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At any rate I appreciate getting out of the police station and out in the streets of Raccoon City (even if Jill does spend a spell inside of RPD headquarters; developers after all capitalise on re-using old assets whenever they can) so that the player can appreciate the scale of the zombie apocalypse. RE2 Remake gave us a tantalizing view of that in the intro, but sadly still confined its scope to no more than two city blocks. 

Edited by Agiel
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"Turned wrong way round, the relentless unforeseen was what we schoolchildren studied as 'History,' harmless history, where everything unexpected in its own time is chronicled on the page as inevitable. The terror of the unforeseen is what the science of history hides, turning a disaster into an epic.”

 

-Philip Roth, The Plot Against America

 

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"Always write angry letters to your enemies. Never mail them."

 

-James Fallows

 

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2 hours ago, Lexx said:

Well, RE3 *was* more action-oriented than previous titles of the franchise. For me it was pretty much the beginning of the downfall, because it was clear from then on it'll be more and more shooting stuff and less of what RE1 was.

"Action-orientated" actually started with 2 and went full bore with 3.  I did like the custom ammo though, I never made anything but magnum rounds.  However yes, I miss the atmosphere of RE1 1996 and was one of the few westerners who preferred that over focusing too much on action.

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On 12/6/2019 at 8:21 AM, algroth said:

Riot Games announces RiotForge, a new subsidiary dedicated to single-player games, which will be unveiling a new "story-driven game" next week at the Game Awards.

https://www.videogameschronicle.com/news/the-game-awards-will-include-around-10-new-game-reveals/

https://riotforgegames.com/

Turns out the first game is Ruined King: A League of Legends Story, and will be a turn-based RPG.

Edit: and there's a second single-player League-based game announced called Convergence, which will be an action platformer based around Ekko, playing around with time-warping mechanics and so on. Sounds cool.

Edited by algroth

My Twitch channel: https://www.twitch.tv/alephg

Currently playing: Pillars of Eternity II: Deadfire

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7 hours ago, ComradeMaster said:

"Action-orientated" actually started with 2 and went full bore with 3.  I did like the custom ammo though, I never made anything but magnum rounds.  However yes, I miss the atmosphere of RE1 1996 and was one of the few westerners who preferred that over focusing too much on action.

That's why I never even really liked RE2 as much as anyone else. It got praised so hard but I was always like "meh".


"only when you no-life you can exist forever, because what does not live cannot die."

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Disco Elysium was the big winner of the night, going 4 for 4. Would have liked to see some more love for The Outer Worlds but I'm glad the former's getting the recognition it's getting. The biggest robbery of the night is Perkz being denied best esports player over some Fortnite kid, what the **** was that about, seriously?

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My Twitch channel: https://www.twitch.tv/alephg

Currently playing: Pillars of Eternity II: Deadfire

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Uuuu... Ex-Arcane people

https://www.rockpapershotgun.com/2019/12/13/arkane-veterans-announce-weird-west/

so like Hard West, but hopefully good. 

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33 minutes ago, Hawke64 said:

https://store.steampowered.com/app/950670/Gothic_Playable_Teaser/

Gothic. I am unsure, if it is possible to recreate the original game and make it accessible for wider audience, but it does look interesting.

Finished the demo, it gives about 2 hours of gameplay. What I don't like is the change in atmosphere, everything is to shiny and colorful compared to the old Gothic. Approach to combat is interesting, but buggy in the demo. I think it's to much similar to the Witcher 3 to appease the hardcore fans.


Reagan.jpg 

Orwell.jpg

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Am I the only one excited over The Wolf Among Us 2 news?

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"Show me a man who "plays fair" and I'll show you a very talented cheater."

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1 hour ago, Skarpen said:

Finished the demo, it gives about 2 hours of gameplay. What I don't like is the change in atmosphere, everything is to shiny and colorful compared to the old Gothic. Approach to combat is interesting, but buggy in the demo. I think it's to much similar to the Witcher 3 to appease the hardcore fans.

