander adds a -25 Will debuff for 15s - Melee 2 Hander adds a -25 Fortitude debuff for 15s - Ranged Weapon adds a -25 Reflex debuff for 15s - All other effects removed. - The upgrades now allow their respective -25 defense debuff to last for the whole Combat (in a similar fashion as Gouging Strike) Confounding Strike : Start at -10 deflection malus, -2 per hit up to a total of -34 (doesn't stack with flanked) Fix the stacking not working from CP. Thanks @Frykas for pointing it. Persistent Distraction : - Deflection and AR malus doesn't stack with similar effect anymore, as for all others Distracted Afflictions. Thanks @Frykas for pointing it. Deep Wounds :Now applies 20% fixed amount of weapon damages in 4 ticks (2s ticks) as announced by CP. CP implemented 3 ticks (3s ticks) for a total of 15%. I) Druid Also refer to Summon Rebalance for changes specifically about summons. Wall of Thorns : No actual changes, but this ability displayed a base PEN of 7 which was wrong : it is actually base PEN 9, so I corrected the display Nature's Terror : - Casting time changed from 4,5s/3s to 3s/3s. Sunlance : - Casting time changed from 4,5s/3s to 0,5s/4,5s. - Added Interrupt on Hit. Nature's Bounty : - Now its effects (20 health restored, +2 PER and MIG, +20% Action Speed for 30s) will apply directly instead of summoning potion. - AoE reduced 5m -> 2,5m to compensate that it now affects summons and everything. Entropy : - Added 3 Base Bounce (Base 4 Targets) - Number of procs raised from 3 to 5. - Charges are not consumed by Graze and Crit anymore - Removed Interrupt part Tornado : - AoE set to 10m radius. - Range set to 20m - Added a true "Interrupt on Graze" effect, which is consistent with the Vertical Launch part. - Casting Time tuned from 6s/2s to 4.5s/3s Touch of Death : - Set casting time to 0,5s/3s instead of 3s/3s. - Add a +25 Acc modifier for this spell. So if your accuracy is equal or greater than foe's Will, the kill is guaranteed. Wildstrike Frenzy : - Changed from Procs on Kills to Proc on Kills Fury Strom Blight Weapons : - Now properly count as weapons (generate focus, etc...) J) Priest Also refer to Summon Rebalance for changes specifically about summons. Divine Terror : - Duration 20s -> 30s Salvation of Time : Change to a lasting beneficial effects which adds 0.5s to every beneficial effects every 1s. That effectively halves their ellapsing speed of buffs (including SoT itself : it lasts 20s with a base duration of 10s). Basically still add 10s but : - Now benefits from PL and INT - Now applies to effects cast after it (especially useful for Vanishing Strikes...) - Useless to cast several times in a row - The most important : now a single effect cannot have its duration more than doubled. It is still a very good spell, even better than before, but it is now impossible to abuse by combining it with Brilliant, and all other buffs will also have to be re-cast again at some point. Hand of Berath : - 5PL -> -10PL - Now auto-hit. Revenge of Skaen : - Range 5m -> 10m - Added a -20 Accuracy effect in addition to Blind. The -20 Acc does not stack with -10 Acc from Blind but the idea was to create an effect that goes through Perception Resistance Blessing of Wael : - +5 All defenses -> +10 - Now works vs any kind of attacks (not just melee ones) - Now targets Will - Changed the Blind affliction (which was too redundant with Skaen's Revenge) for a random effect of -10 PER, INT or RES. Symbol of Berath : Added acid Keyword Gaun Spells : - Added Plant Keyword (bugfix from CP, not base game) Wael Confusion : - Added Illusion Keyword (bugfix from CP, not base game) K) Monk No changes but fixed the glitch from Community Patch that prevented Shattered Pillar to get max 10 wounds after picking lesser Wounds (note that Community Patch add-on also fixed it in parallel) 2) Summon Rebalance : Nerfs are hihjlighted in red, but are part of the same package. Weapon & Armor Scaling :The biggest change is now that all summons weapon and