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kanisatha

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Everything posted by kanisatha

  1. The GOG page says "Timed-action combat system." That itself will very likely make this a 'no' for me.
  2. What are people's thoughts on the old game Pool of Radiance: Ruins of Myth Drannor? A remake of it has been announced, and so I'm now curious about the game, having never cared about it previously. Is it just a dungeon-crawl? Heavy in combat with little/no story? https://www.pcgamer.com/games/rpg/a-forgotten-dungeon-crawler-from-the-baldurs-gate-era-is-coming-to-steam-and-gog-for-the-first-time-ever/ Pool of Radiance: Ruins of Myth Drannor on SteamPool of Radiance: Ruins of Myth Drannor is a turn-based party RPG set in the Forgotten Realms. Build a band of heroes, descend into the haunted elven ruins of Myth Drannor, and use tactical positionin
  3. Yes. I've had my eye on the game for decades, but kept putting it off until it got to the point where I found it too dated for my tastes. So when the remake came out, I finally bought it. But I was intending to send you a PM just before whenever I get around to playing it, especially about how best to go about adding in the mods, so no need to post anything here for now. Thanks! ☺️
  4. But this is going to be exactly my dilemma when I play this game. I want all the bug fixes and gameplay improvements from mods such Co8 and Temple+, including especially such things as the level cap increase. But I'm really, really, really not interested in the additional challenging battles as someone who doesn't care for the combat parts of my RPG-playing experiences. The challenging battles in the base ToEE game sound bad enough, especially because that game does not come with an "easy" or "story" difficulty setting. 😟
  5. That's good to know, because Timberborn keeps coming up in my online searches. I just can't get into playing beavers as people.
  6. So, a question for all you city-builder fans: I'm looking for recommendations on city/colony-builder games that are low in micromanagement and have no combat (or combat can be turned off). I have Foundations, Farthest Frontier, and Manor Lords in my wishlist, and already own Dawn of Man, Patron, and Surviving Mars. Any others I should look at? Thanks!
  7. Except that they didn't sink the Cole. These modern drone boats, however, have enough explosive yield to sink major warships. On the flip side, though, these Iranian targets didn't have any meaningful ship-based defences, whereas our naval vessels do have pretty decent close-in defensive systems.
  8. The problem, of course, is that eventually everyone else will have these same things too, including the Iranians who will use them against our big, fancy, and very expensive warships at sea.
  9. Obsidian was trying something new. Sawyer personally was working on a new game that was supposedly very similar to F:NV but not in the Fallout franchise. That tells me they were loooking to create a third new IP, this time in the post-apocalypse genre to go along with their fantasy and sci-fi IPs. But Xbox came along and ordered that project terminated and switched Sawyer to working on a new Fallout game. My guess would be Obsidian will try to use as much as they can from what they developed for the cancelled project in the new Fallout project, especially given the massive staff cuts. And in the end, this new game won't cut it sales-wise either, because both Fallout franchise fans and post-apocalypse genre fans who want something new/not Fallout will end up feeling disappointed by yet another 'let's try to please everyone' game, which is clearly what Xbox is now demanding from Obsidian. I think the writing is already on the wall. Even if Obsidian is successful in making and pushing out the door this new Fallout game, what comes after that? Yet another Fallout game? If the Pillers and TOW and Pentiment IPs are dead, and no new IPs are allowed to be created, and with Grounded largely spun-off to outside development, what's left for Obsidian to work on? I predict that a few years from now, Obsidian will either return to being a struggling indie studio (that may not even get to keep their Pillers and TOW IPs), or be dead, killed off by Xbox. Either way, it will SUCK for us.
  10. In theory, absolutely yes. But the problem with that is there is probably financial success space only for a handful of such studios per game genre.
  11. It must be so horrible for Sawyer and the other creative people at Obs right now. The two new IPs that they created with a lot of their passion and vision and talent and effort they have been ordered to kill/scrap/shelve (along with all other passion projects they may have been working on), and then they're ordered to all work on just one project that is an IP that belongs to someone else and over which thy won't have full creative control. I have to wonder if some of these people, including Sawyer himself, are contemplating just walking away from it all in disgust.
  12. I was actually looking forward to Avowed, or any other new game in the Pillers IP. But I'm not that interested in the Fallout franchise, so for me this is a huge blow. Obsidian is pretty much dead to me now as a studio whose games I look forward to. 😞
  13. That's a huge blow to me, as I have never cared for the genre of RPG that the Fallout games fall into. So, without another game in the fantasy genre/Pillers IP, Obsidian becomes yet another irrelevant studio to me. 😞
  14. Wasn't the whole point of Obsidian agreeing to join MS about security for the company and its people? They may as well have stayed indie.
  15. But this also means that the game developers and publishers aren't solely to blame for where we are today. The gaming public bears a good proportion of the blame as well. People these days, generally, have ridiculously unrealistic expectations and demands, are very entitled, and are intolerantly opinionated (as in, everything should be what I want and not what someone else wants, or else ...!).
  16. It is concerning that no one has bothered to respond.
  17. I'm still around. In fact, this forum is the only game developer forum I still frequent.
  18. So I finally got around to viewing several gameplay YouTube streams of Starfield, and determined that it is way too much a shooter game with its combat for me to be able to handle. Even worse, the ship combat is also very shooter-ish. Now I'm wondering if this is also going to be the case with The Outer Worlds 2. Does TOW2 also feature very shooter-style combat? Is its combat accessible for someone like me who's never ever played a shooter game and has no interest in shooter games?
  19. The only thing that would make a BG1&2 remake exciting and attractive to me is the one thing they can't/won't do to those games, which is ditch 2e mechanics. Without that, I just don't see the point.
  20. Maybe that's because the kitty is the guy's summoned familiar! 😸
  21. As much as I loved TW3, I'll end up passing on this DLC. I have the the first two DLCs but I quit playing in the middle of the first DLC because I couldn't get past the boss in that quest with the burning mansion/estate. That combat proved too difficult and frustrating for me even on the lowest settings. I need a mod that allows for insta-kills of enemies so I can proceed with my game.
  22. Perhaps I'll wait until the DLC is released and then decide.
  23. Yes, this I agree with you. I also don't care for DnD mechanics, for me because I find that it relies too much on random chance and does not give the player's character creation and advancement choices the centrality they deserve in how characters function. And also interestingly, my favorite DnD character has always been the dual-wielding fighter/rogue multiclass. 😀 Solasta is okay. I played and then replayed it once, and got my money's worth from it (including the expansion). But I doubt I'll want to replay it again. Hopefully, Solasta II will be significantly improved, especially in its character development and roleplaying aspects.
  24. My concern with this game is bugs, polish, and balance issues, as these are what typically get ironed out in patches delivered during the first several months after a game's release. And we don't have that with this game. 😟

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