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Everything posted by Sedrefilos
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The game is great as it is. True, some things could have been done better, but these thing are not breaking the overall experience. I can only imagine were the franchise will go from here, given Obsidian has higher budget and no backers telling them what to do and how (I'm really happy they didn't listen to the demands of many of the backers in these forums).
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Games are both fantasy and reality. Killing monsters and casting spells, for example, is fantasy. Prostitution (rest bonus for sleeping with prostitute) and nationalism (Dozens), for example, is reality. No matter how much fiction is in a game, when it deals with reality stuff, how the game takes it, matters.
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Whichever accent would be "strage", since this is a fantasy world and people don't speak any english normally
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- Either voice the entire game or don't voice it at all. Partial voice-overs are a bit annoying. Although actors are great. For more "wants" I'll have to finish the game and see what is planned for the expansion. As we know, the expansion will be more stuff added to the base game, no continuation of the story, so many stuff I guess will be thrown in and we'll have the "full" Pillars experience.
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Stronghold Immersion
Sedrefilos replied to Elfwyn's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I do believe it looks a bit empty and lifeless but I don't care that much. I just like I have a standard place to rest, resupply etc. In any case, just as the rest of the game, it is a good start to a more elaborate upgrade on a higher budget sequel. -
Heavyer armor gives better protection but (all) your actions become slower. Is as simple as that. You can always echant your armor.
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IE Veteran's feedback
Sedrefilos replied to Athrogate's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
IE combat seemed good back then when there was no other game played like that. After 15 years, IE combat sucks major ass. Having played BG2 last summer and IWD enhanced preveously, I can tell it is a great thing they didn't do it the same way. I really like this combat. It's fast-paced, the encounters are good, the abilities also and you can pin enemies down with the engagement mechanic which I like a lot. IE games were 15 years age. Time to move on. -
Hard mode is too easy.
Sedrefilos replied to Mazisky's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I play on normal and it is pretty challenging at times. Had my wipes here and there. -
Yes. If you are max at camp supplies and you want to loot one more from a random wilderness container, it'll dissapear! Pretty annoying. It should just stay were it was and give you a message "you must use one camp supply to venture forth" or something
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Your RPG system sucks!
Sedrefilos replied to Halsy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Nah system is fine. Don't have much trouble with combat. I don;t find it even chaotic and super fast as many were saying all that time. The sneaky approach is a necessity, true, because of the old style view distance, which is my onlu concern and I hope they will chande on a later title. You should be able to see as far as eye goes not just 10 meters away. -
Does it even matter? You know mechanics is used for detecting hidden stuff. That's it. So just buff it. The only skill that would made sense would have been "familiarity with hidden mechanisms" for secret mechanisms and "prodigy detective" for hidden rocks etc. Like everything makes perfect sense in any rpg!
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Good writing is good
Sedrefilos replied to NoxNoctum's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Description is a cheap way to do cinematics. At least they are well written. Tbh, I'd like more a cut-scene, say, when you reach one's soul and look to the past, than a huge description. But, as I said before, at least they are well written. Dialogues is the beast part, though. Especially when attributes and skills kick in! -
Unlimited rest option?
Sedrefilos replied to jaydee.2k's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Rest spamming was my way to play BG too and it was so annoying I couldn't understand why should be built this way. The health/endurance system of Pillars is designed around having abilities "spent" (not using mana etc) but be meaningful about that. So resting while adventuring is limited. I like it alot tbh. -
There are places that are quite hard in the biggining, like that bear cave were you first encounter it alone. The 2nd level of Eothas temple (there's were I've left the game last night) has a phantom at the begining that is a bit hard to take down, compared to the other monsters of the preveous dungeons. If someone has not played a combat like this in a while or didn't tried the beta out, could have difficaulties. Also, one may think that an entire region is designed for the level you currently are, but this is not true so this must be explained also.
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PE and Metacritic madness
Sedrefilos replied to Forlorn Hope's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Others gave it a 0 because it wasn't infinity engine enough for them. When you play a game and it's just not for you, you just don't bother giving scores. If you play a game that's for you, but you didn't like it, that's when you, if you thing you should, post your revew/score. But most people that are self-defined as gamers are too much of duchebags to think about that- 15 replies
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so no minimaps?
Sedrefilos replied to apolloooo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
A minimap is always needed.