armor scale with level (as Animated Weapons, Summoned Weapons, Companion Pet's Weapons and a handful of other summons already do).They all follow the rules of the table in the link below (+1 PEN, +4 Acc, +15% damages for their weapons and +1AR at level 5, 9, 13 & 17) https://gamefaqs.gamespot.com/pc/227477-pillars-of-eternity-ii-deadfire/faqs/76599/non-pl-scaling(Only exception are some of the Tier IX Summons because you get them after level 17. But most of them will have legendary quality weapons, or strong enough weapons anyway. ) Wizard & Monk : No Change Druid : Ondra's Whip, Watery Double, Lashing Vine : no changes. I think these abilities are balanced as they are (and they all scale at levels 5, 9, 13, 17 ).Summon Sporelings :Added Weapon & Armor scaling. All Blights Summons :Added Weapon & Armor scaling. Call to the Primordials :Added Weapon & Armor scaling. Reduced the number of oozes from 3 to 2. Reduced the duration from 30s to 20s. Bog Ooze removed from the list of potential summons, replaced by Lesser Bog Ooze (but with the added scaling, it's actually somewhat stronger).Fire Stag : (Weapons and armor already scaled) (minor) Change its fire shield so it procs on "damaged" as other fire shields, and not on Hit/Crit. Set Engagement limit to base. Adjust base damages to 13 - 19 with PEN 8 (equivalent of a sword with +2 PEN and fast attack rate).Explosion is now triggered by death instead of ability activation. That means Barring Death Door will prevent it from exploding and doing any damages. But when Fire stag is killed by foe, it explodes as if the ability was triggered. Fire stag can still kill itself to trigger the explosion. Explosion has been set to foe-only.Aspect of Galawain :(Weapons and armor already scaled) Adjusted base damages to 13 - 19 with PEN 8 (equivalent of a sword with +2 PEN and fast attack rate). (Wolf gets higher base damage, and Lion has bonus attack speed as previously). Adjusted armor : - base 5 AR -> base 8 AR, - 25% recovery -> 0% recovery. Bear gets +2 AR on top of this as previously. Added an Interrupt on Hit effect to its base attack. Priest :Spirtual Ally :Added Weapon & Armor scaling (its armor scales up to equivalent of legendary plate). Tune down duration to 25s because scaling weapons make him much better at high level and it was already a decent summon. Incarnates : Changed -5 PL for 35s into -1 PL (stacking if used multiple time) for 120s. This counts as a hostile effect and is decreased by Resolve and similar feat. Now for specific Incarnates : - Eothas : Equipment set to Legendary Quality. Replaced one of the priest incarnate by a copy of the first since it had an infinite recovery and could only act once. Duration reduced from 35s to 20s (triple summons would be too strong for 35s). - Berath : Equipment set to Legendary Quality Duration reduced from 35s to 25s (double summons would be too strong for 20s). - Magran : Weapon and shield set to Legendary Quality. Buffed to be a defensive juggernat : Set her CON to 25, RES to 25Armor changed to 14 AR without weakness apart Cold and its Recovery would be lowered from +67% to +34% (this value is the one from a Fighter with Armored Grace wearing a heavy armor). - Skaen : added +2 weapon PEN, +10 Acc, damages set from 14-20 to 18-25 (fast attack speed). +2 AR. (Basically similar to a scaling from Exceptionnal to Legendary.) - Wael : get scaling bonus (+4 PEN, + 16 Acc, +60% damages with weapons, +4 AR). I also gave him +10 CON so its health pool is more in line with other Single Incarnate, albeit still the frailest. I also added +5 DEX, +5 PER. - Rymrgand : No changes to this monster. Chanter : Skeletons : Added Weapon & Armor scaling. They start as poor so they have "exceptionnal" weapons at level 20. Note : "Many Lives..." phrase skeletons don't really scale anyway. Phantom : Added Weapon & Armor scaling. Phantom upgrade duration : 25s -> 60s. Wurms : Added Weapon & Armor scaling. Base Duration lowered from 25s to 18s. Upgrade