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Wormerine

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Everything posted by Wormerine

  1. I mean they are mainly third person shooters and I am pretty sure there is auto-aim feature to make it really easy. Personally, I didn't care much for GTA5 (the only one I played except for the original way back when). Story didn't do much for me. RDR2 though, that's a great western game.
  2. Yeah, with framegen I was able to get 100-120FPS, and I thought that will make the game feel great, but I still found it janky. It might be UX rather then just performance itself, but I must say I just didn't enjoy interacting with the game. Though, to be fair, I endured far worse with XCOM2. I think the main issue for me is, that from what I understand X-COM3 it is not. I picked up the game more of fondness of some of the dev's team previous work, then my own interest in ZC, but opening mission made me regret spending £40. I still have Jagged Allience3 in my library that I haven't touched and Phoenix Point to return to, and those to seem far more up my alley.
  3. So, with 32GB of ram and 5070Ti the game still doesn’t run great. On high settings in 4k using balanced DLSS, I get very unstable 60FPS - bouncing between 50-80. And just the whole thing feels like it hitches every once in a while. Didn’t get too far into it, just first couple tutorial encounters. Decided to refund it for now.
  4. I enjoyed Witcher books as a teen, so I am not objective here. Geralt is fantasy Clint Eastwood, and I think he makes for great protagonist for the game. Opinionated enough to be a character, removed from society and conflicted enough to support a light RPG. I love Geralt as a character - I find him snarky in a very relatable and adorable way. Then again, it is difficult for me when my adoration for the character from books ends and game's Geralt begins. CDPR take on the character certainly isn't 100% to my liking, but it is faithful enough for me to embrace him. I should also say that I always played Witcher with polish VO. To me polish actor's take on Geralt sounds a bit less artificial. I honestly, loved all three games, but third one is the one I played only once so far. I replayed the first one countless times. 2nd just a few times. The third one - I think it is the best one, but it is also too big? I remember every bit of W1&2, both good and bad - Witcher3 is a bit of a blur. I also struggle these days to get into games with little player agency. I had this issue with Cyberpunk. I can still enjoy those games, but need an adjustment period to be more passive and enjoy the ride. Back when my main diet was Bioware, Witcher was far easier to slip into.
  5. Higher minimum requirements? I dunno, it's been too long since I played W3 to know differences. I suppose I might finally be getting around to doing 2nd playthrough at some point in the future. Also:
  6. Recommended, minimum is 16GB and GTX 1080. So the question is how scalable it is, not what the game requires for high settings.
  7. 2XKO’s dead. I mean you can still play it for now, and there are still few updates and characters left but active development is ceasing. Rock Paper ShotgunActive development on League of Legends fighting game spi..."Over time it became clear it would be impossible for us to continue actively developing the game as we are today."
  8. Warren Spector of Epic Mickey and more recently Thick as Thieves fame is retiring from game development. Probably... likely... for now at least. Rock Paper ShotgunDeus Ex director and immersive sim legend Warren Spector...Deus Ex director Warren Spector has announced his retirement from game development. Harvey Smith, studio director of the smash hit Redfall announced his new studio Black Pony Immersive. Immersive Horse Simulator incoming? https://www.rockpapershotgun.com/through-the-looking-glass-as-arkane-fight-for-their-future-dishonored-veteran-harvey-smith-reveals-new-studio-dedicated-to-immersive-sims Apologize for my playfulness with the choice of game titles, but I assume all here know these folks. All the best to both of them, and I hope Harvey and Co. is able to continue Looking Glass and Arcane's legacy.
  9. I used to do it a lot, especially for shorter, snappier titles. I replayed Mafia1, Jedi Outcast, Max Payne, Batman, Arkham Asylum, Mass Effect 1&2, Thief1&2 countless of times. Big RPGs also got replays (Fallout1, Baldur's Gate1&2, Planescape Torment) but those are rarer due to time commitment. I think I tend to do it less today because I have income so I can buy something new easier and I have beefier rig with 4k resolution as as such older titles aged the way they haven't even just few years ago, when I was gaming through a laptop. I also find modern titles to be often padded. I do like an idea of replaying certain games, but they often come with hours of not so fun gametime. For example, I can't imagine replaying Jedi: Fallen Order/Survivor as much as I did Outcast/Jedi Academy. I would like to return to bits of those games but there is too much downtime in them. Then there are games I tend to return to, because there is so much depth to them. Arcane's games demand a new playthrough everyones in a while. Good RPGs often benefit from repeated runs. Games with excellent combat systems like DMC5 feel like an endless sandbox of demon killing fun. But overall - I do it much less these days.
  10. I will be curious to hear what you think of it and changes Mimimi made compared to Shadow Tactics and Desp3.
  11. Interesting info about co-development I didn’t know about:
  12. yeah, coming back to Van Buren style Fallout could be cool, or… anything really. I am not sure if creativity is something current XBOX leadership puts much faith in.
  13. That’s the first thing that comes to mind. How would Obsidian achieve that? Borrowing Bethesda Elderscrolls6 engine would make it happen? I can’t imagine it will be if they use Unreal. And I doubt they will create their proprietary engine. The grimmest vision I have is Microsoft having Obsidian pump out Outer Worlds-like experience with Fallout IP, without thinking what playerbase wanting a new fallout game from Obsidian actually wants and expects.
  14. Congratulations. XBOX managed to make “Obsidian makes Fallout” like not a good thing somehow. it sounds risky. I am not sure Obsidian can pull of something of the scale of New Vegas without solid base to build on. And if they build something less, a new IP would bring less ire. Sucks if Avowed2 and whatever JS is as working on before was scrapped. Rock Paper ShotgunNew Vegas devs Obsidian are reportedly working on a new F...Obsidian are reportedly working on a new Fallout game, following Microsoft's latest round of mass layoffs.