I gave up as soon as the combat started.  Tries to focus too much on finesse at the expense of practicality. 

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2 hours ago, Skarpen said:

Finished the demo, it gives about 2 hours of gameplay. What I don't like is the change in atmosphere, everything is to shiny and colorful compared to the old Gothic. Approach to combat is interesting, but buggy in the demo. I think it's to much similar to the Witcher 3 to appease the hardcore fans.

Ever since I played Dark Souls I started to wish for a Gothic game using something similar to DS system - in many ways DS combat reminded me of what Gothic tried to achieve, but was quite horrible at. Still G1&2 are probably the best open world RPGs I have ever played. 

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3 hours ago, Hawke64 said:

https://store.steampowered.com/app/950670/Gothic_Playable_Teaser/

Gothic. I am unsure, if it is possible to recreate the original game and make it accessible for wider audience, but it does look interesting.

Jesus Christ, wtf. Checked out some gameplay and I'm cringing so hard.... What is this? Gothic as written by a 13 years old edge lord? I feel seriously bad for the writer, because he/she clearly is a worse writer than I am, and I'm sure as hell no writer.

Edited by Lexx
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"only when you no-life you can exist forever, because what does not live cannot die."

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I played Gothic 3 after Oblivion and it was alright until I ran into a game-breaking bug. 


The ending of the words is ALMSIVI.

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On 12/13/2019 at 11:16 PM, Sarex said:

Looking forward to that. Hopefully it won't be a Civ clone.

Isn't being a Civ clone the point? Civ games vary their mechanics too, so this really looks just like another variation of it.

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On 12/13/2019 at 12:07 PM, Wormerine said:

Uuuu... Ex-Arcane people

https://www.rockpapershotgun.com/2019/12/13/arkane-veterans-announce-weird-west/

so like Hard West, but hopefully good. 

I always say that the best RPGs don't try to satisfy fans of a certain classics but stand on their own feet. This one has potential. Let's hope the developers will make a good game.

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13 hours ago, MrBrown said:

Isn't being a Civ clone the point? Civ games vary their mechanics too, so this really looks just like another variation of it.

It’s certainly tackling the same theme as CIv, but there is inherent way Civ games progress. It’s all about positive feedback loop. What I am most interested to see is, if it is something they will try to tackle. Civ6 tried to fix some of Civ inherent problems, especially with Rising Storm expansion but I didn’t feel like they quite succeeded. 


RPShas written a nice article about it a while back.

https://www.rockpapershotgun.com/2018/03/15/all-rise-and-no-fall-how-civilization-reinforces-a-dangerous-myth/

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Good article. And nice to see he is aware of Fate of the World.


Unobtrusively informing you about my new ebook (which you should feel free to read and shower with praise).

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22 hours ago, Wormerine said:

It’s certainly tackling the same theme as CIv, but there is inherent way Civ games progress. It’s all about positive feedback loop. What I am most interested to see is, if it is something they will try to tackle. Civ6 tried to fix some of Civ inherent problems, especially with Rising Storm expansion but I didn’t feel like they quite succeeded. 


RPShas written a nice article about it a while back.

https://www.rockpapershotgun.com/2018/03/15/all-rise-and-no-fall-how-civilization-reinforces-a-dangerous-myth/

For me what matters is if the game will have an option to turn on that removes the "extermination" X from 4X. I love playing Civ as a civ builder only, without the going to war with each other part. And even when this is not inherently built into the game, someone always creates a mod for it, as is the case with Civ 5 which is what I currently play.

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I love Civ, it as also refined it's problems to an incredible extent. It's a rich game. I don't want them to throw out all that history. Which makes it hard to get a drastically different experience out of a similar premise.

Hopefully Humankind offers a fresh take on a niche that is dominated by a single series.

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6 hours ago, injurai said:

Hopefully Humankind offers a fresh take on a niche that is dominated by a single series.

Pretty much this. I love my Civ, but the “genre” has potential for more designs. For one humankind seems to go classless - as if no Civs. Either way, humankind goes against a juggernaut, so they better to something interesting really really well. 

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