cost : 4 phrases -> 3 phrases (I have already aligned all chanter upgraded invocations with the cost of their original ability) Wisps : Added Weapon & Armor scaling. Ogres : Added Weapon & Armor scaling. Set their active abilities to 1 per encounter. I didn't want them to be better than Drake at AoE or better than Wisp at Interrupting. Changed their "Down the Hatch" ability : it doesn't provide Tenacious and Robust anymore : this would have lead to too much AR and PEN if added with the scaling. Now "Down the Hatch" is renamed "Ogre Defiance" and only provides 10 health per 3s for 20s. Disoriented drawback has been removed. I added 2 PEN to their attack abilities to compensate for the loss of Tenacious. Drake : Added Weapon & Armor scaling. Duration 25s -> 35s. Added : Ground Immunity, Fear Aura and Dex Resistance that all other drakes have (Dragon Summon gets an improved version of Fear Aura). Knockdowns : - 2 per Encounter -> 3 per Encounter - Damages set to 15 - 25, base PEN set from 7 to 10. - Only affects Hostile Fire Breath : - 1 per Encounter -> 2 per Encounter - PEN set from 6 to 9 Dank Spore : Added Weapon scaling. AR already scaled, but I aligned it with other summons progression. Duration 25s -> 35s. Foul Thing explosion on death : - added 40 - 55 raw poison damages - set Sickened affliction to Infinite duration as announced by the ability. - only affects Hostile - corrected a bug that prevented the Sickened affliction from being displayed. Animated Weapons : Are currently already fully scaled. No change. Dragon : Will receive the benefit of full weapon / armor scaling. In addition to scaling, I'm going to change Dragon stats because they currently don't make sense, with a bottomless pit of health but lower AR and attack than the drake : - Armor 7->10(+4 from scaling) with resistance to Fire and Slash and vulnerability to pierce. (Based on the (scaled) version of the Drake, +1 AR) - Health 200 + 50/level -> 100 + 30/level - Attack : 16-22 CRU/PIER, 7 PEN, normal attack speed -> 20-26 CRU/PIER, 9 PEN, fast attack (+scaling) (this is based on the drake attack, but slightly improved). 3) Miscellanous Changes : Fire Godlike Fire AR : 2 -> 4 Martial Casting : 15% Action Speed -> 100% Action speed when casting summoned weapons. Quick Summoning : 15% Action Speed -> 25% Action speed when summoning. Adra Ban in shop :Added Adra Ban to Una's Shop, for 10000 gold per unit.Binding Block :+15 Accuracy -> +20 Lasting Empower :Corrected CP bug (duration increase applied to many stuff including non-empowered attacks), but I had to go back to base Game version. Bashing Shield : Now Bashing Shield (Magran's Blessing and Best Defense) Accuracy, PEN and Damages upon attacking increase according to the shield quality (example for excptionnal shield : +8 ACC, +2 PEN, +30%) Special thanks to @Noqn for implementing this very clean ruleset. Not applied to Tuotilo's Palm (its stats increase according to Transcendant Suffering / Monastic Unarmed Training as in the base game) Damages and PEN set to base 7-10 with base 7 PEN to match their scaling. Magran's Blessing Fire Shield slightly reduced to compensate for the scaling applied also to retaliations : - 5-7 damages for base Fire Shield - 8-12 damages for greater Fire Shield Last but not least, the expected Cuttlefish nerf !!! : +1 Crew Morale -> +0 Morale
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  11. Thanks, I am playing the game in offline mode and without summons. My own house rules for first playthrough I did my best to avoid all these year any spoilers on bossfights for this game, so I might use very bad strategies to defeat some of them We'll see how far will that bring me In DS1 I was able to down all the bosses this way, with the exception of Capra Demon, where after 20 or so corpseruns, I had to look it up on youtube, and the fight became a joke lol... And S&O, where I had to go online, and summon a helper. I was unable to beat them alone in first playthrough.
