The truth of the Painted Masks was a revelation that shook Aloth to the core. As he continued on his journey with the Watcher of Caed Nua, he found himself questioning his effectiveness of his work regarding the Leaden Key, and doubting in his own ability to see his cause through. But then the Defiant landed on the Black Isle, and the party arrived at the Halls Obscured.
Although the Elf was as shocked as anyone else in the party at the horrors witnessed in the Collections, the seed of a whole new scheme was planted in Aloth's mind when he saw the Archives. And by the time they were done with everything they had come to accomplish and were making to leave, that seed germinated and bore fruit.
After all, he may have spent much effort to little avail over the last few years trying to track down each and every cell of the Leaden Key... but if there were ever any records on where in all Eora they could be found, would they not be located somewhere in the Central Stacks?
On top of that, the Watcher had just so conveniently disposed of the Oracle, the Halls' erstwhile caretaker. Plus, with the passing of Fyonlecg, there was a gap in the leadership of the Hand Occult, and the accoutrements of the Weyc were right there for his taking...
With that in mind, Aloth resolved to seize the opportunity which had presented itself. In the aftermath of their encounter with Eothas at Ukaizo, Aloth claimed what he needed for his next task, bade farewell to the Watcher, and chartered a ship to his next destination.
So see nothing of Weyc Engferth, for she watches you still.
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The Weyc Engferth, Ultimate Edition
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Difficulty: PotD v5.0.0.0040
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Class: Wizard
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Race: Wood Elf
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Background: Aedyr (Gentry)
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Stats (char creation, no Berath's Blessings):
MIG: 12
CON: 10
DEX: 15
PER: 15
INT: 16
RES: 10
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Active Skill: Any
Passive Skill: Any
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Weapon Proficiencies:
Rapier (a)
Scepter (a)
Small Shield ®
Wand ®
Sword ®
Battle Axe
Quarterstaff
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Abilities (a=auto, r=recommended, !=important)
PL1
Wizard
Minoletta's Minor Missiles (a) (!)
Thrust of Tattered Veils (!)
PL2
Wizard
Mirrored Images ®
Infuse with Vital Essence
Combusting Wounds (!)
PL3
Wizard
Deleterious Alacrity of Motion
Llengrath's Displaced Image
Arcane Dampener (!)
PL4
Wizard
Minor Arcane Reflection ®
Flame Shield
Pull of Eora ®
PL5
Wizard
Blast of Frost
Ryngrim's Enervating Terror
Llengrath's Safeguard ®
PL6
Wizard
Minoletta's Precisely Piercing Burst
Chain Lightning
Common
Spell Resistance
PL7
Wizard
Wall of Draining (!)
Tayn's Chaotic Orb
Common
Penetrating Empower ®
Potent Empower ®
PL8
Wall of Many Colors ®
Kalakoth's Freezing Rake
Temporal Cocoon
Common
Great Soul (!)
PL9
Wizard
Minoletta's Missile Salvo (!)
Petrification
Common
Prestige (!)
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Items (*=additional enchantments; !=important, r=recommended):
Weapon set 1: The Weyc's Wand (soulbound, Wael's Sight!) (!), The Weyc's Oracular Focus (Strengthened Enlarge Shield, Lasting Channeled Shield ®)
Weapon set 2: Magran's Favor (Blazing Core, Enduring Flame), Griffin's Blade (Hound's Courage*®) ®
Chest: Robes of the Weyc (soulbound, Mirrored Empower®, Omnipotence!) (!)
Helmet: The Mask of the Weyc ®
Amulet: The Third Eye ®
Grimore/Trinket: Ninagauth's Teachings (!)/Iron-clasped Grimoire (!)
Cloak: Shroud of the Phantasm (!)
Gloves: Firethrower's Gloves ®
Ring: Kuaru's Prize ®
Ring: Ring of Boundless Stars
Belt: Least Unstable Coil (!)
Boots: Vithrack Silk Slippers ®
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When I theorycraft in Deadfire, I usually prefer to work on multi-class builds. That's because I enjoy finding synergies between the skills of both classes, and putting together something that works better than the sum of its parts.
But Aloth is the only exception to that rule to date, because the Wizard's PL8 and PL9 spells are just that good, and I've yet to figure out any synergies that can match their power in either of his multiclass options. On top of that, Aloth is the only one amongst the Companions and Sidekicks who can be a single-class pure Wizard (Fassina doesn't count).
Because of this, I had to search for synergies that work with him through equipment, and I eventually found that the Weyc set from the Forgotten Sanctum DLC offers a truly powerful synergy with Aloth like nothing else I've seen so far.
Therefore, while Aloth is always an asset to the party throughout (because Wizard), he becomes practically indispensable after FS, especially for the toughest encounters in the entire game.
(Note on “Ultimate Edition” builds: With the release of the Ultimate Edition on PS4 and XBox, there will be many first-time players of Pillars of Eternity 2: Deadfire who will be searching for builds online, only to find that most available builds were created for earlier versions of the game. While many of those are still viable even in the final version of Deadfire, this would not be apparent to new players; thus, builds such as this will be tagged as “Ultimate Edition” to indicate that they’ve been tested for version 5.0.0 of Deadfire, including all DLCs.)
The Wrath of the Weyc
And it all stems from a couple of simple interactions; when soulbound to a Wizard like Aloth, The Weyc's Wand offers the Wael's Sight enchantment, which converts 100% of Misses into Grazes on an Empowered attack.
Which doesn't sound all that powerful, to be sure. But here's the thing; it applies to every single missile that's produced by the PL9 Wizard spell Minoletta's Missile Salvo. That means it doesn't matter how high an enemy's defenses are, Aloth...
Just...
Can't...
****ing...
...Miss.
Of course, Aloth can only pull this off once per encounter, so even that isn't enough to take out the Megabosses by itself. But while the sheer damage that a laser-guided Missile Salvo can do is spectacular in its own right, the true value lies in its synergy with the Least Unstable Coil; the Empowered Being enchantment that's also activated with the Empowerment of Minoletta's Missile Salvo gives a random Tier 3 Inspiration with every hit scored by a spell. And apparently not only do Grazes count for proccing it, but Empowered Being activates for every single laser-guided missile produced by the Salvo.
This means that after the Wael-Empowered Minoletta's Missile Salvo hits, Aloth will achieve demigod mode with all six Tier 3 Inspirations active on his person.
And giving Aloth the Robes of the Weyc means his Empowerment of Minoletta's Missile Salvo also activates the Omnipotence enchantment on the armor, which gives the Brilliant Inspiration to all nearby party members as well. So keep a Priest nearby Aloth when he fires it off, and you can spam Salvation of Time to extend Aloth's demigod-hood until the end of the encounter, no matter how long it lasts.
At this point, the only question left is; how well can you make use of all that power while it lasts? 😉
Final Thoughts
Pros:
Empowerment gives a single use of Minoletta's Missile Salvo that can bypass all defenses, even that of the Megabosses.
It also gives Aloth Energized, Robust, Swift, Intuitive, Brilliant, and Courageous in one go.
It even gives nearby allies Brilliant as well, so a Priest can keep all his Inspirations going with Salvation of Time spam.
For the cherry on the cake, this build can be replicated by any Watcher or hireling Wizard with better-optimised Races and Attributes.
Cons:
Cannot be replicated with Wizard multiclasses (no access to PL9 Wizard spells), Conjurors and Transmuters (no access to Evocation), or Blood Mages (no access to Empowerment).
Doesn't do anything to help with the stick up Aloth's arse, unfortunately.