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Wormerine

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Everything posted by Wormerine

  1. It looks great. I hope it’s great, as I struggle with the original.
  2. Well, it's only half the length of his "History of Video Games" video.
  3. And it’s £35. Bring it on, I am ready for some more bull**** bosses.
  4. Dragonfall is where things get good If you enjoy Returns, wait till you start the standalone expansion/sequel.
  5. There has been a lot of drama at ZAUM for a while now, with key creators behind Disco getting fired from company and accusations being thrown back and forth between the fires three and the management. If you want to know more:
  6. So: I think I gave up on Resident Evil2 Remake. Perhaps will be in the mood to try it again in the future, but I am done with it for now. In short: it is too good. Game nurtures anxiety rather well, and I do enjoy inventory/resource management, and how tempted it is to avoid enemies only to regret it later on. Just as one starts feeling comfortable the game drops something new to put you off balance. I didn’t appreciate gory cutscenes - but mostly I am just not in a mood for stressful experience. Schedule have been rather hectic for me lately, so RE2 just isn’t something I need right now. Might come back to it later. Reached the point where the guy in trench coat starts to chase you around the station. so things I gravitated towards: Immortal Fynix Rising - it’s very good! It has some Ubi staples, except it’s fun, and has actual mechanics, and tries to be funny, and there some neat challenges and dungeon. It’s just fun time all around. Story (with Adam Jensen actor doing questionable Greek accent as the narrator Prometheus) is silly, often cringy sometimes funny. I like it, even if jokes don’t always land. Writing isn’t exactly stellar but it is still fairly novel for a Ubi title. Street Fighter6. I have been trying to get into fighting games for a while now, and so far it is the most successful attempt. Single player campaign, while not amazing, is easily the best one I have seen in a fighting titles. Does a decent job easing into game’s systems and introducing characters and their kits. I am nearly done with single player content and am diving more into PvP features. Now the real test will be how engaged I will with online play - am I hooked enough to keep learning, or will I give up after getting my face smashed over and over again?
  7. Yeah, I very fond of first 4 TR games. I did play through through all 6 original TR (the last two horrible ones for the first time) and while I enjoyed it, I don’t feel the need to return to them. Once I found nothing that would satisfy my TR needs, but oddly enough Dark Souls filled that void - with its exploration, oversized environments, intimidating bigger than you enemies. And I would rather replay Dark Souls than go back to TRs at this point.
  8. Hey apparently there is demo for Homeworld3 available on steam. Didn’t give it a try yet myself.
  9. Grown up baby perhaps? Will need to rewatch the trailer - I must say, I don’t know how I feel about Kojima, but he can always get my attention, even if just the sheer unusualness of his trailers. yeah, I was under impression Higgs is doing double cross in out favour in the trailer…. But than again I don’t know him well - I think I run into him once in my „ongoing” playthrough of DS1
  10. True, I didn’t finish Death Stranding1 but I am very confused . The baby spitting ship made me think for a second it will be a fantastic voyage kind of a thing. Guitar thing seems very very corny. However! I do like what seems more dynamic environmental events (flood, dunes, avalanches). I found „walking simulator” of DS quite interesting and am keen to see them build on it.
  11. At the same time, I think one can like BG3 and not D:OSs. The game is different/better enough. However, if one’s issue with D:OS was Larian (design goals and ideals), than yeah, BG3 will probably annoy that person as well.
  12. That would be a dream, but I am not getting my hopes down. "Can cRPS be succesful" was never in question. Pathfinders did well, D:OS1&2 did well. BG3 did extraordinarily well, but I doubt Microsoft will suddenly fund 400 team to create their own, in an IP with mixed success. I do sincerely hope they will give PoE another shot in the near future, but am not expecting to see it either.
  13. Some things better, some things not. From gameplay experience, I think PoE2 is overall better (even though I did like so, of PoE1 systems). More refined system, more transparency in class progression, about the same length, but “less filler more killer”. Where I think PoE2 falls short is companions and narrative. Not that there isn’t a lot of good stuff to enjoy there - worldbuilding is probably better, as you won’t have to resort to book reading to understand broader context. Deadfire’s history, culture, and political situation is neatly conveyed through engaging quests, rather than plain text. I also don’t think story is bad per say - I enjoyed every minute spent in three of my Deadfire playthroughs. The game is very open ended though, and the narrative doesn’t have strong sense of progression. While PoE1 ending give an interesting perspective to everything we have been through, PoE2 ending feels like a set up to be followed up on. I felt there wasn’t sufficient pay off to our adventure in the Deadfire, and the ending made my gasp for PoE3. And with PoE3 not happening in foreseeable future I see it as a bad thing. in short, I felt the beginning and end were the weakest part of Deadfire. Everything inbetween is pretty darn good. And of course, all three DLCs strongly recommended. They are more of a smaller side adventures this time around, but we’ll worth your time. I would also recommend reaching for some mods. Not necessary, but I refuse to play without them: 1) Enhanced User Interface - adds some icons and colour coding to make game’s mechanics easier to understand. 2) Community Patch - might be a bit biased, but thanks to hard work of a wonderful folks in the community we got those lovely pack of tweaks and fixes. But being a shallow person that I am, it is a must for me due to unique icons made by @Boeroer to make skill trees a bit more exciting. 3) Deadly Deadfire (just xp!) - while the whole mode is great, I wouldn’t recommend it for first playthrough. I would, however recommend the file that just reduces XP by 25%. Due to the open nature of Deadfire it is too easy to greatly out-level available content for the vast majority of the game. While PoE1 had reputation of being perhaps to difficult, Deadfire swung the other way. The penalty to XP makes it possible to the enjoy all the content there is, without getting too ahead of the difficulty curve. The base game is still pretty easy for the most part.
  14. Maybe. Considering that the presentation focused on combat, and yet they didn’t show how the combat works, suggests to me that they are still in the process of putting it all together. I can’t imagine how one button for skills would work, even with couple load outs, unless they go for Dark Souls like scrolling. Or command inputs like in fighting games. Anyway he bit that interested me more was:
  15. You know you can play Skyrim in third person? Bethesda games famously allow for both first and third person control. All that’s been said and shown about Avowed so far point to it being first-person only, like Outer Worlds was.
  16. Yes. The narrative since the first gameplay trailer has been "the combat has turned out rather fun, so we decided to focus on that". I am still not seeing what Obsidian is seeing. Maybe hands-on previews at some point in the future will turn things around. It seems that most still expect Avowed to be an RPG first and foremost.
  17. Yes, it's been said in the early reveal that companions this time around will be mandatory. What they said than, is that by making them unavoidable, they can be better integrated with the main story - which makes a lot of sense. Personally, as I always gather all companions that I can, I don't mind it. It is logical, if that the game has to work without certain elements, those elements will have to be made more seperate. Whenever it is a worthy tradeoff, will depend on the quality of Avowed companions. At the same time, I doubt I will personally care, as I tend to collect Obsidian companions as if they were Pokemon. Frankly, I would rather have Obsidian decide from the get go that companions are mandatory, than do what Larian did - give players freedom to ignore companions, and than create "reactivity" to retcon those choice, because they made some companions necessary for the main plot.
  18. In the video pickabale items and lootable opjects seem to have pretty unmissable shine to them. Personally, I don't see a good alternative solution. Unfortunately, as games became more visually busy, it became necessary to distinguish interactables from static decoration. Definitely doesn't look nice on screenshots or gameplay footage, but I generally don't notice them when I play. I would rather have those, that XRAY vision, that makes it difficult to enjoy the artstyle entirely.
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