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  12. I think also, in the same way that you can encourage Xoti and Eder to get closer, something similar should happen with Vela and Bearn.
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  13. This is not entirely elegant, but how about making Blood Sacrifice Tiers selectable through a modal ability? Inspecting each Tier for exact damage values (may not include conditional damage modifiers such as Death's Usher): Strangely, it turns out that Tier 1 restores up to lv4 and Tier 2 up to lv7 spells. (Despite the status effects having correct values.) AddResource seems to evaluate Spell Levels zero-based, contrary to the documentation.
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  15. Bst. Post. Ever. About Corona at least!
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  16. I have an Asian friend who had stocked up on face masks a few months before the corona virus struck... the she's now using them for that, but she originally got them very much for the purpose you mention (and she got quality ones too that might help protect somewhat against tear gas, which she expected at the events she had planned on joining)
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  17. I honestly don't think you understand market economics, but that's due to the fact that you likely grew in monopoly (at least a visual one) and aren't involved in production. I too used to think that way until I got a small corporate job and saw how a small company owned a large share of their product market. Since then I became very interested in how businesses grow and I will tell you that there are a lot more factors to inequality than Millionaires are bad. I don't know your economic background but I've; by virtue of mine, met people that are housekeepers. They're essentially janitors to rich people, but are payed way more than janitors. That's the market economy, some people have more capital than others and can pay more for services. Now if those services are too expensive, like they're mandated to give them healthcare (which leads to inflated prices because of price inflation) they will likely get a roomba and call it a day. Leftist social programs don't work because they always start from the premise of "Infinite money dumped into this issue will solve it" which is never the case.
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  18. For starters, you really need to separate the two. The government form is not tied that firmly to the economic system as you suggest. "Free" market economy exacerbates inequality even worse than communism. Sure, someone gets a lot richer, but just to take Australia as an example (stopping at 2019 where everything went to hell anyway), the GDP went up. Wealth maximizing had never been greater. Yet for the majority of the populating, their disposable income had never been lower. As Trump likes to put it, cut some red tape and get rid of regulation. Because, the GFC was such a great success right? I'm sure Fox News is still waiting for a way to pin that one on Obama. Tl;dr; anyone really believe an unregulated market economy doesn't lead to monopolies? If so, I have a very distinct looking, classy tower in Paris I want to sell. In short, a reintroduction of serfdom. As for democracy, a system that depends on majority votes is completely at the mercy of whoever controls popular opinion. In short, whoever controls mass media and social media. Russia picked up on that very fast, trying to sway popular opinions, sometimes overt, sometimes covert. I mentioned the example with Berlusconi in Itale previously. Trump is another good example of the least qualified getting the job because the media loves it. Especially the Murdoch press (who owns among other things Fox) How will you prevent corporate interests from influencing elections so politicians can get elected on their own merits and not as a tool for wealthy "special interest" groups taking lobbying to the next level? Edit: The above question is for me the key. No, I don't have an answer, I wish I did, because, you know, criticizing is easy, coming with suggestions is a lot harder. But identifying problems is usually (at least in computer science) a good start for working on solutions. A witty take on it. The difference between wealth and income probably applies to other countries too I think
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  19. I have successfully defeated the first boss The Lost Giant or what is his name. Thankfully because of Greater Soul Arrow. Would be pain in the ass to get him down with dagger... At least I got 10 points into Strength, so I can wield now a Hand Axe, mobs should be now easier to Defeat
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  20. You could install IE mod (https://www.nexusmods.com/pillarsofeternity/mods/1?tab=description), there's a feature that allows to tweak stats for existing npcs. So you can have your cake and eat it too.
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  21. Yeah, I’ve heard it was a black sheep among, but did not knew that controls were reason for it. Sometimes it works for me sometimes not. The character feels during some fights as less than 30 fps, but there is no graphics lag. Anyway deeper into the forest where i’ve found one more spell, so it should be much better now.
