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Wormerine

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Everything posted by Wormerine

  1. It took me a while to get into Death Stranding, but once it clicked it really clicked. I am looking forward to an eventual PC port. For now all I can do is roleplay with my dog. https://imgur.com/a/1FLaOZY
  2. I hope you also plan to play it. It is my favourite PoE content.
  3. Yes, one of the survey question was if players would want them to keep those races.
  4. Solasta 2 will be using 2024 ruleset. Good, bad? https://store.steampowered.com/news/app/1096530/view/515211974718523887?l=english
  5. Oh your know, she might have changes studios for personal reasons, or got a better offer, or whatever. First of all, I am pretty sure Grounded was a tiny project (under 20 people?) at least initially. From what I played of it, it is a very focused title, which might make it simply cheaper to produce than an RPG. 2ndly - Avowed is a pretty good actually. It is just not very RPGy - it's an open world action combat thingy - RPG elements are very light. It seems it was done by choice, rather than financial constrain - as they were working on Avowed combat was turning out pretty well so they leaned on it. I would say it doesn't quite find full identity - but it's normal for what is essentially new IP that went through birthing pains. I am sure that if they were ever to make a sequel, they would make it better. It's not a sprawling RPG, but I don't think it was ever meant to be - it was a coop game, which switched gears and turned into singleplayer actionRPG. It turned out ok. I actually think Obsidian has been on a roll in recent years - Avowed had more mixed reception, but Pentiment, Outer Worlds and Grounded seemed to all find their audiences. My disappointment is very selfish and personal - I used to be Obsidian's target audience, and it doesn't seem to be the case anymore - at the very least I am not the only or main target audience.
  6. Very little experience. I tried Resident Evil2 remake for a bit, I found it very effective. Perhaps too effective. I enjoyed what I played a lot on systemic level, gore was a bit too much for my taste.
  7. I would say Outer Worlds1 was a deeper and richer RPG experience than Avowed. I am not 100% but Outer Worlds2 is currently the biggest recent Obsidian project. Also OW1 was a success, and it is a sequel, so they can build on what they done in the first game. It also probably wasn't originally designed to be a coop game, and haven't (as far as I known) been rebooted in development, so that probably helps as well. I struggle to muster excitement for Outer Worlds2 - I enjoyed the original just fine, and I expect the same will be for the sequel. That said, all they have said and shown looks good - I would be delighted to be surprised. I still expect it to be a very "mainstream" RPG.
  8. Neverwinter Nights 2 Remaster out on July 15 on Steam and GOG. Did we know it's happening? It's news to me. https://www.pcgamer.com/games/rpg/the-remaster-of-classic-d-and-d-rpg-neverwinter-nights-2-is-finally-real-and-releasing-next-month/
  9. I am thinking Deathloop like? I am mostly confused by the time travel bit and what’s the structure of the game. Is time travel just a lore, or actual mechanic? Ok, I do like the look of the SuperMeatBoy3d
  10. Eh, so another "not-for-me" Obsidian game: https://youtu.be/q0HQNOtg1WI?feature=shared Still not quite sure what it is: https://www.youtube.com/watch?v=HbctejNDfwI
  11. Yes, that's an older trailer, just got rereleased since the game got a new name (Project Justice before).
  12. Lies of P: Overture is out now. Shadowdropping became really popular of late.
  13. Can’t wait for people to complain that the game doesn’t look like that years from now, when it is actually made.
  14. Huh. Marvel left Capcom behind and is doing Marvel vs Marvel with Guilty Gear folks. Really liking the artstyle. Also 4 vs 4… somehow.
  15. Elena dropped for Street Fighter6 and with her season3 patch. So far she seems great. Probably my favourite addition this year. I am a bit disappointed by s3 patch though… it being 2 years since game release, many were hoping for something new and exciting, but all we got was a very conservative balance patch. To be fair, Capcom seemed to put a lot of work upfront this time around, but with slow drip of new characters and little changes in the meta things have been feeling a bit stale for a while.
  16. Shame! All the best to Carrie and thank you for her work at Obsidian. Sagani was one of my favourites of PoE1 cast (and that's a pretty stacked companion cast). I can't say I expect DLC for Avowed, but lately they tend to be lead by a different creative lead team anyway (so was true of PoE2 DLCs and Outer Worlds DLCs, I think).
  17. Finished original Kingdom Come: Deliverance. Pretty cool, but flawed game. I really enjoyed the setting and an immersive nature of the game. I also liked characters, though felts fairly bored by the plot, especially by the end. In general, I enjoyed it more when the game allowed me to roam free and offered a more freeform way of solving objectives. I really liked the early and mid game, but I felt the game overstayed its welcome. The nature of leveling system means that about halfway through the game, I was an unstoppable force of violence and charisma. Not having to specialize always dampers my enjoyment of an RPG. Also, I also felt that the better my character got the worst the game became. There was something appealing about vagueness of the early game, and once I understand how the game works I was far less invested - gameplay wise, those are not exactly great systems. Still, looking forward to the sequel, though I will take a break from the IP for now. Modded my arcade stick a bit - put in larger actuator and a mid tension spring. I am still getting used to it, and while it didn't solve my most common input fumbles, it made double tapping for dashing and certain specials much much easier due to shorter stick travel distance. Very helpful in SF6. My hand is getting tired again, though, after longer play session.
  18. Yeah, similar thing in SF6. What you would think would be a relaxed experience tends to be the opposite. Battle Hub (social space with virtual arcades) tends to be populated by Master+ players and it was hopeless to find a good matchup for there for the first 100 hours of play. Casual has very lax matchmaking so level of opponents varies. You also tend to run into a lot of experienced players trying out new characters. Ranked on the other hand tends to match people based on ranking so especially initially it is the most approachable mode as you will tend to me matched with other new players.
  19. I think MK are far more newcomer friendly. From what I played of FF beta it seemed less forgiving than SF6 is, and in that game I also had to get my face smashed a lot before I started putting up the fight (and that's after 80h long World Tour tutorial). Inspired by your stick modding I decided to do some of my own. I have been recommended to install stronger spring and larger actuator, so I ordered some options and will see how it will go. Frankly, more tactile feedback and less movement might just what I need. Or maybe not we will see. I also ordered a bat top as I had to pay for shipping anyway, but I am quite happy with the ball top at the moment.
  20. It took me long time to get really comfortable with a stick. Missing inputs under pressure never really stopped for me - I still fumble something every once in a while, especially panicked DPs.
  21. huh. So Randy P. wasn't lying about Borderlands4 release move having nothing to do with GTA6. I wonder if everyone assuming that it does moved Take2 to reveal when they actually plan to release GTA.
  22. Silksong has a release date for September.... as part of ACMI's Australia's national museum of screen culture exhibit. That that means for the actual release.... who knows. https://www.pcgamer.com/games/action/silksong-got-a-release-date-for-an-australian-museum-exhibit-before-anything-else-and-i-wish-i-was-kidding/
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