  15. The ID news did caught me by surprise. They release three amazing games within ten years. Supported Machine games and others. They are industry leading team. squeeze a bit more buck out of their work? Sure. Turn ID Tech in their version of RE Engine… sure. But kill the department? It seems that once again they are trying to fix the numbers on a spreadsheet with no practical strategy or vision for the future.
  16. Devastating, though not unexpected. With so many job cuts it would be a miracle if Obsidian weren’t hit. I am more surprised baby gutting that has alleged to happen at ID Software Rock Paper Shotgun"I know how devastating it is, and my heart's with all of...Doom creators id Software have reportedly lost half their team, including "the best of the best coders in the industry", according to departing staff.The cuts are to be aimed at their technology division… which is just horrendous. ID Tech has been a phenomenal FPS engine. They are killing a phenomenal asset.
  17. Xbox to cut 3200 jobs and gets rid of 5 studios: Compulsion and Double Fine go independent, Undead Labs and Ninja Theory are to be sold, Arcane will also be done with, though it is not know how it will be achieved. https://www.bloomberg.com/news/articles/2026-07-06/microsoft-s-xbox-to-cut-3-200-jobs-divest-five-studios-in-major-overhaul
  18. As far as output is concerned I think Obsidian did rather well overall. Seems they function well under reported Microsoft’s light touch. They delivered Grounded, Grounded2, Pentiment, Avowed and Outer Worlds2. Some of those were critical successes, some genuine hits. Still, quite a few things got done in those years. edit. I am thinking of this statement. At the time I remembered thinking it pragmatic and perhaps missing ambition that can be so alluring to hear about, but keeping things modest might make them an asset worth holding into. Rather then aiming for an expensive masterpiece that may/may not pay off. https://www.eurogamer.net/avowed-studio-plans-to-make-its-100th-birthday-by-staying-lean-and-invested
  19. Hey @Hawke64 have you still got the key for Fable Anniversary to give away? 😅
  20. Kingdom Come: Deliverance2 Full playthrough took me a bit over 150h, and I enjoyed every 2nd of it. My only disappointment is some of the ending I got - for one I was aiming to play honourable Henry but according to the game (and my imaginary parents) I was quite a scoundrel nonetheless. Apparently I stole quite a bit and according to my stats killed over 50 civilians.... though fair enough. I not upset about it per-say, but I was thinking about playing scoundrel Henry for my 2nd playthrough, and now I feel like I should try good Henry again, especially as I can miss on some quests now. There are also some odd things. Like being judged for unnecessarily pursuing revenge by killing the traitor, while the only reason I did that was to save a comrade he was torturing. The game didn't even give me an option to knock him out and lethal option was the only one available. Apparently you are supposed to talk to him, duel him and then you have an option to let him go (after which he alerts the camp to your presence). Which 1) taking away systemic options for the same of contrived scripted choice - not cool, 2) I mean... at the moment two of us are on the very dangerous mission and sabotaging it means loosing not only our lives but everyone defending in the castle. If there was a justified kill in KCD2, it probably was this one. A more disappointing bit though, is that the game didn't recognize my devotion to Theresa. I withhold from romancing and sleeping with anyone for the whole playthrough and mentioned Theresa whenever I could but she still wasn't an option at the end. I suspect I messed up at the very start of playthrough as I meant to be modest when asked about my romantic life, while the game interpreted it as not romanced Theresa in KCD1. That hurts more, as I will definitely want to explore romance options for my 2nd playthrough. oh well. That aside - what a game. It has a bit of Baldur's Gate2 symptom - it's clearly a richer, more polished and expansive game then the original and overall superior in gameplay and storytelling, but I missed a bit roughness of KCD1. A more friendly progression in KCD2 means the world doesn't feel nearly as threatening, and considering the sheer size of the tile, I think Henry gets good at stuff a bit too quickly. Entire latter part of the playthrough was me choosing which maxed out stat I want to use, most of the time. In general, I wish there was far more choice to be made. I think core system with skills raising as we use them and perks is fine, but that we don't really have to choose much to me is. In the end, in most cases you will be able to get every perk in most skill trees, and that is just not very interesting. However I choose to play Henry, he will likely end up the same, unless I am really picky on what quests I do and how I approach situations. I wonder if a non-completionist playthrough would change how I feel about it, but at the moment I feel KCD could beneift from branching skill trees and some limit in progression. Anyway, nitpicks here and there. Masterstrike still trivializes combat on your end, while your opponents using it strongly punishes exploring other options. Overall loved it, and feel and urge to boot KCD1 turn on hardcore mode and do another full playthrough. Being sad when a 100+h game ends is I think the best recommendation I can get.
  21. From what I understand setting up a factory for those chips would be a lengthy and expensive undertaking. We are talking about lack of chips themselves, not just creating an assembly for a product for which core components are produced elsewhere. I suppose the risk of creating a new factory is that by the time it becomes operational the AI building boom might be over. Or maybe someone is working on it, and it will become operational in the future.
  22. Starting at $1049 with 512gb of memory and no controller. 2TB + controller will set you back $1428. Shame, seems like a neat kit for an accessible living room PC gaming. Not that I have a living room, or $1100 to throw at something so unnecessary.
  23. I suppose both series are about chunky square macho men locked in an endless grim teen-fantasy war with hostile alien hoard. I admit the only gears I played was 5th, so maybe I don't quite appreciate structural similarities. As I am thinking of it, SM2 offers coop play throughout the campaign and I think so do Gears, so maybe that's where similarities come from.

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