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  22. ^ the drama. As for being out of the house - the past 5-8 years I almost never leave the house regardless. Doorstep delivery rules in my area. Saw my siblings a few times when my mom died. Few friends I had, one died a ways back, one moved out of my state, one I still see rarely. I occasionally wave at the neighbors or say hello through the fence. Social distancing to me is simply my normal life.
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  23. Yep! Worst system in the world... except for all the others
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  24. So Bruce had to share a taxi, which exposes the driver to him and him to previous passengers, in order to avoid violating a curfew which is supposed to enforce social distancing? I think everyone would be better off finishing the walk.
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  25. How can mirrors be real if our eyes aren't real?
    1 point
  26. Wearing a mask because the goddamned government told you to... or else... is a whole different story than if you were required to do so to enter Guard Dog's Farmers Market, Liquor Store, and Pet Sitting Service. If you tell the government no the police will beat the absolute f--k out of you before charging you with assaulting their fists with your face and not wearing a mask. At the GDFMLSPSS you can wear the mask or bugger off and take your business elsewhere. The former is tyranny, the latter is a man setting the rules in a business he OWNS. There is a big difference.
    1 point
  27. What. Civ 6 is great and I will not hear otherwise.
    1 point
  28. Hurlshot is right Volo, its unacceptable and disgraceful that you claim you dont have any means to make a face mask. If you have money to play PC games then you definitely can wear some sort of mask....lets not be intentionally difficult with something as easy as wearing a mask. This is a virus, its real and people get sick and die from it ...you need to play your part in ensuring a healthier world
    1 point
  29. SpaceX Gets Go-Ahead for NASA Astronaut Launch Next Week.
    1 point
  30. Doesn't surprise me that there's a significant amount of actual dislike for the DOS games. (I've only played the first but the 2nd is said to be similar in structure). Apart of the narrative stuff: Their entire world design is essentially one tactical combat puzzle (where do I go next, and how do I deal with the foes there?). With areas being strictly level gated in an extremely linear fashion (due to how hugely damage scales with levels/items). Also google "Level Maps original sin" if you want to see what I mean in a Picture. The Pillars game, whilst they have lots of combat, are nothing like that. Sure, you can meet opposition yet too strong, but there's usually a) several places to go next and come back later (not all with a heavy focus on combat) and b) progress isn't always halted by opposition deliberately placed straight into your pathway. Additionally, you can actually beat opposition above your tier every once in a while, whilst on DOS, it's oft a straight party wipe. I've pointed this out probably before, but Larian Marketing found more of an overlap with the audience of tactical game's such as X-Com than with Pillars.
    1 point
  31. Even as we speak, the little lady is teaching her class from home. I saw some posts earlier and intended to reply if I had a slow night at work. Nope. I had two patients med out to higher acuity facilities. Insane! ...And it's not the nurses choice. I don't want to describe the situations because I try to be extra careful about patient information, even though I'm anonymous. I guess I have at least one person here who knows where I work, but I trust them implicitly and I doubt they frequent this part of the sandbox anyway. Still, have to respect privacy. ...But if I could tell! Anyhow, I appreciate the pushback. Always interesting to read people's views. Even Gromnir's, and he's about the only person who manages to get under my skin from time to time. The only thing I want to mention is the hamster mask study from... Hong Kong? I can't remember, but it entailed putting fabric between cages and blowing a fan through it. I've never denied that masks help stop droplet transmission. I think a one time use mask donned for single patient encounters is manifestly wise and evidence based practice. My point is that the way that people wear the masks makes them considerably less useful than suggested. When the cages sprout hands and start readjusting their masks, I'll buy into the theory. I don't have a lot of 10 year bets, but I'm betting the usefulness of masks will be proved considerably less effective over time when we identify all of the variables in actual practical use of a mask over extended periods of time. I know medical professionals, nurses, therapists, and doctors, who wash their outside masks like once a week and it's *impossible* not to need to adjust a mask multiple times over that period. As it is, the studies keep coming and I think we need time to sift through them and see which ones are best. After all, another of my ten year bets was that this preoccupation with surfaces was silly, and time is bearing that out already, although 10 years is 10 years. Gotta play by the rules I set when I made my bets. Hopefully I have the time to read through all the posts I've missed, but I couldn't even catch up on the stuff up to now. So, if you have a really clever mean thing to say, wait until the weekend!
    1 point
  32. It starts to seem that hydroxychloroquine only increases Covid-19's death toll https://www.thelancet.com/journals/lancet/article/PIIS0140-6736(20)31180-6/fulltext Summary Background Hydroxychloroquine or chloroquine, often in combination with a second-generation macrolide, are being widely used for treatment of COVID-19, despite no conclusive evidence of their benefit. Although generally safe when used for approved indications such as autoimmune disease or malaria, the safety and benefit of these treatment regimens are poorly evaluated in COVID-19. Methods We did a multinational registry analysis of the use of hydroxychloroquine or chloroquine with or without a macrolide for treatment of COVID-19. The registry comprised data from 671 hospitals in six continents. We included patients hospitalised between Dec 20, 2019, and April 14, 2020, with a positive laboratory finding for SARS-CoV-2. Patients who received one of the treatments of interest within 48 h of diagnosis were included in one of four treatment groups (chloroquine alone, chloroquine with a macrolide, hydroxychloroquine alone, or hydroxychloroquine with a macrolide), and patients who received none of these treatments formed the control group. Patients for whom one of the treatments of interest was initiated more than 48 h after diagnosis or while they were on mechanical ventilation, as well as patients who received remdesivir, were excluded. The main outcomes of interest were in-hospital mortality and the occurrence of de-novo ventricular arrhythmias (non-sustained or sustained ventricular tachycardia or ventricular fibrillation). Findings 96 032 patients (mean age 53·8 years, 46·3% women) with COVID-19 were hospitalised during the study period and met the inclusion criteria. Of these, 14 888 patients were in the treatment groups (1868 received chloroquine, 3783 received chloroquine with a macrolide, 3016 received hydroxychloroquine, and 6221 received hydroxychloroquine with a macrolide) and 81 144 patients were in the control group. 10 698 (11·1%) patients died in hospital. After controlling for multiple confounding factors (age, sex, race or ethnicity, body-mass index, underlying cardiovascular disease and its risk factors, diabetes, underlying lung disease, smoking, immunosuppressed condition, and baseline disease severity), when compared with mortality in the control group (9·3%), hydroxychloroquine (18·0%; hazard ratio 1·335, 95% CI 1·223–1·457), hydroxychloroquine with a macrolide (23·8%; 1·447, 1·368–1·531), chloroquine (16·4%; 1·365, 1·218–1·531), and chloroquine with a macrolide (22·2%; 1·368, 1·273–1·469) were each independently associated with an increased risk of in-hospital mortality. Compared with the control group (0·3%), hydroxychloroquine (6·1%; 2·369, 1·935–2·900), hydroxychloroquine with a macrolide (8·1%; 5·106, 4·106–5·983), chloroquine (4·3%; 3·561, 2·760–4·596), and chloroquine with a macrolide (6·5%; 4·011, 3·344–4·812) were independently associated with an increased risk of de-novo ventricular arrhythmia during hospitalisation. Interpretation We were unable to confirm a benefit of hydroxychloroquine or chloroquine, when used alone or with a macrolide, on in-hospital outcomes for COVID-19. Each of these drug regimens was associated with decreased in-hospital survival and an increased frequency of ventricular arrhythmias when used for treatment of COVID-19. Funding William Harvey Distinguished Chair in Advanced Cardiovascular Medicine at Brigham and Women's Hospital.
    1 point
  33. I'm not the only one! I have tried to play both Divinities multiple times and something just completely takes me out of those games.
    1 point
  34. It is a known fact that economic recession brings with it increases in poverty, violent crime and suicide. The amount of patients with conditions other than COVID that have had their treatments suspended, reduced, delayed or otherwise affected is non-negligible as well. I remember reading that, for example, the amount of heart attack cases admitted to hospitals had decreased by some 40%. Needless to say, this doesn't mean there has been a 40% reduction in myocardial infarctions. That being said, any strategy based on analyses that look at QALYs per dollar vs total COVID fatalities is going to be problematic at best especially if the result said analyses return is that saving a group of core voters now condemns a larger number of people to death by various causes at an unspecified point in the future, even leaving ethical considerations aside (!). edit: also of note, is that Sweden, with its comparatively hands-off approach, is still looking at a 6-7% GDP contraction as a result of all this. Even without lockdowns, the economy is going to take serious damage, and trust takes much longer to build than it does to break.
    1 point
  35. You're a fool if you think the latter's going to happen. Especially with Trump as a means, heh.
    1 point
  36. The problem with that is, he's selective in what media he directs his ire towards (generally those who calls him out on his lies). I pity the US if they wake up some day and Fox News (or any of the the Murdoch Press owned garbage) is the only mainstream news channel, constantly parroting his words as if they had some kind of truth in them. Not going to invoke Godwins Law here, but use Italy as an example of how bad things can go when a rotten to the core populist is in bed with 90% of the media. As for injecting bleach and using hydroxychloroquine against Covid19.... I mean, if people are stupid enough to believe him, by all means, give those brave souls a Darwin Award. I only have one beef with it. The latter is a known treatment for other diseases and a rush on the stocks of something of no value to them whatsoever, could kill a lot of other people who legitimately need it, in the process. The stockpiling of toilet paper shows how intelligent the masses are sometimes.
    1 point
  37. Who's got 2 scaly thumbs and a second destroyer? This guy. Behold my Split Rattlesnake: I had been saving the really hard to get components for tier 3 (highest AFAIK) engine and hull mods for this exact occasion. The engine mod increased thrust in all directions (forward, reverse, strafe, and turning speed) and the hull mod decreased mass (without decreasing HP) and drag, further increasing thrust. That took what was already an exceptionally fast and nimble destroyer right past ludicrous and straight to plaid. I also did basic shield mods on all the shields. No weapon mods yet since I don't have the components, but even stock this ship has massive firepower. Believe me when I tell you that I earned this ship. I got the money when I went into Zyarth Patriarchy space for some Xenon cleanup duty. The sector I was cleaning up was right next to a Xenon core sector and they sent a nearly infinite number of fighters and frigates at my Odysseus destroyer while I bombarded their stations. They damn near overwhelmed me with sheer numbers many times (they actually did a couple times but save scumming to the rescue). This is now the flagship of my fleet, and it's starting to look like a real fleet. My military stands at 2 destroyers, 4 frigates, 2 heavy fighters, and 3 scouts. I'm not quite ready to roll into a Xenon core sector and go to war, but I'm getting there. I can definitely defend my own space, that's for sure.
    1 point
  38. PoE3 will happen. Not this year, not next year but in 2022 rumors will and it will be announced 2023. Don't ask me why I know it, it's a feeling. Now start laughing and we all talk again in 2022/23 Greetings Dyxx
    1 point
  39. Ferret and his human friend have summited Colorado's 11 highest peaks together All you need to know is the ferret has his own tent!
    1 point
  40. A few restaurants in Palo Alto CA have banded together for a "adopt a doc or nurse" taking donations from the public to provide meals for health care workers. https://paloaltoonline.com/news/2020/03/29/around-town-restaurants-nonprofits-supply-food-at-a-critical-time-barron-park-comes-alive-with-the-sound-of-music
    1 point
  41. I try to not post EVERY episode as they're done (so as not to spam)... but post every few... which happens to be the case... as a reminder. Just finished Episode 34. #NeverendingNights - Episode 34 (HD) - Barking Up The Wrong Tree. Peter and Grayson get a visit from a mysterious canine who comes to bring a warning - will they be able to understand what's happening - or will this go as things typically seem to go for our would be dynamic duo? Non (Canine) Subtitles: With (Canine) Subtitles (Recommended): I also updated the #EasterEggs page (Happy ... Easter?)... http://neverendingnights.com/easter-eggs
    1 point
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